Tainted Sorcerer
Defense
AC: 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size)
HP: 28 (4d6+12)
Fort: +3 Ref: +2 Will: +6, +2 vs. illusions
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)
Offense
Speed: 20 ft.
Melee: mwk spear +5 (1d6+1/×3)
Ranged: light crossbow +4 (1d6/19–20)
Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, long limbs (+5 ft.)
Spell-Like Abilities: (CL 4th; concentration +8) 7/day—acidic ray (1d6+2 acid) 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Spells Known: (CL 4th; concentration +8) 2nd (4/day)—alter self 1st (7/day)—enlarge person (DC 16), reduce person (DC 16), shield, shocking grasp 0 (at will)—acid splash, bleed (DC 14), detect magic, mage hand, read magic, touch of fatigue (DC 14) Bloodline aberrant
Statistics
Str: 12 Dex: 13 Con: 14 Int: 8 Wis: 10 Cha: 18
Base Atk: +2 CMB: +2 CMD: 13
Feats: Eschew Materials, Iron Will, Spell Focus (transmutation)
Skills: Bluff +8, Craft (alchemy) +5, Disguise +5, Perception +2, Use Magic Device +8
SQ: bloodline arcana (+50% duration on polymorph spells), gnome magic
Languages: Common, Gnome, Sylvan
Combat Gear: potion of spider climb, scrolls of cat’s grace (2), scroll of slow, acid, tanglefoot bag
Other Gear: light crossbow with 10 bolts, masterwork spear, bracers of armor +1, collection of dolls’ heads, 28 gp
Description
Gnome sorcerer 4
During Combat: The sorcerer casts shield, targets approaching enemies with acidic ray, then uses her long limbs ability to deliver touch spells. In melee, she casts enlarge person on herself and attacks with her spear.
The tainted sorcerer’s mind and body have been warped by alien or extraplanar magic.
Source: NPC Codex, p. 161
