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School
Subschool: compulsion
Class
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- Arcanist [21]
- Wizard [21]
- Sorcerer [21]
- Witch [19]
- Bard [21]
- Skald [20]
- Summoner [4]
- Unsummoner [1]
- Shaman [2]
- Druid [8]
- Hunter [7]
- Ranger [4]
- Cleric [4]
- Oracle [4]
- Warpriest [4]
- Inquisitor [8]
- Antipaladin [3]
- Paladin [3]
- Alchemist [1]
- Investigator [1]
- Psychic [20]
- Mesmerist [19]
- Occultist [7]
- Spiritualist [4]
- Medium [8]
Range
Duration: Hours
Save
Verbal
Somatic
Material
Focus
Divine Focus
31 spells
| Name ▲ | School | Description |
|---|---|---|
| Animal Purpose Training | enchantment | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Antipathy | enchantment | You cause an object or location to emanate magical vibrations that repel either a specific kind... |
| Apathy | enchantment | You cause a creature to temporarily lose interest in a passion or pursuit, taking the heat off... |
| Befuddled Combatant | enchantment | As a way to befuddle your target, you fill its mind with all manner of swirling images as well... |
| Bleaching Resistance | enchantment | Ability score drain from the Bleaching doesn't affect your ability score modifiers while you're... |
| Blessing of The Watch | enchantment | This spell functions like bless, except as noted. It works only in the caster's home city, and... |
| Call Animal | enchantment | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Charm Fey | enchantment | This spell functions as charm person, except it affects a fey instead of a humanoid. |
| Compel Tongue | enchantment | This spell functions as share language (Pathfinder RPG Advanced Player's Guide 243), granting a... |
| Compel Tongue, Mass | enchantment | This spell functions as compel tongue, except it affects multiple creatures. The same language... |
| Compulsive Liar | enchantment | The target becomes unable to speak the truth. Lies the target speaks don't need to be... |
| Contagious Suggestion | enchantment | This spell functions as/suggestion, except the target can pass on the enchantment to other... |
| Denounce | enchantment | You speak out against a single creature within line of sight and turn possible allies against it... |
| False Belief | enchantment | You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or... |
| Foster Hatred | enchantment | You build upon your targets' innate prejudice, stoking it from a simmer to the full flame of... |
| Hoodwink | enchantment | You befuddle the targets' senses, preventing the targets from clearly perceiving their... |
| Implant Urge | enchantment | You make the target unconsciously desire a goal you define when you cast this spell. The DC of... |
| Lost Locale | enchantment | This spell functions as lost passage (see text), except that it affects a larger area. Lost... |
| Lost Passage | enchantment | Creatures in the area of this spell are subject to a subtle enchantment that confounds their... |
| Mind Swap | enchantment | This spell is similar to possession, except you switch minds with the target, so instead of the... |
| Pessimism | enchantment | You erode the target's confidence and instill a sense of despair. This fear of failure manifests... |
| Seeds of Influence | enchantment | You leave a magical trace in the mind of a creature with an attitude of at least indifferent... |
| Seek Shelter | enchantment | You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and... |
| Sleepwalk | enchantment | You compel an unconscious or sleeping creature to rise and move in a half-awake state. The... |
| Sleepwalking Suggestion | enchantment | You compel the target creature to rise from its sleep as if sleepwalking and perform a course of... |
| Suggestion | enchantment | You influence the actions of the target creature by suggesting a course of activity (limited to... |
| Suggestion, Mass | enchantment | This spell functions like suggestion, except that it can affect more creatures. The same... |
| Sympathy | enchantment | You cause an object or location to emanate magical vibrations that attract either a specific... |
| Terrain Bond | enchantment | You call upon the spirits of nature to help you adapt to your environment. You treat the terrain... |
| Unshakeable Zeal | enchantment | You fill the target with boundless enthusiasm and faith in its ultimate triumph. Whenever the... |
| Wartrain Mount | enchantment | You instill the target animal with the combat training general purpose (see the Handle Animal... |
