Characters

Feats

1631 feats

Name ▲ Types Prerequisites Description
Aberrant Tumor Aberrant bloodline. Gain a tumor familiar
Abundant Revelations Mystery class feature. Use a single revelation more times each day
Acadamae Graduate Specialist wizard level 1st; cannot have conjuration as a forbidden school. Cast conjuration (summoning) spells faster
Accursed Story You must carry a curse that can be lifted only by a quest or similar great... Gain SR 5 + level, cannot be lowered
Accursed Critical Critical Critical Focus, ability to cast bestow curse or major curse, caster level 9th. Confirm a critical hit and cast a curse as part of the attack
Accursed Hex Hex class feature. Target a creature with a hex a second time that day if it made its save the first time
Accursed Hex (Mythic) Mythic Accursed Hex. Hexed again, the target rolls its save twice and takes the lower
Acrobatic +2 bonus on Acrobatics and Fly checks
Acrobatic (Mythic) Mythic Acrobatic. +2 more on Acrobatics and Fly; mythic power for a natural 20
Acrobatic Spellcaster Combat Combat Casting, Skill Focus (Acrobatics). Avoid attacks of opportunity from casting with Acrobatics
Acrobatic Steps Dex 15, Nimble Moves. Ignore 20 feet of difficult terrain when you move
Adaptive Fortune Fortunate One, adaptable luck racial trait, character level 10th, halfling. Increase your skill and uses with Adaptable Luck
Adder Strike Combat Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike. May apply contact poison to unarmed strikes
Additional Traits Gain two additional character traits
Adept Champion Smite evil class feature, base attack bonus +5. Trade smite evil damage for bonus on combat maneuver checks
Advanced Ranger Trap Trap class feature, ranger level 5th. Add +1 to the Disable Device and Perception check DCs for your ranger traps
Agent of Fear Persuasive, frightening appearance† class feature. Target a creature more often with appearances
Agile Maiden Combat Str 13; Dex 13; Endurance or armor training class feature; proficiency with... Treat Gray Maiden plate as medium or heavy armor for class features
Agile Maneuvers Combat Use your Dex bonus when calculating your CMB
Agile Tongue Grippli. Your tongue becomes capable of manipulating small items or stealing objects
Airy Step Sylph. +2 save vs. air/electricity effects, ignore 30 ft. when falling
Aldori Artistry Combat Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Finesse, base... Gain a +2 bonus on a combat maneuver
Aldori Dueling Disciple Combat Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Finesse, Weapon... Gain bonuses on Intimidate checks
Aldori Dueling Mastery Combat Exotic Weapon Proficiency (Aldori dueling sword†), Quick Draw, Weapon... Gain combat benefits when using Aldori dueling swords
Aldori Style Combat, Style Alertness, Exotic Weapon Proficiency (Aldori dueling sword†), Weapon... Gain a +2 bonus on damage when fighting
Aldori Style Aegis Combat, Style Aldori Style†, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori... Parry an attack made by a single
Aldori Style Conquest Combat, Style Aldori Style†, Aldori Style Aegis†, Alertness, Combat Reflexes, Exotic... Take no penalties on attack rolls when
Alertness +2 bonus on Perception and Sense Motive checks
Alertness (Mythic) Mythic Alertness. +2 more on Perception and Sense Motive; mythic power for a natural 20
Alignment Channel Ability to channel energy. Channel energy can heal or harm outsiders
Alignment Channel (Mythic) Mythic Alignment Channel. Alignment channel affects any creature of that alignment, at half effect
All-Consuming Swing Combat Str 13 , Power Attack, Cleave, Vital Strike, base attack bonus +8. Apply Vital Strike to a Cleave attack, but take the Vital Strike damage yourself as well
Allied Spellcaster Teamwork Caster level 1st. +2 bonus on level checks to overcome spell resistance
Amateur Gunslinger Combat You have no levels in a class that has the grit class feature. Gain limited amount of grit and access to gunslinger deeds
Amateur Investigator Int 13, 1 rank in at least one Knowledge skill, no levels in a class that... Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks
Amateur Swashbuckler Combat No levels in a class that has the panache† class feature. Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice
Ambush Sense Combat Int 13, trap sense class feature. Add your trap sense bonus to Perception checks against surprise and AC during the surprise round
Amplified Hex Hex class feature. Augment your hexes by expending spell power
Ancestral Scorn Intimidate 5 ranks, tiefling. Sicken enemies when you demoralize them.
Angelic Blood Con 13, aasimar. +2 save vs. evil effects and Con checks to stabilize, nearby evil creatures take damage when you bleed
Angelic Flesh Angelic Blood, aasimar. -2 Disguise and Stealth, but gain a benefit based on metallic affinity of your flesh
Angel Wings Angelic Blood, aasimar, character level 10th. Gain a pair of wings and a fly speed
Animal Affinity +2 bonus on Handle Animal and Ride checks
Animal Affinity (Mythic) Mythic Animal Affinity. +2 more on Handle Animal and Ride; mythic power to speak with animals
Animal Soul Animal companion or mount class feature. You can shrug off spells that don't work on animals
Antagonize Use Diplomacy or Intimidate to goad creatures
Anticipate Dodge Combat Dodge, Mobility; base attack bonus +7, brawler† level 4th, or monk level 4th. Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus
Apotheosis Story You must have had direct contact with a deity or godlike being, or have been... Resist the call of death with greater ease, communications with your deity have a higher chance of succeeding
Aquatic Ancestry Undine. Gain the amphibious quality and increase your swim speed
Arcane Armor Mastery Combat Arcane Armor Training, Medium Armor Proficiency, caster level 7th. Reduce your arcane spell failure chance by 20%
Arcane Armor Training Combat Light Armor Proficiency, caster level 3rd. Reduce your arcane spell failure chance by 10%
Arcane Armor Training (Mythic) Mythic Arcane Armor Training. Armor training spell failure reduction is free; −20% more in light armor
Arcane Blast Arcane spellcaster, caster level 10th. Sacrifice a spell to make a ray attack
Arcane Blast (Mythic) Mythic Arcane Blast. Halve the blast's dice to also trip or bull rush the target
Arcane Jinxer Arcane spellcaster, Halfling Jinx trait. Sacrifice arcane spells to make your jinxes harder to resist
Arcane School Spirit General Bluff 1 rank, arcane school class feature, gnome. Talk up your spells, making them harder to resist
Arcane Shield Arcane spellcaster, caster level 10th. Sacrifice a spell to gain deflection bonus to AC
Arcane Shield (Mythic) Mythic Arcane Shield. Add half your tier to the shield's deflection bonus; mythic power extends it
Arcane Strike Combat Ability to cast arcane spells. +1 damage and weapons are considered magic
Arcane Strike (Mythic) Mythic Arcane Strike. Arcane Strike lasts 1 minute; mythic power adds a +1 weapon special ability
Arcane Talent Cha 10; elf, half-elf, or gnome. Cast a 0-level spell 3 times per day as a spell-like ability
Arcane Trap Suppressor Ability to cast dispel magic or greater dispel magic as a spell or... Use dispel magic to suppress magical traps for longer than usual
Archon Diversion Combat Archon Style, Combat Expertise, Improved Unarmed Strike, base attack bonus... Redirect an attack from an opponent to yourself to grant an ally an attack of opportunity
Archon Justice Combat Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike,... Redirect an attack from an opponent to yourself to grant several allies attacks of opporunity
Archon Style Combat, Style Combat Expertise, Improved Unarmed Strike, base attack bonus +2 or monk level 2nd. Grant bonus to AC to allies against single opponent's attacks
Arcing Lob Dex 15, Point-Blank Shot, Precise Shot, Throw Anything. Reduce or extend your splash damage when hitting larger creatures
Arc Slinger Combat Point-Blank Shot, proficient with sling or halfling sling staff. Reduce ranged attack penalties due to range by 2
Area Jinx Widen Spell, Halfling Jinx trait. Jinx multiple creatures at once
Arisen Story You must have been slain and brought back from the dead, or have the Left to... Negative hit point threshold for death is increased
Armored Rider Mounted Combat, Ride 3 ranks. Ignore armor check penalty when riding
Armor of the Pit Tiefling. +2 natural armor bonus or resistance 5 to two energy types
Armor Proficiency, Heavy Combat Light Armor Proficiency, Medium Armor Proficiency. No penalties on attack rolls while wearing heavy armor
Armor Proficiency, Light Combat No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium Combat Light Armor Proficiency. No penalties on attack rolls while wearing medium armor
Artifact Hunter Story You must have come within sight of a legendary artifact at some point in your past. Coax more out of your magical items
Ascendant Story You must have the Secret Shame drawback (page 7) or the Bastard-Born... You and your apparent allies gain a +2 bonus on skill checks to gain influence or request a favor
Aspect of the Beast wild shape class feature, see Special. Gain one of four bestial advantages
Aspect of the Beast (Mythic) Mythic Aspect of the Beast. A stronger bestial manifestation: senses, claws, movement or wild instinct
Aspis Partner Gain access to additional resources
Atheist Abjurations Divine Defiance. +2 caster level to dispel/counter divine spells and dismiss divine creatures
Athletic +2 bonus on Climb and Swim checks
Athletic (Mythic) Mythic Athletic. +2 more on Climb and Swim; mythic power for a natural 20
Attuned to the Wild Elf. Heal faster within a specific terrain
Augment Summoning Spell Focus (conjuration). Summoned creatures gain +4 Str and Con
Augment Summoning (Mythic) Mythic Augment Summoning. Your summoned creatures count as mythic; mythic power makes them tougher
Aversion Tolerance Vampire. +2 bonus on saves to resist aversions
Babble-Peddler General Appraise 5 ranks, Bluff 5 ranks, gnome. Trick creatures into exchanging valuable things for junk
Back to Back Teamwork Perception 3 ranks. Grant adjacent ally +2 to AC against flanking opponents
Banishing Critical Combat, Critical Critical Focus, ability to cast dismissal or banishment, caster level 9th. Dismiss a summoned creature with a critical hit
Banner of Doom Combat Base attack bonus +8, banner class feature, tiefling. Penalize enemies' saving throws with fear when your banner is in sight.
Barroom Brawler Combat Base attack bonus +4. Once per day, gain the use of a combat feat you don’t possess for 1 minute
Bashing Finish Combat Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. Make a free shield bash after a critical hit
Battle Cry Combat Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks. Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear
Battlefield Healer Story You must successfully cast a conjuration (healing) spell on an ally after... Reduce DC for casting defensively when taking damage
Bear's Balance Combat Iron Will, rage class feature. Enter a rage rather than succumb to fear
Beast Rider Animal companion or mount class feature, character level 7th, half-orc or orc. Gain the service of a monstrous companion or mount
Befuddling Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. Confuse opponent with unarmed strike
Belier’s Bite Combat Improved Unarmed Strike. Deal 1d4 bleed damage with your unarmed strikes
Believer’s Boon Wis 13, alignment must be within one step of your deity’s. Gain that use of a 1st-level cleric domain ability
Believer’s Hands Wis 13, Believer’s Boon†, must be lawful good, alignment must be within one... Use lay on hands once per day
Bend with the Wind Wis 15, Body Control, Endurance, Meditation Master. Gain cold and fire resist 5.
Bestow Luck Defiant Luck, Inexplicable Luck, human. +1 use of Defiant Luck, use Inexplicable Luck for an ally’s benefit
Betrayal Sense Combat Wis 13, rogue level 3rd, trap sense class feature. Apply trap sense on checks to see through disguises and avoid surprise attacks
Betrayer Quick Draw, Persuasive, base attack bonus +3. Gain free attack upon successful Diplomacy skill check
Bewildering Koan General Bluff 1 rank, ki pool class feature, gnome. Pose unanswerable questions to distract your enemies
Binding Throw Combat Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. After successful Ki Throw, you may attempt to grapple
Black Cat Catfolk. 1/day, force opponent to reroll a successful attack with a penalty
Black Marketeer Appraise 4 ranks, Gather Information 4 ranks, Knowledge (local) 4 ranks. Gain a resource pool from black market connections
Blasting Charge Base attack bonus +7, ability to cast 2nd- level bloodrager† spells,... Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack
Blazing Aura Combat Inner Flame, Scorching Weapons, character level 13th, ifrit. Scorching Weapons aura: 1d6 fire to adjacent creatures
Bleeding Critical Combat, Critical Critical Focus, base attack bonus +11. Whenever you score a critical hit, the target takes 2d6 bleed
Bleeding Critical (Mythic) Mythic Bleeding Critical, Critical Focus (mythic). Bleed damage increases by your tier and is harder to stop
Blessed Story You must have had friendly contact with a good outsider that would qualify... Bonus to checks relating to good-aligned outsiders
Blessed Striker Base attack bonus +11, ability to cast divine spells, alignment must be... Your attacks are considered to have the alignments you share with your deity
Blighted Critical Critical Caster level 5th. Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight
Blighted Critical Mastery Blighted Critical, Critical Focus, caster level 9th. Pick the spellblight inflicted by a critical
Blind-Fight Combat Reroll miss chances for concealment
Blind-Fight (Mythic) Mythic Blind-Fight. Mythic power to ignore concealment miss chances for rounds equal to tier
Blinding Critical Combat, Critical Critical Focus, base attack bonus +15. Whenever you score a critical hit, the target is blinded
Blinding Flash Combat Dex 13, Combat Expertise. Angle the light's reflection into your opponent's eyes to dazzle them.
Blinding Light Inner Light, aasimar, dayl(ght spell-like ability. Blind those who attempt to dispel your daylight effect.
