Characters

Whiteclaw Sorcerer

CR: 2 XP: 600


NE Medium humanoid (elf)


Init: +2 Senses: low-light vision Perception: +7


Defense

AC: 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)


HP: 19 (3d6+6)


Fort: +2 Ref: +5 Will: +2, +2 vs. enchantments


Resist: cold 5


Immune: sleep


Offense

Speed: 30 ft.


Melee: 2 claws +1 (1d4) or mwk longsword +2 (1d8/19–20)


Ranged: longbow +3 (1d8/×3)


Special Attacks: claws (2, 1d4, 5 rounds/day)


Spells Known: (CL 3rd; concentration +5) 1st (6/day)—cause fear (DC 13), endure elements, mage armor, magic missile 0 (at will)—bleed (DC 12), detect magic, light, ray of frost, read magic Bloodline draconic (white)


Statistics

Str: 10 Dex: 14 Con: 12 Int: 15 Wis: 8 Cha: 15


Base Atk: +1 CMB: +1 CMD: 13


Feats: Combat Casting, Eschew Materials, Lightning Reflexes


Skills: Intimidate +8, Knowledge (arcana) +8, Perception +7, Spellcraft +8 (+10 to identify magic item properties)


SQ: bloodline arcana (cold spells deal +1 damage per die), elven magic, weapon familiarity


Languages: Common, Draconic, Elven, Goblin


Combat Gear: potion of cure light wounds, potion of fly, scrolls of bull’s strength (2), scroll of fog cloud


Other Gear: longbow with 20 arrows, masterwork longsword, 10 gp


Description

Elf sorcerer 3

Before Combat: The sorcerer casts mage armor.

During Combat: The sorcerer casts cause fear at any dangerous-looking opponent, then casts magic missile at her foes. When her spells are exhausted, she casts bull’s strength from a scroll and attacks with her claws or longsword.

Base Statistics: Without mage armor, the sorcerer’s statistics are AC 13, touch 12, flat-footed 11.

The whiteclaw sorcerer revels in her draconic blood, using her powers to terrify and kill enemies in her territory.

Source: NPC Codex, p. 161