Characters

Scheming Fencer

CR: 10 XP: 9,600


CE Medium humanoid (human)


Init: +6 Senses: Perception +0


Defense

AC: 25, touch 16, flat-footed 19 (+7 armor, +6 Dex, +2 natural)


HP: 98 (11d10+33)


Fort: +10 Ref: +10 Will: +6, +3 vs. fear


Defensive Abilities: bravery +3


Offense

Speed: 30 ft., climb 20 ft.


Melee: +1 rapier +19/+14/+9 (1d6+8/15–20), mwk dagger +18/+13 (1d4+5/19–20)


Ranged: dagger +19 (1d4+5/19–20) or mwk composite longbow +19/+14/+9 (1d8+2/×3)


Special Attacks: weapon training (light blades +2, bows +1)


Statistics

Str: 16 Dex: 23 Con: 14 Int: 13 Wis: 10 Cha: 8


Base Atk: +11 CMB: +14 (+16 disarm) CMD: 30 (+32 vs. disarm)


Feats: Combat Expertise, Critical Focus, Double Slice, Improved Critical (rapier), Improved Disarm, Improved Two-Weapon Fighting, Iron Will, Sickening Critical, Two-Weapon Fighting, Two-Weapon Rend, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)


Skills: Acrobatics +17, Bluff +10, Climb +15, Knowledge (local) +5, Perform (sing) +5, Sense Motive +9


SQ: armor training 3


Languages: Common, Elven


Combat Gear: potion of barkskin, potion of bull’s strength, potion of cat’s grace, potions of cure moderate wounds (2), potions of protection from good (CL 2nd) (2), silversheen


Other Gear: +1 breastplate, +1 rapier, daggers (3), masterwork composite longbow (+1 Str) with 20 arrows, masterwork dagger, belt of incredible dexterity +2, cloak of resistance +1, slippers of spider climbing, 121 gp


Description

Human fighter 11

Before Combat: The fighter drinks her potions of bull’s strength, cat’s grace, and barkskin. If she’s planning betrayal, a scheming fencer doesn’t down her potions until just before her treachery.

During Combat: The fighter uses Combat Expertise, hoping to wear her foes down. Every few rounds, she makes a disarm attempt with one of her attacks. She likes to gain a height advantage using her slippers of spider climbing.

Base Statistics: Without bull’s strength, cat’s grace, and barkskin, the fighter’s statistics are Init +4; AC 21, touch 14, flat-footed 17; Ref +8; Melee +1 rapier +17/+12/+7 (1d6+6/15–20), mwk dagger +16/+11 (1d4+3/19–20); Ranged dagger +17 (1d4+3/19–20) or mwk composite longbow +17/+12/+7 (1d8+2/×3); Str 12, Dex 19; CMB +12 (+14 disarm); CMD 26 (28 vs. disarm); Skills Acrobatics +15, Climb +13.

Cosmopolitan patrons hire scheming fencers as either bodyguards or enforcers. Groups of these warriors can also serve as soldiers, guards, and protectors.

Eralin Lisinar: Sadistic and manipulative, Eralin prefers a long, drawn out battle over a clean and efficient kill. She deals death in nicks and cuts and twists of her blades. Never one for a fair fight, she deliberately seeks out opponents who can’t match her skill.

Source: NPC Codex, p. 86