Blinding Sneak Attack Combat Base attack bonus +5, darkness spell-like ability, sneak attack class... Use your sneak attack to blind while in darkness.
Blistering Feint Combat Combat Expertise, Improved Feint, ifrit. +2 on feint checks when wielding a fire weapon
Blood Beak Combat Base attack bonus +5, natural weapon racial trait, tengu. Increase the damage of your beak attack, deal bleed with a critical hit
Blood Drinker Dhampir. Gain strength by drinking blood
Blooded Arcane Strike Combat Arcane Strike, ability to cast arcane spells, bloodrage† class feature. Gain the benefits of Arcane Strike while bloodraging
Blood Feaster Blood Drinker, base attack bonus +6, dhampir. Gain strength from consuming lots of blood
Bloodletting Worshiper of Zon-Kuthon. Deal 1 bleed damage when you threaten a critical hit with a piercing or slashing weapon
Blood of Heroes Hero’s Fortune. Gain 2 hero points when leveling up.
Blood Salvage Blood Drinker, dhampir. Drink the blood from dead creatures as well as the living
Blood Ties General Bluff 1 rank, bloodline class feature, gnome. Use Bluff in place of Diplomacy to influence those tied to your bloodline
Blood Vengeance Half-orc or orc, nonlawful. Enter a rage-like state when an ally is critically wounded or killed
Bloody Assault Combat Str 13, Power Attack, base attack bonus +6. Trade melee attack bonus for bleed damage
Bludgeoner Combat Inflict nonlethal damage with bludgeoning weapons
Blundering Defense Combat Cautious Fighter, halfling. Grant allies a luck bonus to AC/CMD when you fight defensively or use total defense
Blustering Bluff Cha 13, Bluff 1 rank, Intimidate 1 rank. Bully people into believing your Bluff
Boar Ferocity Combat Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. Add piercing damage to unarmed attacks, and demoralize opponents
Boar Shred Combat Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks. Unarmed attacks cause bleed damage
Boar Style Combat, Style Improved Unarmed Strike, Intimidate 3 ranks. Unarmed strikes deal bludgeoning or slashing damage
Body Control Wis u, Meditation Master. +1 Fort vs. poison, disease, starvation, fatigue/exhausted effects. Eat less food, drink less water, sleep half as much.
Bodyguard Combat Combat Reflexes. Use attack of opportunity to add a bonus to adjacent ally’s AC
Body Mastery Wis 19, Body Control, Meditation Master, character level 15th. Gain DR 2/—.
Body Shield Combat Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. Gain cover against attacks while grappling
Bolstered Resilience Damage reduction. Increase DR against a single attack
Bolster Jinx Great Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx trait. Increase a jinxed target's penalty to a save if you have a bonus to that save
Bonebreaker Combat Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning... Deal Str or Dex damage when using Stunning Fist
Bookish Rogue Minor magic rogue talent. Change your rogue talent spell-like abilities with study
Boon Companion Animal companion or familiar class feature. Companion or familiar abilities are treated as though you were a higher level
Born Alone Orc. Gain temporary hit points by killing or knocking creatures unconscious
Bouncing Spell Metamagic Redirect a spell that had no effect on initial target
Bounding Hammer Combat Proficiency with hammer, base attack bonus +6. Bounce throwing hammers off your opponents so they return to you
Branded for Retribution Bane class feature. Grant ally’s weapon the bane quality against a branded opponent
Breadth of Experience Dwarf, elf, or gnome; 100+ years old. +2 bonus on all Knowledge and Profession checks
Break Guard Combat Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. May attack opponent you attempted to disarm with your second weapon
Brewmaster Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf. Table 1–1:... +2 Craft (alchemy) and Profession (brewer), +1 poison DC
Brew Potion Item Creation Caster level 3rd. Create magic potions
Brilliant Planner Int 13, character level 5th. Use gold to fund unspecified plans
Brilliant Spell Preparation Int 13, ability to prepare 3rd-level spells. Prepare spells faster in a reserved slot
Broken Wing Gambit Combat, Teamwork Bluff 5 ranks. Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity
Bull Rush Strike Combat Str 13, Improved Bull Rush, Power Attack, base attack bonus +9. Attempt a bull rush on a successful critical hit
Bullying Blow Combat Intimidate 1 rank, orc. Intimidate creatures while attacking them
Burn! Burn! Burn! Disable Device 1 rank, goblin. Deal extra fire damage with non-magical fire attacks, +4 Reflex vs. catching on fire
Burning Spell Metamagic Spell with the acid or fire descriptor deals extra damage the next round
Burrowing Teeth Sharpclaw, Tunnel Rat, ratfolk. Gain a limited burrow speed
But a Scratch Combat Cha 13, Bluff 4 ranks. Demoralize foes by playing down a mighty blow
Call Truce Cha 15, Persuasive, Diplomacy 5 ranks. Call for a truce in combat
Canny Tumble Combat Dodge, Mobility, Acrobatics 5 ranks. Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity
Careful Flyer Acrobatic, Fly 5 ranks. Avoid Fly checks and attacks of opportunity when flying slowly
Careful Sneak Dex 13, Stealth 3 ranks. Use Stealth slowly without penalty from most armor
Carrion Feeder Tengu. +2 save vs. disease and ingested poison, +2 Survival to find food for yourself
Cartogramancer Knowledge (geography) 10 ranks, ability to cast greater teleport. Use Knowledge to find a destination for greater teleport
Cartwheel Dodge Evasion class feature, improved evasion class feature, acrobatics 12 ranks. With a successful evasion you may move half your speed
Casual Illusionist Gnome, gnome magic racial trait. Gain a bonus to Bluff, Disguise, and Sleight of Hand as long as you have unused spell-like illusions
Cat and Mouse Combat Bluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deed. Hold your riposte to gain an advantage
Catch Off-Guard Combat No penalties for improvised melee weapons
Catch Off-Guard (Mythic) Mythic Catch Off-Guard. Improvised weapons deal +tier damage and resist sunder and disarm
Catfolk Exemplar Catfolk. Gain a unique manifestation of your catlike nature
Cat’s Fall Dex 13, Acrobatics 1 rank. Take less damage when falling and always land on your feet
Caustic Slur General Bluff 1 rank, favored enemy class feature, gnome. Insult your favored enemies to anger them
Cautious Fighter Combat Halfling. Increase your bonus when fighting defensively or using total defense
Cavalry Formation Combat, Teamwork Mounted Combat. May share space with other mounts, charge through space occupied by allied mount
Celestial Servant Aasimar, animal companion, familiar, or mount class feature. Enhance your companion with the celestial template
Champion Story You must have defeated a single challenging foe without any aid from... Gain bonuses on attack/AC with combat challenges
Champion of Anarchy Alignment 10 Hit Dice, chaotic neutral alignment. You spread chaos wherever you go.
Champion of Balance Alignment 10 Hit Dice, neutral alignment. You are dedicated to perfect balance in the multiverse.
Champion of Destruction Alignment 10 Hit Dice, chaotic evil alignment. You would destroy the world if it were within your power.
Champion of Freedom Alignment 10 Hit Dice, chaotic good alignment. You believe that beings can thrive only when free.
Champion of Grace Alignment 10 Hit Dice, neutral good alignment. It is your mission to do as much good as possible.
Champion of Malevolence Alignment 10 Hit Dice, neutral evil alignment. Things would be better if everyone just did as you wished.
Champion of Righteousness Alignment 10 Hit Dice, lawful good alignment. You know that good must be tempered with order if it’s going to prevail in the long term.
Champion of Tranquility Alignment 10 Hit Dice, lawful neutral alignment. The harmony of law is your highest ideal.
Champion of Tyranny Alignment 10 Hit Dice, lawful evil alignment. You must beat down the masses to have true order.
Channeled Blessing Blessings† class feature, channel energy class feature. Bestow a blessing on an ally when you channel energy
Channeled Revival Channel energy 6d6 (positive energy). May expend channel energy to cast breath of life
Channeled Shield Wall Channel energy, 3d6 proficiency with a shield. Enhance your shield and the shields of allies adjacent to you
Channel Force Aasimar, channel energy 2d6. Push or pull a single target when you channel energy to harm
Channeling Force Combat Ability to cast at least one force spell, channel energy class feature. Spend channel energy to deal extra force damage with weapon attacks
Channeling Scourge Inquisitor channel energy class feature. Inquisitor levels count as cleric levels for channeling damage
Channel Smite Combat Channel energy class feature. Channel energy through your attack
Channel Smite (Mythic) Mythic Channel Smite. Bonus on the smite's attack roll equal to your channel dice
Charge Through Combat Str 13, Improved Overrun, Power Attack, base attack bonus +1. Make overrun as free action while charging
Charge Through (Mythic) Mythic Charge Through. Charge through allies; mythic power for further overruns
Charging Hurler Combat Point-Blank Shot. May use charge rules to make thrown weapon attack 538726 538726
Childlike Cha 13, halfling. +2 on Disguise checks to look like human child, take 10 on Bluff checks
Chokehold Combat Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th. May pin grappled opponent one size category larger than you
Circuitous Shot Combat Dex 19, Blind-Fight, Improved Precise Shot, Point-Blank Shot, Precise Shot,... Bounce ranged attacks to avoid total cover
City Sprinter Street Smarts†. Move quickly and safely through urban terrain
Clambering Escape Combat Int 13, Combat Expertise, Improved Reposition, evasion class feature. After evading, reposition a foe into a blast
Claw Pounce Combat Str 13, Dex 15, Nimble Striker, base attack bonus +10, catfolk, cat’s claws... Make a full attack with your claws on a charge
Cleave Combat Str 13, Power Attack, base attack bonus +1. Make an additional attack if the first one hits
Cleave (Mythic) Mythic Cleave. Cleave reaches foes not adjacent to the first; mythic power to keep attacking
Cleave Through Combat Str 13, Cleave, Power Attack, base attack bonus +11, dwarf. Take 5 ft steps between cleaves to threaten additional creatures
Cleaving Finish Combat Str 13, Cleave, Power Attack. Make additional attack if opponent is knocked out.
Close Call Deft Hands. Reroll a disable device check 1/day
Close-Quarters Thrower Combat Dex 13, Dodge, Weapon Focus with selected thrown weapon. Attacks with selected weapons do not provoke attacks of opportunity
Cloud Gazer Sylph. See through fog, mist, and clouds
Cloud Step Spider Step, monk level 12th. Air walk for half your slow fall distance
Cloven Helm Combat Dented Helm, Hard-Headed, base attack bonus +11, dwarf. +1 AC vs. critical hits with helms, apply damage to helmet during a critical hit
Clustered Shots Combat Point-Blank Shot, Precise Shot, base attack bonus +6. Total damage from full-round ranged attacks before applying DR
Coaxing Spell Metamagic Feat Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranks. Use mind-affecting spells to affect mindless oozes or vermin
Cockatrice Strike Combat Improved Unarmed Strike, Gorgon’s Fist, Medusa’s Wrath, base attack bonus +16. Turn a target to stone with a critical hit
Cold Celerity Endurance. +2 initiative and +1 attack rolls in cold
Combat Casting +4 bonus on concentration checks for defensive casting
Combat Expertise Combat Int 13. Trade attack bonus for AC bonus
Combat Expertise (Mythic) Mythic Combat Expertise. +2 more dodge bonus; mythic power negates the attack penalty for 1 minute
Combat Medic Teamwork Heal 5 ranks. May take 10 and not provoke attacks of opportunity when using Heal
Combat Meditation Combat Wis 13, Meditation Master, character level 5th. Learn to meditate quickly, though your meditation benefits will not last as long.
