Toshigami

CR: 15 XP: 51,200


NG Medium outsider (kami, native)


Init: +10 Senses: darkvision 60 ft., deathwatch, true seeing Perception: +25


Defense

AC: 30, touch 20, flat-footed 22 (+6 Dex, +2 dodge, +2 insight,, +10 natural)


hp: 210 (20d10+100), fast healing 10


Fort: +11 Ref: +23 Will: +16


DR: 10/cold iron and evil


Resist: acid 10, electricity 10, fire 10


Immune: bleed, mind-affecting effects, petrification, polymorph


SR: 26


Offense

Speed: 60 ft. (30 ft. without haste), fly 60 ft. (good)


Melee: +2 quarterstaff +22/+22/+17/+12/+6 (1d6+4 plus touch of ages), +2 quarterstaff +22/+17/+12 (1d6+3 plus touch of ages) or touch +22 (touch of ages)


Spell-Like Abilities: (CL 20th; concentration +27) Constant—deathwatch, fly, foresight, haste, speak with plants, true seeing At will—cure moderate wounds, tree shape (cherry tree only), tree stride (self plus 50 lbs. of objects only) 3/day—greater restoration, slow (DC 20) 1/day—finger of death (DC 24), time stop, waves of exhaustion


Statistics

Str: 15 Dex: 22 Con: 20 Int: 15 Wis: 14 Cha: 25


Base Atk: +20 CMB: +26 CMD: 39


Feats: Agile Maneuvers, Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Lightning Reflexes, Two-Weapon Fighting, Weapon Focus (quarterstaff)


Skills: Bluff +30, Diplomacy +30, Fly +20, Heal +25, Knowledge (nature) +25, Perception +25, Sense Motive +25, Stealth +29, Survival +25


SQ: merge with ward, ward (cherry tree)


Languages: Common, speak with plants, telepathy 100 ft.


Ecology

Environment: any land


Organization: solitary


Treasure: standard (+2 quarterstaff, other treasure)


Description

Touch of Ages (Su) When a toshigami hits a target with a touch attack or any melee weapon, the target must succeed at a DC 27 Fortitude save to avoid being magically aged. When a toshigami strikes a foe, it must decide whether it wishes to physically increase the target’s age or mentally reduce the target’s age. If it increases the target’s physical age, the target takes 1 point of Strength, Dexterity, and Constitution drain. If it decreases the target’s mental age, the target takes 1 point of Intelligence, Wisdom, and Charisma drain. Combined with the toshigami’s numerous attacks, this can quickly devastate a target, but once a target succeeds at its saving throw against the touch of ages, it can no longer be affected by this ability for 1 round. This is a magical aging effect, but does not actually alter the victim’s true age—it merely simulates the creeping effect of age on the flesh or the reversion to an increasingly infantile state of mind. The save DC is Charisma-based. Toshigami, known also as blossom kami, are associated with cherry trees—particularly those that grow in inhabited areas. Often, long after a city has fallen to ruin, these kami guardians are all that remain to remember the lost city’s glory. In this way, the toshigami are also associated with the passing of time.

Toshigami rarely show themselves except to those in dire need or who are harming their trees. Still, they have a fascination with mortals, and have even been known to form romantic relationships with them on occasion. A toshigami is 5 feet tall and weighs 100 pounds.

Kami, Zuishin Within this elaborate suit of armor can be seen the partial form of a determined warrior.

Source: Pathfinder Roleplaying Game Bestiary 3