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Class: Ranger
- Add column
- Clear ×
- Arcanist [158]
- Wizard [158]
- Sorcerer [158]
- Witch [103]
- Magus [47]
- Bard [75]
- Skald [74]
- Summoner [27]
- Unsummoner [24]
- Bloodrager [37]
- Shaman [53]
- Druid [62]
- Hunter [63]
- Ranger [18] ×
- Cleric [114]
- Oracle [111]
- Warpriest [81]
- Inquisitor [43]
- Antipaladin [9]
- Paladin [19]
- Alchemist [13]
- Investigator [13]
- Psychic [77]
- Mesmerist [42]
- Occultist [71]
- Spiritualist [40]
- Medium [27]
Descriptor
Range: Fixed Distance
Verbal
Somatic
Material
Focus
Divine Focus
18 spells
| Name â–˛ | School | Subschool | Ranger Level | Description |
|---|---|---|---|---|
| Call Weapon | transmutation | 1 | This spell first rose to prominence among the elves of Kyonin in the war to retake their... | |
| Chameleon Stride, Greater | illusion | glamer | 3 | This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it... |
| Detect Radiation | divination | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Snares and Pits | divination | 1 | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Hunter's Howl | necromancy | 1 | With a single primal howl, you strike fear in your opponents. Until the end of the spell's... | |
| Life Blast | necromancy | 3 | This spell must be cast in an area with vegetation or it has no effect. When you cast this... | |
| Repel Vermin | abjuration | 3 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Rock Whip | conjuration | creation | 1 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Symbol of Storms | evocation | 3 | This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered... | |
| Tail Current | transmutation | 3 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Tamer's Lash | evocation | 1 | A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you... | |
| Thorn Javelin | conjuration | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Thunderstomp, Greater | evocation | 3 | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Venomous Bolt | necromancy | 3 | You infuse a single arrow or crossbow bolt with natural venom as you fire it. In addition to its... | |
| Wilderness Soldiers | transmutation | 2 | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Woodland Rune | abjuration | 3 | Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to... |
