Characters

Sundering Axe

CR: 6 XP: 2,400


NE Medium humanoid (dwarf)


Init: +1 Senses: Perception +12


Defense

AC: 18, touch 9, flat-footed 17 (+9 armor, +1 Dex, –2 rage)


HP: 93 (7d12+42)


Fort: +11 Ref: +4 Will: +7, +2 vs. poison, spells, and spell-like abilities


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, trap sense +2


DR: 1/—


Offense

Speed: 20 ft.


Melee: mwk adamantine greataxe +13/+8 (1d12+7/×3)


Ranged: light hammer +8 (1d4+5) or throwing axe +8 (1d6+5)


Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, rage (19 rounds/day), rage powers (guarded stance +2, knockback, strength surge +7)


Statistics

Str: 20 Dex: 13 Con: 20 Int: 10 Wis: 14 Cha: 6


Base Atk: +7 CMB: +12 (+16 sunder) CMD: 21 (25 vs. bull rush or trip, 23 vs. sunder)


Feats: Armor Proficiency (heavy), Greater Sunder, Improved Sunder, Power Attack


Skills: Acrobatics +5 (+1 when jumping), Climb +10, Craft (weapons) +10, Knowledge (dungeoneering) +5, Perception +12 (+14 to notice unusual stonework)


SQ: fast movement


Languages: Common, Dwarven


Combat Gear: oil of magic weapon, potion of cure light wounds, potion of shield of faith, acid (3)


Other Gear: masterwork full plate, light hammer (2), masterwork adamantine greataxe, throwing axe (2), cloak of resistance +1, climber’s kit, masterwork artisan’s tools, 2 gp


Description

Dwarf barbarian 7

During Combat: The barbarian uses her guarded stance and alternates between dealing damage and sundering weapons.

Base Statistics: When not raging, the barbarian’s statistics are AC 20, touch 11, flat-footed 19; hp 79; Fort +9, Will +5; Melee mwk adamantine greataxe +11/+6 (1d12+4/×3); Ranged light hammer +8 (1d4+3) or throwing axe +8 (1d6+3); Str 16, Con 16; CMB +10 (+14 sunder); Skills Climb +8.

A sundering axe whittles away at her enemies’ abilities to attack and defend themselves.

Source: NPC Codex, p. 13