Combat Patrol Combat Combat Reflexes, Mobility, base attack bonus +5. Increase threatened area for attack of opportunity
Combat Reflexes Combat Make additional attacks of opportunity
Combat Reflexes (Mythic) Mythic Combat Reflexes. Unlimited attacks of opportunity; mythic power to repeat them on one foe
Combat Stamina Combat Base attack bonus +1. Gain a stamina pool to help boost your combat abilities
Combat Style Master Combat Improved Unarmed Strike, two or more style feats, base attack bonus +6 or... May switch styles as a free action
Command Undead Channel negative energy class feature. Channel energy can be used to control undead
Command Undead (Mythic) Mythic Command Undead. Command undead with a higher DC; intelligent undead get no extra saves
Conceal Scent Hide 3 ranks, Survival 3 ranks. Hide your scent from monsters
Conceal Spell Deceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank. Conceal evidence of spellcasting
Conciliator Story Must have successfully requested that the opposing sides of a violent... Diplomacy to ask hostile foes for a pause or nonlethal combat
Concussive Spell Metamagic Spell with the sonic descriptor gains a debilitating concussive effect
Confabulist Bluff 9 ranks, Sense Motive 9 ranks. Follow a failed lie with another lie
Confounding Tumble Deed Panache Amateur Swashbuckler† feat or panache† class feature, Canny Tumble†,... When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round
Consecrate Spell Aasimar, able to prepare or cast consecrate. Metamagic: spell is maximized against evil creatures
Contingent Channeling True healer class feature, Selective Channeling. May transfer positive energy to ally who can use it to heal
Conviction Cha 13 . Objects which vampires are averse to become harder to overcome
Cooperative Crafting 1 rank in any Craft skill, any item creation feat. +2 bonus on Craft or Spellcraft checks while working together
Cooperative Disabling Teamwork Disable Device 1 rank, trapfinding class feature. Ally can attempt a second Disable Device check as an immediate action
Coordinated Charge Combat, Teamwork You have at least two other teamwork feats, base attack bonus +10. You may charge the same foe when an ally does
Coordinated Defense Combat, Teamwork +2 bonus to CMD
Coordinated Maneuvers Combat, Teamwork +2 bonus on combat maneuver checks
Coordinated Shot Combat, Teamwork Point-Blank Shot. When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe
Cornugon Shield Combat Dex 15, Weapon Focus (spiked chain). Wield a spiked chain as a weapon and shield
Cornugon Smash Combat Power Attack, Intimidate 6 ranks. Make intimidate checks along with power attacks
Cornugon Stun Combat Stunning Fist. Use stunning fist with monk weapons along with unarmed attacks
Cornugon Trip Combat Dex 15, Improved Trip, Weapon Focus (spiked chain). Make trip attempts with a thrown spiked chain
Cosmopolitan Read and speak two additional languages
Counterpunch Combat Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed... When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you
Counter Reflexes Combat Anticipate Dodge†, Dodge, Mobility; base attack bonus +9, brawler† level... Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you
Courageous Resolve Craven racial trait or fearless racial trait, half ling. Increase your resistance to fear
Covering Defense Combat Shield Focus, base attack bonus +6. Provide cover to an ally with total defense
Craft Magic Arms and Armor Item Creation Caster level 5th. Create magic armors, shields, and weapons
Craft Rod Item Creation Caster level 9th. Create magic rods
Craft Staff Item Creation Caster level 11th. Create magic staves
Craft Wand Item Creation Caster level 5th. Create magic wands
Craft Wondrous Item Item Creation Caster level 3rd. Create magic wondrous items
Crane Riposte Combat Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus... When you deflect an attack, you may make an attack of opportunity
Crane Style Combat, Style Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. Take –2 penalty when fighting defensively
Crane Wing Combat Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. May deflect one attack per round while fighting defensively or using total defense
Create Reliquary Arms and Shields Craft Magic Arms and Armor, ability to cast consecrate or desecrate. Make your shield or weapon a holy symbol
Create Sanguine Elixir Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. Create an elixir that allows another to use a bloodline power
Criminal Reputation Diplomacy 5 ranks, Intimidate 5 ranks. Influence criminals more easily
Crippling Critical Combat Critical Focus, base attack bonus +13. Whenever you score a critical hit, the target’s speed is halved
Critical Conduit Deliver touch spells ability, familiar. Increase critical threat range when delivering touch spells for your master
Critical Cure Healing spells cure +1 hp (more at higher levels) on wounded targets
Critical Focus Combat Base attack bonus +9. +4 bonus on attack rolls made to confirm critical hits
Critical Focus (Mythic) Mythic Critical Focus. Automatically confirm critical threats against non-mythic foes
Critical Mastery Combat Critical Focus, any two critical feats, 14th- level fighter. Apply two effects to your critical hits
Critical Mastery (Mythic) Mythic Critical Focus (mythic), Critical Mastery. Apply one more critical feat per 3 tiers
Critical Versatility Combat Fighter level 11th, human. 1/day, learn a Critical feat
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. Reload crossbow as free action and make full attacks
Crusader’s Fist Combat Lay on hands class feature or touch of corruption class feature, Improved... May use lay on hands or touch of corruption upon successful Unarmed Strike
Crusader’s Flurry Channel energy class feature, flurry of blows class feature, Weapon Focus... May use flurry of blows with deity’s favored melee weapon
Crushing Blow Combat Improved Unarmed Strike, Stunning Fist. Stunning Fist reduces target’s AC
Cry Challenge Antagonize0M. Trick opponents into making opportunity attacks against you, granting yourself a +4 dodge bonus to AC
Cunning Intuition Combat Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, Ready for... Choose your readied action when it triggers
Cursed Item Detection Spellcraft 5 ranks, ability to cast detect magic as a spell or spell-like ability. +2 to identify magic items, less DC to determine cursed items
Cutting Humiliation Persuasive, Intimidate 5 ranks. Humiliate someone to weaken Charisma-based checks
Cypher Magic Int 15, Scribe Scroll. Gain bonuses to caster level when using scrolls
Cypher Script Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook... You are more efficient at using your spellbook
Daggermark Lore Craft (alchemy) 5 ranks, member of the Daggermark Poisoner’s Guild, poison... Your poison is more difficult to resist
Damned Story You must have had friendly contact with an evil-aligned outsider that would... Bonus to checks relating to evil-aligned outsiders
Dampen Presence Skill Focus (Stealth), Stealth 5 ranks. Use stealth to hide from creatures with blindsight/blindsense
Darkness Trick Use Magic Device 5 ranks, ability to cast darkness. Deactivate a magic weapon’s light
Dark Sight Gloom Sight, fetchling. See a small distance within magical darkness
Darting Retrieval Combat, Teamwork Int i3, Combat Expertise, Improved Disarm. Kick disarmed items out of the way before the enemy can retrieve them
Darting Viper Combat Base attack bonus +4, proficiency with the dwarven dorn-dergar. Switch between reach and normal with the dorn-dergar as a swift action
Dastardly Finish Combat Sneak attack +5d6. Deliver coup de grace to cowering or stunned target
Dastardly Finish (Mythic) Mythic Dastardly Finish. Coup de grace dazed or staggered foes; −tier on their save to survive
Dauntless Destiny Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. +1 save vs. emotion spells, reroll a natural 1 1/day, get free Intimidate if new roll succeeds
Dazing Assault Combat Str 13, Power Attack, base attack bonus +11. Trade melee attack bonus to daze opponents
Dazing Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4. Daze with unarmed strikes
Dazing Spell Metamagic Daze creature with spell damage
Dazzling Display Combat Weapon Focus, proficiency with the selected weapon. Intimidate all foes within 30 feet
Dazzling Display (Mythic) Mythic Dazzling Display. Dazzling Display as a move or swift action at a penalty
Deadly Aim Combat Dex 13, base attack bonus +1. Trade ranged attack bonus for damage
Deadly Aim (Mythic) Mythic Deadly Aim. +3 ranged damage per step of Deadly Aim instead of +2
Deadly Finish Combat Base attack bonus +11. Foes you knock out must make a Fort save or die
Deadly Stroke Combat Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus,... Deal double damage plus 1 Con bleed
Deadly Stroke (Mythic) Mythic Deadly Stroke. Mythic power for a Deadly Stroke that slays a non-mythic creature outright
Deafening Critical Combat, Critical Critical Focus, base attack bonus +13. Whenever you score a critical hit, the target is deafened
Deafening Explosion Bomb class feature, hobgoblin. Reduce bomb damage to deafen those hit
Death from Above Combat Gain +5 bonus on attack rolls when charging from higher ground or flying
Death from Above (Mythic) Mythic Death from Above. Charging from above raises your critical multiplier by 2
Deathless Initiate Combat Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. Not staggered while using Diehard; gain +2 on melee damage rolls
Deathless Master Combat Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance,... Do not lose hit points while using Diehard
Deathless Zealot Combat Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master,... Foes must reroll critical confirmation attacks
Death or Glory Combat Str 13, Power Attack, base attack bonus +6. Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents
Deceitful +2 bonus on Bluff and Disguise checks
Deceitful (Mythic) Mythic Deceitful. +2 more on Bluff and Disguise; mythic power for a natural 20
Deceptive Exchange Int 13, Combat Expertise, Improved Feint. Upon successful feint, you may force opponent to accept an object
Decoy’s Misdirection Familiar Must have a familiar with the decoy archetype (see page 10). Fool scry attempts using your familiar
Deep Drinker Con 13, monk level 11, drunken ki class feature. Gain 2 temporary ki from drunken ki
Deepsight Darkvision 60 feet. Your darkvision has a range of 120 feet
Deepsight (Mythic) Mythic Deepsight. Darkvision range +10 feet per tier
Defending Eidolon Shield ally feature. Your eidolon sacrifices its attacks to defend you
Defensive Combat Training Combat Use your total Hit Dice as your base attack bonus for CMD
Defensive Combat Training (Mythic) Mythic Defensive Combat Training, 4th mythic tier. Add half your tier to your CMD
Defensive Weapon Training Combat Int 13, base attack bonus +5. Gain +2 dodge bonus against a single fighter weapon group
Defiant Luck Human. 1/day, reroll a natural 1
Deflect Arrows Combat Dex 13, Improved Unarmed Strike. Avoid one ranged attack per round
Deflect Arrows (Mythic) Mythic Deflect Arrows. Deflect extra attacks equal to half your tier; mythic power to deflect a ray
Deft Catcher Skill Focus (Sleight of Hand). Use Sleight of Hand to avoid dropping an item
Deft Hands +2 bonus on Disable Device and Sleight of Hand checks
Deft Hands (Mythic) Mythic Deft Hands. +2 more on Disable Device and Sleight of Hand; mythic power for a natural 20
Deft Shootist Deed Grit Grit class feature or Amateur Gunslinger feat, Dodge, Mobility. With 1 grit, shooting and reloading firearms don't provoke
Demoralizing Lash Combat Base attack bonus +1, Intimidate 1 rank, hobgoblin. Strike a demoralized foe with a whip to increase the demoralized duration
Dented Helm Combat Hard-Headed, base attack bonus +6, dwarf. +1 AC vs critical hits when wearing a helmet, apply half damage of critical hit towards helmet
Deny Death Ki pool, Endurance Use ki to stave off death
Deny the Reaper Story You must have witnessed the death of a close companion in battle—a death... +2 bonus on Heal, apply first aid as move action
Dervish Dance Combat Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar. Use Dex modifier instead of Str modifier with scimitar
Desperate Swing Combat Cautious Fighter, base attack bonus +1, halfling. +4 critical confirmation when fighting defensively, make an attack with total defense 1/day
Destroyer’s Blessing Combat Half-orc or orc, rage class feature. 5656 Regain rage and heal by sundering in combat
Destroy Identity Critical Focus, base attack bonus +11, worshiper of Lamashtu. Deal Charisma damage and stagger target on a critical hit
Destructive Dispel Ability to cast dispel magic or greater dispel magic, caster level 11th. Upon successful dispel, opponent must save or is stunned
Detect Expertise Int 13; ability to cast detect chaos, detect evil, detect good, detect law,... Detect a creature’s magical abilities
Detect Expertise (Mythic) Mythic Detect Expertise. Detect Expertise works at once; non-mythic creatures get no save
Devastating Strike Combat Vital Strike, base attack bonus +9. Deal extra damage when using Vital Strike bonus
Devil Sense Wis 13, ability to cast detect evil as a spell or spell-like ability. Sense the presence of evil outsiders
Die for Your Master Tumor familiar alchemist discovery. Tumor familiar dies in place of its master
Diehard Endurance. Automatically stabilize and remain conscious below 0 hp
Dimensional Agility Ability to use the abundant step class feature or cast dimension door. May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault Ability to use the abundant step class feature or cast dimension door,... May use dimension door or abundant step as part of a charge action
Dimensional Dervish Ability to use the abundant step class feature or cast dimension door,... During full-attack action, you may cast dimension door or use abundant step as a swift action
Dimensional Maneuvers Ability to use the abundant step class feature or cast dimension door,... Gain +4 on combat maneuver checks while using Dimensional Dervish
Dimensional Savant Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to... Provide flanking from all squares you attack from when using Dimensional Dervish
Disable Dweomer Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding. Use Disable Device to suppress magic items
Disarming Strike Combat Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. Attempt a disarm on a successful critical hit
Disarming Threat Deed Panache Amateur Swashbuckler† or panache† class feature; Diplomacy 2 ranks,... Use Intimidate without making the target unfriendly
Discerning Eye Elf or half-elf, keen senses racial trait. +2 save vs. illusion, +2 Linguistic to detect forgeries
Discordant Voice Bardic performance class feature, Perform (oratory or sing) 10 ranks. When using bardic performance, allies deal 1d6 extra 538727 538727 sonic damage
Disengaging Feint Combat Int 13, Combat Expertise, Improved Feint. Feint lets you move your speed without provoking attacks of opportunity
Disengaging Flourish Combat Int 13, Combat Expertise, Disengaging Feint, Improved Feint. Successful feint causes your starting square to not count as threatened
Disengaging Shot Combat Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility. When using Disengaging Flourish, you may make a single attack
Disheartening Display Combat Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with chosen weapon. Use Dazzling Display to increase a fear effect
Disorienting Blow Combat Stunning Fist, base attack bonus +11. Confuse the enemy with your stunning fist attack.
Disorienting Maneuver Dodge, Acrobatics 5 ranks. After successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent
Dispelling Critical Critical Arcane Strike, base attack bonus +11, ability to cast dispel magic. After critical hit, you may cast dispel magic
Dispelling Fist Improved Unarmed Strike, base attack bonus +11, ability to cast dispel... May cast dispel magic as a swift action after an attack
Dispel Synergy Spellcraft 5 ranks. Dispel magic target takes a –2 penalty on saves
Disposable Weapon Base attack bonus +1, proficient with weapon. Break a fragile weapon to confirm a critical hit
Disrupting Shot Combat Dex 13, Point-Blank Shot, fighter level 6th. Ranged attacks increase enemy’s DC to cast spells
Disruptive Combat 6th-level fighter. Increases the DC to cast spells adjacent to you
Disruptive (Mythic) Mythic Disruptive. Casting defensively near you is harder by half your tier, even if you can't make attacks of opportunity
Disruptive Recall Spell recall class feature, Spellcraft 5 ranks. Use spell recall after disrupting an opponent’s spell
Disruptive Spell Metamagic Target of spell must make concentration check to cast a spell in the next round
Distance Thrower Combat Str 13. Reduce ranged penalties for thrown weapons by 2
Distance Thrower (Mythic) Mythic Str 17, Distance Thrower. Thrown weapons have double range
Distant Jinx Halfling Jinx trait. Increase your jinx range by 30 ft.
