Movanic Deva

CR: 10 XP: 9,600


NG Medium outsider (angel, extraplanar, good)


Init: +7 Senses: darkvision 60 ft., detect evil, low-light vision Perception: +20


Aura: protective aura


Defense

AC: 24, touch 13, flat-footed 21 (+3 Dex, +11 natural; +4 deflection vs. evil)


hp: 126 (12d10+60)


Fort: +12 Ref: +11 Will: +9, +4 vs. poison, +4 resistance vs. evil


Defensive Abilities: nature’s pacifism, protected life force


DR: 10/ evil


Immune: acid, cold, electricity, fire, death effects, energy drain, petrification


SR: 21


Offense

Speed: 40 ft., fly 60 ft. (good)


Melee: +1 flaming greatsword +17/+12/+7 (2d6+7/19–20 plus 1d6 fire)


Spell-Like Abilities: (CL 8th; concentration +12) Constant—detect evil At will—aid, discern lies (DC 18), dispel evil (DC 19), dispel magic, holy smite (DC 18), invisibility (self only), plane shift (DC 19), remove curse, remove disease, remove fear 7/day—cure serious wounds 1/day—antimagic field, awaken, holy aura (DC 22)


Statistics

Str: 19 Dex: 17 Con: 18 Int: 17 Wis: 17 Cha: 19


Base Atk: +12 CMB: +16 CMD: 29


Feats: Cleave, Improved Initiative, Iron Will, Power Attack, Toughness, Vital Strike


Skills: Diplomacy +19, Fly +22, Intimidate +19, Knowledge (planes) +18, Knowledge (religion) +18, Perception +20, Sense Motive +16, Stealth +18, Survival +18 Racial Modifiers +4 Perception


Languages: Celestial, Draconic, Infernal, truespeech


Ecology

Environment: any good-aligned plane


Organization: solitary, pair, or squad (3–6)


Treasure: double (+1 flaming greatsword, other treasure)


Description

Nature’s Pacifism (Ex) Animals and plant creatures do not willingly attack a movanic deva, though they can be forced to do so by magic. If the deva attacks a plant or animal, its protection against that creature ends.

Protected Life Force (Ex) Movanic devas are never harmed by positive-dominant or negative-dominant planar traits. Movanic devas serve as infantry in the celestial armies, though they spend most of their time patrolling the Positive, Negative, and Material Planes. On the Positive Plane, they watch over wandering good souls, which sometimes puts them into conflict with the jyoti. On the Negative Plane, they battle undead, the sceaduinar, and the other strange things that hunt in the hungry void. Their rare visits to the Material Plane are usually to help powerful mortals when a great menace threatens to plunge an entire realm into evil.

Source: Pathfinder Roleplaying Game Bestiary 2