Skilled Sniper
Defense
AC: 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP: 23 (3d8+6)
Fort: +3 Ref: +6 Will: +1, +2 vs. enchantments
Defensive Abilities: evasion, trap sense +1
Immune: sleep
Offense
Speed: 30 ft.
Melee: rapier +3 (1d6+1/18–20)
Ranged: mwk composite longbow +6 (1d8+1/×3)
Special Attacks: sneak attack +2d6
Statistics
Str: 12 Dex: 17 Con: 14 Int: 13 Wis: 10 Cha: 8
Base Atk: +2 CMB: +3 CMD: 16
Feats: Point-Blank Shot, Precise Shot, Skill Focus (Perception)
Skills: Acrobatics +9, Climb +7, Disguise +5, Escape Artist +9, Perception +11, Perform (wind) +5, Ride +6, Stealth +9, Survival +3, Swim +7
SQ: elf blood, rogue talents (surprise attack), trapfinding +1
Languages: Common, Dwarven, Elven
Combat Gear: oil of magic weapon (2), potion of cure moderate wounds, potion of invisibility, sleep arrow
Other Gear: masterwork studded leather, masterwork composite longbow with 20 arrows, rapier, 73 gp
Description
Half-elf rogue 3
Before Combat: The rogue picks a perch that’s hard to reach and waits for targets to come into range.
During Combat: The rogue uses her sleep arrow against ranged attackers or anyone she needs to keep alive.
The skilled sniper waits for the perfect opportunity to strike.
Diata the Poacher: Diata specializes in capturing live targets, such as exotic animals or escaped criminals. She doesn’t care what she hunts, captures, or kills as long as she’s paid on time.
Combat Encounters: Diata may be hired to capture PCs or their animal companions.
Roleplaying Suggestions: Diata avoids dungeons, but can be hired as a scout or sniper in an outdoor fight.
Source: NPC Codex, p. 145
