Characters

Urban Toolbox

GameMastery Guide, page 209

Whether as a place to rest between adventures or the setting of an entire campaign, cities offer the PCs a vast number of options and the potential to draw unanticipated elements into a campaign. Whether the GM is designing an entirely new community, adding details to an existing city, or adding new elements on the fly, the following tables can help better describe and define the next urban adventure.

Table 7–38: Unique City Decorations

d% Decoration
1–3 Six-headed gargoyle fountain
4–6 Two huge feet, all that remains of a toppled statue
7–9 Iron column 20 feet high
10–12 Ancient, decaying elm tree
13–15 Large bathing pool fed by lion-faced outflows
16–18 Hot spring with a marble statue of a white dragon rising from its center
19–21 Three bronze horsemen looking west
22–24 Roadside shrine to a local saint
25–27 Bust of the local mayor
28–30 Gilded statue of the sun goddess
31–33 A stone carving of the god of magic standing over 20 feet tall
34–36 Black stone pyramid 10 feet high
37–39 Huge weathered sphinx
40–42 Line of 20 stylized stone faces
43–45 Bronze colossus of the city’s patron god
46–48 Marble statue commemorating a local hero, showing him on a chariot pulled by eight white chargers
49–51 Fresco depicting a natural disaster
52–54 Three trees intertwined to create a crude throne
55–57 Golden orb on a plinth held aloft by stone rocs
58–60 Ancient, weathered statue of a mysterious woman in otherworldly garb
61–63 Stone platform jutting from the roof of the tallest building from which criminals are thrown
64–66 Small, bronze courtyard fountain
67–69 Street fountain and watering trough
70–72 Statue of a dwarf riding a griffon
73–75 Washing fountain decorated with carved oak leaves
76–78 Fountain held aloft by eight lions
79–81 Alley with 100 fountains
82–84 Fountain depicting six seahorses
85–87 Weathered dolmen
88–90 Sarcophagus carved with one-eyed crows
91–93 Stone altar
94–96 Marble statue of a scholar instructing a trio of admiring students
97–99 Retired guillotine
100 Large metal copy of a holy book; a novice turns the page each day with a key

Table 7–39: Shop Names

d% Shop
1–2 Jabe, Mulwithickle, and Fayeid, Tea Merchants
3–4 Sacril’s Tobacconist
5–6 The Swordsharp Man
7–8 Hatter’s Halberds
9–10 Whittlewood’s Grocery Emporium
11–12 J.E. Jebs and Sons, Undertakers
13–14 Quottle and Partners, Quality Distillers and Alchemists
15–16 Urah Quell Brewers
17–18 H.R. Lobb and Daughter, Antiquarian Maps and Tomes
19–20 Jogg’s Butchers
21–22 Alanna’s Answers, Full Service Divination
23–24 Peppermint Palace Pastries
25–26 The Crow’s Nest Ropes and Rigging
27–28 Hugor’s Statuary and Memoria
29–30 Tuttle and Weft, Ladies’ Quality Garments
31–32 The Wine Warehouse
33–34 Dor and Totter Junkyard
35–36 Cakran, March, and Spade’s Spices from Far Shores
37–38 Dobber Cartwright’s Carts, Carriages, and Coaches
39–40 Milk and Dairy Farmers’ Hall
41–42 Elnore’s Copy Shop, Skilled in Five Languages!
43–44 The Shark Tooth Seller
45–46 Manem’s, Jewelers by Royal Appointment for 400 Years
47–48 Yuran’s Knife and Blade Sharpening Shop
49–50 Lavender and Perfumes
51–52 Murran’s Self-Defense Academy
53–54 Dorrie’s House of Discreet Delights
55–56 Urgin’s Hair and Tooth Removal
57–58 Warred’s Perfumery and Incense Emporium
59–60 Dokk and Gyorgi, Royal Wig Makers
61–62 Told’s Tannery and Leather Goods Warehouse
63–64 Mother Cotter’s, Seamstress
65–66 Trackady’s Curios and Components
67–68 Artham’s Runners, Linkboys, and Messenger Firm
69–70 Hardware, Metalware, and Household Emporium
71–72 The Sealing Wax Company
73–74 Grig’s Hourglass Bazaar
75–76 The Flea Market
77–78 J.M. Wortley’s Healer and Chirurgery Suppliers
79–80 Optical Objects Trading House
81–82 P.P. Partwill’s Weapons and Wares
83–84 Purple Crescent Puppet Theater
85–86 The Portable Ram Shop
87–88 The Oil and Coal Barrow
89–90 J. Hartlin’s Snuff Shop
91–92 Maps by Maurice
93–94 Books, Tomes, and Ledgers
95–96 Wood Paneling by Mennel Doorbry
97–98 Gentleman’s Furnishing Entrepot
99–100 Three Coppers Secondhand Goods

