Seer (Medium)
Defense
AC: 21, touch 11, flat-footed 20 (+7 armor, +1 Dex, +3 shield)
HP: 22 (5d8)
Fort: +5 Ref: +3 Will: +8
Offense
Speed: 20 ft.
Melee: light mace +2 (1d6–1)
Ranged: dart +4 (1d4–1)
Special Attacks: channel positive energy 7/day (DC 14, 3d6)
Spell-Like Abilities: (CL 5th; concentration +8) 6/day—calming touch (1d6+5 nonlethal), gentle rest
Spells Prepared: (CL 5th; concentration +8) 3rd—bestow curse (DC 16), helping hand, speak with deadD 2nd—augury, gentle reposeD, silence (DC 15), spiritual weapon 1st—bless, command (DC 14), comprehend languages, deathwatchD, sanctuary (DC 14) 0 (at will)—detect magic, guidance, light, read magic D domain spell, Domains Community, Repose
Statistics
Str: 8 Dex: 12 Con: 10 Int: 14 Wis: 17 Cha: 14
Base Atk: +3 CMB: +2 CMD: 13
Feats: Alertness, Extra Channel, Shield Focus, Turn Undead
Skills: Diplomacy +10, Heal +11, Knowledge (planes) +9, Knowledge (religion) +9, Perception +8, Profession (midwife) +9, Sense Motive +13, Spellcraft +6
Languages: Celestial, Common, Infernal
Gear: +1 chainmail, heavy wooden shield, light mace, darts (2), cloak of resistance +1, silver holy symbol, augury focus
Description
Human cleric 5
Boon A medium can cast augury, speak with dead, or gentle repose at no charge, or magical healing at a 10% discount.
A medium is a speaker who bridges the worlds of the living and the dead. She proclaims rest and blesses gravesites, ushering in birth and consigning the dead to the ground, yet it is also her seance that recalls the shades of the lost and ensures the continuity of a community’s past, present, and future.
A medium could be a village priestess or wise woman, or can simply be used as a generic wandering cleric, or one of many low-to-mid-level priests staff ing a temple.
A medium might be accompanied by two acolytes or a doomsayer (CR 5), or two cultists (CR 6). A medium and hedge wizard (CR 6), hermit (CR 7), or conjurist (CR 7) could preside over a forest oracle or be traveling mendicant mystics. A medium and two acolytes might accompany a priest (CR 9), while five or six mediums could form the entourage for a saint (CR 12) or high priest (CR 13).
Source: GameMastery Guide, p. 299
