Water Yai

CR: 18 XP: 153,600


CE Huge outsider (aquatic, giant, native, oni, shapechanger, water)


Init: +7 Senses: darkvision 60 ft., low-light vision Perception: +26


Defense

AC: 32, touch 11, flat-footed 29 (+6 armor, +3 Dex, +15 natural,, –2 size)


hp: 297 (22d10+176), regeneration 10 (fire or good spells)


Fort: +21 Ref: +10 Will: +18


Defensive Abilities: freedom of movement


Immune: acid


SR: 29


Offense

Speed: 50 ft., fly 60 ft. (good), swim 60 ft.


Melee: mwk spear +35/+30/+25/+20 (3d6+21/19–20/×3) or 2 slams +34 (2d6+14)


Ranged: acidic missile +23 (4d6 acid plus nausea)


Space: 15 ft. Reach: 15 ft. (20 ft. with spear)


Spell-Like Abilities: (CL 18th; concentration +24) Constant—fly, freedom of movement, water walk At will—invisibility (self only), liquid form, water breathing 3/day—charm monster (DC 20), cone of cold (DC 21), control water, polar ray


Statistics

Str: 39 Dex: 17 Con: 27 Int: 16 Wis: 20 Cha: 22


Base Atk: +22 CMB: +38 (+40 bull rush, disarm) CMD: 51 (53 vs. bull rush, disarm)


Feats: Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (spear), Improved Disarm, Improved Initiative, Power Attack


Skills: Acrobatics +21 (+29 when jumping), Bluff +27, Disguise +24, Fly +24, Intimidate +27, Knowledge (arcana) +24, Perception +26, Perform (sing) +24, Sense Motive +26, Spellcraft +21, Swim +43


SQ: amphibious, change shape (Medium, Large, or Huge humanoid, alter self or giant form II)


Languages: Common, Giant


Ecology

Environment: any water


Organization: solitary


Treasure: standard (masterwork spear, other treasure)


Description

Acidic Missile (Su) As a swift action, a water yai can launch a bolt of acid from its third eye. Any creature struck by this bolt must also make a DC 29 Fortitude save to avoid becoming nauseated for 1 round by the overwhelming stench of the acid. This attack has a range of 180 feet with no range increment. The save DC is Constitution-based.

Flowing Robes (Su) A water yai wears a special silk kimono infused with magical water. This kimono grants a +6 armor bonus. These robes function as armor only for water yai.

Liquid Form (Sp) As a standard action, a water yai can turn into a mobile pool of water. This functions like gaseous form, except that the yai cannot fly in this form. It retains its own base speed, and its swim speed doubles to 120 feet. The water yai can end this ability as a standard action.

The water yai clad themselves in the flesh of storm giants, yet these yai are more at home dwelling beneath the waves than they are above them. Unlike most oni, water yai have no real longing to rule or infiltrate societies— yet they still enjoy posing as humanoids. They often assume the forms of enormous merfolk in the water, but prefer to adopt the shapes of storm giants when on land. The water yai then pursues its favorite decadence—the acclimation of material wealth and luxuries. Water yai tend to be easily distracted by beautiful treasures, and despite their evil natures are prone to acts of unexpected frivolity.

Owl, Great Horned This gray-and-white feathered owl has fluffy wings and a bulky head that makes it look larger than most owls.

Source: Pathfinder Roleplaying Game Bestiary 3