Table 7–40: 100 City Locations

d% Location
1 Abattoir: slaughterhouse
2 Abbey: large religious building
3 Alchemist: shop specializing in alchemical items
4 Amphitheater: large open air stadium
5 Apiary: collection of beehives for production of honey
6 Apothecary: the business premises of a medical man
7 Aqueduct: channel to move and deliver water
8 Arboretum: garden for exotic plants
9 Arena: stadium for sports and other entertainments
10 Armory: military building housing weapons and armor
11 Asylum: hospital for the treatment of the mentally ill
12 Aviary: building housing rare or useful birds
13 Baker: workroom or shop selling baked goods
14 Bandstand: open-air stage for concerts
15 Bank: secure building for the storage of valuables
16 Barber: business offering haircutting and dentistry
17 Barn: agricultural storage building
18 Barracks: military building housing soldiers
19 Basilica: religious meeting place
20 Bazaar: type of market
21 Bathhouse: building for public bathing and cleansing
22 Blacksmith: shop for worked metal goods
23 Brewery: building used to manufacture beer and ale
24 Bridge: structure connecting two separate areas
25 Brothel: building housing prostitutes
26 Bullring: arena for bullfighting
27 Butcher: workshop for the killing and cutting of meat
28 Canal: man-made watercourse
29 Carpenter: workshop where wood is worked
30 Cartographer: shop where maps are sold
31 Castle: large defensive structure
32 Cathedral: huge center of worship
33 Chapel: small religious building
34 Church: place of worship
35 Cistern: artificial reservoir
36 Citadel: fortress for protecting a large settlement
37 Coaching House: superior inn specializing in customers traveling by coach
38 Convent: religious establishment housing nuns
39 Cottage: small residence
40 Courthouse: official building for the judgement of law
41 Crematorium: building for the disposal of dead bodies
42 Distillery: building used to manufacture liquor and spirits
43 Docks: point of embarkation and unloading for ships
44 Dump: area for the disposal of garbage
45 Drying Room: building used to dry fish, meat, and so on
46 Embassy: official representative of a foreign nation
47 Exchange: place where traders meet to buy and sell
48 Flea Market: market specializing in secondhand goods
49 Folly: building made purely for decorative purposes
50 Forum: public meeting place
51 Fortress: large fortified military building
52 Gaol: prison or jail
53 Garden: space for growing flowers, vegetables, and so on
54 Gatehouse: defensive structure built around a gate
55 Granary: storehouse for grain or animal feed
56 Graveyard: place where the dead are buried
57 Hippodrome: stadium for horse or chariot racing
58 Hospice: guesthouse for travelers
59 Hospital: place where the sick are treated
60 Horse Mill: horse-powered mill for grinding grain
61 Inn: house providing food and lodging
62 Keep: defensive structure often built as part of a castle
63 Library: building housing a collection of written texts
64 Lighthouse: towering light used to warn ships of danger
65 Longhouse: timber structure used as a meeting place
66 Magic Shop: shop for the sale and trade of magic items
67 Manor: large residential building
68 Manse: large residential house
69 Market Square: communal area for commerce
70 Menagerie: collection of exotic animals
71 Mint: building where official money is made
72 Monastery: building where a religious community lives
73 Museum: building housing objects of historical interest
74 Pagoda: multi-tiered tower with overhanging eaves
75 Palace: opulent home of rich and important local people
76 Park: open space set aside instead of being developed, often landscaped and sometimes public
77 Pawnbroker: shop that exchanges money for items
78 Pigpen: agricultural building for raising pigs
79 Plaza: open urban public space
80 Poorhouse: place where the destitute are forced to work for room and board
81 Pyramid: massive pyramidal tomb
82 Rectory: home of a religious minister or cleric
83 Shanty/Slum: a badly built or maintained structure
84 Smokehouse: building for smoking meats
85 Souk: market and neutral ground
86 Square: open public space
87 Stable: shelter for horses and mounts
88 Tannery: workshop where leather is made
89 Tavern: premises selling alcohol
90 Temple: place of religious worship
91 Tenement: building made up of several smaller residential units
92 Theater: building used for the performance of plays
93 Tower: tall structure with multiple levels
94 Town Hall: administrative center of a district or town
95 Townhouse: superior urban residence
96 University: center for education
97 Vomitorium: passage from an amphitheater or stadium
98 Warehouse: large building used for bulk storage
99 Water Mill: mill powered by flowing water
100 Windmill: wind-powered mill, often for making flour

