Prismatic Spray

School: evocation


Level: Arcanist 7, Wizard 7, Sorcerer 7



Casting Time: standard action


Components: V, S


Range: 60 feet


Area: cone-shaped burst


Duration: instantaneous


Saving Throw: see text


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects. Color 1d8 of Beam 1 Red 20 points fire damage (Reflex half ) 2 Orange 40 points acid damage (Reflex half ) 3 Yellow 80 points electricity damage (Reflex half) 4 Green Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)* 5 Blue Flesh to stone (Fortitude negates) 6 Indigo Insane, as insanity spell (Will negates) 7 Violet Sent to another plane (Will negates) 8 Struck by Roll twice more, ignoring any "8" two rays results * See poisons on page 557.