Boggard: Hopping Warpriest
CR: 4 XP: 1200
CE Medium humanoid (boggard)
Init: +0 Senses: darkvision 60 ft., low-light vision Perception: +6
Defense
AC: 18, touch 10, flat-footed 18 (+4 armor, +3 natural, +1 shield)
HP: 43 (5 HD; 4d8+1d10+21)
Fort: +9 Ref: +1 Will: +5
Offense
Speed: 15 ft., swim 20 ft.
Melee: mwk heavy mace +9 (1d8+4), tongue +2 touch (sticky tongue)
Special Attacks: channel negative energy 3/day (DC 10, 1d6), terrifying croak (DC 14)
Spell-Like Abilities: (CL 1st; concentration +3) 5/day—touch of chaos 5/day—icicle (1d6 cold damage)
Spells Prepared: (CL 1st; concentration +3) 1st—cure light wounds, magic weapon, obscuring mistD 0 (at will)—create water, resistance, virtue D Domain spell, Domains Chaos, Water
Statistics
Str: 19 Dex: 11 Con: 18 Int: 6 Wis: 14 Cha: 10
Base Atk: +3 CMB: +7 CMD: 17
Feats: Cleave, Elemental Channel (fire), Power Attack, Weapon Focus (heavy mace)
Skills: Acrobatics –4 (+12 jump), Craft (sculptures) +2, Knowledge (religion) +3, Perception +0, Stealth –3 (+5 in swamps), Swim +12
SQ: aura, hold breath, swamp stride
Languages: Boggard
Gear: hide armor, light wooden shield, masterwork heavy mace, fine whittling knife, unholy symbol
Description
Boggard cleric of Gogunta 1/fighter 1 (Pathfinder RPG Bestiary 37)
When the putrid mother Gogunta first laid the eggs of Golarion’s swamps, she entrusted her boggards to watch after them and see them grow. Now her loyal warpriests frantically attempt to glean ways to please her from the mad rambles of their bloated priest-kings, and push back violently against any encroachment on the sacred wetlands, real or imagined. Guided only by a capricious demon-goddess and mad babbling, the cult of Gorgunta often flails wildly in the search for their proper path.
Source: NPC Guide, p. 38
