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School: abjuration
Class: Investigator
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- Arcanist [177]
- Wizard [177]
- Sorcerer [175]
- Witch [75]
- Magus [32]
- Bard [56]
- Skald [55]
- Summoner [59]
- Unsummoner [53]
- Bloodrager [33]
- Shaman [67]
- Druid [65]
- Hunter [73]
- Ranger [43]
- Cleric [158]
- Oracle [151]
- Warpriest [135]
- Inquisitor [110]
- Antipaladin [27]
- Paladin [66]
- Alchemist [44]
- Investigator [43] ×
- Psychic [128]
- Mesmerist [34]
- Occultist [76]
- Spiritualist [53]
- Medium [34]
Descriptor
Verbal
Somatic
Material
Focus
Divine Focus
43 spells
| Name ▲ | Subschool | Investigator Level | Description |
|---|---|---|---|
| Abjuring Step | 1 | This spell creates a subtle and complicated force effect that is most effective when used by a... | |
| Absorbing Barrier | 4 | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | |
| Antitoxin Touch | 1 | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Bullet Shield | 2 | The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with... | |
| Caustic Safeguard | 3 | You imbue a single object with an acidic protective ward. Any creature other than you that... | |
| Clay Skin | 3 | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Darkvault | 3 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Diminished Detection | 2 | You can avoid being detected when you are on the edges of some divination spells' ranges.... | |
| Dragon Turtle Shell | 3 | When you are struck by an opponent's natural attacks, the damage is resolved as if the attack... | |
| Dream Shield | 2 | You ward the target's mind against intrusion and influence while she is unconscious. While... | |
| Enchantment Foil | 4 | You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save... | |
| Endure Elements | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | 3 | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enshroud Thoughts | 2 | You become warded against the mental prying of others, including the effects of divination... | |
| Firebelly | 1 | A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch... | |
| Freedom of Movement | 4 | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Swim | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Guarding Knowledge | 3 | Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)... | |
| Healing Warmth | 4 | This spell grants you temporary immunity to fire damage as protection from energy. As a standard... | |
| Invisibility Alarm | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Magnetic Field | 6 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you... | |
| Nondetection | 3 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Lesser | 2 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Obscure Poison | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Pressure Adaptation | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection From Arrows | 2 | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | 3 | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Protection from Energy | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection From Natural Attacks | 3 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Spores | 2 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Punishing Armor | 1 | You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage... | |
| Remove Curse | 3 | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Resist Energy | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Shield | 1 | Shield creates an invisible shield of force that hovers in front of you. It negates magic... | |
| Shock Shield | 1 | This spell creates an invisible shield similar to but not as strong as the shield spell. This... | |
| Spell Immunity | 4 | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Resistance | 5 | The target gains spell resistance equal to 12 + your caster level. | |
| Stabilize Pressure | 2 | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stoneskin | 4 | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | 5 | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Undetectable Alignment | 2 | An undetectable alignment spell conceals the alignment of an object or a creature from all forms... | |
| Waterproof | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... |
