Spry Ambusher
Defense
AC: 21, touch 17, flat-footed 19 (+4 armor, +1 Dex, +1 dodge, +1 monk, +1 size, +3 Wis)
HP: 25 (4d8+4)
Fort: +5 Ref: +6 Will: +8, +2 vs. enchantments and illusions
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), evasion
Offense
Speed: 30 ft.
Melee: unarmed strike +6 (1d6+1) or +1 kama +6 (1d4+2) or unarmed strike flurry of blows +5/+5 (1d6+1)
Ranged: shuriken +5 (1d1+1) or shuriken flurry of blows +4/+4 (1d1+1)
Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, flurry of blows, stunning fist (4/day, DC 15)
Spell-Like Abilities: (CL 4th; concentration +5) 1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Statistics
Str: 12 Dex: 13 Con: 10 Int: 12 Wis: 16 Cha: 12
Base Atk: +3 CMB: +4 CMD: 19
Feats: Combat Reflexes, Dodge, Improved Unarmed Strike, Scorpion Style, Stunning Fist, Weapon Focus (unarmed strike)
Skills: Acrobatics +8, Bluff +5, Climb +6, Perception +12, Stealth +12
SQ: fast movement, ki pool (5 points, magic), maneuver training, slow fall 20 ft.
Languages: Common, Elven, Gnome, Sylvan
Combat Gear: potions of cure light wounds (2), potion of mage armor, oil of magic weapon, smokestick, tanglefoot bag
Other Gear: kama, shuriken (20), bracers of armor +1, cloak of resistance +1, 124 gp
Description
Gnome monk 4
Before Combat: The monk drinks her potion of mage armor and applies her oil of magic weapon.
During Combat: The rogue uses Acrobatics skill to move through combat, helping allies flank.
Base Statistics: Without mage armor and magic weapon, the monk’s statistics are AC 18, touch 17, flat-footed 16; Melee kama +5 (1d4+1).
These gnomes often protect gnome communities in groups that skirmish in the name of their lawful lord.
Source: NPC Codex, p. 97
