Careful Initiate
Defense
AC: 16, touch 16, flat-footed 12 (+3 Dex, +1 dodge, +2 Wis)
HP: 9 (1d8+1)
Fort: +2 Ref: +5 Will: +4
Offense
Speed: 30 ft.
Melee: unarmed strike +3 (1d6+1) or kama +3 (1d6+1) or unarmed strike flurry of blows +2/+2 (1d6+1)
Ranged: light crossbow +3 (1d8/19–20) or shuriken +3 (1d2+1) or shuriken flurry of blows +2/+2 (1d2+1)
Special Attacks: flurry of blows, stunning fist (1/day, DC 12)
Statistics
Str: 12 Dex: 16 Con: 10 Int: 13 Wis: 15 Cha: 8
Base Atk: +0 CMB: +1 CMD: 17
Feats: Combat Reflexes, Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Skills: Acrobatics +7, Knowledge (history, religion) +5, Perception +6, Sense Motive +6, Stealth +7
Languages: Common, Dwarven
Combat Gear: potions of cure light wounds (2), potions of mage armor (2), potions of magic weapon (2)
Other Gear: kama, light crossbow with 10 bolts, shuriken (20), 50 gp
Description
Human monk 1
Before Combat: The monk uses Stealth to catch enemies off-guard, starting any surprise round with Stunning Fist.
During Combat: The monk never fights multiple opponents if she can help it, and prefers to use her shuriken with a flurry of blows before entering melee.
Neophyte monks are often eager to prove their mettle in battle, but just as often their strict training means they tend to act tentatively when deprived of their master’s guidance.
Source: NPC Codex, p. 96
