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Chapter: Additional Rules
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- Sources [1]
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- Getting Started [9]
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- Additional Rules [13] ×
- Combat [23]
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- Appendix 1: Special Abilities [24]
- Appendix 2: Conditions [35]
13 rules pages
| Name | Chapter | Section | Page | Description |
|---|---|---|---|---|
| Additional Rules | Additional Rules | Rules | 164 | This chapter presents rules for many miscellaneous parts of the game, such as alignment, character age,... |
| Alignment | Additional Rules | 166 | A creature’s general moral and personal attitudes are represented by its alignment: lawful good, neutral... | |
| The Nine Alignments | Additional Rules | Alignment | 166 | Nine distinct alignments define the possible combinations of the lawful-chaotic axis with the good-evil... |
| Changing Alignments | Additional Rules | Alignment | 168 | Alignment is a tool, a convenient shorthand you can use to summarize the general attitude of an NPC,... |
| Vital Statistics | Additional Rules | 168 | The following section determines a character’s starting age, height, and weight. The character’s race and... | |
| Age | Additional Rules | Vital Statistics | 168 | You can choose or randomly generate your character’s age. If you choose it, it must be at least the... |
| Height and Weight | Additional Rules | Vital Statistics | 169 | To determine a character’s height, roll the modifier dice indicated on Table 7–3 and add the result, in... |
| Carrying Capacity | Additional Rules | Vital Statistics | 169 | These carrying capacity rules determine how much a character’s equipment slows him down. Encumbrance comes... |
| Movement | Additional Rules | 170 | There are three movement scales, as follows: | |
| Overland Movement | Additional Rules | Movement | 171 | Characters covering long distances cross-country use overland movement. Overland movement is measured in... |
| Exploration | Additional Rules | 172 | Few rules are as vital to the success of adventurers than those pertaining to vision, lighting, and how to... | |
| Vision and Light | Additional Rules | Exploration | 172 | Dwarves and half-orcs have darkvision, but the other races presented in Chapter 2 need light to see by.... |
| Breaking and Entering | Additional Rules | Exploration | 173 | When attempting to break an object, you have two choices: smash it with a weapon or break it with sheer strength. |
