Urban Toolbox
GameMastery Guide, page 209
Whether as a place to rest between adventures or the setting of an entire campaign, cities offer the PCs a vast number of options and the potential to draw unanticipated elements into a campaign. Whether the GM is designing an entirely new community, adding details to an existing city, or adding new elements on the fly, the following tables can help better describe and define the next urban adventure.
Table 7–38: Unique City Decorations
| d% | Decoration |
|---|---|
| 1–3 | Six-headed gargoyle fountain |
| 4–6 | Two huge feet, all that remains of a toppled statue |
| 7–9 | Iron column 20 feet high |
| 10–12 | Ancient, decaying elm tree |
| 13–15 | Large bathing pool fed by lion-faced outflows |
| 16–18 | Hot spring with a marble statue of a white dragon rising from its center |
| 19–21 | Three bronze horsemen looking west |
| 22–24 | Roadside shrine to a local saint |
| 25–27 | Bust of the local mayor |
| 28–30 | Gilded statue of the sun goddess |
| 31–33 | A stone carving of the god of magic standing over 20 feet tall |
| 34–36 | Black stone pyramid 10 feet high |
| 37–39 | Huge weathered sphinx |
| 40–42 | Line of 20 stylized stone faces |
| 43–45 | Bronze colossus of the city’s patron god |
| 46–48 | Marble statue commemorating a local hero, showing him on a chariot pulled by eight white chargers |
| 49–51 | Fresco depicting a natural disaster |
| 52–54 | Three trees intertwined to create a crude throne |
| 55–57 | Golden orb on a plinth held aloft by stone rocs |
| 58–60 | Ancient, weathered statue of a mysterious woman in otherworldly garb |
| 61–63 | Stone platform jutting from the roof of the tallest building from which criminals are thrown |
| 64–66 | Small, bronze courtyard fountain |
| 67–69 | Street fountain and watering trough |
| 70–72 | Statue of a dwarf riding a griffon |
| 73–75 | Washing fountain decorated with carved oak leaves |
| 76–78 | Fountain held aloft by eight lions |
| 79–81 | Alley with 100 fountains |
| 82–84 | Fountain depicting six seahorses |
| 85–87 | Weathered dolmen |
| 88–90 | Sarcophagus carved with one-eyed crows |
| 91–93 | Stone altar |
| 94–96 | Marble statue of a scholar instructing a trio of admiring students |
| 97–99 | Retired guillotine |
| 100 | Large metal copy of a holy book; a novice turns the page each day with a key |
Table 7–39: Shop Names
| d% | Shop |
|---|---|
| 1–2 | Jabe, Mulwithickle, and Fayeid, Tea Merchants |
| 3–4 | Sacril’s Tobacconist |
| 5–6 | The Swordsharp Man |
| 7–8 | Hatter’s Halberds |
| 9–10 | Whittlewood’s Grocery Emporium |
| 11–12 | J.E. Jebs and Sons, Undertakers |
| 13–14 | Quottle and Partners, Quality Distillers and Alchemists |
| 15–16 | Urah Quell Brewers |
| 17–18 | H.R. Lobb and Daughter, Antiquarian Maps and Tomes |
| 19–20 | Jogg’s Butchers |
| 21–22 | Alanna’s Answers, Full Service Divination |
| 23–24 | Peppermint Palace Pastries |
| 25–26 | The Crow’s Nest Ropes and Rigging |
| 27–28 | Hugor’s Statuary and Memoria |
| 29–30 | Tuttle and Weft, Ladies’ Quality Garments |
| 31–32 | The Wine Warehouse |
| 33–34 | Dor and Totter Junkyard |
| 35–36 | Cakran, March, and Spade’s Spices from Far Shores |
