Taunting Comedian
Defense
AC: 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
HP: 25 (4d8+4)
Fort: +2 Ref: +8 Will: +4, +2 vs. fear, +4 vs. bardic performance, language-dependent, and sonic
Offense
Speed: 20 ft.
Melee: mwk short sword +7 (1d6/19–20)
Ranged: sling +6 (1d4)
Special Attacks: bardic performance 14 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +1)
Spells Known: (CL 4th; concentration +8) 2nd (2/day)—suggestion (DC 16), tongues 1st (4/day)—animate rope, cure light wounds (DC 15), lesser confusion (DC 15), ventriloquism (DC 15) 0 (at will)—daze (DC 14), detect magic, flare (DC 14), ghost sound (DC 14), mending, read magic
Statistics
Str: 11 Dex: 16 Con: 10 Int: 12 Wis: 8 Cha: 18
Base Atk: +3 CMB: +3 CMD: 16
Feats: Arcane Strike, Weapon Finesse
Skills: Acrobatics +11 (+7 when jumping), Bluff +11, Climb +1, Diplomacy +8, Intimidate +9, Knowledge (local) +10, Perception +1, Perform (comedy) +11, Sense Motive +4, Spellcraft +6, Stealth +7, Use Magic Device +10
SQ: bardic knowledge +2, versatile performance (comedy)
Languages: Common, Halfling
Combat Gear: potions of cure moderate wounds (2), tanglefoot bags (2)
Other Gear: +1 chain shirt, masterwork short sword, sling with 20 bullets, everburning torch, 30 gp
Description
Halfling bard 4
During Combat: The bard hides using ventriloquism, and snares enemies with animate rope.
These jokers’ jeers and pranks create humor from misfortune.
Kormick Veldross: A diminutive bully, Kormick makes fun of everyone, but only fights when he’s drunk.
Source: NPC Codex, p. 27
