Sundering Axe
Defense
AC: 18, touch 9, flat-footed 17 (+9 armor, +1 Dex, –2 rage)
HP: 93 (7d12+42)
Fort: +11 Ref: +4 Will: +7, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, trap sense +2
DR: 1/—
Offense
Speed: 20 ft.
Melee: mwk adamantine greataxe +13/+8 (1d12+7/×3)
Ranged: light hammer +8 (1d4+5) or throwing axe +8 (1d6+5)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, rage (19 rounds/day), rage powers (guarded stance +2, knockback, strength surge +7)
Statistics
Str: 20 Dex: 13 Con: 20 Int: 10 Wis: 14 Cha: 6
Base Atk: +7 CMB: +12 (+16 sunder) CMD: 21 (25 vs. bull rush or trip, 23 vs. sunder)
Feats: Armor Proficiency (heavy), Greater Sunder, Improved Sunder, Power Attack
Skills: Acrobatics +5 (+1 when jumping), Climb +10, Craft (weapons) +10, Knowledge (dungeoneering) +5, Perception +12 (+14 to notice unusual stonework)
SQ: fast movement
Languages: Common, Dwarven
Combat Gear: oil of magic weapon, potion of cure light wounds, potion of shield of faith, acid (3)
Other Gear: masterwork full plate, light hammer (2), masterwork adamantine greataxe, throwing axe (2), cloak of resistance +1, climber’s kit, masterwork artisan’s tools, 2 gp
Description
Dwarf barbarian 7
During Combat: The barbarian uses her guarded stance and alternates between dealing damage and sundering weapons.
Base Statistics: When not raging, the barbarian’s statistics are AC 20, touch 11, flat-footed 19; hp 79; Fort +9, Will +5; Melee mwk adamantine greataxe +11/+6 (1d12+4/×3); Ranged light hammer +8 (1d4+3) or throwing axe +8 (1d6+3); Str 16, Con 16; CMB +10 (+14 sunder); Skills Climb +8.
A sundering axe whittles away at her enemies’ abilities to attack and defend themselves.
Source: NPC Codex, p. 13
