Queen of Staves
Defense
AC: 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 natural)
HP: 67 (2d10+5d6+2d10+23)
Fort: +9 Ref: +6 Will: +8, +2 vs. enchantments, +1 vs. fear
Defensive Abilities: bravery +1
Resist: 5 fire
Immune: sleep
Offense
Speed: 30 ft.
Melee: +1 quarterstaff +11/+6 (1d6+7)
Spells Prepared: (CL 6th; concentration +8) 3rd—displacement, lightning bolt (DC 15), protection from energy 2nd—darkness, false life, mirror image (2), protection from arrows 1st—cause fear (DC 13), magic missile, shield (2), true strike 0 (at will)—ghost sound (DC 12), message, open/close, touch of fatigue (DC 12) Opposition Schools conjuration, enchantment
Statistics
Str: 16 Dex: 16 Con: 12 Int: 14 Wis: 10 Cha: 8
Base Atk: +6 CMB: +9 CMD: 23
Feats: Arcane Armor Training, Craft Wand, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Scribe Scroll, Toughness, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff)
Skills: Knowledge (arcana) +10, Knowledge (local, nobility, planes, religion) +6, Perception +11, Ride +7, Sense Motive +5, Spellcraft +12 (+14 to identify magic item properties), Stealth +8
SQ: arcane bond (+1 quarterstaff), diverse training, elven magic, protective ward (2 rounds, +2 deflection, 5/day), weapon familiarity
Languages: Common, Draconic, Elven, Sylvan
Combat Gear: potion of cure serious wounds, scroll of displacement, scrolls of false life (2), wand of invisibility (20 charges)
Other Gear: +2 leather armor, +1 quarterstaff, amulet of natural armor +1, cloak of resistance +1, spell component pouch, spellbook, 276 gp
Description
Elf fighter 2/abjurer 5/eldritch knight 2
During Combat: The eldritch knight casts shield and displacement on herself, then casts lightning bolt and magic missile before casting mirror image and entering melee.
A lone, lightly armored traveler carrying a walking staff, a queen of staves mixes spell power with whirling quarterstaff attacks.
Esmerelda Darkshadow: Those who think all elves are creatures of light and joy have not met Esmerelda. Dressing in dark colors with a temperament to match, Esmerelda believes she is doomed to a life of pain and gloom. Only when her enemies lie broken at her feet does she crack the slightest hint of a smile. Yet this dour disposition is not simply part of her nature—as a young woman, Esmerelda was told by an oracle that she would bring ruin and destruction to everything she ever loved. Two days later, her wife-to-be was slain by orcs. Resolved to never love again, she paints herself gray with ash to symbolize the death she carries.
Combat Encounters: Esmerelda travels the world alone, attacking those who trigger her mercurial temper (such as by not keeping their distance). Any sort of romantic proposition or prophecy magic sends her into a rage.
Roleplaying Suggestions: All Esmerelda can talk about is the ultimate futility of life and the inevitability of death and decay.
Source: NPC Codex, p. 220
