Undine
This blue-haired, blue-skinned man moves with a liquid grace. His ears are fin-like, and his hands and feet are webbed.
Defense
AC: 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
HP: 8 (1d8)
Fort: +1 Ref: +3 Will: +5
Resist: cold 5
Offense
Speed: 30 ft., 20 ft. in armor, swim 30 ft.
Melee: trident +0 (1d8)
Ranged: sling +2 (1d4)
Special Attacks: channel positive energy 5/day (DC 12, 1d6)
Spell-Like Abilities: (CL 1st; concentration +4) 1/day—hydraulic push* (CL 1st; concentration +4) 6/day—dazing touch 6/day—icicle (1d6+1 cold damage)
Spells Prepared: (CL 1st; concentration +4) 1st—bless, charm personD, divine favor 0 (at will)—create water, guidance, stabilize D Domain spell, Domains Charm, Water
Statistics
Str: 11 Dex: 14 Con: 8 Int: 10 Wis: 17 Cha: 14
Base Atk: +0 CMB: +0 CMD: 12
Feats: Weapon Focus (heavy mace)
Skills: Diplomacy +6, Knowledge (religion) +4, Swim +4
SQ: elemental affinity
Languages: Aquan, Common
Ecology
Environment: any land
Organization: solitary, pair, or gang (3–5)
Treasure: NPC gear (scale mail, trident, other treasure)
Description
Undine cleric 1
Elemental Affinity (Ex) Undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level. Undines are humans whose ancestry includes elemental beings of water, such as marids. This connection with the Plane of Water is most noticeably manifested in their coloration, which tends to mimic that of lakes or oceans—all undines have limpid, blue eyes, and their skin and hair can range from pale blue-white to the deep blue or green of the sea.
Source: Pathfinder Roleplaying Game Bestiary 2, p. 275
