Characters

Island Defender

CR: 6 XP: 2,400


LN Medium humanoid (elf)


Init: +6 Senses: low-light vision Perception: +15


Defense

AC: 24, touch 14, flat-footed 22 (+7 armor, +2 deflection, +2 Dex, +3 shield)


HP: 47 (7d8+12)


Fort: +6 Ref: +6 Will: +8, +2 vs. enchantments, +4 vs. fey and plant-targeted effects


Resist: cold 10


Immune: sleep


Offense

Speed: 20 ft.


Melee: mwk shortspear +6 (1d6) or club +5 (1d6)


Ranged: mwk shortspear +8 (1d6)


Special Attacks: wild shape 2/day


Spell-Like Abilities: (CL 7th; concentration +10) 6/day—icicle


Spells Prepared: (CL 7th; concentration +10) 4th—control waterD, ice storm 3rd—cure moderate wounds, daylight, sleet storm, water breathingD 2nd—animal messenger, barkskin, bear’s endurance, fog cloudD, resist energy 1st—cure light wounds, endure elements, magic fang, obscuring mistD, shillelagh, speak with animals 0 (at will)—light, mending, purify food and drink, read magic D Domain spell, Domain Water


Statistics

Str: 10 Dex: 14 Con: 12 Int: 15 Wis: 16 Cha: 8


Base Atk: +5 CMB: +5 CMD: 19


Feats: Combat Casting, Improved Initiative, Lightning Reflexes, Natural Spell


Skills: Fly +4, Handle Animal +5, Heal +11, Knowledge (history) +4, Knowledge (nature) +14, Linguistics +3, Perception +15, Spellcraft +11 (+13 to identify magic item properties), Survival +14, Swim +5


SQ: elven magic, nature bond (Water domain), nature sense, trackless step, weapon familiarity, wild empathy +6, woodland stride


Languages: Common, Aquan, Draconic, Druidic, Elven, Sylvan


Combat Gear: dust of dryness, potion of haste, potion of shield of faith, wand of cure moderate wounds (8 charges), thunderstone (2)


Other Gear: i>+1 dragonhide breastplate, +1 darkwood heavy wooden shield, club, masterwork shortspear, feather token (fan), antitoxin, fishing net, holly and mistletoe, silk rope (50 ft.), spell component pouch, gold torc (worth 100 gp), 43 gp


Description

Elf druid 7

Before Combat: The druid drinks her potion of shield of faith.

During Combat: The druid prefers to be in or near a body of water to take advantage of her abilities. She opens with her ice storm or fog cloud spells in order to slow down her opponents. Afterward, she wild shapes into either a dire bear or a giant octopus (depending on the terrain), and alternates rounds of attacks with spells such as bear’s endurance and barkskin.

Base Statistics: Without shield of faith, the druid’s statistics are AC 22, touch 12, flat-footed 20; CMD 17.

Some druids seek the peace and tranquility that only a small island can offer and are willing to lay down their life to protect their sanctuary.

Tasseira Sprayspirit: Tasseira is one of the grim elven defenders of a far-off island that contains an ancient evil. She sees all non-elves as trespassing on her domain, and attacks them on sight. She has a very close connection to the sea, spending much of her day wild shaped into an aquatic creature. She wears an ornate wooden mask to hide her features, and loose-fitting clothes of green and blue.

Source: NPC Codex, p. 66