Distracting Charge Combat, Teamwork When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged
Diva Advance Combat Cha 17, Combat Expertise Diva Strike†, Diva Style†, Improved Feint, base... You don’t provoke attacks of opportunity from foes you feinted against
Diva Strike Combat Cha 15; Combat Expertise; Diva Style†; Improved Feint; base attack bonus +7... Deal additional damage to a target that is denied its Dex bonus to AC
Diva Style Combat, Style Cha 13; base attack bonus +1 or bard level 1st. Use Perform instead of Bluff to feint
Diverse Palate Blood Drinker, dhampir. Enhance your taste for blood to other creatures
Divine Defiance +2 save vs. divine spells and abilities
Divine Denouncer Divine Defiance. Gain a bonus to certain skills involving divine spellcasters or outsiders
Divine Interference Divine spellcaster, caster level 10th. Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Divine Interference (Mythic) Mythic Divine Interference. Penalty becomes twice the sacrificed spell's level; mythic power for triple
Divine Protection Cha 13, Knowledge (religion) 5 ranks. Gain a bonus equal to your Charisma bonus on a saving throw
Diviner’s Delving Spell Focus (divination). +2 bonus on caster level checks with divinations
Djinni Spin Combat Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved... Use Elemental Fist to surround yourself with electricity
Djinni Spirit Combat Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike,... Gain 1 additional use of Elemental Fist per day, and electricity resistance
Djinni Style Combat, Style Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... Gain 1 additional use of Elemental Fist per day and bonus to electricity damage
Dodge Combat Dex 13. +1 dodge bonus to AC
Dodge (Mythic) Mythic Dodge. +1 more to AC; mythic power for +10 dodge against one attack
Domain Strike Combat Domain class feature, Improved Unarmed Strike. Use a domain power through unarmed strike
Dorn-Dergar Master Combat Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar. Use a dorn-dergar as a one-handed weapon
Double Bane Bane class feature, Two-Weapon Fighting. Apply your bane to a second weapon
Double Slice Combat Dex 15, Two-Weapon Fighting. Add your Str bonus to off-hand damage rolls
Draconic Aspect Kobold. Gain energy resistance 5, or +1 natural armor if already possessing the dragon-scaled trait
Draconic Breath Draconic Aspect, kobold. Gain a draconic breath attack, +2 save vs. sleep/paralysis
Draconic Glide Draconic Aspect, kobold. +2 save vs. sleep/paralysis, grow a pair of wings for gliding
Draconic Paragon Draconic Aspect, either Draconic Breath or Draconic Glide, character level... +2 save vs. sleep/paralysis, breath weapon increases in potential
Drag Down Combat Int 13, Combat Expertise, Improved Trip. If tripped, you can attempt a trip against that foe
Dragonbane Aura Aura of courage class feature, caster level 8th. Aura of courage expands and grants protection against dragon breath weapons
Dragon Ferocity Combat Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks. Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Roar Combat Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. Gain +1 use of Stunning Fist per day, and you can emit a concussive roar
Dragon Style Combat, Style Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain
Draining Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. Cause fatigue with unarmed strikes
Dramatic Display Combat, Performance Dazzling Display. Gain +2 on Performance checks, attack rolls, and combat maneuver checks
Dreadful Carnage Combat Str 15, Power Attack, Furious Focus, base attack bonus +11. Make a free Intimidate check when you knock down a foe
Dreadful Carnage (Mythic) Mythic Dreadful Carnage. Demoralize non-mythic foes out to 60 feet; mythic power to frighten them
Drink Is Life Mythic Con 19, 3rd mythic tier. Drink alcohol as a swift action, without penalties, gaining panacea effects
Drow Nobility Able to use drow spell-like abilities, drow. Increase your drow spell-like abilities
Drunkard’s Recovery Con 13. Alcohol automatically stabilizes you
Dual Enhancement Two-Weapon Fighting; divine bond (weapon) or sacred weapon† class feature. Imbue two weapons with divine bond or sacred weapon instead of just one
Dual Path Mythic 1st mythic tier. Gain a second mythic path's 1st-tier ability and its path abilities
Duck and Cover Teamwork Take ally’s result on Reflex saving throw
Dueling Cape Deed Combat, Panache Dodge, Sleight of Hand 1 rank. Use your cape as a snaring buckler
Duelist of the Roaring Falls Combat Aldori Dueling Disciple†, Exotic Weapon Proficiency (Aldori dueling sword†),... Add Dex bonus to damage rolls against foes that are afraid
Duelist of the Shrouded Lake Combat Aldori Dueling Disciple†, Exotic Weapon Proficiency (Aldori dueling sword†),... Gain offensive and defensive bonuses with certain combat maneuvers
Dwarf Blooded Oread. Learn the dwarven racial traits "slow and steady" and "stonecunning"
Dynasty Founder Story You must have lived in the chosen city for at least I year or be the heir of... Exert your control over a city's policies and politics
Eagle Eyes Wis 13, keen senses racial trait. Ignore up to –5 due to distance on visual Perception checks
Eagle Eyes (Mythic) Mythic Eagle Eyes. Ignore −10 in distance penalties on sight Perception; mythic power ignores all
Eagle’s Resolve Iron Will. Gain bonuses against mind-affecting effects
Earth Child Binder Combat Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style,... You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit
Earth Child Style Combat, Style Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed... Defensive training AC increases to +6 against giants
Earth Child Topple Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style,... You may trip a giant of up to Huge size
Echoes of Stone Oread. +4 Perception when underground, +4 Survival to avoid becoming lost in caverns/rocky areas
Echoing Spell Metamagic Cast a spell a second time
Eclectic Human. Gain an additional favored class
Ectoplasmic Spell Metamagic Spell fully affects incorporeal and ethereal creatures
Effortless Trickery Gnome. Maintain concentration with illusion spells easier
Efreeti Stance Combat Con 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike,... Gain +1 use of Elemental Fist per day and fire resistance
Efreeti Style Combat, Style Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... Gain +1 use of Elemental Fist per day and a bonus on fire damage
Efreeti Touch Combat Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved... Can emit a cone of fire that may light opponents on fire
Eldritch Aid Caster level 1st. Expend spells to grant additional energy to an allied spellcaster
Eldritch Claws Combat Str 15, natural weapons, base attack bonus +6. Natural weapons treated as magic and silver
Eldritch Heritage Cha 13, Skill Focus with the class skill of bloodline selected for this feat... Gain a bloodline power
Eldritch Heritage (Mythic) Mythic Eldritch Heritage. Bloodline powers as a sorcerer of your character level −2
Eldritch Researcher Story You must have created a new spell, or have The Way Things Work background. Gain bonuses with spells that you’ve created
Elemental Channel Channel energy class feature. Channel energy can harm or heal elementals
Elemental Channel (Mythic) Mythic Elemental Channel. Elemental Channel affects any elemental subtype
Elemental Commixture Teamwork Caster level 1st. Combine elemental spells with allies’ to create synergistic effects
Elemental Fist Combat Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. Deal 1d6 energy damage with an unarmed strike
Elemental Fist (Mythic) Mythic Elemental Fist. Elemental Fist deals 1d8 and gains extra uses equal to your tier
Elemental Focus +1 bonus on save DCs for one energy type
Elemental Focus (Mythic) Mythic Elemental Focus. +1 more to the save DCs of spells of one energy type
Elemental Jaunt Character level 15th, ifrit, oread, sylph, or undine. Cast plane shift 1/day to return to the plane of your ancestors
Elemental Spell Metamagic Inflict energy damage instead of regular spell damage
Elephant Stomp Combat Str 13, Power Attack, Improved Overrun, base attack bonus +1. Get an immediate attack against an opponent you overrun
Elusive Redirection Elusive target class feature, Combat Expertise, Improved Unarmed Strike,... When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent
Elven Accuracy Combat Elf. Reroll miss chance due to concealment when using a bow
Elven Accuracy (Mythic) Mythic Elven Accuracy. Ignore concealment with bows; reroll total-concealment misses
Elven Battle Training Combat Base attack bonus +1, elf. Gain bonuses with traditional elven weapons
Elven Spirit Half-elf. Gain the Elven Magic quality
Emissary’s Emboldening Familiar Must have a familiar with the emissary archetype (see page 10). Resist fear effects when your familiar is near
Empathy Cha i3, android. Learn to experience emotion
Empower Spell Metamagic Increase spell variables by 50%
Endurance +4 bonus on checks to avoid nonlethal damage
Endurance (Mythic) Mythic Endurance. Endurance bonus +half tier; half damage from forced march and exposure
Energy Channel Channel energy class feature; Air, Earth, Fire, or Water domain or blessing†. Spend channel energy to deal extra energy damage with weapon attacks
Enfilading Fire Combat, Teamwork Point-Blank Shot, Precise Shot, one other teamwork feat. When ally flanks opponent, you gain +2 on ranged attack rolls against opponent
Enforcer Combat Intimidate 1 rank. Demoralize opponent as free action when you inflict nonlethal damage
Enhanced Ki Throw Combat Ki pool class feature, Ki Throw (see the Pathfinder RPG Advanced Player’s Guide). Spend 1 ki point to deal damage when throwing an opponent to the ground.
Enlarge Spell Metamagic Double spell range
Enrage Opponent Combat, Panache Cha 13, Amateur Swashbuckler or panache class feature, Persuasive. Lower angered opponent’s defenses until she attacks you
Ensemble Teamwork Perform 5 ranks Nearby performers can aid your perform checks
Entreating Critical Combat, Critical Cha 15, Call Truce†, Critical Focus, Persuasive, base attack bonus +11,... Use a critical hit to convince foes to agree to a truce
Equipment Trick Combat Base attack bonus +1. Learn unique tricks with a piece of equipment
Escape Route Teamwork You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Eschew Materials Cast spells without material components
Eschew Materials (Mythic) Mythic Eschew Materials. Cast without material components up to 10 gp per tier
Esoteric Abjuration Esoteric Your abjuration spells give the target a +1 competence bonus to a single saving throw for the duration of the spell
Esoteric Conjuration Esoteric Your conjuration spells that summon creatures grant them partial concealment for 1 round
Esoteric Divination Esoteric Your divination spells are more likely to give you information
Esoteric Enchantment Esoteric Your enchantment spells inflict a penalty to ability checks, attack rolls, damage rolls, saving throws, or skill checks
Esoteric Evocation Esoteric Your evocation spells deal extra damage
Esoteric Illusion Esoteric Your illusion spells are harder to disbelieve
Esoteric Linguistics Skill Focus (Linguistics). Use Linguistics in place of some Use Magic Device and Spellcraft checks
Esoteric Necromancy Esoteric Your necromancy spells cause their targets to be shaken
Esoteric Transmutation Esoteric Your transmutation spells grant a bonus to physical abilities
Evolved Companion Cha 13, animal companion class feature. Companion gains a 1-point eidolon evolution
Evolved Familiar Int 13, Cha 13, familiar class feature. Familiar gains a summoner evolution
Evolved Summoned Monster Augmented Summoning, Spell Focus (conjuration), ability to cast summon monster I. Summoned monster gains a 1-point eidolon evolution
Exhausting Critical Combat, Critical Critical Focus, Tiring Critical, base attack bonus +15. Whenever you score a critical hit, the target is exhausted
Exile’s Path Half-elf. Reroll Will saves against enchantment effects
Exotic Weapon Proficiency Combat Base attack bonus +1. No penalty on attacks made with one exotic weapon
Expanded Arcana Caster level 1st, see Special. Add one or two spells to list of spells known
Expanded Fiendish Resistance Tiefling. Gain extra fiendish resistances
Expanded Preparation Arcanist† level 1st. Gain extra spell slots
Expanded Resistance Gnome, illusion resistance racial trait. Expand your illusion resistance to another school of magic
Expanded Spell Kenning Spell kenning class feature. Add druid or witch spells to your spell kenning
Expanded Studies Wis 17, hunter or warpriest level 16th. Add 7th-level spells to your spell list for the purpose of using spell completion and spell trigger items
Expeditious Sleuth Perception 3 ranks, inspiration or lore master class feature. Search faster and gain a +2 bonus when you take 20
Experienced Vagabond Bluff 2 ranks, Knowledge (local) 2 ranks, member of an underclass Gain bonuses when dealing with criminals and vagabonds
Expert Boarder Affiliated with the Gray Corsairs. Gain bonuses on Acrobatics and Climb
Expert Driver Skilled Driver with the selected vehicle type. Maneuver a vehicle of a selected type as a move action, and you can stop immediately
Exploit Lore Monster lore class feature, base attack bonus +11. Use your lore to gain attack and damage bonus against a single creature
Explorer Story You must have crossed at least 30 miles of wilderness without map or guide. Gain skills to aid getting along in the wild
Exquisite Sneak Dex 15, Careful Sneak†, Stealth 6 ranks. Use Stealth without penalty from most armor
