Veteran Buccaneer
Defense
AC: 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
HP: 26 (4d10+4)
Fort: +4 Ref: +4 Will: +0
Offense
Speed: 30 ft.
Melee: mwk scimitar +6 (1d6+1/18–20)
Ranged: mwk heavy crossbow +8 (1d10/19–20) or throwing axe +7 (1d6+1)
Statistics
Str: 12 Dex: 16 Con: 11 Int: 10 Wis: 8 Cha: 9
Base Atk: +4 CMB: +5 CMD: 19
Feats: Dodge, Mobility, Toughness
Skills: Acrobatics +6, Climb +6, Intimidate +6, Profession (sailor) +3, Swim +17
Languages: Common, Orc
Combat Gear: elixir of swimming, potion of bull’s strength, potions of cure light wounds (2), potion of jump, alchemist’s fire
Other Gear: studded leather, masterwork heavy crossbow with 10 bolts, masterwork scimitar, throwing axe, 231 gp
Description
Human warrior 4
During Combat: The warrior uses her crossbow until she is in boarding range, then switches to her scimitar.
A veteran buccaneer lives to murder and plunder. Like a shark, she constantly hunts for prey. Buccaneers prefer easy targets like heavy, slow-moving merchant ships that quickly surrender their booty rather than fast military vessels that at best have a stockpile of weapons and at worst carry a full crew of angry sailors itching to spill pirate blood. Some buccaneers take only cargo, some take slaves, and some leave no survivors.
Larger pirate vessels may have slave rowers (use the old sailor stat block, expert 2) who are prodded to the decks as reluctant fighters and living shields for the actual buccaneers; these slaves are easily replaced from surviving members of the opposing crew. A typical pirate captain uses the grizzled mercenary stat block (warrior 6) or has a PC class like the pirate king (fighter 15), pirate queen (ranger 10), or sea captain (druid 8).
Source: NPC Codex, p. 267
