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School: transmutation
Class
Descriptors: Air
- Add column
- Clear all ×
- Acid [6]
- Air ×
- Chaotic [1]
- Cold [11]
- Curse [25]
- Darkness [2]
- Disease [1]
- Draconic [1]
- Earth [31]
- Electricity [4]
- Emotion [1]
- Evil [12]
- Fire [22]
- Good [17]
- Language-Dependent [4]
- Lawful [1]
- Light [2]
- Meditative [3]
- Mind-Affecting [2]
- Pain [3]
- Poison [16]
- Ruse [1]
- Shadow [1]
- Sonic [6]
- Water [19]
Target
Verbal
Somatic
Material
Focus
Divine Focus
20 spells
| Name ▲ | Subschool | Description |
|---|---|---|
| Absorbing Inhalation | You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely... | |
| Air Step | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | |
| Air Walk | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alter Winds | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an... | |
| Cloud Shape | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Control Winds | You alter wind force in the area surrounding you. You can make the wind blow in a certain... | |
| Conversing Wind | This spell functions as whispering wind, except it can carry responses and doesn't end after... | |
| Enlightened Step | Through careful regulation of your body's mystical energies, thoughtful control of your poise... | |
| Fickle Winds | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Lightning Conductor | You become capable of absorbing electricity with your body. For the duration, you absorb all... | |
| Miasmatic Form | This spell functions like gaseous form, except the target's vaporous body is dangerous to... | |
| Sky Swim | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Steal Breath | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use... | |
| Tailwind | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Whispering Wind | You send a message or sound on the wind to a designated spot. The whispering wind travels to a... | |
| Wind Blades | You harden the air around the target into jagged invisible blades that deal damage based on how... | |
| Wind Walk | You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move... | |
| Windy Escape | You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to... | |
| Zephyr's Fleetness | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... |
