14 spells

Name ▲ Subschool Description
Beacon of Guilt You place an invisible ward upon an object that is triggered the first time a creature tries to...
Brightest Light This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In...
Burst Bonds You blast your restraints with divine wrath, dealing 1d6 points of damage/caster level to the...
Continual Flame A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The...
Darkness This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes...
Daylight You touch an object when you cast this spell, causing the object to shed bright light in a...
Deeper Darkness This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and...
Discovery Torch An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular...
Light This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot...
Pilfering Hand You create and control an invisible telekinetic force, manipulating it with either startling...
Recharge You restore up to 1 charge/level to a battery or half that number of charges to a technological...
Revealing Light The touched object emits a shimmering light (as per light) that causes shadows to shift...
Silverlight As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In...
Spark You can make an unattended Fine flammable object catch on fire. This works as if you were using...