Characters

Green Warden

CR: 8 XP: 4,800


N Medium humanoid (elf)


Init: +5 Senses: low-light vision Perception: +14


Defense

AC: 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)


HP: 51 (5d10+2d6+2d10)


Fort: +7 Ref: +9 Will: +10, +2 vs. enchantments, +1 vs. fear


Defensive Abilities: bravery +1


DR: 10/magic (ranged weapon attack only; 30 points)


Immune: sleep


Offense

Speed: 30 ft.


Melee: +2 short sword +14/+9 (1d6+4/19–20)


Ranged: mwk composite longbow +18/+13 (1d8+5/×3)


Special Attacks: enhance arrows (magic), imbue arrow, weapon training (bows +1)


Spell-Like Abilities: (CL 3rd; concentration +4) 4/day—acid dart


Spells Prepared: (CL 3rd; concentration +4; arcane spell failure 15%) 2nd—glitterdust (DC 13), web (DC 13) 1st—burning hands (2, DC 12), color spray (2, DC 12) 0 (at will)—bleed (DC 11), dancing lights, ghost sound (DC 11), mage hand Opposition Schools divination, necromancy


Statistics

Str: 14 Dex: 21 Con: 10 Int: 12 Wis: 13 Cha: 8


Base Atk: +8 CMB: +10 CMD: 25


Feats: Arcane Armor Training, Iron Will, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Scribe Scroll, Weapon Focus (longbow), Weapon Specialization (longbow)


Skills: Climb +10, Knowledge (arcana, nature) +9, Perception +14, Spellcraft +9 (+11 to identify magic items), Stealth +14, Swim +10


SQ: arcane bond (masterwork composite longbow), armor training 1, elven magic, summoner’s charm (1 round), weapon familiarity


Languages: Common, Elven, Goblin


Combat Gear: +1 frost arrows (5), +1 human-bane arrows (5), +1 shock arrows (5), potion of cure moderate wounds, scroll of heroism, scrolls of invisibility (2), scroll of protection from arrows


Other Gear: +1 studded leather, +2 short sword, masterwork composite longbow with 50 arrows, belt of incredible dexterity +2, spell component pouch, spellbook, 165 gp


Description

Elf fighter 5/conjurer 2/arcane archer 2

Before Combat: The arcane archer attempts to start combat from a hard-to-reach spot, such as a high tree branch or steep elevation. He casts heroism and protection from arrows on himself from scrolls.

During Combat: The archer keeps his distance and uses his magic arrows first. He casts glitterdust and web to slow down any approaching enemies, using imbue arrow to increase the range of such spells if needed. He uses Arcane Armor Training each round.

Base Statistics: Without heroism and protection from arrows, the archer’s base statistics are Senses Perception +12; Fort +5, Ref +7, Will +8; DR none; Melee +2 short sword +12/+7 (1d6+4/19–20); Ranged mwk composite longbow +16/+11 (1d8+5/×3); Skills Climb +8, Knowledge (arcana, nature) +7, Perception +12, Spellcraft +7 (+9 to identify magic item properties), Stealth +12, Swim +8.

Protectors of the forest, green wardens are sworn to defend their sylvan homes from enemy encroachment, using magic arrows to kill from the trees’ canopy.

Source: NPC Codex, p. 200