| 37–38 | Dobber Cartwright’s Carts, Carriages, and Coaches |
| 39–40 | Milk and Dairy Farmers’ Hall |
| 41–42 | Elnore’s Copy Shop, Skilled in Five Languages! |
| 43–44 | The Shark Tooth Seller |
| 45–46 | Manem’s, Jewelers by Royal Appointment for 400 Years |
| 47–48 | Yuran’s Knife and Blade Sharpening Shop |
| 49–50 | Lavender and Perfumes |
| 51–52 | Murran’s Self-Defense Academy |
| 53–54 | Dorrie’s House of Discreet Delights |
| 55–56 | Urgin’s Hair and Tooth Removal |
| 57–58 | Warred’s Perfumery and Incense Emporium |
| 59–60 | Dokk and Gyorgi, Royal Wig Makers |
| 61–62 | Told’s Tannery and Leather Goods Warehouse |
| 63–64 | Mother Cotter’s, Seamstress |
| 65–66 | Trackady’s Curios and Components |
| 67–68 | Artham’s Runners, Linkboys, and Messenger Firm |
| 69–70 | Hardware, Metalware, and Household Emporium |
| 71–72 | The Sealing Wax Company |
| 73–74 | Grig’s Hourglass Bazaar |
| 75–76 | The Flea Market |
| 77–78 | J.M. Wortley’s Healer and Chirurgery Suppliers |
| 79–80 | Optical Objects Trading House |
| 81–82 | P.P. Partwill’s Weapons and Wares |
| 83–84 | Purple Crescent Puppet Theater |
| 85–86 | The Portable Ram Shop |
| 87–88 | The Oil and Coal Barrow |
| 89–90 J. Hartlin’s Snuff Shop | |
| 91–92 | Maps by Maurice |
| 93–94 | Books, Tomes, and Ledgers |
| 95–96 | Wood Paneling by Mennel Doorbry |
| 97–98 | Gentleman’s Furnishing Entrepot |
| 99–100 | Three Coppers Secondhand Goods |
Table 7–40: 100 City Locations
| d% | Location |
|---|---|
| 1 | Abattoir: slaughterhouse |
| 2 | Abbey: large religious building |
| 3 | Alchemist: shop specializing in alchemical items |
| 4 | Amphitheater: large open air stadium |
| 5 | Apiary: collection of beehives for production of honey |
| 6 | Apothecary: the business premises of a medical man |
| 7 | Aqueduct: channel to move and deliver water |
| 8 | Arboretum: garden for exotic plants |
| 9 | Arena: stadium for sports and other entertainments |
| 10 | Armory: military building housing weapons and armor |
| 11 | Asylum: hospital for the treatment of the mentally ill |
| 12 | Aviary: building housing rare or useful birds |
| 13 | Baker: workroom or shop selling baked goods |
| 14 | Bandstand: open-air stage for concerts |
| 15 | Bank: secure building for the storage of valuables |
| 16 | Barber: business offering haircutting and dentistry |
| 17 | Barn: agricultural storage building |
| 18 | Barracks: military building housing soldiers |
| 19 | Basilica: religious meeting place |
| 20 | Bazaar: type of market |
| 21 | Bathhouse: building for public bathing and cleansing |
| 22 | Blacksmith: shop for worked metal goods |
| 23 | Brewery: building used to manufacture beer and ale |
| 24 | Bridge: structure connecting two separate areas |
| 25 | Brothel: building housing prostitutes |
| 26 | Bullring: arena for bullfighting |
| 27 | Butcher: workshop for the killing and cutting of meat |
| 28 | Canal: man-made watercourse |
| 29 | Carpenter: workshop where wood is worked |
| 30 | Cartographer: shop where maps are sold |
| 31 | Castle: large defensive structure |
| 32 | Cathedral: huge center of worship |
| 33 | Chapel: small religious building |
| 34 | Church: place of worship |
