Characters

Harrying Brute

CR: 6 XP: 2,400


LN Medium humanoid (human)


Init: +5 Senses: Perception +11


Defense

AC: 20, touch 16, flat-footed 18 (+4 armor, +1 Dex, +1 dodge, +1 monk, +3 Wis)


HP: 45 (7d8+10)


Fort: +7 Ref: +7 Will: +9, +2 vs. enchantments


Defensive Abilities: evasion


Immune: disease


Offense

Speed: 50 ft.


Melee: unarmed strike +10 (1d8+4) or mwk sai +10 (1d4+4) or unarmed strike flurry of blows +10/+10/+5 (1d8+4)


Ranged: dagger +6 (1d4+4/19–20)


Special Attacks: flurry of blows, stunning fist (7/day, DC 16)


Statistics

Str: 18 Dex: 13 Con: 12 Int: 10 Wis: 16 Cha: 8


Base Atk: +5 CMB: +11 CMD: 25


Feats: Combat Reflexes, Dodge, Improved Disarm, Improved Initiative, Improved Unarmed Strike, Power Attack, Scorpion Style, Step Up, Stunning Fist, Weapon Focus (unarmed strike)


Skills: Acrobatics +10 (+25 when jumping), Climb +9, Intimidate +6, Knowledge (history) +5, Knowledge (local) +3, Knowledge (religion) +6, Perception +11, Perform (percussion) +6, Sense Motive +13, Swim +10


SQ: fast movement, high jump, ki pool (6 points, magic), maneuver training, purity of body, slow fall 30 ft., wholeness of body


Languages: Common


Combat Gear: potions of cure light wounds (2), potions of mage armor (2), potions of magic weapon (2)


Other Gear: dagger, masterwork sai, belt of giant strength +2, cloak of resistance +1, 395 gp


Description

Human monk 7

Before Combat: The monk drinks his potion of mage armor.

During Combat: The monk uses his sai to disarm opponents, then uses Scorpion Style. If an enemy succumbs, he performs a flurry of blows, augmented with a point from his ki pool, and attempts to stun the opponent.

Base Statistics: Without mage armor, the monk’s statistics are AC 16, touch 16, flat-footed 14.

There is no description for this NPC.

Source: NPC Codex, p. 99