Characters

Sleepless Detective

CR: 9 XP: 6,400


N Medium humanoid (human)


Init: +1 Senses: Perception +23


Defense

AC: 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)


HP: 53 (10d8+5)


Fort: +6 Ref: +9 Will: +9, +4 vs. poison


Offense

Speed: 30 ft.


Melee: mwk dagger +7/+2 (1d4/19–20)


Ranged: bomb +8 (3d6+4 fire) or dagger +7 (1d4/19–20)


Special Attacks: bomb 9/day (3d6+4 fire, DC 16), sneak attack +2d6


Spell-Like Abilities: (CL 5th) At will—detect magic 3/day—blood biography, residual tracking Alchemist Extracts Prepared (CL 5th) 2nd—detect thoughts (DC 16), invisibility, perceive cues 1st—comprehend languages, cure light wounds, detect secret doors, disguise self, expeditious retreat


Statistics

Str: 10 Dex: 13 Con: 8 Int: 19 Wis: 14 Cha: 12


Base Atk: +6 CMB: +6 CMD: 17


Feats: Alertness, Brew Potion, Deft Hands, Extra Discovery, Iron Will, Persuasive, Throw Anything, Toughness


Skills: Bluff +5, Climb +0, Craft (alchemy) +17, Diplomacy +18 (+22 to gather information), Disable Device +17, Disguise +10, Heal +10, Intimidate +8, Knowledge (arcana) +10, Knowledge (local) +17, Knowledge (nature) +10, Perception +23, Sense Motive +23, Sleight of Hand +10, Spellcraft +11, Swim +4


SQ: alchemy (alchemy crafting +5, identify potions), canny sleuth, discoveries (extend potion 4/day, precise bombs [4 squares], tanglefoot bomb), eye for detail, follow clues, forensic thaumaturgy*, mutagen (+4/–2, +2 natural, 50 minutes), poison use, swift alchemy


Languages: Common, Hallit, Skald, Varisian


Combat Gear: dust of appearance, elixir of truth, feather token (bird), potion of jump, potion of see invisibility, potion of spider climb, wand of owl’s wisdom (8 charges), acid (3), smokesticks (2), sunrods (2), tanglefoot bag, tindertwigs (5)


Other Gear: +1 chain shirt, daggers (2), mwk dagger, cloak of resistance +1, ring of swimming, alchemy crafting kit, formula book (contains all prepared extracts as well as the following: 2nd—see invisibility


Description

Human alchemist 5/Sleepless detective 5

Canny Sleuth (Ex) A Sleepless detective adds his Intelligence bonus on all Perception and Sense Motive checks, as well as on Diplomacy checks made to gather information.

Eye for Detail (Ex) A Sleepless detective is entitled to an immediate Perception check to notice hidden traps, doors, and clues when he passes within 10 feet of them, whether or not he is actively looking.

Follow Clues (Ex) A Sleepless detective can use Perception to follow tracks as the Survival skill.

The Sleepless Agency operates out of Ustalav but provides peerless investigative services to clients located throughout the Inner Sea region. Although the organization also hires out bodyguards and other security experts, its most famous operatives are its detectives, who are able to spot and analyze the faintest clue. Some Sleepless detectives even take on proteges, who are expected to finance the investigations they conduct in exchange for receiving their training in the organization. The final test to enter the agency’s ranks is to prove one’s own innocence through superior investigative techniques after established Sleepless detectives frame the prospective agent.

Source: Inner Sea NPC Codex, p. 55