| 35 | Cistern: artificial reservoir |
| 36 | Citadel: fortress for protecting a large settlement |
| 37 | Coaching House: superior inn specializing in customers traveling by coach |
| 38 | Convent: religious establishment housing nuns |
| 39 | Cottage: small residence |
| 40 | Courthouse: official building for the judgement of law |
| 41 | Crematorium: building for the disposal of dead bodies |
| 42 | Distillery: building used to manufacture liquor and spirits |
| 43 | Docks: point of embarkation and unloading for ships |
| 44 | Dump: area for the disposal of garbage |
| 45 | Drying Room: building used to dry fish, meat, and so on |
| 46 | Embassy: official representative of a foreign nation |
| 47 | Exchange: place where traders meet to buy and sell |
| 48 | Flea Market: market specializing in secondhand goods |
| 49 | Folly: building made purely for decorative purposes |
| 50 | Forum: public meeting place |
| 51 | Fortress: large fortified military building |
| 52 | Gaol: prison or jail |
| 53 | Garden: space for growing flowers, vegetables, and so on |
| 54 | Gatehouse: defensive structure built around a gate |
| 55 | Granary: storehouse for grain or animal feed |
| 56 | Graveyard: place where the dead are buried |
| 57 | Hippodrome: stadium for horse or chariot racing |
| 58 | Hospice: guesthouse for travelers |
| 59 | Hospital: place where the sick are treated |
| 60 | Horse Mill: horse-powered mill for grinding grain |
| 61 | Inn: house providing food and lodging |
| 62 | Keep: defensive structure often built as part of a castle |
| 63 | Library: building housing a collection of written texts |
| 64 | Lighthouse: towering light used to warn ships of danger |
| 65 | Longhouse: timber structure used as a meeting place |
| 66 | Magic Shop: shop for the sale and trade of magic items |
| 67 | Manor: large residential building |
| 68 | Manse: large residential house |
| 69 | Market Square: communal area for commerce |
| 70 | Menagerie: collection of exotic animals |
| 71 | Mint: building where official money is made |
| 72 | Monastery: building where a religious community lives |
| 73 | Museum: building housing objects of historical interest |
| 74 | Pagoda: multi-tiered tower with overhanging eaves |
| 75 | Palace: opulent home of rich and important local people |
| 76 | Park: open space set aside instead of being developed, often landscaped and sometimes public |
| 77 | Pawnbroker: shop that exchanges money for items |
| 78 | Pigpen: agricultural building for raising pigs |
| 79 | Plaza: open urban public space |
| 80 | Poorhouse: place where the destitute are forced to work for room and board |
| 81 | Pyramid: massive pyramidal tomb |
| 82 | Rectory: home of a religious minister or cleric |
| 83 | Shanty/Slum: a badly built or maintained structure |
| 84 | Smokehouse: building for smoking meats |
| 85 | Souk: market and neutral ground |
| 86 | Square: open public space |
| 87 | Stable: shelter for horses and mounts |
| 88 | Tannery: workshop where leather is made |
| 89 | Tavern: premises selling alcohol |
| 90 | Temple: place of religious worship |
| 91 | Tenement: building made up of several smaller residential units |
