Exploration

Pathfinder Core Rulebook, page 172

Few rules are as vital to the success of adventurers than those pertaining to vision, lighting, and how to break things. Rules for each of these are explained below.

In this section

  • Vision and Light Dwarves and half-orcs have darkvision, but the other races presented in Chapter 2 need light to see by. See Table 7–10 for the radius that a light source illuminates and how long it lasts.
  • Breaking and Entering When attempting to break an object, you have two choices: smash it with a weapon or break it with sheer strength.