Table 7–41: Arena

d% Encounter Avg. CR Source
1–5 1 ettercap 3 Bestiary 129
6–11 1 lion 3 Bestiary 193
12–15 1 ogre 3 Bestiary 220
16–22 1 minotaur 4 Bestiary 206
23–27 1 tiger 4 Bestiary 265
28–29 1 yeti 4 Bestiary 287
30–33 1d4 giant mantises 5 Bestiary 200
34–37 1d6 sahuagins 5 Bestiary 239
38–42 1d4 giant scorpions 5 Bestiary 242
43–45 1 troll 5 Bestiary 268
46–50 1d6 wolverines 5 Bestiary 279
51–55 1d6 worgs 5 Bestiary 280
56–57 1 basilisk 5 Bestiary 29
58–59 1d4 centaurs 5 Bestiary 42
60–61 1 wood golem 6 Bestiary 164
62–68 1 girallon 6 Bestiary 154
69–73 1d4 owlbears 6 Bestiary 224
74–77 1d4 rhinoceroses 6 Bestiary 235
78–81 1d8 prisoners 6 see page 270
82–83 1d4 dire lions 7 Bestiary 193
84–87 1 gorgon 8 Bestiary 165
88–92 1d4 lamias 8 Bestiary 186
93–98 1d6 gladiators 8 see page 262
99–100 1 champion 9 see page 263

Table 7–42: Castle/Estate

d% Encounter Avg. CR Source
1–5 1 squire 1/3 see page 268
6–11 1d4 noble scions 4 see page 288
12–17 1d6 guards 4 see page 260
18–20 1 medium 4 see page 299
21–26 1 minstrel 5 see page 273
27–31 1d6 guard officers 6 see page 261
32–34 1 holy warrior 6 see page 269
35–41 1 princess 6 see page 292
42–43 1 watch captain 6 see page 261
44–46 1d4 cavalry 7 see page 287
47–52 1 knight 7 see page 289
53–54 1 mayor 8 see page 307
55–58 1 merchant prince 9 see page 285
59–63 1d4 priests 10 see page 305
64–68 1 celebrity bard 10 see page 273
69–71 1 general 10 see page 287
72–74 1 guild master 10 see page 267
75–77 1 queen 10 see page 293
78–82 1 saint 11 see page 269
83–88 1d6 nobles 11 see page 289
89–92 1 captain 11 see page 295
93–95 1 sage 11 see page 297
96–98 1 high priest 12 see page 305
99–100 1 king 14 see page 293