| 92 | Theater: building used for the performance of plays |
| 93 | Tower: tall structure with multiple levels |
| 94 | Town Hall: administrative center of a district or town |
| 95 | Townhouse: superior urban residence |
| 96 | University: center for education |
| 97 | Vomitorium: passage from an amphitheater or stadium |
| 98 | Warehouse: large building used for bulk storage |
| 99 | Water Mill: mill powered by flowing water |
| 100 | Windmill: wind-powered mill, often for making flour |
Table 7–41: Arena
| d% | Encounter | Avg. CR | Source |
|---|---|---|---|
| 1–5 | 1 ettercap | 3 | Bestiary 129 |
| 6–11 | 1 lion | 3 | Bestiary 193 |
| 12–15 | 1 ogre | 3 | Bestiary 220 |
| 16–22 | 1 minotaur | 4 | Bestiary 206 |
| 23–27 | 1 tiger | 4 | Bestiary 265 |
| 28–29 | 1 yeti | 4 | Bestiary 287 |
| 30–33 | 1d4 giant mantises | 5 | Bestiary 200 |
| 34–37 | 1d6 sahuagins | 5 | Bestiary 239 |
| 38–42 | 1d4 giant scorpions | 5 | Bestiary 242 |
| 43–45 | 1 troll | 5 | Bestiary 268 |
| 46–50 | 1d6 wolverines | 5 | Bestiary 279 |
| 51–55 | 1d6 worgs | 5 | Bestiary 280 |
| 56–57 | 1 basilisk | 5 | Bestiary 29 |
| 58–59 | 1d4 centaurs | 5 | Bestiary 42 |
| 60–61 | 1 wood golem | 6 | Bestiary 164 |
| 62–68 | 1 girallon | 6 | Bestiary 154 |
| 69–73 | 1d4 owlbears | 6 | Bestiary 224 |
| 74–77 | 1d4 rhinoceroses | 6 | Bestiary 235 |
| 78–81 | 1d8 prisoners | 6 | see page 270 |
| 82–83 | 1d4 dire lions | 7 | Bestiary 193 |
| 84–87 | 1 gorgon | 8 | Bestiary 165 |
| 88–92 | 1d4 lamias | 8 | Bestiary 186 |
| 93–98 | 1d6 gladiators | 8 | see page 262 |
| 99–100 | 1 champion | 9 | see page 263 |
Table 7–42: Castle/Estate
| d% | Encounter | Avg. CR | Source |
|---|---|---|---|
| 1–5 | 1 squire | 1/3 | see page 268 |
| 6–11 | 1d4 noble scions | 4 | see page 288 |
| 12–17 | 1d6 guards | 4 | see page 260 |
| 18–20 | 1 medium | 4 | see page 299 |
| 21–26 | 1 minstrel | 5 | see page 273 |
| 27–31 | 1d6 guard officers | 6 | see page 261 |
| 32–34 | 1 holy warrior | 6 | see page 269 |
| 35–41 | 1 princess | 6 | see page 292 |
| 42–43 | 1 watch captain | 6 | see page 261 |
| 44–46 | 1d4 cavalry | 7 | see page 287 |
| 47–52 | 1 knight | 7 | see page 289 |
| 53–54 | 1 mayor | 8 | see page 307 |
| 55–58 | 1 merchant prince | 9 | see page 285 |
| 59–63 | 1d4 priests | 10 | see page 305 |
| 64–68 | 1 celebrity bard | 10 | see page 273 |
| 69–71 | 1 general | 10 | see page 287 |
| 72–74 | 1 guild master | 10 | see page 267 |
| 75–77 | 1 queen | 10 | see page 293 |
| 78–82 | 1 saint | 11 | see page 269 |
| 83–88 | 1d6 nobles | 11 | see page 289 |
| 89–92 | 1 captain | 11 | see page 295 |
| 93–95 | 1 sage | 11 | see page 297 |
| 96–98 | 1 high priest | 12 | see page 305 |
| 99–100 | 1 king | 14 | see page 293 |
Table 7–43: Menagerie/Museum
| d% | Encounter | Avg. CR | Source |
|---|---|---|---|
| 1–3 | 1d8 skeletons | 1 | Bestiary 250 |
| 4–8 | 1 animated object | 3 | Bestiary 14 |
| 9–14 | 1 giant mantis | 3 | Bestiary 200 |
| 15–19 | 1d4 pseudodragons | 3 | Bestiary 229 |
| 20–24 | 1 unicorn | 3 | Bestiary 269 |
| 25–30 | 1 dire wolverine | 4 | Bestiary 279 |
| 31–35 | 1 griffon | 4 | Bestiary 168 |
| 36–39 | 1 tiger | 4 | Bestiary 265 |
| 40–42 | 1 mummy | 5 | Bestiary 210 |
