10 spells

Name ▲ School Subschool Description
Knell of The Depths conjuration You invest a target with cursed elemental energy, causing nearby bodies of water to roil when...
Life Current conjuration healing You infuse the current with positive energy. At the start of their turn when the current moves...
Marid's Mastery transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching...
Ride The Waves transmutation The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means...
Spindrift Spritz conjuration healing You can cast this spell only as a response to a target attempting a saving throw against an...
Spindrift Spritz, Mass conjuration healing This spell functions as spindrift spritz, except as noted above.
Tail Current transmutation This spell functions as tailwind except it creates a helpful current in water instead of in the...
Unlife Current conjuration healing This functions as life current except you infuse the current with negative energy, so it heals...
Water Walk transmutation The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,...
Water Walk, Communal transmutation This spell functions like water walk, except you divide the duration in 10-minute intervals...