Table 7–43: Menagerie/Museum

d% Encounter Avg. CR Source
1–3 1d8 skeletons 1 Bestiary 250
4–8 1 animated object 3 Bestiary 14
9–14 1 giant mantis 3 Bestiary 200
15–19 1d4 pseudodragons 3 Bestiary 229
20–24 1 unicorn 3 Bestiary 269
25–30 1 dire wolverine 4 Bestiary 279
31–35 1 griffon 4 Bestiary 168
36–39 1 tiger 4 Bestiary 265
40–42 1 mummy 5 Bestiary 210
43–45 1d4 cockatrices 5 Bestiary 48
46–50 1 giant frilled lizard 5 Bestiary 194
51–55 1 manticore 5 Bestiary 199
56–61 1d4 pegasi 5 Bestiary 225
62–64 1d6 iron cobras 5 Bestiary 182
65–67 1d6 skeletal champions 5 Bestiary 252
68–72 1d4 owlbears 6 Bestiary 224
73–75 1d4 rhinoceroses 6 Bestiary 235
76–82 1 chimera 7 Bestiary 44
83–84 1 behir 8 Bestiary 34
85–87 1 gorgon 8 Bestiary 165
88–91 1d4 elephants 9 Bestiary 128
92–95 1d6 girallons 9 Bestiary 154
96–98 1 clay golem 10 Bestiary 159
99–100 1 iron golem 13 Bestiary 162

Table 7–44: Rooftop

d% Encounter Avg. CR Source
1–4 1 tiefling 1/2 Bestiary 264
5–7 1 cannibal 1/2 see page 306
8–13 1d4 dogs 1/2 Bestiary 87
14–19 1 drunkard 1 see page 303
20–24 1 doomsayer 1 see page 298
25–27 1 storyteller 1 see page 272
28–33 1 doppelganger 2 Bestiary 89
34–39 1 werewolf 2 Bestiary 198
40–44 1d6 bandits 2 see page 258
45–49 1d4 giant spiders 3 Bestiary 258
50–52 1d4 street thugs 3 see page 265
53–55 1d4 vagabonds 3 see page 291
56–61 1 shadow 3 Bestiary 245
62–65 1 giant eagle 3 Bestiary 118
66–72 1d4 burglars 4 see page 265
73–77 1d6 cultists 4 see page 278
78–81 1d6 dark creepers 5 Bestiary 53
82–84 1d6 rat swarms 5 Bestiary 232
85–87 1d4 dark stalkers 6 Bestiary 54
88–91 1d6 gargoyles 7 Bestiary 137
92–93 1 ghost 7 Bestiary 144
94–96 1 rakshasa 10 Bestiary 231
97–98 1 bandit lord 11 see page 259
99–100 1 cult leader 11 see page 279

Table 7–45: Sewer

d% Encounter Avg. CR Source
1–5 1 bat swarm 2 Bestiary 30
6–10 1 wererat 2 Bestiary 197
11–13 1 rust monster 3 Bestiary 238
14–19 2d6 dire rats 3 Bestiary 232
20–23 1 gelatinous cube 3 Bestiary 138
24–28 1d4 goblin dogs 3 Bestiary 157
29–30 1 ooze mephit 3 Bestiary 203
31–34 1 centipede swarm 4 Bestiary 43
35–41 1d4 rat swarms 4 Bestiary 232
42–43 1d4 chokers 4 Bestiary 45
44–46 1d6 giant frogs 4 Bestiary 135
47–51 1 gray ooze 4 Bestiary 166
52–55 1 hydra 4 Bestiary 178
56–62 1 otyugh 4 Bestiary 223
63–67 1d6 crocodiles 5 Bestiary 51
68–72 1 gibbering mouther 5 Bestiary 153
73–76 1 ochre jelly 5 Bestiary 218
77–79 1d8 giant leeches 6 Bestiary 187
80–82 1 black pudding 7 Bestiary 35
83–85 1 flesh golem 7 Bestiary 160
86–89 1d6 leech swarms 7 Bestiary 187
90–94 1d4 chuuls 9 Bestiary 46
95–98 1 dire crocodile 9 Bestiary 51
99–100 1 froghemoth 13 Bestiary 136

