16 spells

Name ▲ School Subschool Description
Air Step transmutation This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you...
Air Walk transmutation The subject can tread on air as if walking on solid ground. Moving upward is similar to walking...
Air Walk, Communal transmutation This spell functions like air walk, except divide the duration in 10-minute intervals among the...
Calm Air abjuration This spell calms the air and disperses fog, dust, and other particles. The wind force in the...
Carrying Wind conjuration When you cast this spell, a wind spirit envelopes you and carries you with it at your direction....
Cloak of Winds abjuration You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked...
Cloud Shape transmutation This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a...
Control Winds transmutation You alter wind force in the area surrounding you. You can make the wind blow in a certain...
Elemental Speech divination This spell enables you to converse with creatures associated with a chosen element, including...
Fickle Winds transmutation You create a mobile cylinder of wind encompassing every target of the spell and protecting them...
Lightning Conductor transmutation You become capable of absorbing electricity with your body. For the duration, you absorb all...
Miasmatic Form transmutation This spell functions like gaseous form, except the target's vaporous body is dangerous to...
Sky Swim transmutation This spell grants the target the ability to swim through the air. If the target has a swim...
Winds of Vengeance evocation You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds...
With The Wind abjuration You create eddies in the air around the subject that protect it from being checked or blown...
Zephyr's Fleetness transmutation You can call upon the spirits of the air to grant agility to your allies. Each target gains a...