Harrying Brute
Defense
AC: 20, touch 16, flat-footed 18 (+4 armor, +1 Dex, +1 dodge, +1 monk, +3 Wis)
HP: 45 (7d8+10)
Fort: +7 Ref: +7 Will: +9, +2 vs. enchantments
Defensive Abilities: evasion
Immune: disease
Offense
Speed: 50 ft.
Melee: unarmed strike +10 (1d8+4) or mwk sai +10 (1d4+4) or unarmed strike flurry of blows +10/+10/+5 (1d8+4)
Ranged: dagger +6 (1d4+4/19–20)
Special Attacks: flurry of blows, stunning fist (7/day, DC 16)
Statistics
Str: 18 Dex: 13 Con: 12 Int: 10 Wis: 16 Cha: 8
Base Atk: +5 CMB: +11 CMD: 25
Feats: Combat Reflexes, Dodge, Improved Disarm, Improved Initiative, Improved Unarmed Strike, Power Attack, Scorpion Style, Step Up, Stunning Fist, Weapon Focus (unarmed strike)
Skills: Acrobatics +10 (+25 when jumping), Climb +9, Intimidate +6, Knowledge (history) +5, Knowledge (local) +3, Knowledge (religion) +6, Perception +11, Perform (percussion) +6, Sense Motive +13, Swim +10
SQ: fast movement, high jump, ki pool (6 points, magic), maneuver training, purity of body, slow fall 30 ft., wholeness of body
Languages: Common
Combat Gear: potions of cure light wounds (2), potions of mage armor (2), potions of magic weapon (2)
Other Gear: dagger, masterwork sai, belt of giant strength +2, cloak of resistance +1, 395 gp
Description
Human monk 7
Before Combat: The monk drinks his potion of mage armor.
During Combat: The monk uses his sai to disarm opponents, then uses Scorpion Style. If an enemy succumbs, he performs a flurry of blows, augmented with a point from his ki pool, and attempts to stun the opponent.
Base Statistics: Without mage armor, the monk’s statistics are AC 16, touch 16, flat-footed 14.
There is no description for this NPC.
Source: NPC Codex, p. 99