Table 7–46: Slum

d% Encounter Avg. CR Source
1–6 1 pickpocket 1/2 see page 264
7–9 1 barmaid 1/2 see page 302
10–14 1 drunkard 1 see page 303
15–19 1 beggar 1 see page 300
20–23 1d6 dire rats 1 Bestiary 232
24–26 1d4 tieflings 1 Bestiary 264
27–33 1d6 dogs 1 Bestiary 87
34–39 2d4 cats 1 Bestiary 131
40–42 1 wanderer 2 see page 290
43–44 1 burglar 2 see page 265
45–51 1 rat swarm 2 Bestiary 232
52–56 1d6 tengus 2 Bestiary 263
57–59 1 storyteller 2 see page 272
60–65 1d4 prostitutes 3 see page 301
66–68 1 dealer 3 see page 301
69–70 1 shadow 3 Bestiary 245
71–74 1d4 doomsayers 3 see page 298
75–79 2d4 bandits 3 see page 258
80–81 1 turnkey 3 see page 271
82–87 1 barkeep 3 see page 303
88–90 1d6 street thugs 4 see page 265
91–95 1d4 wererats 4 Bestiary 197
96–98 1 fortune teller 5 see page 299
99–100 1d6 cultists 5 see page 278

Table 7–47: Tavern

d% Encounter Avg. CR Source
1–5 1 village idiot 1/3 see page 308
6–10 1 squire 1/3 see page 268
11–15 1 barmaid 1/2 see page 302
16–18 1 pickpocket 1/2 see page 264
19–22 1 farmer 1/2 see page 309
23–27 1d4 foot soldiers 1 see page 286
28–32 1 storyteller 1 see page 272
33–36 1 prostitute 1 see page 301
37–39 1 shopkeep 1 see page 284
40–43 1d6 shipmates 2 see page 294
44–51 1d4 drunkards 3 see page 303
52–57 1d4 vagabonds 3 see page 291
58–60 1 barkeep 3 see page 303
61–62 1 trapper 3 see page 276
63–65 1 guard officer 3 see page 261
66–67 1 dealer 3 see page 301
68–70 1 turnkey 3 see page 271
71–76 1d6 guards 4 see page 260
77–80 1 fortune teller 5 see page 299
81–84 1 minstrel 5 see page 273
85–89 1 traveling merchant 5 see page 285
90–94 1 sellsword 7 see page 283
95–97 1 first mate 8 see page 295
98–100 1 celebrity bard 10 see page 273

Table 7–48: Thieves’ Guild

d% Encounter Avg. CR Source
1–4 1d4 pickpockets 1 see page 264
5–9 1 street thug 1 see page 265
10–14 1d6 bandits 2 see page 258
15–18 1d6 tieflings 2 Bestiary 264
19–21 1 dark creeper 2 Bestiary 53
22–25 1d4 prostitutes 3 see page 301
26–28 1 dealer 3 see page 301
29–32 1 slaver 3 see page 266
33–37 Acid arrow trap 3 Core Rulebook 420
38–43 1d8 tengus 3 Bestiary 263
44–48 Wall scythe trap 4 Core Rulebook 420
49–52 1 mimic 4 Bestiary 205
53–56 Electricity arc trap 4 Core Rulebook 420
57–60 1 tomb raider 5 see page 275
61–68 1d8 burglars 6 see page 265
69–73 Flame strike trap 6 Core Rulebook 421
74–76 1d4 dark stalkers 6 Bestiary 54
77–80 1 medusa 7 Bestiary 201
81–85 1d4 highwaymen 8 see page 259
86–90 Shocking floor trap 9 Core Rulebook 421
91–94 1 rakshasa 10 Bestiary 231
95–97 1 guild master 11 see page 267
98–99 1 bandit lord 11 see page 259
100 1 pirate captain 11 see page 281