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Chapter: Gamemastering
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- Sources [1]
- License [1]
- Getting Started [9]
- Classes [1]
- Skills [29]
- Feats [1]
- Equipment [11]
- Additional Rules [13]
- Combat [23]
- Magic [20]
- Gamemastering [14] ×
- Environment [42]
- Chaper 14 - Creating NPCs [8]
- Magic Items [26]
- Appendix 1: Special Abilities [24]
- Appendix 2: Conditions [35]
14 rules pages
| Name | Section | Page | Description |
|---|---|---|---|
| Gamemastering | Rules | 394 | It’s one thing to play a character on an adventure. It’s quite another to run the adventure as a Game Master. |
| Building An Adventure | 396 | There are countless ways to build an adventure. The classic method is to simply write everything out beforehand. | |
| Designing Encounters | Building An Adventure | 397 | The heart of any adventure is its encounters. An encounter is any event that puts a specific problem... |
| Awarding Experience | Building An Adventure | 399 | Pathfinder Roleplaying Game characters advance in level by defeating monsters, overcoming challenges, and... |
| Placing Treasure | Building An Adventure | 399 | As PCs gain levels, the amount of treasure they carry and use increases as well. The Pathfinder... |
| Building a Treasure Hoard | Building An Adventure | 400 | While it’s often enough to simply tell your players they’ve found 5,000 gp in gems and 10,000 gp in... |
| Stat Blocks | Building An Adventure | 397 | One of the most complex parts of the game is the stat block. Every NPC, every monster, and every timid... |
| Preparing for the Game | 401 | Your job as Game Master begins well before the game session does. Your most important duty before a game... | |
| During the Game | 402 | The bulk of this book provides the rules you need to adjudicate the game and run things, but there are... | |
| Campaign Journal | During the Game | 403 | All Game Masters should keep a campaign journal. This can be a simple folder containing stacks of paper, a... |
| Campaign Tips | 404 | So now you have an adventure or two ready for your players to experience. | |
| Ending the Campaign | 406 | In the Pathfinder Roleplaying Game, 20th level represents the top end of power most mortals can hope to... | |
| Starting a Campaign | 396 | Before you run a game, you need to know what kind of game you’ll be running. | |
| Published Adventures | 396 | Published adventures are your friend. As a Game Master, you’re going to be spending a lot of time as it is... |