| 43–45 | 1d4 cockatrices | 5 | Bestiary 48 |
| 46–50 | 1 giant frilled lizard | 5 | Bestiary 194 |
| 51–55 | 1 manticore | 5 | Bestiary 199 |
| 56–61 | 1d4 pegasi | 5 | Bestiary 225 |
| 62–64 | 1d6 iron cobras | 5 | Bestiary 182 |
| 65–67 | 1d6 skeletal champions | 5 | Bestiary 252 |
| 68–72 | 1d4 owlbears | 6 | Bestiary 224 |
| 73–75 | 1d4 rhinoceroses | 6 | Bestiary 235 |
| 76–82 | 1 chimera | 7 | Bestiary 44 |
| 83–84 | 1 behir | 8 | Bestiary 34 |
| 85–87 | 1 gorgon | 8 | Bestiary 165 |
| 88–91 | 1d4 elephants | 9 | Bestiary 128 |
| 92–95 | 1d6 girallons | 9 | Bestiary 154 |
| 96–98 | 1 clay golem | 10 | Bestiary 159 |
| 99–100 | 1 iron golem | 13 | Bestiary 162 |
Table 7–44: Rooftop
| d% | Encounter | Avg. CR | Source |
|---|---|---|---|
| 1–4 | 1 tiefling | 1/2 | Bestiary 264 |
| 5–7 | 1 cannibal | 1/2 | see page 306 |
| 8–13 | 1d4 dogs | 1/2 | Bestiary 87 |
| 14–19 | 1 drunkard | 1 | see page 303 |
| 20–24 | 1 doomsayer | 1 | see page 298 |
| 25–27 | 1 storyteller | 1 | see page 272 |
| 28–33 | 1 doppelganger | 2 | Bestiary 89 |
| 34–39 | 1 werewolf | 2 | Bestiary 198 |
| 40–44 | 1d6 bandits | 2 | see page 258 |
| 45–49 | 1d4 giant spiders | 3 | Bestiary 258 |
| 50–52 | 1d4 street thugs | 3 | see page 265 |
| 53–55 | 1d4 vagabonds | 3 | see page 291 |
| 56–61 | 1 shadow | 3 | Bestiary 245 |
| 62–65 | 1 giant eagle | 3 | Bestiary 118 |
| 66–72 | 1d4 burglars | 4 | see page 265 |
| 73–77 | 1d6 cultists | 4 | see page 278 |
| 78–81 | 1d6 dark creepers | 5 | Bestiary 53 |
| 82–84 | 1d6 rat swarms | 5 | Bestiary 232 |
| 85–87 | 1d4 dark stalkers | 6 | Bestiary 54 |
| 88–91 | 1d6 gargoyles | 7 | Bestiary 137 |
| 92–93 | 1 ghost | 7 | Bestiary 144 |
| 94–96 | 1 rakshasa | 10 | Bestiary 231 |
| 97–98 | 1 bandit lord | 11 | see page 259 |
| 99–100 | 1 cult leader | 11 | see page 279 |
Table 7–45: Sewer
| d% | Encounter | Avg. CR | Source |
|---|---|---|---|
| 1–5 | 1 bat swarm | 2 | Bestiary 30 |
| 6–10 | 1 wererat | 2 | Bestiary 197 |
| 11–13 | 1 rust monster | 3 | Bestiary 238 |
| 14–19 | 2d6 dire rats | 3 | Bestiary 232 |
| 20–23 | 1 gelatinous cube | 3 | Bestiary 138 |
| 24–28 | 1d4 goblin dogs | 3 | Bestiary 157 |
| 29–30 | 1 ooze mephit | 3 | Bestiary 203 |
| 31–34 | 1 centipede swarm | 4 | Bestiary 43 |
| 35–41 | 1d4 rat swarms | 4 | Bestiary 232 |
| 42–43 | 1d4 chokers | 4 | Bestiary 45 |
| 44–46 | 1d6 giant frogs | 4 | Bestiary 135 |
| 47–51 | 1 gray ooze | 4 | Bestiary 166 |
| 52–55 | 1 hydra | 4 | Bestiary 178 |
| 56–62 | 1 otyugh | 4 | Bestiary 223 |
| 63–67 | 1d6 crocodiles | 5 | Bestiary 51 |
| 68–72 | 1 gibbering mouther | 5 | Bestiary 153 |
| 73–76 | 1 ochre jelly | 5 | Bestiary 218 |
| 77–79 | 1d8 giant leeches | 6 | Bestiary 187 |
| 80–82 | 1 black pudding | 7 | Bestiary 35 |
| 83–85 | 1 flesh golem | 7 | Bestiary 160 |
| 86–89 | 1d6 leech swarms | 7 | Bestiary 187 |
| 90–94 | 1d4 chuuls | 9 | Bestiary 46 |
| 95–98 | 1 dire crocodile | 9 | Bestiary 51 |
| 99–100 | 1 froghemoth | 13 | Bestiary 136 |
Table 7–46: Slum
| d% | Encounter | Avg. CR | Source |
|---|---|---|---|
| 1–6 | 1 pickpocket | 1/2 | see page 264 |
| 7–9 | 1 barmaid | 1/2 | see page 302 |
| 10–14 | 1 drunkard | 1 | see page 303 |
| 15–19 | 1 beggar | 1 | see page 300 |