Extended Animal Focus Animal focus† class feature. Add Wisdom bonus to minutes usable per day for your animal focus ability
Extended Bane Bane class feature. Bane is extended a number of rounds equal to your Wisdom
Extend Spell Metamagic Double spell duration
Extra Arcana Magus arcana class feature. Gain an additional magus arcana
Extra Arcane Pool Arcane pool class feature. Arcane pool increases by 2
Extra Arcanist Exploit Arcanist exploit† class feature. Gain an additional arcanist exploit
Extra Bane Bane class feature. May use bane ability 3 additional times per day
Extra Bombs Bomb class feature. Throw two additional bombs per day
Extra Cantrips or Orisons Ability to cast cantrips or orisons. Gain 2 additional cantrips or orisons known
Extra Channel Channel energy class feature. Channel energy two additional times per day
Extra Contingency Character level 19th. Have two active contingency effects
Extra Discovery Discovery class feature. Gain one additional discovery
Extra Elemental Assault Suli. Increase elemental assault ability by 2 rounds
Extra Evolution Eidolon class feature. Eidolon adds 1 point to its evolution pool
Extra Gnome Magic Cha 13, gnome. Gain additional uses of your spell-like abilities
Extra Grit Grit Grit class feature or the Amateur Gunslinger feat. Gain 2 extra grit points per day, and maximum grit increases by 2
Extra Hex Hex class feature. Gain one additional hex
Extra Inspiration Amateur Investigator† or inspiration† class feature. Gain three uses of inspiration
Extra Investigator Talent Investigator talent† class feature. Gain an additional investigator talent
Extra Item Slot Non-humanoid body shape. Learn to wear other magical items
Extra Ki Ki pool class feature. Increase your ki pool by 2 points
Extra Lay On Hands Lay on hands class feature. Use lay on hands two additional times per day
Extra Martial Flexibility Martial flexibility† class feature. Gain three uses of martial flexibility
Extra Mercy Lay on hands class feature, mercy class feature. Your lay on hands benefits from one additional mercy
Extra Mythic Power Mythic Two extra uses of mythic power each day
Extra Panache Panache Amateur Swashbuckler† or panache† class feature. Gain 2 extra panache points
Extra Path Ability Mythic 3rd mythic tier. Gain one more path ability
Extra Performance Bardic performance class feature. Use bardic performance for 6 additional rounds per day
Extra Rage Rage class feature. Use rage for 6 additional rounds per day
Extra Rage Power Rage power class feature. Gain one additional rage power
Extra Ranger Trap Trap class feature. Set traps two additional times a day
Extra Reservoir Arcane reservoir† class feature. Gain 3 more points in your arcane reservoir
Extra Revelation Revelation class feature. Gain one additional revelation
Extra Rogue Talent Rogue talent class feature. Gain one additional rogue talent
Extra Slayer Talent Slayer talent† class feature. Gain an additional slayer talent
Extra Spontaneous Spell Mastery Magaambyan arcanist† spontaneous spell mastery class feature. Gain one additional use of spontaneous spell mastery
Extra Stamina Combat Combat Stamina, base attack bonus +5. Increase your stamina pool by 3 points
Extra Summons Ability to cast summon monster as a spell-like ability, summoner 1st. Gain 1 extra use of summon monster per day
Extra Surge Con i3, nanite surge racial trait. Use nanite surge an extra time per day
Extreme Prejudice Combat Seething Hatred†, sneak attack +3d6, studied target† class feature. When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s
Eye for Ingredients Eschew Materials, Appraise 6 ranks, Spellcraft 6 ranks. Save money buying material components
Eyes of Judgment Detect alignment class feature, caster level 6th. Determine target’s exact alignment after 3 rounds of observation
Fabulous Figments Mythic Spell Focus (illusion). Non-mythic creatures can't identify your illusions with Spellcraft
Faerie’s Strike Combat Nature Magic or the ability to cast druid or ranger spells; Vital Strike,... Illuminate foes with Vital Strike
Falcon’s Cry Cha 13, affiliated with the Steel Falcons. Bolster allies’ chances of escape
Falling Water Gambit Combat Aldori Dueling Disciple†, Duelist of the Roaring Falls†, Duelist of the... Increase threat range of Aldori dueling sword versus foes you feint against
False Opening Combat Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus... May choose to provoke attacks of opportunity; gain +4 AC vs. attacks 8181
Familiar Bond Iron Will. You gain a familiar
Familiar Focus Familiar. The power of your master’s spells is increased when cast on you
Familiar Spell Metamagic Spellcaster with familiar class feature. Imbue your familiar with a spell, allowing it to cast the spell at a later time
Famine Tolerance Moroi or nosferatu. Increase the length of time you can go between feedings
Fanged Crown Massacre Bodyguard, Combat Reflexes, Perform (oratory) 3 ranks, any evil alignment. Grant a female ally a +2 bonus on an attack roll with a DC Perform (oratory) check
Far-Roaming Familiar Intelligence 13, must have a familiar. Empathic link on familiar persists regardless of distance
Far Shot Combat Point-Blank Shot. Decrease ranged penalties by half
Far Shot (Mythic) Mythic Far Shot. Mythic power to ignore range increment penalties for a turn
Fascination Jinx Bardic performance class feature, Halfling Jinx trait. Combine the effects of your jinx with a bard's fascinate ability
Fast Drinker Con 18, drunken ki class feature. Drink as a swift action
Fast Empathy Handle Animal 5 ranks, wild empathy class feature. Use wild empathy as a standard action
Fast Empathy (Mythic) Mythic Fast Empathy. Use wild empathy as a swift action
Fast Healer Con 13, Diehard, Endurance. Regain additional hit points when healing
Fast Learner Int 13, human. Gain both +1 HP and +1 skill point when leveling in a favored class
Favored Defense Favored enemy class feature. Bonus to CMD and AC when attacked by favored enemy
Favored Enemy Spellcasting Ability to cast spells. Spell DCs are 1 higher for your chosen enemy
Favored Judgment Wis 13, judgment class feature. Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list
Fearless Aura Aura of courage class feature, caster level 8th. Aura of courage expands and makes allies immune to fear effects
Fearless Curiosity Cha 13, human. +1 save vs. emotion spells, gain new saves to reduce the effect of fear
Fearless Zeal Story You must be ordained as a sacred (or profane) champion of your faith by a... Become a living symbol of your faith
Fearsome Finish Intimidating Prowess, worshiper of Lamashtu. +4 bonus on Intimidate checks to demoralize when you reduce an enemy to 0 or fewer hit points
Feign Curse Deceitful, Bluff 5 ranks, Spellcraft 1 rank. Trick an enemy into thinking she’s cursed
Feinting Flurry Combat Dex 15, flurry of blows class feature, Combat Expertise. Weave a feint attempt with your flurry of blows.
Feint Partner Combat, Teamwork Bluff 1 rank. When ally successfully feints, you gain attack of opportunity against opponent Ally’s attack allows you to take a 5-foot step
Feline Grace Dexterity 13, catfolk. +2 CMD vs. bull rush, grapple, overrun, reposition, and trip
Felling Escape Combat Int 13, Combat Expertise, Improved Trip. Trip a foe when you break a grapple
Felling Smash Combat Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6. Trip a foe when you make a power attack
Fencing Grace Combat Dex 13, Weapon Finesse, Weapon Focus (rapier). Use Dexterity on rapier damage rolls
Feral Combat Training Combat Improved Unarmed Strike, Weapon Focus with selected natural weapon. Use Improved Unarmed Strike feats with natural weapons
Feral Heart Story You must have reverted to savage behavior through a traumatic event or... Embrace your savage behaivor for increased combat ability
Ferocious Action Ferocity racial trait, orc. Avoid being staggered when in negative hit points at the cost of losing them faster
Ferocious Resolve Con 13, half-orc, orc ferocity racial trait. Gain the Ferocity ability
Ferocious Summons Augment Summoning, Spell Focus (conjuration), half-orc or orc. Creatures you summon gain the Ferocity ability
Ferocious Tenacity Combat Ferocity racial trait, half-orc or orc, rage class feature. Spend rounds of rage to reduce damage that would otherwise kill you
Fey Spell Lore Cha 13, Spellcraft 1 rank, ability to cast druid spells. Add fey-themed spells to your druid spell list
Fey Spell Versatility Cha 13, Spellcraft 1 rank, ability to cast ranger spells. Add enchantments, illusions, or curses to your ranger spell list
Field Repair Craft 4 ranks. Take no penalty for repairs made with improvised materials
Fiendish Darkness Darkness spell-like ability, tiefling. Use darkness 3/day.
Fiendish Facade Must be taken at 1st level, tiefling. +5 Disguise when impersonating another race.
Fiendish Resilience Dex 13, evasion class feature, tiefling. Gain +4 bonus to Reflex save against a specific energy type.
Fiend Sight Darkvision 60 ft., tiefling. Gain low-light vision, improve darkvision to 120 ft.
Fighting Frenzy Combat, Teamwork Cha 13, rage class feature. Avoid an AC penalty while in rage if allies are close by
Fight On Con 13; dwarf, half-orc, or orc. Gain temporary hit points when reduced to 0
Figment’s Fluidity Familiar Must have a familiar with the figment archetype (see page 10). Your familiar can reshape itself
Final Embrace Combat Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special... Gain constrict and grab special attacks
Final Embrace Horror Combat Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special... Creatures that take constriction damage from you are also shaken
Final Embrace Master Combat Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special... Your constrict attack deals double the number of damage dice
Firebrand Combat Worshiper of Asmodeus Use a torch as a deadly weapon.
Fire Hand Combat Goblin. Wield torches as weapons, +1 attack with fire in melee
Fire Music Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane... Replace bard spell damage with fire damage, summoned monsters gain fire attacks
Fire Music (Mythic) Mythic Fire Music. Fire Music damage ignores fire resistance up to your tier
Firesight Ifrit. See through fire and smoke without penalty
Fire Tamer Goblin. +2 save vs. fire, +2 Diplomacy/Intimidate with goblins
Flame Heart Fire Tamer, character level 5th, goblin. Gain fire resistance 5, +1 caster/alchemist level with fire spells or fire bombs
Flanking Foil Combat Foes you strike lose their flanking bonus against you
Flaring Spell Metamagic Spell with the fire, light, or electricity descriptor dazzles creatures it affects
Fleet Your base speed increases by 5 feet
Fleeting Spell Metamagic Dismiss spell more easily
Fleet (Mythic) Mythic Fleet. Base land speed +5 feet more, regardless of armor or load
Flexible Hex Wandering hex† class feature. Change wandering hex with a swift action
Flexible Wizardry Spell Mastery, wizard level 1st. Prepare some spells flexibly
Focused Disbelief Divine Defiance. Gain SR 11 + level against certain divine sources
Focused Eidolon Shield ally class feature. Gain +4 on concentration checks while adjacent to your eidolon
Focused Inspiration Inspiration† class feature, keen recollection† class feature. Roll d8s or higher when you use inspiration on chosen skills
Focused Shot Combat Int 13, Point Blank Shot, Precise Shot. Add Int modifier on damage rolls with bows or crossbows
Focused Spell Metamagic Increase save DC of spell for one target in a group
Focusing Blow Teamwork Hobgoblin Discipline, hobgoblin. Cause damage to break an ally from an ongoing mind-affecting effect
Foeslayer Story You must have been defeated and robbed of at least half your possessions by... Improve your battle prowess against the chosen enemy
Following Step Combat Dex 13, Step Up. Move up to 10 feet as an immediate action
Foment the Blood Channel energy class feature, orc. Give orcs a bonus on weapon damage and critical confirmation rolls instead of affecting them normally with your channel
Fool Magic Deceitful, Disguise 1 rank, Use Magic Device 1 rank. Use Disguise to fool magic items
Force Dash Base attack bonus +4, ability to cast 2nd-level arcane spells, ability to... Lose a prepared spell or a spell slot to increase your speed
Forge Ring Item Creation Caster level 7th. Create magic rings
Forgotten Past Story You must have suffered permanent memory loss or have the Reincarnated background. Reduce the effectiveness of mind-affecting spells on you
Formula Recollection Spellcraft 5 ranks, keen recollection† class feature. When a spell is cast, record its formula later
Fortified Armor Training Combat Proficient with armor or shield. Break armor or shield to turn critical hit into a normal hit
Fortunate One Adaptable luck racial trait, halfling. Increase your Adaptable Luck uses by 1
Fox Insight Combat Int 13, Fox Style†. You are difficult to feint against and demoralize
Fox Style Combat, Style Int 13. Feint and distract with martial training
Fox Trickery Combat Int 13, Combat Expertise, Fox Insight†, Fox Style†, Improved Dirty Trick. Perform dirty tricks as attacks of opportunity
Furious Finish Rage class feature, Vital Strike, base attack bonus +6. Deal maximum damage and end your rage
Furious Focus Combat Str 13, Power Attack, base attack bonus +1. Do not take the Power Attack penalty on the first attack each round
Furious Focus (Mythic) Mythic Furious Focus. No Power Attack penalty on attacks of opportunity; mythic power negates all
Fury of the Tainted Combat Cha 13, rage class feature, tiefling. +4 save vs. good spells and effects while raging.
