Osirionologist
This human adventurer wears a long, light-colored leather coat, a wide-brimmed hat, and a belt that keeps her tools, sheathed weapons, and vials within easy reach.
Defense
AC: 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
HP: 71 (8d8+32)
Fort: +6 Ref: +9 (+11 vs. traps) Will: +5
Defensive Abilities: evasion, trap sense +2, uncanny dodge
Offense
Speed: 30 ft.
Melee: +1 rapier +11/+6 (1d6+2/18–20) or mwk whip +10/+5 (1d3+1 nonlethal)
Ranged: mwk composite shortbow +10/+5 (1d6+1/×3)
Special Attacks: archaeologist’s luck 7 rounds/day (+2)
Spells Known: (CL 8th; concentration +11) 3rd (3/day)—dispel magic, good hope, haste 2nd (5/day)—cure moderate wounds, glitterdust (DC 15), locate object, pilfering hand 1st (5/day)—animate rope, charm person (DC 14), comprehend languages, detect secret doors, grease (DC 14) 0 (at will)—detect magic, know direction, mending, open/close, read magic, resistance
Statistics
Str: 12 Dex: 16 Con: 14 Int: 10 Wis: 8 Cha: 16
Base Atk: +6 CMB: +7 CMD: 21
Feats: Combat Casting, Dodge, Great Fortitude, Toughness, Weapon Finesse, Weapon Focus (rapier)
Skills: Acrobatics +14, Appraise +5, Climb +12, Disable Device +15, Knowledge (arcana, dungeoneering, history, religion) +11, Linguistics +5, Perception +14, Spellcraft +7
SQ: bardic knowledge +4, clever explorer +4, lore master 1/day, rogue talents (trap spotter, weapon training)
Languages: Ancient Osiriani, Common, Osiriani
Ecology
Environment: any (Osirion)
Organization: solitary, pair, or expedition (3–6)
Treasure: NPC gear (+1 mithral chain shirt, +1 rapier, mwk composite shortbow [+1 Str] with 20 arrows, mwk whip, elixir of fire breath, potion of cure serious wounds, potion of endure elements, potion of invisibility, antitoxin, climber’s kit, grappling hook, magnifying glass, mwk thieves’ tools, sunrods [5], 62 gp)
Description
Human bard (archaeologist) 8
An Osirionologist is a scholar who specializes in the study of Ancient Osirion. Because this lost civilization accomplished wonders unmatched by current magical and engineering knowledge and did so very suddenly after a starkly primitive beginning, many Osirionologists— including scholars, collectors, and power-hungry magical researchers from Andoran, Cheliax, Absalom, Osirion, Qadira, Katapesh, and beyond—obsess over discovering how these wonders came about.
Osirionologists are often amenable to working with Pathfinders exploring the ruins of Ancient Osirion as long as they feel their academic agendas are respected. They also work as hired experts for the Aspis Consortium so they can undertake otherwise unaffordable expeditions. Naturally, most Osirionologists place their own motivations above those of their allies, and can be trusted only so long as they are moving toward their goals.
Source: Osirion, Legacy of Pharaohs, p. 59
