Poison

Pathfinder Core Rulebook, page 557

No other affliction is so prevalent as poison. From the fangs of a viper to the ichor-stained assassin’s blade, poison is a constant threat. Poisons can be cured by successful saving throws and spells such as neutralize poison.

Contact poisons are contracted the moment someone touches the poison with his bare skin. Such poisons can be used as injury poisons. Contact poisons usually have an onset time of 1 minute and a frequency of 1 minute. Ingested poisons are contracted when a creature eats or drinks the poison. Ingested poisons usually have an onset time of 10 minutes and a frequency of 1 minute. Injury poisons are primarily contracted through the attacks of certain creatures and through weapons coated in the toxin. Injury poisons do not usually have an onset time and have a frequency of 1 round. Inhaled poisons are contracted the moment a creature enters an area containing such poisons. Most inhaled poisons fill a volume equal to a 10-foot cube per dose. Creatures can attempt to hold their breaths while inside to avoid inhaling the toxin. Creatures holding their breaths receive a 50% chance of not having to make a Fortitude save each round. See the rules for holding your breath and suffocation in Chapter 13. Note that a character that would normally suffocate while attempting to hold its breath instead begins to breathe normally again.

Unlike other afflictions, multiple doses of the same poison stack. Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time, but inhaled and ingested poisons can inflict multiple doses at once. Each additional dose extends the total duration of the poison (as noted under frequency) by half its total duration. In addition, each dose of poison increases the DC to resist the poison by +2. This increase is cumulative. Multiple doses do not alter the cure conditions of the poison, and meeting these conditions ends the affliction for all the doses. For example, a character is bit three times in the same round by a trio of Medium monstrous spiders, injecting him with three doses of Medium spider venom. The unfortunate character must make a DC 18 Fortitude save for the next 8 rounds. Fortunately, just one successful save cures the character of all three doses of the poison.

Applying poison to a weapon or single piece of ammunition is a standard action. Whenever a character applies or readies a poison for use there is a 5% chance that he exposes himself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever a character attacks with a poisoned weapon, if the attack roll results in a natural 1, he exposes himself to the poison. This consumes the poison on the weapon. Characters with the poison use class feature do not risk accidentally poisoning themselves.

Poisons can be made using Craft (alchemy). The DC to make a poison is equal to its Fortitude save DC. Rolling a natural 1 on a Craft skill check while making a poison exposes the crafter to the poison. Crafters with the poison use class feature do not risk poisoning themselves when using Craft to make poison.

The following samples represent just some of the possibilities when creating poisons.

Arsenic
Type poison, ingested; Save Fortitude DC 13
Onset 10 minutes.; Frequency 1/minute for 4 minutes
Effect 1d2 Con damage; Cure 1 save

Belladonna
Type poison, ingested; Save Fortitude DC 14
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d2 Str damage, target can attempt one save to cure a
lycanthropy affliction contracted in the past hour; Cure 1 save

Black Adder Venom
Type poison, injury; Save Fortitude DC 11
Frequency 1/round for 6 rounds
Effect 1d2 Con damage; Cure 1 save

Black Lotus Extract
Type poison, contact; Save Fortitude DC 20
Onset 1 minute; Frequency 1/round for 6 rounds
Effect 1d6 Con damage; Cure 2 consecutive saves

Bloodroot
Type poison, injury; Save Fortitude DC 12
Onset 1 round; Frequency 1/round for 4 rounds
Effect 1 Con damage and 1 Wis damage; Cure 1 save

Blue Whinnis
Type poison, injury; Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage; Secondary Effect unconsciousness
for 1d3 hours; Cure 1 save

Burnt Othur Fumes
Type poison, inhaled; Save Fortitude DC 18
Frequency 1/round for 6 rounds
Initial Effect 1 Con drain; Secondary Effect 1d3 Con damage;
Cure 2 consecutive saves

Dark Reaver Powder
Type poison, ingested; Save Fortitude DC 18
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d3 Con damage and 1 Str damage; Cure 2
consecutive saves

Deathblade
Type poison, injury; Save Fortitude DC 20
Frequency 1/round for 6 rounds
Effect 1d3 Con damage; Cure 2 consecutive saves

Dragon Bile
Type poison, contact; Save Fortitude DC 26
Frequency 1/round for 6 rounds
Effect 1d3 Str damage

