Characters

Street Magician

CR: 1 XP: 400


CN Small humanoid (gnome)


Init: +1 Senses: low-light vision Perception: +2


Defense

AC: 13, touch 13, flat-footed 11 (+1 Dex, +1 dodge, +1 size)


HP: 14 (2d6+5)


Fort: +2 Ref: +1 Will: +2, +2 vs. illusions


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)


Offense

Speed: 20 ft.


Melee: dagger +3 (1d3+1/19–20)


Ranged: light crossbow +4 (1d6/19–20)


Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids


Spell-Like Abilities: (CL 2nd; concentration +3) 1/day—dancing lights, ghost sound, prestidigitation, speak with animals Arcane (CL 2nd; concentration +4) 5/day—dazing touch


Spells Prepared: (CL 2nd; concentration +4) 1st—charm person (DC 13), color spray (DC 14), grease, sleep (DC 13) 0 (at will)—dancing lights, ghost sound (2, DC 13), mage hand Opposition Schools abjuration, necromancy


Statistics

Str: 12 Dex: 13 Con: 14 Int: 15 Wis: 8 Cha: 12


Base Atk: +1 CMB: +1 CMD: 13


Feats: Dodge, Scribe Scroll


Skills: Bluff +3, Knowledge (arcana, geography, history) +6, Knowledge (local) +7, Perception +2, Spellcraft +6


SQ: arcane bond (amulet), enchanting smile


Languages: Common, Dwarven, Gnome, Halfling


Combat Gear: potions of cure light wounds (2), scrolls of disguise self (2), scrolls of expeditious retreat (2), scroll of invisibility, scrolls of obscuring mist (2), alchemist’s fire (2), thunderstones (2)


Other Gear: dagger, light crossbow with 10 masterwork bolts, brooch of shielding (10 charges), smokesticks (2), spellbook, 67 gp


Description

Gnome enchanter 2

During Combat: The wizard casts color spray, then casts grease between himself and foes. If threatened, he drinks his potion of invisibility.

The street magician uses his talents to make money.

Source: NPC Codex, p. 178