| 20–23 | 1d6 dire rats | 1 | Bestiary 232 |
| 24–26 | 1d4 tieflings | 1 | Bestiary 264 |
| 27–33 | 1d6 dogs | 1 | Bestiary 87 |
| 34–39 | 2d4 cats | 1 | Bestiary 131 |
| 40–42 | 1 wanderer | 2 | see page 290 |
| 43–44 | 1 burglar | 2 | see page 265 |
| 45–51 | 1 rat swarm | 2 | Bestiary 232 |
| 52–56 | 1d6 tengus | 2 | Bestiary 263 |
| 57–59 | 1 storyteller | 2 | see page 272 |
| 60–65 | 1d4 prostitutes | 3 | see page 301 |
| 66–68 | 1 dealer | 3 | see page 301 |
| 69–70 | 1 shadow | 3 | Bestiary 245 |
| 71–74 | 1d4 doomsayers | 3 | see page 298 |
| 75–79 | 2d4 bandits | 3 | see page 258 |
| 80–81 | 1 turnkey | 3 | see page 271 |
| 82–87 | 1 barkeep | 3 | see page 303 |
| 88–90 | 1d6 street thugs | 4 | see page 265 |
| 91–95 | 1d4 wererats | 4 | Bestiary 197 |
| 96–98 | 1 fortune teller | 5 | see page 299 |
| 99–100 | 1d6 cultists | 5 | see page 278 |
Table 7–47: Tavern
| d% | Encounter | Avg. CR | Source |
|---|---|---|---|
| 1–5 | 1 village idiot | 1/3 | see page 308 |
| 6–10 | 1 squire | 1/3 | see page 268 |
| 11–15 | 1 barmaid | 1/2 | see page 302 |
| 16–18 | 1 pickpocket | 1/2 | see page 264 |
| 19–22 | 1 farmer | 1/2 | see page 309 |
| 23–27 | 1d4 foot soldiers | 1 | see page 286 |
| 28–32 | 1 storyteller | 1 | see page 272 |
| 33–36 | 1 prostitute | 1 | see page 301 |
| 37–39 | 1 shopkeep | 1 | see page 284 |
| 40–43 | 1d6 shipmates | 2 | see page 294 |
| 44–51 | 1d4 drunkards | 3 | see page 303 |
| 52–57 | 1d4 vagabonds | 3 | see page 291 |
| 58–60 | 1 barkeep | 3 | see page 303 |
| 61–62 | 1 trapper | 3 | see page 276 |
| 63–65 | 1 guard officer | 3 | see page 261 |
| 66–67 | 1 dealer | 3 | see page 301 |
| 68–70 | 1 turnkey | 3 | see page 271 |
| 71–76 | 1d6 guards | 4 | see page 260 |
| 77–80 | 1 fortune teller | 5 | see page 299 |
| 81–84 | 1 minstrel | 5 | see page 273 |
| 85–89 | 1 traveling merchant | 5 | see page 285 |
| 90–94 | 1 sellsword | 7 | see page 283 |
| 95–97 | 1 first mate | 8 | see page 295 |
| 98–100 | 1 celebrity bard | 10 | see page 273 |
Table 7–48: Thieves’ Guild
| d% | Encounter | Avg. CR | Source |
|---|---|---|---|
| 1–4 | 1d4 pickpockets | 1 | see page 264 |
| 5–9 | 1 street thug | 1 | see page 265 |
| 10–14 | 1d6 bandits | 2 | see page 258 |
| 15–18 | 1d6 tieflings | 2 | Bestiary 264 |
| 19–21 | 1 dark creeper | 2 | Bestiary 53 |
| 22–25 | 1d4 prostitutes | 3 | see page 301 |
| 26–28 | 1 dealer | 3 | see page 301 |
| 29–32 | 1 slaver | 3 | see page 266 |
| 33–37 | Acid arrow trap | 3 | Core Rulebook 420 |
| 38–43 | 1d8 tengus | 3 | Bestiary 263 |
| 44–48 | Wall scythe trap | 4 | Core Rulebook 420 |
| 49–52 | 1 mimic | 4 | Bestiary 205 |
| 53–56 | Electricity arc trap | 4 | Core Rulebook 420 |
| 57–60 | 1 tomb raider | 5 | see page 275 |
| 61–68 | 1d8 burglars | 6 | see page 265 |
| 69–73 | Flame strike trap | 6 | Core Rulebook 421 |
| 74–76 | 1d4 dark stalkers | 6 | Bestiary 54 |
| 77–80 | 1 medusa | 7 | Bestiary 201 |
| 81–85 | 1d4 highwaymen | 8 | see page 259 |
| 86–90 | Shocking floor trap | 9 | Core Rulebook 421 |
| 91–94 | 1 rakshasa | 10 | Bestiary 231 |
| 95–97 | 1 guild master | 11 | see page 267 |
| 98–99 | 1 bandit lord | 11 | see page 259 |
| 100 | 1 pirate captain | 11 | see page 281 |
