Master Storycrafter
Defense
AC: 22, touch 15, flat-footed 20 (+5 armor, +3 deflection, +2 Dex, +2 natural)
HP: 86 (10d6+7d8+17)
Fort: +10 Ref: +13 Will: +15, +2 vs. enchantments
Defensive Abilities: live to tell the tale (3/day)
DR: 10/magic (ranged weapon attack only, 100 points)
Immune: sleep
Offense
Speed: 40 ft.
Melee: quarterstaff +11/+6 (1d6–1)
Ranged: dagger +14/+9 (1d4–1/19–20)
Special Attacks: bardic performance 23 rounds/day (countersong, distraction, epic tales, fascination, inspire action [move], inspire courage +2, inspire competence +2, whispering campaign)
Spells Known: (CL 10th; concentration +17) 5th (4/day)—break enchantment, persistent image (DC 24) 4th (6/day)—dimension door, hallucinatory terrain, phantasmal killer (DC 23) 3rd (8/day)—dispel magic, heroism, invisibility sphere, major image (DC 22) 2nd (8/day)—invisibility, mirror image, protection from arrows, scorching ray, web (DC 19) 1st (8/day)—animate rope, color spray (DC 20), disguise self, floating disk, identify, shield 0 (at will)—dancing lights, detect magic, flare (DC 17), light, ghost sound (DC 19), mage hand, message, open/close, prestidigitation Bloodline arcane
Statistics
Str: 8 Dex: 14 Con: 12 Int: 14 Wis: 10 Cha: 24
Base Atk: +10 CMB: +9 CMD: 24
Feats: Arcane Armor Training, Combat Casting, Enlarge Spell, Eschew Materials, Extend Spell, Extra Performance, Greater Spell Focus (illusion), Silent Spell, Skill Focus (Perception), Spell Focus (illusion), Widen Spell
Skills: Acrobatics +9 (+13 when jumping), Bluff +17, Diplomacy +17, Knowledge (arcana, dungeoneering, geography, history, local, nature, nobility, planes, religion) +15, Linguistics +10, Perception +23, Perform (oratory, string) +17, Profession (scribe) +10, Sense Motive +7, Spellcraft +12, Stealth +14, Survival +10, Use Magic Device +22
SQ: arcane bond (staff of charming), bardic knowledge +3, bloodline arcana (+1 DC for spells augmented by metamagic feats that increase spell level), call down the legends, deep pockets (700 gp), elf blood, improved aid, master scribe, metamagic adept (2/day), new arcana, pathfinding
Languages: Common, Draconic, Dwarven, Elf, Gnome, Halfling, Orc
Combat Gear: potions of cure serious wounds (2), potion of gaseous form, staff of charming
Other Gear: +3 leather armor, amulet of natural armor +2, boots of striding and springing, cloak of resistance +2, handy haversack, headband of alluring charisma +4, ring of protection +3, 1, 290 gp
Description
Half-elf sorcerer 10/Pathfinder chronicler 7
Before Combat: The Pathfinder chronicler casts heroism and protection from arrows.
During Combat: The chronicler casts shield on herself, then supports allies with bardic performance and illusions.
Base Statistics: Without heroism and protection from arrows, the Pathfinder chronicler’s statistics are Fort +8, Ref +11, Will +13; DR none; Melee quarterstaff +9/+4 (1d6–1); Ranged dagger +12/+7 (1d4–1/19–20); Skills –2 on all skills.
These chroniclers travel with intrepid adventurers to record tales of their exploits.
Yenelis Halfelven: Story is everything to Yenelis Halfelven. She yearns to craft the most amazing story of her generation, but such a story cannot be a mere fiction—it must be based in fact. She travels with promising adventurers, hoping their deeds will spark her perfect story, but so far has always been disappointed.
Combat Encounters: At first, Yenelis only observed the adventurers she traveled with, but now she aids them, hoping her abilities can push them in the right direction.
Roleplaying Suggestions: Yenelis scours taverns and pubs, looking for the group that will finally give her the perfect story.
Source: NPC Codex, p. 234
