Characters

Spell Hunter

CR: 6 XP: 2,400


LE Medium humanoid (dwarf)


Init: +2 Senses: Perception +5


Defense

AC: 22, touch 12, flat-footed 20 (+10 armor, +2 Dex)


HP: 64 (7d10+21)


Fort: +9 Ref: +5 Will: +5, +2 vs. poison, spells, and spell-like abilities


Defensive Abilities: bravery +2, defensive training (+4 dodge bonus to AC vs. giants)


Offense

Speed: 20 ft.


Melee: mwk cold iron dwarven waraxe +14/+9 (1d10+9/×3)


Ranged: mwk throwing axe +11 (1d6+5) or mwk light crossbow +10 (1d8/19–20)


Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, weapon training (axes +1)


Statistics

Str: 19 Dex: 14 Con: 16 Int: 10 Wis: 14 Cha: 6


Base Atk: +7 CMB: +12 (+16 bull rush) CMD: 23 (29 vs. bull rush, 27 vs. trip)


Feats: Blind-Fight, Disruptive, Greater Bull Rush, Improved Bull Rush, Power Attack, Step Up, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)


Skills: Climb +10, Intimidate +8, Perception +5 (+7 to notice unusual stonework), Survival +10


SQ: armor training 2


Languages: Common, Dwarven


Combat Gear: oil of magic weapon (2), potion of aid, potion of bull’s strength, potions of cure moderate wounds (2)


Other Gear: +1 full plate, masterwork cold iron dwarven waraxe, masterwork light crossbow with 20 bolts, masterwork throwing axe, cloak of resistance +1, 46 gp


Description

Dwarf fighter 7

Before Combat: The fighter drinks her potion of bull’s strength.

During Combat: When fighting with a group, the fighter uses bull rush to grant attacks of opportunity to her allies. She uses the combination of Step Up and Disruptive to interrupt spellcasting.

Base Statistics: Without bull’s strength, the fighter’s statistics are Melee mwk cold iron dwarven waraxe +12/+7 (1d10+6/×3); Ranged mwk throwing axe +11 (1d6+3); Str 15; CMB +9 (+13 bull rush); CMD 21 (27 vs. bull rush, 25 vs. trip); Skills Climb +8.

Spell hunters specialize in locking down and then murdering enemy spellcasters.

Source: NPC Codex, p. 83