Prismatic Spray
School: evocation
Level: Arcanist 7, Wizard 7, Sorcerer 7
Casting Time: standard action
Components: V, S
Range: 60 feet
Area: cone-shaped burst
Duration: instantaneous
Saving Throw: see text
Spell Resistance: yes
Source: Pathfinder Core Rulebook, p. 325
Description
This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects. Color 1d8 of Beam 1 Red 20 points fire damage (Reflex half) 2 Orange 40 points acid damage (Reflex half) 3 Yellow 80 points electricity damage (Reflex half) 4 Green Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)* 5 Blue Flesh to stone (Fortitude negates) 6 Indigo Insane, as insanity spell (Will negates) 7 Violet Sent to another plane (Will negates) 8 Struck by Roll twice more, ignoring any "8" two rays results * See poisons on page 557.
Mythic Prismatic Spray
The spell automatically blinds creatures with up to 12 Hit Dice instead of 8 Hit Dice. Attempt one bull rush combat maneuver and apply its results to each creature in the area. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush doesn’t provoke an attack of opportunity.
Augmented (6th): If you expend two uses of mythic power, the area changes from a cone into a line. Creatures in the line are struck by two beams (or three, if the creature rolls an 8 on the table). The spell bypasses energy resistance and immunity.
Mythic Adventures, page 104
