Spell Hunter
Defense
AC: 22, touch 12, flat-footed 20 (+10 armor, +2 Dex)
HP: 64 (7d10+21)
Fort: +9 Ref: +5 Will: +5, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: bravery +2, defensive training (+4 dodge bonus to AC vs. giants)
Offense
Speed: 20 ft.
Melee: mwk cold iron dwarven waraxe +14/+9 (1d10+9/×3)
Ranged: mwk throwing axe +11 (1d6+5) or mwk light crossbow +10 (1d8/19–20)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, weapon training (axes +1)
Statistics
Str: 19 Dex: 14 Con: 16 Int: 10 Wis: 14 Cha: 6
Base Atk: +7 CMB: +12 (+16 bull rush) CMD: 23 (29 vs. bull rush, 27 vs. trip)
Feats: Blind-Fight, Disruptive, Greater Bull Rush, Improved Bull Rush, Power Attack, Step Up, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)
Skills: Climb +10, Intimidate +8, Perception +5 (+7 to notice unusual stonework), Survival +10
SQ: armor training 2
Languages: Common, Dwarven
Combat Gear: oil of magic weapon (2), potion of aid, potion of bull’s strength, potions of cure moderate wounds (2)
Other Gear: +1 full plate, masterwork cold iron dwarven waraxe, masterwork light crossbow with 20 bolts, masterwork throwing axe, cloak of resistance +1, 46 gp
Description
Dwarf fighter 7
Before Combat: The fighter drinks her potion of bull’s strength.
During Combat: When fighting with a group, the fighter uses bull rush to grant attacks of opportunity to her allies. She uses the combination of Step Up and Disruptive to interrupt spellcasting.
Base Statistics: Without bull’s strength, the fighter’s statistics are Melee mwk cold iron dwarven waraxe +12/+7 (1d10+6/×3); Ranged mwk throwing axe +11 (1d6+3); Str 15; CMB +9 (+13 bull rush); CMD 21 (27 vs. bull rush, 25 vs. trip); Skills Climb +8.
Spell hunters specialize in locking down and then murdering enemy spellcasters.
Source: NPC Codex, p. 83
