Whiteclaw Sorcerer
Defense
AC: 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
HP: 19 (3d6+6)
Fort: +2 Ref: +5 Will: +2, +2 vs. enchantments
Resist: cold 5
Immune: sleep
Offense
Speed: 30 ft.
Melee: 2 claws +1 (1d4) or mwk longsword +2 (1d8/19–20)
Ranged: longbow +3 (1d8/×3)
Special Attacks: claws (2, 1d4, 5 rounds/day)
Spells Known: (CL 3rd; concentration +5) 1st (6/day)—cause fear (DC 13), endure elements, mage armor, magic missile 0 (at will)—bleed (DC 12), detect magic, light, ray of frost, read magic Bloodline draconic (white)
Statistics
Str: 10 Dex: 14 Con: 12 Int: 15 Wis: 8 Cha: 15
Base Atk: +1 CMB: +1 CMD: 13
Feats: Combat Casting, Eschew Materials, Lightning Reflexes
Skills: Intimidate +8, Knowledge (arcana) +8, Perception +7, Spellcraft +8 (+10 to identify magic item properties)
SQ: bloodline arcana (cold spells deal +1 damage per die), elven magic, weapon familiarity
Languages: Common, Draconic, Elven, Goblin
Combat Gear: potion of cure light wounds, potion of fly, scrolls of bull’s strength (2), scroll of fog cloud
Other Gear: longbow with 20 arrows, masterwork longsword, 10 gp
Description
Elf sorcerer 3
Before Combat: The sorcerer casts mage armor.
During Combat: The sorcerer casts cause fear at any dangerous-looking opponent, then casts magic missile at her foes. When her spells are exhausted, she casts bull’s strength from a scroll and attacks with her claws or longsword.
Base Statistics: Without mage armor, the sorcerer’s statistics are AC 13, touch 12, flat-footed 11.
The whiteclaw sorcerer revels in her draconic blood, using her powers to terrify and kill enemies in her territory.
Source: NPC Codex, p. 161
