Browse the rules by chapter

14 rules pages

Name Section Page Description
Gamemastering Rules 394 It’s one thing to play a character on an adventure. It’s quite another to run the adventure as a Game Master.
Building An Adventure 396 There are countless ways to build an adventure. The classic method is to simply write everything out beforehand.
Designing Encounters Building An Adventure 397 The heart of any adventure is its encounters. An encounter is any event that puts a specific problem...
Awarding Experience Building An Adventure 399 Pathfinder Roleplaying Game characters advance in level by defeating monsters, overcoming challenges, and...
Placing Treasure Building An Adventure 399 As PCs gain levels, the amount of treasure they carry and use increases as well. The Pathfinder...
Building a Treasure Hoard Building An Adventure 400 While it’s often enough to simply tell your players they’ve found 5,000 gp in gems and 10,000 gp in...
Stat Blocks Building An Adventure 397 One of the most complex parts of the game is the stat block. Every NPC, every monster, and every timid...
Preparing for the Game 401 Your job as Game Master begins well before the game session does. Your most important duty before a game...
During the Game 402 The bulk of this book provides the rules you need to adjudicate the game and run things, but there are...
Campaign Journal During the Game 403 All Game Masters should keep a campaign journal. This can be a simple folder containing stacks of paper, a...
Campaign Tips 404 So now you have an adventure or two ready for your players to experience.
Ending the Campaign 406 In the Pathfinder Roleplaying Game, 20th level represents the top end of power most mortals can hope to...
Starting a Campaign 396 Before you run a game, you need to know what kind of game you’ll be running.
Published Adventures 396 Published adventures are your friend. As a Game Master, you’re going to be spending a lot of time as it is...