Undine

This blue-haired, blue-skinned man moves with a liquid grace. His ears are fin-like, and his hands and feet are webbed.

CR: 1/2 XP: 200


N Medium outsider (native)


Init: +1 Senses: darkvision 60 ft. Perception: +3


Defense

AC: 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)


hp: 8 (1d8)


Fort: +1 Ref: +3 Will: +5


Resist: cold 5


Offense

Speed: 30 ft., 20 ft. in armor, swim 30 ft.


Melee: trident +0 (1d8)


Ranged: sling +2 (1d4)


Special Attacks: channel positive energy 5/day (DC 12, 1d6)


Spell-Like Abilities: (CL 1st; concentration +4) 1/day—hydraulic push* (CL 1st; concentration +4) 6/day—dazing touch 6/day—icicle (1d6+1 cold damage)


Spells Prepared: (CL 1st; concentration +4) 1st—bless, charm personD, divine favor 0 (at will)—create water, guidance, stabilize D Domain spell, Domains Charm, Water


Statistics

Str: 11 Dex: 14 Con: 8 Int: 10 Wis: 17 Cha: 14


Base Atk: +0 CMB: +0 CMD: 12


Feats: Weapon Focus (heavy mace)


Skills: Diplomacy +6, Knowledge (religion) +4, Swim +4


SQ: elemental affinity


Languages: Aquan, Common


Ecology

Environment: any land


Organization: solitary, pair, or gang (3–5)


Treasure: NPC gear (scale mail, trident, other treasure)


Description

Undine cleric 1

Elemental Affinity (Ex) Undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level. Undines are humans whose ancestry includes elemental beings of water, such as marids. This connection with the Plane of Water is most noticeably manifested in their coloration, which tends to mimic that of lakes or oceans—all undines have limpid, blue eyes, and their skin and hair can range from pale blue-white to the deep blue or green of the sea.

Twigjack–Undine Undine Characters Undines are defined by class levels—they do not possess racial Hit Dice. Undines have the following racial traits. +2 Dexterity, +2 Wisdom, –2 Strength: Undines are both perceptive and agile, but tend to adapt rather than match force with force.

Speed: Undines have a swim speed of 30 feet.

Darkvision: Undines can see in the dark up to 60 feet. Spell-Like Abilities: Hydraulic push* 1/day. (Caster level equals the undine’s total Hit Dice.) Elemental Resistance: Undines have cold resistance 5. Elemental Affinity: See above.

Languages: Undines begin play speaking Common and Aquan. Undines with high Intelligence scores can choose any of the following bonus languages: Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran.

* This spell is detailed in the Pathfinder RPG Advanced Player’s Guide.

Source: Pathfinder Roleplaying Game Bestiary 2