Characters

Signifer of the Nail

CR: 6 XP: 2,400


LE Medium humanoid (human)


Init: +1 Senses: Perception +1


Aura: aura of law


Defense

AC: 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)


HP: 51 (7 HD; 6d6+1d8+24)


Fort: +4 Ref: +3 Will: +7, +2 vs. poison, +2 vs. visual effects


Resist: fire 5


Offense

Speed: 20 ft.


Melee: +1 halberd +5 (1d10+2/×3)


Ranged: mwk light crossbow +5 (1d8/19–20)


Spell-Like Abilities: (CL 6th; concentration +9) 6/day—corrupting touch (3 rounds)


Spells Known: (CL 6th; concentration +9) 3rd (4/day)—hold person (DC 16) 2nd (6/day)—bull’s strength, flaming sphere (DC 16), scorching ray 1st (7/day)—charm person (DC 16), magic missile, protection from good, shield, summon monster I 0 (at will)—arcane mark, bleed (DC 13), daze (DC 13), light, message, ray of frost, read magic Bloodline infernal


Statistics

Str: 12 Dex: 13 Con: 14 Int: 8 Wis: 12 Cha: 16


Base Atk: +3 CMB: +4 CMD: 15


Feats: Arcane Armor Training, Eschew Materials, Light Armor Proficiency, Medium Armor Proficiency, Spell Focus (evocation), Toughness


Skills: Intimidate +9, Knowledge (planes) +4, Sense Motive +7, Spellcraft +7


SQ: bloodline arcana (+2 DC for charm spells), signifer mask


Languages: Common


Combat Gear: potions of cure light wounds (2), scroll of fireball, scroll of invisibility


Other Gear: +1 full plate, +1 halberd, mwk light crossbow


Description

Human sorcerer 6/Hellknight Signifer 1 (Pathfinder Campaign Setting: Paths of Prestige 28)

Before Combat: A Hellknight signifer casts shield on herself if she senses she may soon enter battle.

During Combat: Should their charms and safeguards fail them, Hellknight signifers use evocation spells to deadly effect, zealously launching scorching rays and magic missiles at their foes.

Citadel Vraid is a hostile place for virtually anyone but the Hellknights who rule it. Since armigers make up the bulk of Citadel Vraid’s denizens, intruders often encounter these rookie Hellknights before rousing the attention of higherups. Most armigers have up to 4 or 5 class levels in fighter or ranger, though some pupils have backgrounds as cavaliers or even rogues. Citadel Vraid’s Hellknights and signifers are significantly more challenging than their greener associates, and possess at least 1 level in either the Hellknight or Hellknight Signifer prestige class (see Pathfinder Campaign Setting: The Inner Sea World Guide and Pathfinder Campaign Setting: Paths of Prestige, respectively). The following is an example of a typical Signifer of the Nail from Citadel Vraid.

Source: Castles of the Inner Sea, p. 29