Shield Archon

CR: 10 XP: 9,600


LG Large outsider (archon, extraplanar, good, lawful)


Init: +5 Senses: darkvision 60 ft., low-light vision Perception: +15


Aura: aura of menace (DC 18), magic circle against evil


Defense

AC: 28, touch 10, flat-footed 27 (+9 armor, +1 Dex, +4 natural,, +5 shield, –1 size) (+2 deflection vs. evil)


hp: 112 (9d10+63)


Fort: +13 Ref: +7 Will: +8, +4 vs. poison


DR: 10/evil


Immune: electricity, petrification


SR: 21


Offense

Speed: 40 ft., fly 90 ft. (good), 30 ft., fly 60 ft. in armor


Melee: +3 shortspear +16/+11 (1d8+10)


Space: 10 ft. Reach: 10 ft.


Special Attacks: transpose ally


Spell-Like Abilities: (CL 9th; concentration +11) Constant—magic circle against evil At will—aid, greater teleport (self plus 50 lbs. of objects only), message 1/day—disrupting weapon, divine power, shield other


Statistics

Str: 20 Dex: 13 Con: 25 Int: 14 Wis: 16 Cha: 15


Base Atk: +9 CMB: +15 CMD: 26 (30 vs. bull rush and trip)


Feats: Combat Reflexes, Improved Initiative, Iron Will, Shield Focus, Stand Still, Weapon Specialization (shortspear)B


Skills: Diplomacy +14, Fly +7, Intimidate +14, Knowledge (religion) +14, Perception +15, Sense Motive +15, Stealth +1, Survival +15


SQ: spear and shield, stability


Languages: Celestial, Draconic, Infernal, truespeech


Ecology

Environment: any (Heaven)


Organization: solitary, pair, or squad (3–5)


Treasure: standard (full plate, other treasure)


Description

Spear and Shield (Su) At will as a free action, a shield archon can transform his hands into a +1 tower shield and a +3 shortspear, or either individually, or back to hands again. He cannot transform both hands into shields or both into shortspears. A shield archon never takes the typical –2 penalty on attack rolls while wielding a tower shield. A shield archon’s weapons cannot be disarmed, but they can be sundered. If a shield archon loses his spear or shield, he can manifest a new one as a full-round action. When a shield archon is slain, these two items fade away—they cannot be looted or wielded by any other creature.

Stability Shield archons receive a +4 racial bonus to CMD when resisting a bull rush or trip attempt.

Transpose Ally (Su) Once per day as a standard action, a shield archon can teleport to the location of a willing (or unconscious) ally and immediately teleport that ally to the archon’s previous position, in effect switching places with the ally. The archon must have line of effect to the target. Shield archons are the mighty rocks of celestial armies, withstanding waves of demons and devils without complaint. Though more than capable of tearing apart lesser demons and devils, their true strength lies in their ability to shrug off deadly attacks from superior opponents, giving their offense-oriented allies time to f lank and overwhelm their mutual foes. Shield archons are 9 feet tall and weigh 800 pounds.

Aranea–Archon, Shield Aranea–Archon, Shield Archon, Star This powerful humanoid floats in the air on a nimbus of pearly light. He grips a golden starknife in one hand.

Source: Pathfinder Roleplaying Game Bestiary 2