Characters

War Priest

CR: 1 XP: 400


CE Medium humanoid (dwarf)


Init: +0 Senses: darkvision 60 ft. Perception: +4


Defense

AC: 15, touch 10, flat-footed 15 (+5 armor) (+4 dodge vs. giants)


HP: 21 (2d8+9)


Fort: +5 Ref: +0 Will: +6, +2 vs. poison, spells, and spell-like abilities


Offense

Speed: 20 ft.


Melee: mwk greatsword with magic weapon +4 (2d6+4/19–20)


Ranged: light crossbow +1 (1d8/19–20)


Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, channel negative energy 3/day (DC 11, 1d6), destructive smite (+1, 6/day)


Spell-Like Abilities: (CL 2nd; concentration +5) 6/day—touch of chaos


Spells Prepared: (CL 2nd; concentration +5) 1st—bane (DC 14), magic stone, magic weapon, true strikeD 0 (at will)—bleed (DC 13), detect magic, detect poison, read magic D Domain spell, Domains Chaos, Destruction


Statistics

Str: 15 Dex: 10 Con: 15 Int: 8 Wis: 16 Cha: 10


Base Atk: +1 CMB: +3 CMD: 13 (17 vs. bull rush or trip)


Feats: Toughness


Skills: Knowledge (religion) +5, Perception +4 (+6 to notice unusual stonework)


SQ: aura


Languages: Common, Dwarven


Combat Gear: potions of cure light wounds (2)


Other Gear: masterwork scale mail, light crossbow with 20 bolts, masterwork greatsword, wooden unholy symbol, 94 gp


Description

Dwarf cleric of Gorum 2

Before Combat: The cleric casts magic weapon.

During Combat: The cleric uses destructive smite as often as possible.

Base Statistics: Without magic weapon, the cleric’s statistics are Melee mwk greatsword +4 (2d6+3/19–20).

The dwarven war priest serves the god of strength, and uses her divine powers for the glory of war itself.

Source: NPC Codex, p. 44