Characters

Vigilant Bodyguard

CR: 2 XP: 600


LN Medium humanoid (human)


Init: +5 Senses: Perception +10


Defense

AC: 20, touch 16, flat-footed 18 (+4 armor, +1 Dex, +1 dodge, +4 Wis)


HP: 20 (3d8+3)


Fort: +4 Ref: +4 Will: +7, +2 vs. enchantments


Defensive Abilities: evasion


Offense

Speed: 40 ft.


Melee: unarmed strike +5 (1d6+2) or nunchaku +4 (1d6+2) or unarmed strike flurry of blows +3/+3 (1d6+2)


Ranged: shuriken +3 (1d2+2)


Special Attacks: flurry of blows, stunning fist (3/day, DC 15)


Statistics

Str: 14 Dex: 13 Con: 12 Int: 10 Wis: 19 Cha: 8


Base Atk: +2 CMB: +5 CMD: 20


Feats: Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Stunning Fist, Weapon Focus (unarmed strike)


Skills: Acrobatics +7 (+11 when jumping), Climb +6, Intimidate +5, Perception +10, Sense Motive +10, Stealth +7, Survival +5, Swim +6


SQ: fast movement, maneuver training


Combat Gear: potions of cure light wounds (3), potion of mage armor, potion of magic weapon, potion of owl’s wisdom, smokesticks (3)


Other Gear: dagger, nunchaku, shuriken (20), bracers of armor +1, 30 gp


Description

Human monk 3

Before Combat: The monk drinks her potion of owl’s wisdom to enhance her AC and Perception, as well as a potion of mage armor.

During Combat: The monk uses a flurry of blows to make disarm attempts with her nunchaku. If protecting someone, she uses Stunning Fist before withdrawing with her charge.

Base Statistics: Without owl’s wisdom and mage armor, the monk’s statistics are Senses Perception +8; AC 15, touch 14, flat-footed 13; Wis 15; CMD 18; Skills Perception +8, Sense Motive +8, Survival +3.

Some monk orders hire out vigilant bodyguards to princelings, merchants, and priests with compatible interests and philosophies.

Source: NPC Codex, p. 97