Additional Rules
Pathfinder Core Rulebook, page 164
This chapter presents rules for many miscellaneous parts of the game, such as alignment, character age, and encumbrance. This chapter also covers the rules for exploration, including overland travel, light sources, and breaking objects.
In this section
- Alignment A creature’s general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.
- Vital Statistics The following section determines a character’s starting age, height, and weight. The character’s race and class influence these statistics.
- Movement There are three movement scales, as follows:
- Exploration Few rules are as vital to the success of adventurers than those pertaining to vision, lighting, and how to break things. Rules for each of these are explained below.