Fury’s Fall Combat Improved Trip. Add your dexterity bonus to your CMB when making a trip attempt
Fury’s Snare Combat Fury’s Fall, Improved Trip. Entangle an opponent in your whip when tripping them
Galley Slave Profession (sailor) 2 ranks, current or former galley slave Gain bonuses while aboard a ship
Gang Up Combat Int 13, Combat Expertise. Flank an opponent if at least two allies are adjacent to it
Garen’s Discipline Combat Alertness, Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Focus... Gain a bonus to a saving throw when
Gaze Reflection Spellcraft 10 ranks, bold stare and mesmerist tricks class features. Use your stare to ignore or reflect gaze attacks
Giant-Bane Caster Caster level 4th, favored enemy (giants) class feature. Giants have a harder time resisting your spells
Giant Killer Combat Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base... Target additional creatures during cleave if larger than you, gain +2 attack against them
Giant-Killer Stance Combat Power Attack. Treat reach weapons as if they had the brace quality against larger opponents
Giant Steps Duergar, slow and steady racial trait. Increase your speed when you increase your size
Gliding Steps Dodge, Mobility, Nimble Moves, ki pool. Use ki to provoke fewer attacks of opportunities while moving
Glimpse Beyond Story You must have faced an undead, evil outsider, or aberration with a CR... Learn how to defend yourself against creatures of madness
Gloom Sight Fetchling. Gain darkvision 90 ft. at the cost of light sensitivity
Gloom Strike Combat Blind-Fight, fetchling. 111111 +1 attack when within dim light or darkness
Gnome Trickster Cha 13, gnome, gnome magic racial trait. Use mage hand and prestidigitation once per day
Gnome Trickster (Mythic) Mythic Gnome Trickster. Gnome spell-like abilities gain blur and vanish and extra uses
Gnome Weapon Focus Combat Base attack bonus +1, gnome, proficient with all martial weapons. +1 attack with all gnome weapons
Goblin Cleaver Combat Str 13, Cleave, Power Attack, dwarf. Target additional creatures during cleave if smaller than you, gain +2 attack against them
Goblin Gunslinger Combat Goblin. Wield Medium firearms without penalty
Gore Fiend Half-orc or orc, rage class feature. Regain rage by confirming a critical or receiving one
Gorgon’s Fist Combat Improved Unarmed Strike, Scorpion Style, base attack bonus +6. Stagger a foe whose speed is reduced
Gorgon's Fist (Mythic) Mythic Gorgon’s Fist. Gorgon's Fist dazes instead of staggering; mythic power raises its DC
Gory Finish Combat Dazzling Display, Weapon Focus. Make an Intimidate check if you reduce an opponent to negative hit points
Go Unnoticed Dex 13, Small size or smaller. Make Stealth check against flat-footed opponents during first round of combat
Grabbing Drag Combat Grabbing Style†, Improved Grapple; base attack bonus +8, brawler† level 4th,... Move farther with dragged foes
Grabbing Master Combat Grabbing Drag†, Grabbing Style†, Improved Grapple; base attack bonus +12,... Grab two foes instead of just one
Grabbing Style Combat, Style Improved Grapple; base attack bonus +6, brawler’s flurry† class feature, or... Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning
Graceful Steal Combat Dex 13, Agile Maneuvers, Improved Steal, Sleight of Hand 3 ranks. Steal outside of combat and from containers
Grant Initiative Cunning initiative class feature. Grant bonus to initiative to ally
Grasping Strike Combat Nature Magic or the ability to cast druid or ranger spells; Vital Strike,... Entangle those you hit with Vital Strike
Grasping Tail Tiefling. Use your tail to grab small stowed objects as a swift action
Gray Maiden Initiate Female, must be taken at 1st level. Become affiliated with Gray Maidens
Great Cleave Combat Str 13, Cleave, Power Attack, base attack bonus +4. Make an additional attack after each attack hits
Greater Blighted Critical Critical Blighted Critical, Critical Focus, caster level 12th. Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight
Greater Blind-Fight Combat Perception 15 ranks, Improved Blind- Fight. Total concealment is considered normal concealment
Greater Bull Rush Combat Improved Bull Rush, Power Attack, base attack bonus +6, Str 13. Enemies you bull rush provoke attacks of opportunity
Greater Channel Force Channel Force, Improved Channel Force, aasimar, channel energy 6d6. As Channel Force, but affect every creature within 30 feet instead of just one
Greater Channel Smite Channel energy class feature, Channel Smite, base attack bonus +8. Can exchange channel positive energy to create pool of damage dice
Greater Dirge of Doom Improved Dirge of Doom†, ability to perform dirge of doom. Your dirge effects linger and can cause fear up to panicked
Greater Dirty Trick Combat Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. Dirty trick penalty lasts 1d4 rounds
Greater Disarm Combat Combat Expertise, Improved Disarm, base attack bonus +6, Int 13. Disarmed weapons are knocked away from your enemy
Greater Drag Combat Str 13, Improved Drag, Power Attack, base attack bonus +6. Enemies you drag provoke attacks of opportunity
Greater Drow Nobility Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like... Enhance detect magic to be constant, gain more spell-like abilities
Greater Eldritch Heritage Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th. Gain a higher-level sorcerer bloodline power
Greater Elemental Focus Elemental Focus. +1 bonus on save DCs for one energy type
Greater Feint Combat Combat Expertise, Improved Feint, base attack bonus +6, Int 13. Enemies you feint lose their Dex bonus for 1 round
Greater Grapple Combat Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13. Maintain your grapple as a move action
Greater Mercy Cha 13, lay on hands class feature, mercy class feature. Lay on hands heals extra hit points if the target doesn't need a mercy
Greater Overrun Combat Improved Overrun, Power Attack, base attack bonus +6, Str 13. Enemies you overrun provoke attacks of opportunity
Greater Penetrating Strike Combat Penetrating Strike, Weapon Focus, 16th- level fighter. Your attacks ignore 10 points of damage reduction
Greater Rending Fury Combat Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attack. When you rend an opponent, you deal bleed damage
Greater Reposition Combat Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. Enemies you reposition provoke attacks of opportunity
Greater Shield Focus Combat Shield Focus, Shield Proficiency, 8th- level fighter. Gain a +1 bonus to your AC when using a shield
Greater Shield Specialization Combat Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield... +2 bonus to AC against criticals, and negate critical hit once per day
Greater Skald’s Vigor Skald’s Vigor†, Perform (song) 10 ranks. Allies share the fast healing of Skald’s Vigor
Greater Snap Shot Combat Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base... Gain bonus on damage and critical confirmation when using ranged weapons
Greater Spell Focus Spell Focus. +1 bonus on save DCs for one school
Greater Spell Penetration Spell Penetration. +2 bonus on level checks to beat spell resistance
Greater Spell Specialization Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells. Sacrifice a spell to cast your specialized spell
Greater Steal Combat Int 13, Combat Expertise, Improved Steal, base attack bonus +6. Enemies don’t notice theft until after combat
Greater Sunder Combat Improved Sunder, Power Attack, base attack bonus +6, Str 13. Damage from sunder attempts transfers to your enemy
Greater Trip Combat Combat Expertise, Improved Trip, base attack bonus +6, Int 13. Enemies you trip provoke attacks of opportunity
Greater Two-Weapon Fighting Combat Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11. Gain a third off-hand attack
Greater Vital Strike Combat Improved Vital Strike, Vital Strike, base attack bonus +16. Deal four times the normal damage on a single attack
Greater Weapon Focus Combat Proficiency with selected weapon, Weapon Focus with selected weapon,... +1 bonus on attack rolls with one weapon
Greater Weapon of the Chosen Combat Improved Weapon of the Chosen†, Weapon Focus with deity’s favored weapon,... Roll twice with your favored weapon and take the better roll
Greater Weapon Specialization Combat Proficiency with selected weapon, Greater Weapon Focus with selected weapon,... +2 bonus on damage rolls with one weapon
Greater Whip Mastery Combat Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8. Grapple using a whip
Greater Wild Empathy Knowledge (nature) 5 ranks, wild empathy class feature. Use wild empathy to intimidate and expand the creatures it can affect
Great Fortitude +2 on Fortitude saves
Great Fortitude (Mythic) Mythic Great Fortitude. Roll Fortitude saves twice against non-mythic magic and take the higher
Great Hatred Combat Gnome, hatred racial trait. Additional +1 attack against targets of your hatred
Ground-Grabber Combat Con 13. +2 CMD against larger enemies
Groundling Cha 13, gnome, gnome magic racial trait. Speak with burrowing animals as spell-like ability
Group Deliver Touch Spells Teamwork Group Shared Spells, must have a familiar with the share spells and deliver... Cast spells through allied familiars
Group Shared Spells Teamwork Must have a familiar with the share spells ability. Your allies can share spells with your familiar
Grudge Fighter Combat Orc. +1 attack/damage against those who attack you
Gruesome Slaughter Combat Intimidating Prowess, Killing Flourish†, Intimidate 11 ranks, slayer† level 11th. Creatures demoralized by Killing Flourish could become sickened
Guardian of the Wild Attuned to the Wild, elf. +2 dodge bonus to AC within specific terrain
Guardian’s Return Familiar Must have a familiar with the protector archetype (see page 11). Your familiar can teleport near when you are in danger
Guided Hand Channel energy class feature, Channel Smite, proficiency with your deity’s... May use Wisdom modifier for attack rolls with favored weapon
Guided Hand (Mythic) Mythic Guided Hand. Add Wisdom to damage with your deity's favored weapon
Gunsmithing May create, repair, and restore firearms
Half-Drow Paragon Drow-blooded and drow magic racial traits, half-elf. Count as Drow for race-related effects
Hamatula Grasp Combat Hamatula Strike, Improved Grapple, Strength 13, base attack bonus +9. Lower the penalty to attack an impaled creature and deal more damage
Hamatula Strike Combat Improved Grapple, Strength 13, Base Attack Bonus +7. Impale creatures with piercing weapons
Hammer the Gap Combat Base attack bonus +6. With a full-attack action, each hit against the same 538728 538728 opponent deals extra damage
Harder They Fall Combat, Teamwork Str i3, Int i3, Combat Expertise, Power Attack. Grant ally a +2 bonus on bull rush or trip attempt
Hard-Headed Combat Base attack bonus +1, dwarf. +1 attack/CMB/CMD when using a helmet, +2 save vs. staggered or stunned effects
Harmonic Sage Bardic performance class feature, Knowledge (engineering) 5 ranks. Gain extra abilities when performing within an artificial structure
Harrowed Cha 13, must be chosen at 1st level +1 on saves vs. enchantment; can draw Harrow cards for bonuses
Haunted Gnome Combat Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank. Gain haunted fey aspect
Haunted Gnome Assault Combat Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks. Gain independent use of gnome magic
Haunted Gnome Shroud Combat Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault,... Gain additional use of gnome magic
Heavenly Radiance Aasimar, daylight spell-like ability, sufficiently high level (see below). Gain an additional use of daylight, expend your use of it to use other spells
Heightened Trap Sense Search 6 ranks, trap sense +1. Make automatic Search checks when near traps
Heighten Spell Metamagic Treat spell as a higher level
Hellcat Pounce Combat Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6. Make a second attack in the surprise round
Hellcat Stealth Skill Focus (Stealth), Stealth 6 ranks. Make stealth checks in normal or bright light, even while observed
Helpless Prisoner General Bluff 5 ranks, Escape Artist 1 rank, gnome. Bluff your captors into loosening your restraints
Heroic Defiance Diehard, Endurance, base Fortitude save +8. Once per day, delay onset of harmful condition for 1 round
Heroic Defiance (Mythic) Mythic Heroic Defiance. Negate a harmful condition once per day, and mythic power for more
Heroic Recovery Diehard, Endurance, base Fortitude save +4. Once per day, gain new saving throw against harmful condition requiring Fort save
Heroic Recovery (Mythic) Mythic Heroic Recovery. Mythic power for more uses of Heroic Recovery, adding your tier
Heroic Will Iron Will, base Will save +4, human. Attempt a new Will save 1/day to remove a harmful effect
Hero’s Display Combat, Performance Dazzling Display, Weapon Focus, and proficiency with the selected weapon. Gain +2 on performance combat checks; may demoralize opponents
Hero’s Fortune Gain a hero point and increase your maximum.
Hex Strike Combat Hex class feature, Improved Unarmed Strike. Upon successful unarmed strike, you may use a hex
Hobgoblin Discipline Base attack bonus +1, hobgoblin. +1 on saves when near other hobgoblins
Hold the Blade Combat Improved Disarm, base attack bonus +10. Disarm an opponent after being attacked.
