Vorn
Defense
AC: 15, touch 9, flat-footed 15 (+6 armor, –1 Dex)
HP: 31 (4d8+10)
Fort: +5 Ref: +0 Will: +6
Offense
Speed: 20 ft.
Melee: mwk greatsword +7 (2d6+4/19–20)
Special Attacks: channel positive energy 4/day (DC 14, 2d6), destructive smite +2 (5/day)
Spell-Like Abilities: (CL 4th,, concentration +6) 5/day—strength surge +2
Spells Prepared: (CL 4th, concentration +6) 2nd—bull’s strengthD, delay poison, lesser restoration, spiritual weapon 1st—divine favor, magic weapon, remove fear, shield of faith, true strikeD 0 (at will)—light, mending, stabilize, virtue D Domain spell, Domains Destruction, Strength
Statistics
Str: 17 Dex: 9 Con: 13 Int: 13 Wis: 15 Cha: 12
Base Atk: +3 CMB: +6 CMD: 15
Feats: Combat Casting, Toughness, Weapon Focus (greatsword)
Skills: Heal +8, Intimidate +4, Knowledge (local) +4, Knowledge (religion) +6, Perception +5
SQ: aura, traits (Favored Son, Reactionary)
Languages: Abyssal, Common Traits Favored Son, Reactionary
Gear: chainmail, masterwork greatsword, backpack, grappling hook, iron holy symbol, rope, sunrods (2), tindertwigs (2), torches (9), 195 gp
Description
Male human cleric of Gorum 4
Played by Sean K Reynolds
Vorn has always been strong, even as a child, though never particularly agile. The other children in Sandpoint learned not to tease him about his clumsiness, though some needed to lose a few teeth before getting the idea. He was never a bully, never went out of his way to beat on someone who didn’t ask for it, but he never backed down from a fight, either. The truth is, he liked to fight. He liked the thrill of it, the rush of his heart pounding, the crunch of a rival’s nose under his fist. This didn’t make him feel proud or strong—he knew he was strong, and was proud of it—just content.
If people wanted to fight, he’d fight, whether the target was a drifter who spent too much time staring at the local girls, a town drunk causing a ruckus in town, or another man with something to prove.
Given his strength and proclivity toward violence, he sometimes worked for Sheriff Avertin as part of a posse dealing with Szcarni thugs and other undesirables, and when Sheriff Hemlock took over after Avertin’s murder, Vorn continued this help. It wasn’t until a military priest of Gorum from Magnimar passed through town with a group of soldiers that Vorn realized that the church of Our Lord in Iron was what he was missing in life. After all, he was no simpleton, and no fool, despite what some assumed about him based on his rugged looks and scarred knuckles. He had the drive and insight to focus the essence of battle into true magic, and eventually became a combat priest, wielding a heavy sword that takes down enemies in an even more satisfying way than his bare fists.
Vorn continued to work for Sheriff Hemlock as an enforcer and informally as a deputy. Though Vorn never aspired to leadership, when the Sheriff had to leave town to deliver his annual report to Magnimar, he left the Gorumite priest in charge of enforcing the law—a duty Vorn has taken to proudly, with much enthusiasm a n d almost no finesse. The recent troubles in Sandpoint have given him ample opportunity to boss around townsfolk and his fellow adventurers. He sees himself as the leader of this band of heroes, though perhaps only Ostog sees it that way; the others may roll their eyes when he insists he’s in charge and makes decisions for the group, and Vorn sees them doing it, but as long as the end result is glorious battle, he is content.
Boon: Vorn is willing to teach a trusted ally who loves battle a secret prayer to Gorum. Reciting the prayer is a swift action, and gives the speaker a +1 enhancement bonus to melee attacks and combat maneuver checks that rely on Strength. Gorum only answers this prayer for a particular person once per day.
Source: NPC Guide, p. 63
