Characters

Tainted Sorcerer

CR: 3 XP: 800


CE Small humanoid (gnome)


Init: +1 Senses: low-light vision Perception: +2


Defense

AC: 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size)


HP: 28 (4d6+12)


Fort: +3 Ref: +2 Will: +6, +2 vs. illusions


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)


Offense

Speed: 20 ft.


Melee: mwk spear +5 (1d6+1/×3)


Ranged: light crossbow +4 (1d6/19–20)


Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, long limbs (+5 ft.)


Spell-Like Abilities: (CL 4th; concentration +8) 7/day—acidic ray (1d6+2 acid) 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals


Spells Known: (CL 4th; concentration +8) 2nd (4/day)—alter self 1st (7/day)—enlarge person (DC 16), reduce person (DC 16), shield, shocking grasp 0 (at will)—acid splash, bleed (DC 14), detect magic, mage hand, read magic, touch of fatigue (DC 14) Bloodline aberrant


Statistics

Str: 12 Dex: 13 Con: 14 Int: 8 Wis: 10 Cha: 18


Base Atk: +2 CMB: +2 CMD: 13


Feats: Eschew Materials, Iron Will, Spell Focus (transmutation)


Skills: Bluff +8, Craft (alchemy) +5, Disguise +5, Perception +2, Use Magic Device +8


SQ: bloodline arcana (+50% duration on polymorph spells), gnome magic


Languages: Common, Gnome, Sylvan


Combat Gear: potion of spider climb, scrolls of cat’s grace (2), scroll of slow, acid, tanglefoot bag


Other Gear: light crossbow with 10 bolts, masterwork spear, bracers of armor +1, collection of dolls’ heads, 28 gp


Description

Gnome sorcerer 4

During Combat: The sorcerer casts shield, targets approaching enemies with acidic ray, then uses her long limbs ability to deliver touch spells. In melee, she casts enlarge person on herself and attacks with her spear.

The tainted sorcerer’s mind and body have been warped by alien or extraplanar magic.

Source: NPC Codex, p. 161