Horde Charge Teamwork Base attack bonus +1, half-orc or orc. +2 attack/damage when charging at the same time
Horse Master Combat Expert trainer class feature (Advanced Player’s Guide 33), Ride 6 ranks. Use your character level to determine powers and abilities for your mount
Horse Whisperer +2 Handle Animal and Ride with horses
Human Spirit Half-elf. Receive 1 bonus skill rank per hit dice (max 4)
Huntmaster Handle Animal 1 rank; either the animal companion, divine bond (mount), or... +2 Handle Animal and Knowledge (nature) with chosen animal, +1 level higher for animal companion abilities
Hydraulic Maneuver Hydraulic push spell-like ability, undine. Use hydraulic push with more combat maneuvers
Hymn Singer Bardic performance, good alignment, worshiper of a good deity. Weave holy scripture into your performance to keep vampires at bay
Iconoclast Combat Divine Defiance, Improved Sunder, Power Attack, Intimidate 3 ranks. Intimidate nearby creatures when sundering a holy symbol
Impact Critical Shot Combat, Critical Dex 13, Point-Blank Shot, base attack bonus +9. You can bull rush on a critical hit
Impaling Critical Combat, Critical Critical Focus, Weapon Specialization with selected piercing melee weapon,... May impale and deal extra damage to opponent with a critical hit
Implant Bomb Heal 5 ranks, delayed bomb alchemist discovery. Implant a bomb in a willing or helpless creature
Improved Awesome Blow Combat Str 13; Awesome Blow or awesome blow† class feature; Power Attack +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies
Improved Back to Back Teamwork Back to Back, Perception 5 ranks. Grant adjacent ally +2 to AC against flanking opponents
Improved Blind-Fight Combat Perception 10 ranks, Blind-Fight. Ignore miss chance for less than total concealment
Improved Bravery Combat Cha 13, bravery class feature. Bravery applies against all mind-affecting effects
Improved Bull Rush Combat Str 13, Power Attack, base attack bonus +1. +2 bonus on bull rush attempts, no attack of opportunity
Improved Bull Rush (Mythic) Mythic Improved Bull Rush. Bull rush bonus +half tier; attack of opportunity against those who try
Improved Channel Channel energy class feature. +2 bonus on channel energy DC
Improved Channel Force Channel Force, aasimar, channel energy 4d6. As Channel Force, but target all creatures in a 60-foot line or 30-foot cone
Improved Channel (Mythic) Mythic Improved Channel. Non-mythic creatures roll twice against your channel damage, taking the lower
Improved Charging Hurler Combat Charging Hurler, Point-Blank Shot. Your target may be at any range
Improved Cleaving Finish Combat Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6. May use Cleaving Finish any number of times/round
Improved Conceal Spell Conceal Spell†, Deceitful, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand... Hide powerful spells more easily
Improved Counterspell Counterspell with spell of the same school
Improved Counterspell (Mythic) Mythic Improved Counterspell. Counterspell with any spell of the same school and equal or higher level
Improved Critical Combat Proficient with weapon, base attack bonus +8. Double the threat range of one weapon
Improved Critical (Mythic) Mythic Improved Critical, base attack bonus +8. Critical multiplier +1 with your chosen weapon
Improved Dark Sight Dark Sight, Gloom Sight, fetchling. Gain the ability to see perfectly in darkness, at the cost of light blindness
Improved Devastating Strike Combat Devastating Strike, Vital Strike, base attack bonus +13. Gain bonus on rolls to confirm critical hits
Improved Dirge of Doom Ability to perform dirge of doom. Dirge of doom expands to 60 feet and can cause fear up to frightened
Improved Dirty Trick Combat Int 13, Combat Expertise. +2 bonus on dirty trick attempts, no attack of opportunity
Improved Dirty Trick (Mythic) Mythic Improved Dirty Trick. Dirty trick bonus +half tier; attack of opportunity against those who try
Improved Disarm Combat Int 13, Combat Expertise. +2 bonus on disarm attempts, no attack of opportunity
Improved Disarm (Mythic) Mythic Improved Disarm. Disarm bonus +half tier; attack of opportunity against those who try
Improved Drag Combat Str 13, Power Attack, base attack bonus +1. +2 bonus on drag attempts, no attack of opportunity
Improved Drag (Mythic) Mythic Improved Drag. Drag bonus +half tier; attack of opportunity against those who try
Improved Drow Nobility Cha 13, Drow Nobility, able to use drow spell-like abilities, drow. Gain even more drow spell-like abilities
Improved Duck and Cover Teamwork Duck and Cover. When you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage
Improved Eldritch Heritage Cha 15, Eldritch Heritage, character level 11th. Gain an additional bloodline power
Improved Elemental Counterspell Two basic blast wild talents from two different elements, expanded element... You can use your kinetic blast to counterspell any elemental spell
Improved Familiar Ability to acquire a new familiar, compatible alignment, sufficiently high... Gain a more powerful familiar
Improved Familiar Bond Familiar Bond, Iron Will. Your familiar advances in power
Improved Familiar (Mythic) Mythic Improved Familiar. Familiar gains ability score bonuses, natural armor and spell resistance
Improved Feint Combat Int 13, Combat Expertise. Feint as a move action
Improved Feinting Flurry Combat Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry,... Deny your opponent their Dex bonus when using Feinting Flurry.
Improved Feint Partner Combat, Teamwork Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6. When ally successfully feints, you gain attack of opportunity against opponent
Improved Fiendish Darkness Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling. +2 CL when casting darkness; use darkness as swift action with an evil spell.
Improved Fiendish Sorcery Fiendish sorcery racial trait, tiefling. Treat your Charisma as 2 higher with the Rakshasa or Shadow bloodlines.
Improved Flexible Wizardry Flexible Wizardry†, Spell Mastery, wizard level 8th. Flexibly prepare more spells
Improved Fury of the Tainted Cha 13, Fury of the Tainted, base attack bonus +8, rage class feature, tiefling. Gain SR 10+levels against good spells while raging.
Improved Grapple Combat Dex 13, Improved Unarmed Strike. +2 bonus on grapple attempts, no attack of opportunity
Improved Grapple (Mythic) Mythic Improved Grapple. Grapple bonus +half tier; attack of opportunity against those who try
Improved Great Fortitude Great Fortitude. Once per day, you may reroll a Fortitude save
Improved Horse Whisperer Horse Whisperer†, Handle Animal 5 ranks, Ride 5 ranks. Can speak with horses
Improved Impaling Critical Combat, Critical Impaling Critical, Critical Focus, Weapon Specialization with selected... Impaled opponent must succeed at a grapple maneuver to pull your weapon out
Improved Improvisation Int 13, Fast Learner, Improvisation, human. Halve nonproficiency penalty, gain +4 bonus when using Improvisation instead of +2
Improved Initiative Combat +4 bonus on initiative checks
Improved Initiative (Mythic) Mythic Improved Initiative. Initiative bonus +tier; mythic power to treat initiative as a natural 20
Improved Iron Will Iron Will. Once per day, you may reroll a Will save
Improved Ki Throw Combat Improved Bull Rush, Ki Throw. Throw opponent into occupied square as a bull rush
Improved Legendary Influence Legendary Influence†, lesser spirit power and propitiation class features. Gain two different feats from each legend
Improved Lightning Reflexes Lightning Reflexes. Once per day, you may reroll a Reflex save
Improved Low Blow Combat Base attack bonus +4, halfling, low-blow racial trait. +2 critical confirmation against larger opponents, 1/day reroll a confirmation roll
Improved Monster Lore Monster lore class feature. Gain a sacred bonus on monster lore checks
Improved Mounted Archery Mounted Archery, Mounted Combat, Ride 1 rank. Become better at mounted archery
Improved Overrun Combat Str 13, Power Attack, base attack bonus +1. +2 bonus on overrun attempts, no attack of opportunity
Improved Overrun (Mythic) Mythic Improved Overrun. Overrun bonus +half tier; attack of opportunity against those who try
Improved Precise Shot Combat Dex 19, Point-Blank Shot, Precise Shot, base attack bonus +11. No cover or concealment chance on ranged attacks
Improved Rending Fury Combat Rending Fury, base attack bonus +9, rend special attack. Deal extra damage on a successful rend
Improved Reposition Combat Int 13, Combat Expertise. +2 bonus on reposition attempts, no attack of opportunity
Improved Reposition (Mythic) Mythic Improved Reposition. Reposition bonus +half tier; attack of opportunity against those who try
Improved Sabotaging Sunder Combat Str 13, Improved Sunder, Power Attack, Sabotaging Sunder†, Disable Device 9 ranks. Use Sabotaging Sunder on more objects and without provoking attacks of opportunity
Improved Second Chance Combat Int 13, Combat Expertise, Second Chance, base attack bonus +11. Take a –5 penalty on later attacks to reroll missed attack
Improved Share Spells Spellcraft 10 ranks, ability to acquire an animal companion, eidolon,... Spells affect both you and your bonded creature
Improved Shield Bash Combat Shield Proficiency. Keep your shield bonus when shield bashing
Improved Sidestep Combat Dex 15, Dodge, Mobility, Sidestep. Sidestep without using your 5-foot step on your next turn
Improved Snap Shot Combat Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9. You threaten an additional 10 feet with Snap Shot
Improved Spell Sharing Teamwork Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. Divide spell duration with the companion creature
Improved Stalwart Diehard, Endurance, Stalwart, base attack bonus +11. Double DR gained from Stalwart
Improved Steal Combat Int 13, Combat Expertise. +2 bonus on steal attempts, no attack of opportunity
Improved Steal (Mythic) Mythic Improved Steal. Steal bonus +half tier; attack of opportunity against those who try
Improved Stonecunning Wis 13, dwarf, stonecunning racial trait. +4 bonus on Perception checks to notice unusual stonework
Improved Stonecunning (Mythic) Mythic Improved Stonecunning. Stone tell once per day
Improved Studied Combatant Int 13, Amateur Investigator†, Studied Combatant†, base attack bonus +8, 1... Studied strike grants a +4 bonus on attack rolls and damage rolls
Improved Sunder Combat Str 13, Power Attack, base attack bonus +1. +2 bonus on sunder attempts, no attack of opportunity
Improved Sunder (Mythic) Mythic Improved Sunder. Sunder bonus +half tier; attack of opportunity against those who try
Improved Surprise Follow-Through Combat Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base... Deny opponents their Dex bonus when using Great Cleave
Improved Swap Places Combat, Teamwork Swap Places. When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity
Improved Trip Combat Int 13, Combat Expertise. +2 bonus on trip attempts, no attack of opportunity
Improved Trip (Mythic) Mythic Improved Trip. Trip bonus +half tier; attack of opportunity against those who try
Improved Two-Weapon Feint Combat Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon... Make a Bluff check instead of your first attack
Improved Two-Weapon Fighting Combat Dex 17, Two-Weapon Fighting, base attack bonus +6. Gain additional off-hand attack
Improved Umbral Scion Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow... Enhance the spell-like abilities which mark you as drow nobility
Improved Unarmed Strike Combat Always considered armed
Improved Unarmed Strike (Mythic) Mythic Improved Unarmed Strike. +half tier unarmed damage; mythic power to ignore hardness
Improved Vital Strike Combat Vital Strike, base attack bonus +11. Deal three times the normal damage on a single attack
Improved Weapon of the Chosen Combat Weapon Focus with your deity’s favored weapon, Weapon of the Chosen†. Gain the benefits of Weapon of the Chosen until the start of your next turn
Improved Whip Mastery Combat Weapon Focus (whip), Whip Mastery, base attack bonus +5. Threaten with your whip and grasp Tiny objects
Improvisation Int 13, Fast Learner, human. +2 bonus on skills with no ranks, all trained skills may be used untrained
Improvised Weapon Mastery Combat Catch Off-Guard or Throw Anything, base attack bonus +8. Make an improvised weapon deadly
Incite Paranoia Combat Int 13, Combat Expertise, Deceitful, Greater Feint, Improved Feint, base... Ruin your foes’ teamwork and spread doubt among them
Incremental Elemental Assault Suli. Use your elemental assault in 1-round increments
Inerrant Justice Story Must have witnessed or suffered a grave injustice that went unpunished, or... Take minimum damage from an attack
Inexplicable Luck Defiant Luck, human. 1/day, +8 bonus before a roll is made or +4 after
Infiltrator Story Must have adopted an assumed or secret identity associated with an enemy... Make a divination spell return false information
In Harm’s Way Combat Bodyguard. Take the damage of a successful attack upon an adjacent ally
Inner Breath Character level 11th, sylph. You no longer need to breathe
Inner Flame Combat Scorching Weapons, character level 7th, ifrit. +4 save vs. fire/light spells, deal extra damage with Scorching Weapons
Inner Light Aasimar, dayl(ght spell-like ability. Daylight spell-like ability at +1 caster level; darkvision if it's dispelled
Innocent Blood Story You must slay at least 50 intelligent noncombatants for either your own... Be more intimidating than ever before
Insightful Advice Perform (oratory) 3 ranks. Aid allies all day long
Insightful Delivery Poison use class feature, studied strike +4d6. Increase the DC of poison delivered with studied strike
Insightful Gaze Stern gaze class feature, Sense Motive 5 ranks. When using Sense Motive, roll twice and take the higher roll
Inspired Alchemy Ability to create 2nd-level extracts, alchemy class feature, inspiration†... Spend time and inspiration to recreate a consumed extract
Inspired by Fear Ability to perform dirge of doom. You and allies in your dirge of doom effect gain a +4 bonus against fear
Inspired Strike Inspiration and studied combat† class features. Expend inspiration to increase the damage dealt with the studied combat
Inspiring Bravery Combat Cha 13, bravery class feature. Grant your bravery to allies within 30 feet
Inspiring Mentor Cha 13, inspire competence bardic performance. Inspire competence affects allies within 30 feet
Instant Judgment Second judgment class feature. May pronounce or change a judgment as an immediate action
Intensified Spell Metamagic Increase maximum damage dice by 5 levels
Intercept Charge Combat, Teamwork Move up to your speed to intercept charging foe as an immediate action
Intimidating Bane Bane class feature, Dazzling Display, Weapon Focus, character level 8th. Gain +2 bonus on Dazzling Display while bane is active
Intimidating Confidence Cha 13, Fearless Curiosity, Intimidate 5 ranks, human. +1 save vs. emotion spells, make free Intimidate checks when confirming critical hits
Intimidating Gaze Cha 13+, stern gaze class feature, Intimidate 5 ranks. When using Intimidate, roll twice and take the higher roll
Intimidating Performance Ability to start a performance or a raging song as a move action, bardic... Demoralize foes with a successful Perform check
Intimidating Prowess Combat Add Str to Intimidate in addition to Cha
