Skulking Brute
Defense
AC: 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP: 19 (2d8+7)
Fort: +1 Ref: +5 Will: +1
Defensive Abilities: evasion, orc ferocity
Offense
Speed: 30 ft.
Melee: mwk greataxe +5 (1d12+4/x3)
Ranged: shortspear +3 (1d6+3)
Special Attacks: sneak attack +1d6
Statistics
Str: 17 Dex: 14 Con: 13 Int: 8 Wis: 12 Cha: 10
Base Atk: +1 CMB: +4 CMD: 16
Feats: Toughness
Skills: Acrobatics +5, Climb +6, Intimidate +7, Perception +6, Ride +2, Sense Motive +6, Stealth +5
SQ: orc blood, rogue talents (bleeding attack +1), trapfinding +1, weapon familiarity
Languages: Common, Orc
Combat Gear: potions of cure light wounds (2), potion of disguise self, potion of divine favor, potion of feather fall, potion of hide from undead
Other Gear: chain shirt, masterwork greataxe, shortspear, 59 gp
Description
Half-orc rogue 2
During Combat: The rogue charges at the nearest foe.
The skulking brute extorts illegal tolls from travelers, attacking those who refuse to pay.
Blarta: Blarta is a bully, and prefers intimidation to fighting, since it requires less work from him.
Combat Encounters: Blarta might harass the PCs on the road or scout for bandits.
Roleplaying Suggestions: Blarta sees a lot of people on the road, and may know things of interest to the PCs. For the right price, he might even be persuaded to join them, though he’s unreliable at best.
Source: NPC Codex, p. 144
