Hollow Heroism, Greater

School: enchantment (compulsion) [mind-affecting, ruse]


Level: Arcanist 7, Wizard 7, Sorcerer 7, Witch 7, Bard 6, Skald 6, Psychic 7



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched (1)


Duration: 1 minute/level


Saving Throw: Will negates (harmless)


Spell Resistance: yes (harmless)


Source: Ultimate Intrigue

Description

This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet/caster level) of the target. The target loses the bonuses and instead takes a -4 penalty on attack rolls, saving throws, and skill checks until the spell's duration ends (no save), increasing to a -8 penalty against fear effects. Additionally, she takes damage equal to your caster level when you reverse the spell. Attempts to identify greater hollow heroism with a skill check incorrectly identify it as greater heroism (see the ruse descriptor on page 192).