Table 16–2: Sample Poisons

Name Type Fort DC Onset Frequency Effect Cure Cost
Arsenic ingested 13 10 min. 1/min. for 4 min. 1d2 Con 1 save 120 gp
Belladonna ingested 14 10 min. 1/min. for 6 min. 1d2 Str, see text 1 save 100 gp
Black adder venom injury 11 — 1/rd. for 6 rds. 1d2 Con 1 save 120 gp
Black lotus extract contact 20 1 min. 1/rd. for 6 rds. 1d6 Con 2 saves 4,500 gp
Bloodroot injury 12 1 rd. 1/rd. for 4 rds. 1 Con and 1 Wis 1 save 100 gp
Blue whinnis injury 14 — 1/rd. for 2 rds. 1 Con/unconscious 1d3 hours 1 save 120 gp
Burnt othur fumes inhaled 18 — 1/rd. for 6 rds. 1 Con drain/1d3 Con 2 saves 2,100 gp
Dark reaver powder ingested 18 10 min. 1/min. for 6 min. 1d3 Con and 1 Str 2 saves 800 gp
Deathblade injury 20 — 1/rd. for 6 rds. 1d3 Con 2 saves 1,800 gp
Dragon bile contact 26 — 1/rd. for 6 rds. 1d3 Str — 1,500 gp
Drow poison injury 13 — 1/min. for 2 min. unconscious 1 min./2d4 hours 1 save 75 gp
Giant wasp poison injury 18 — 1/rd. for 6 rds. 1d2 Dex 1 save 210 gp
Greenblood oil injury 13 — 1/rd. for 4 rds. 1 Con 1 save 100 gp
Green prismatic poison spell varies — 1/rd. for 6 rds. Death/1 Con 2 saves —
Hemlock ingested 18 10 min. 1/min. for 6 min. 1d6 Dex, see text 2 saves 2,500 gp
Id moss ingested 14 10 min. 1/min. for 6 min. 1d3 Int 1 save 125 gp
Insanity mist inhaled 15 — 1/rd. for 6 rds. 1d3 Wis 1 save 1,500 gp
King’s sleep ingested 19 1 day 1/day 1 Con drain 2 saves 5,000 gp
Large scorpion venom injury 17 — 1/rd. for 6 rds. 1d2 Str 1 save 200 gp
Lich dust ingested 17 10 min. 1/min. for 6 min. 1d3 Str 2 saves 400 gp
Malyass root paste contact 16 1 min. 1/min. for 6 min. 1d2 Dex 1 save 250 gp
Medium spider venom injury 14 — 1/rd. for 4 rds. 1d2 Str 1 save 150 gp
Nightmare vapor inhaled 20 — 1/rd. for 6 rds. 1 Wis and confused 1 round 2 saves 1,800 gp
Nitharit contact 13 1 min. 1/min. for 6 min. 1d3 Con 1 save 650 gp
Oil of taggit ingested 15 1 min. — unconscious 1d3 hours 1 save 90 gp
Purple worm poison injury 24 — 1/rd. for 6 rds. 1d3 Str 2 saves 700 gp
Sassone leaf residue contact 16 1 min. 1/min. for 6 min. 2d12 hp/1 Con 1 save 300 gp
Shadow essence injury 17 — 1/rd. for 6 rds. 1 Str drain/1d2 Str 1 save 250 gp
Small centipede poison injury 11 — 1/rd. for 4 rds. 1 Dex 1 save 90 gp
Striped toadstool ingested 11 10 min. 1/min. for 4 min. 1d3 Wis and 1 Int 1 save 180 gp
Tears of death contact 22 1 min. 1/min. for 6 min. 1d6 Con and paralyzed 1 min. — 6,500 gp
Terinav root contact 16 1 min. 1/min. for 6 min. 1d3 Dex 1 save 400 gp
Ungol dust inhaled 15 — 1/rd. for 4 rds. 1 Cha drain/1d2 Cha 1 save 1,000 gp
Wolfsbane ingested 16 10 min. 1/min. for 6 min. 1d3 Con 1 save 500 gp
Wyvern poison injury 17 — 1/rd. for 6 rds. 1d4 Con 2 saves 3,000 gp
Drow Poison Green Prismatic Poison
Type poison, injury; Save Fortitude DC 13 Type poison, spell; Save Fort DC varies by spell
Frequency 1/minute for 2 minutes Frequency 1/round for 6 rounds
Initial Effect unconsciousness for 1 minute; Secondary Effect Initial Effect death; Secondary Effect 1 Con damage; Cure 2
unconsciousness for 2d4 hours; Cure 1 save consecutive saves. See prismatic sphere, prismatic spray, or
prismatic wall for more details.
Giant Wasp Poison
Type poison, injury; Save Fortitude DC 18 Hemlock
Frequency 1/round for 6 rounds Type poison, ingested; Save Fortitude DC 18
Effect 1d2 Dex damage; Cure 1 save Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d6 Dex damage, creatures reduced to 0 Dexterity
Greenblood Oil suffocate; Cure 2 consecutive saves
Type poison, injury; Save Fortitude DC 13
Frequency 1/round for 4 rounds Id Moss
Effect 1 Con damage; Cure 1 save Type poison, ingested; Save Fortitude DC 14

Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d3 Int damage; Cure 1 save

Insanity Mist
Type poison, inhaled; Save Fortitude DC 15
Frequency 1/rounds for 6 rounds
Effect 1d3 Wis damage; Cure 1 save

King’s Sleep
Type poison, ingested; Save Fortitude DC 19
Onset 1 day; Frequency 1/day
Effect 1 Con drain; Cure 2 consecutive saves

Large Scorpion Venom
Type poison, injury; Save Fortitude DC 17
Frequency 1/round for 6 rounds
Effect 1d2 Str damage; Cure 1 save

Lich Dust
Type poison, ingested; Save Fortitude DC 17
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d3 Str damage; Cure 2 consecutive saves

Malyass Root Paste
Type poison, contact; Save Fortitude DC 16
Onset 1 minute; Frequency 1/minute for 6 minutes
Effect 1d2 Dex damage; Cure 1 save

Medium Spider Venom
Type poison, injury; Save Fortitude DC 14
Frequency 1/round for 4 rounds
Effect 1d2 Str damage; Cure 1 save

Nightmare Vapor
Type poison, inhaled; Save Fortitude DC 20
Frequency 1/round for 6 rounds
Effect 1 Wis damage and confused for 1 round; Cure 2
consecutive saves

Nitharit
Type poison, contact; Save Fortitude DC 13
Onset 1 minute; Frequency 1/minute for 6 minutes
Effect 1d3 Con damage; Cure 1 save

Oil of Taggit
Type poison, ingested; Save Fortitude DC 15
Onset 1 minute
Effect unconsciousness for 1d3 hours; Cure 1 save

Purple Worm Poison
Type poison, injury; Save Fortitude DC 24
Frequency 1/round for 6 rounds
Effect 1d3 Str damage; Cure 2 consecutive saves

Sassone Leaf Residue
Type poison, contact; Save Fortitude DC 16
Onset 1 minute; Frequency 1/minute for 6 minutes
Initial Effect 2d12 hit point damage; Secondary Effect 1 Con
damage; Cure 1 save

Shadow Essence
Type poison, injury; Save Fortitude DC 17
Frequency 1/round for 6 rounds
Initial Effect 1 Str drain; Secondary Effect 1d2 Str damage;
Cure 1 save

Small Centipede Poison
Type poison, injury; Save Fortitude DC 11
Frequency 1/round for 4 rounds
Effect 1 Dex damage; Cure 1 save

Striped Toadstool
Type poison, ingested; Save Fortitude DC 11
Onset 10 minutes; Frequency 1/minute for 4 minutes
Effect 1d3 Wis damage and 1 Int damage; Cure 1 save

Tears of Death
Type poison, contact; Save Fortitude DC 22
Onset 1 minute; Frequency 1/minute for 6 minutes
Effect 1d6 Con damage and paralyzed for 1 minute

Terinav Root
Type poison, contact; Save Fortitude DC 16
Onset 1 minute; Frequency 1/minute for 6 minutes
Effect 1d3 Dex damage; Cure 1 save

Ungol Dust
Type poison, inhaled; Save Fortitude DC 15
Frequency 1/round for 4 rounds
Initial Effect 1 Cha drain; Secondary Effect 1d2 Cha damage;
Cure 1 save

Wolfsbane
Type poison, ingested; Save Fortitude DC 16
Onset 10 minute; Frequency 1/minute for 6 minutes
Effect 1d3 Con damage; Cure 1 save

Wyvern Poison
Type poison, injury; Save Fortitude DC 17
Frequency 1/round for 6 rounds
Effect 1d4 Con damage; Cure 2 consecutive saves