Balisse

CR: 8 XP: 4,800


NG Medium outsider (angel, extraplanar, good)


Init: +6 Senses: darkvision 60 ft., detect evil Perception: +16


Aura: protective aura


Defense

AC: 21, touch 13, flat-footed 18 (+2 Dex, +1 dodge, +8 natural; +4 deflection vs. evil)


hp: 95 (10d10+40)


Fort: +11 Ref: +7 Will: +10, +4 vs. poison, +4 resistance vs. evil


DR: 10/evil


Resist: electricity 10, fire 10


Immune: acid, cold, petrification


SR: 19


Offense

Speed: 40 ft., fly 60 ft. (good)


Melee: +1 flaming heavy mace +14/+9 (1d8+4 plus 1d6 fire)


Special Attacks: brand of the impenitent


Spell-Like Abilities: (CL 10th; concentration +14) Constant—detect evil At will—aid, dispel evil (DC 19), dispel magic, holy smite (DC 18), invisibility (self only), plane shift (self only), remove curse, remove disease, remove fear 3/day—cure serious wounds, hold person (DC 16) 1/day—atonement, mark of justice


Statistics

Str: 17 Dex: 15 Con: 18 Int: 13 Wis: 16 Cha: 18


Base Atk: +10 CMB: +13 CMD: 26


Feats: Dodge, Improved Initiative, Lightning Reflexes, Mobility, Power Attack


Skills: Acrobatics +15, Diplomacy +17, Fly +19, Knowledge (planes) +14, Knowledge (religion) +14, Perception +16, Sense Motive +16


Languages: Celestial, Draconic, Infernal, truespeech


Ecology

Environment: any good-aligned planes


Organization: solitary


Treasure: double (+1 flaming heavy mace,, other treasure)


Description

Brand of the Impenitent (Su) Three times per day, a balisse can brand a target within 30 feet (Will DC 19 negates) with a painless, glowing icon on its chest—usually the holy symbol of the deity or empyreal lord the balisse serves. This brand lasts for a number of days equal to the balisse’s Hit Dice (10 days for most balisses). Anyone who attacks the branded target gains a +2 sacred bonus on weapon attack and damage rolls and a +2 sacred bonus on caster level checks to overcome the target’s spell resistance. The save DC is Charisma-based.

Balisses, sometimes called confessor angels, appear to good individuals on the horns of moral dilemmas or who are struggling with crises of faith. Though balisses may appear stern and unyielding, they prefer to guide individuals to their own moral decisions rather than ordering them to conform to a specific ideal of good, knowing that the goodness found on one’s own is stronger than mere obedience. Balisses are formed from the souls of individuals who committed evil acts but were later redeemed and died while living an exemplary, moral life. Some balisses seek out mortals in need of their help, while others are given specific assignments by deities or empyreal lords. Balisses are used to dealing with stubbornness, and have an eternity’s worth of patience. Though they brook no physical attacks, they can endure almost any other hostility for the sake of their mission. The average balisse is 7 feet tall and weighs 200 pounds. Angel, Choral This shimmering being looks like a miniature human with broad, iridescent wings and hair that slowly ripples through the air.

Source: Pathfinder Roleplaying Game Bestiary 5