Intimidating Prowess (Mythic) Mythic Intimidating Prowess. +tier on Intimidate against non-mythic creatures, half against mythic
Intoxicating Flattery Deceitful, Bluff 5 ranks. Flatter someone to weaken Wisdom-based checks
Invoke Primal Instinct General Bluff 1 rank, wild shape class feature, gnome. Pantomine animal behavior to frighten your enemies or make them consider you harmless
Ironclad Logic Int 19, Diplomacy 3 ranks. Gain a +4 bonus on Diplomacy checks and use Intelligence in verbal duels
Ironguts Con 13; dwarf, half-orc, or orc. +2 on saves against nausea, sickening, and ingested poisons
Ironhide Con 13; dwarf, half-orc, or orc. +1 natural armor bonus to AC
Iron Will +2 bonus on Will saves
Iron Will (Mythic) Mythic Iron Will. Roll Will saves twice against non-mythic magic and take the higher
Jabbing Dancer Combat Dodge, Improved Unarmed Strike, Jabbing Style†, Mobility; base attack bonus... Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike
Jabbing Master Combat Dodge, Improved Unarmed Strike, Jabbing Dancer†, Jabbing Style†, Mobility,... Increase the damage dealt with Jabbing Style
Jabbing Style Combat, Style Improved Unarmed Strike; base attack bonus +6, brawler’s flurry† class... Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn
Jaguar Pounce Combat Base attack bonus +4. Gain benefits of Improved Critical feat when charging or Spring Attacking a flat-footed or helpless foe
Janni Rush Combat Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks,... Always count as having a running start for jumping, and deal double damage on a jumping charge
Janni Style Combat, Style Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks. Take only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you
Janni Tempest Combat Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks. After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip
Jawbreaker Combat Improved Unarmed Strike, Stunning Fist, Heal 6 ranks. With successful Stunning Fist, you may cripple opponent’s mouth
Jinx Alchemy Swift alchemy class feature, Halfling Jinx trait. Prevent jinxed creatures from benefiting from potions and other alchemical substances
Jinxed Spell Metamagic Any two metamagic feats, Half ling Jinx trait. Combine your jinxes with spells
Judgment Surge Judgment class feature. Gain improved versions of your judgments
Jumper Acrobatics 1 rank, creature type other than humanoid or outsider. Jump with greater ease
Keen Scent Wis 13, half-orc or orc. Gain the scent special ability
Kick Up Combat Dex 12, Acrobatic, Acrobatics 1 rank; slayer† level 1st or swashbuckler† level 1st. Retrieve an unattended item as a swift action
Killing Flourish Combat Intimidating Prowess, Intimidate 4 ranks, slayer† level 4th. When melee attacks reduce a foe to below 0 hit points, demoralize those around you
Kirin Path Combat Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge... You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion)
Kirin Strike Combat Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks,... Gain +2 insight bonus to identify a creature
Kirin Style Combat, Style Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge... May make Knowledge check against opponent as swift action to gain bonuses
Ki Stand Ki pool. Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so
Ki Throw Combat Improved Trip, Improved Unarmed Strike. Throw opponent into adjacent square with a trip attack
Knockout Artist Sneak attack class feature, Improved Unarmed Strike. Gain +2 damage per sneak attack when dealing nonlethal sneak damage
Knockout Artist (Mythic) Mythic Knockout Artist. Nonlethal unarmed sneak attacks roll d8s instead of d6s
Know Weakness Combat Bardic knowledge class feature. +1 attack/damage against creatures you make a Knowledge check against
Kobold Ambusher Combat Stealth 4 ranks, kobold. Use stealth at full speed with no penalty, run or charge while stealthed with reduced penalty
Kobold Sniper Combat Stealth 1 rank, kobold. Take half penalty on Stealth checks when sniping
Landing Roll Combat Dex 13, Dodge, Mobility. If tripped, move 5 feet as an immediate action
Lay of the Land Animal focus† class feature, wild empathy class feature. Gain lesser version of favored terrain class feature
Leadership Character level 7th. Benefits: This feat enables you to attract a loyal... Gain a cohort and followers
Leaf Singer Cha 13, bardic performance class feature, elf or half-elf. Gain benefits to bardic performance in forests and against fey
Leaping Shot Deed Grit Dex 13, grit class feature or Amateur Gunslinger feat, Dodge, Mobility, base... +2 Acrobatics to jump; move and fire every loaded firearm
Learn Ranger Trap Survival 5 ranks. Learn a single ranger trap
Ledge Walker Dex 13, dwarf, mountaineer or stability racial trait. Move faster when balancing on narrow surfaces
Legendary Influence Lesser spirit power class feature. Gain a different feat from each legend
Legendary Teamwork Mythic Any two teamwork feats. Fixed numeric bonuses from teamwork feats increase by 1
Legionnaire’s Inspiration Affiliated with the Golden Legion. Grant allies +1 morale bonus to AC
Liberator Story You must have been enslaved for at least 6 months, or have the Imprisoned or... Inspire others to join your cause
Life-Dominant Soul Dhampir. Gain half normal healing from positive and negative energy instead of full from negative
Life Lure Channel positive energy class feature. Channel positive energy to fascinate undead
Life’s Blood Samsaran. Sacrifice your own vitality to heal another creature
Lightning Draw Combat, Panache Quick Draw, swashbuckler initiative deed, swashbuckler level 7th. Draw weapons reflexively
Lightning Reflexes +2 bonus on Reflex saves
Lightning Reflexes (Mythic) Mythic Lightning Reflexes. Roll Reflex saves twice against non-mythic magic and take the higher
Lightning Stance Combat Dex 17, Dodge, Wind Stance, base attack bonus +11. Gain 50% concealment if you move
Light Step Acrobatic Steps, Nimble Moves, elf. Move normal speed in difficult terrain
Lingering Invisibility Duergar. Remain translucent when your invisibility ends
Lingering Performance Bardic performance class feature. Bardic performance continues for 2 rounds after you stop performing
Lingering Spell Metamagic Instantaneous area effect spell lasts for 1 round
Lithe Attacker Narrow Frame, Escape Artist 5 ranks, animal or magical beast. Attack from small nooks and crannies
Long-Nose Form Character level 3rd, tengu. Learn to shape-shift into a long-nosed human
Lookout Combat, Teamwork Act in surprise round if ally can act
Lost in the Crowd Hide easier when in crowds, and gain a bonus to AC when threatened by multiple enemies
Lost Legacy Story Your family must have claim to an inherited title or position that no longer... Gain bonuses to Charisma and Wisdom based checks
Low Profile Combat Dex 13, Small size or smaller. +1 dodge bonus to AC against ranged attacks
Luck of Heroes Hero’s Fortune. 25% chance to not spend a Hero Point when using one
Lucky Halfling Halfling. You may roll saving throw for an ally once per day
Lucky Halfling (Mythic) Mythic Lucky Halfling. Add your tier to Lucky Halfling saves; mythic power to spare an ally
Lucky Healer Adaptive luck racial trait, halfling. Use Adaptive Luck to reroll damage healed
Lucky Strike Combat Base attack bonus +5, adaptive luck racial trait, halfling. Reroll weapon damage using Adaptive Luck
Lucky Surge Mythic Potent Surge, 3rd mythic tier. Roll your surge die twice and take the higher
Lunge Combat Base attack bonus +6. Take a –2 penalty to your AC to attack with reach
Lunge (Mythic) Mythic Lunge. No AC penalty against a creature you hit with Lunge
Lunging Spell Touch Spellcraft 6 ranks. Increase reach of spell’s touch attack by 5 feet
Mad Magic Combat Bloodrage class feature or perfect clarity rage power. Cast spells from any of your classes during a bloodrage, keep rage benefits when using moment of clarity
Mage of the Wild Attuned to the Wild, elf. Bonus while casting within a specific terrain
Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks
Magical Aptitude (Mythic) Mythic Magical Aptitude. +2 more on Spellcraft and Use Magic Device; mythic power for a natural 20
Magical Enigma Story Bloodline, eidolon, mystery, phantom, spirit animal, or witch’s familiar... Increase your class level or ability modifier for the purpose of your selected class feature
Magical Tail Kitsune. Grow an extra tail that increases your spell-like abilities
Magnum Opus Story You must either have sold five or more self-created works of art worth a... Enhance your abilities with Craft and Perform checks
Major Spell Expertise Minor Spell Expertise, ability to cast 9th-level spells. Cast 5th-level or lower spell as spell-like ability 2/day
Malicious Eye Evil eye witch hex, Halfling Jinx trait. Combine your evil eye with your jinx
Manifested Blood Cha 13; draconic or elemental bloodline. Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers
Manipulative Agility Bluff 1 rank, Sleight of Hand 1 rank. Use Sleight of Hand for body-language Bluffs
Mantis Style Combat, Style Improved Unarmed Strike, Stunning Fist, Heal 3 ranks. Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2
Mantis Torment Combat Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist. Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent
Mantis Wisdom Combat Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks. Treat half your non-monk levels as monk levels for Stunning Fist effects
Manyshot Combat Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6. Shoot two arrows simultaneously
Manyshot (Mythic) Mythic Manyshot. Fire two arrows with both your first and second attacks
Marid Coldsnap Combat Con 15, Wis 17, Elemental Fist**, Marid Spirit, Marid Style, Improved... Unleash a 30-foot line of frigid water
Marid Spirit Combat Con 15, Wis 15, Elemental Fist**, Marid Style, Improved Unarmed Strike, base... Gain +1 use of Elemental Fist per day, and cold resistance
Marid Style Combat, Style Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... Gain +1 use of Elemental Fist per day, and deal cold damage
Martial Dominance Combat Base attack bonus +5, Intimidate 1 rank. Intimidate with martial training and on critical hits
Martial Mastery Combat Martial Versatility, fighter level 16th, human. Combat feats can be applied to all weapons in the same group
Martial Versatility Combat Fighter level 4th, human. One combat feat can be applied to all weapons within the same weapon group
Martial Weapon Proficiency Combat No penalty on attacks made with one martial weapon
Mascot’s Affection Familiar Must have a familiar with the mascot archetype (see page 11). Your familiar can have more team members
Masked by Fear Nameless One†; base Will save bonus +6 or bravery class feature. Fear effects are less effective against you
Masked Intent Nameless One†. Your intentions become more difficult to read
Mask Focus Extend Spell, Nameless One†, ability to cast 3rd-level arcane spells. Use your mask as a focus component or to extend spells
Master Alchemist Craft (alchemy) 5 ranks. +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster
Master Combat Performer Combat Performing Combatant or at least three performance feats, base attack bonus +6. Make a performance combat check as a free action
Master Craftsman 5 ranks in any Craft or Profession skill. You can craft magic items without being a spellcaster
Masterful Display Combat, Performance Dazzling Display, any two performance feats. Gain benefits of two performance feats
Master of the Ledger Appraise 6 ranks, Profession (any one) 6 ranks Learn how to make investments in businesses, earning monthly profits
Master of Wonders Iron Will, Wonderseeker faction, gnome. Roll twice when using a rod of wonder
Master of Your Kind Familiar, speak with animals of its kind ability. Influence other animals of your kind with new spell-like abilities
Master Siege Engineer Combat Siege Weapon Engineer, Knowledge (engineering) 10 ranks. Crew can load siege engine as a move action
Mauler’s Endurance Familiar Must have a familiar with the mauler archetype (see page 11). Familiar gains 2 hp/level
Maximized Spellstrike Maximized magic magus arcana, weapon expertise class feature or Quick Draw. Maximize spellstrike by spending 3 arcana pool points
Maximize Spell Metamagic Maximize spell variables
Maximize Surge Mythic 6th mythic tier. Once per day, two uses of mythic power make a surge roll its maximum
Measure Foe Combat Street Smarts†, base attack bonus +1. Measure a foe’s combat prowess and gain bonuses
Meditation Master Meditate for an hour to gain unique benefits.
Meditative Concentration Wis 13, Combat Meditation, Meditation Master, character level 5th. Enhance your concentration after meditating.
Medusa’s Wrath Combat Improved Unarmed Strike, Gorgon’s Fist, Scorpion Style, base attack bonus +11. Make 2 extra attacks against a hindered foe
Medusa's Wrath (Mythic) Mythic Medusa’s Wrath. Trade the extra strikes for one blow that can daze, stagger or paralyze
Menacing Bane Bane class feature. May imbue weapon with menacing special quality
Merciful Bane Bane class feature. Switch damage from lethal to nonlethal as a swift action
Merciful Spell Metamagic Spell inflicts nonlethal damage instead of lethal
Merciless Beating Combat Int 13, Combat Expertise, Gang Up. Forgo a flanking bonus to grant +1 to the attacks of two other allies
Merciless Butchery Combat Dastardly Finish, sneak attack +5d6, studied target† class feature. Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action
Merciless Rush Improved Bull Rush, worshiper of Rovagug. When your bull rush exceeds your target’s CMD by 5 or more, deal damage equal to your Strength modifier
Metallic Wings Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th. Change your wings to metal and gain wing attacks
Minor Spell Expertise Ability to cast 4th-level spells. Cast 1st-level spell as spell-like ability 2/day
Misdirection Attack Combat Int 13, Combat Expertise, Deceitful, Misdirection Redirection†, Misdirection... When using Misdirection Tactics, attacker provokes an attack of opportunity
Misdirection Redirection Combat Int 13, Combat Expertise, Misdirection Tactics†, Deceitful, Bluff 10 ranks. When using Misdirection Tactics, redirect attack to another creature
Misdirection Tactics Combat Int 13, Combat Expertise, Deceitful, Bluff 4 ranks. While using total defense, use Bluff to negate a hit
Missile Shield Combat Dex 13, Shield Focus. Deflect one ranged attack per round with shield
Missile Shield (Mythic) Mythic Missile Shield. Deflect extra attacks equal to half your tier; mythic power to deflect a ray
Mobile Gathering Kineticist level 7th, kinetic blast class feature. Move up to half your speed while gathering power as a full-round action
Mobility Combat Dex 13, Dodge. +4 AC against attacks of opportunity from movement
Mobility (Mythic) Mythic Mobility. +6 dodge bonus from Mobility; step 5 feet when an attack of opportunity misses
Mocking Dance Combat, Performance Acrobatics 4 ranks or Perform (dance) 4 ranks. May either move 5 feet without provoking attacks of opportunity, or your speed with them
Monastic Legacy Combat Still mind class feature, Improved Unarmed Strike. Count half your non-monk levels as monk levels for unarmed strike damage
Monastic Legacy (Mythic) Mythic Monastic Legacy. Other class levels count half toward your monk AC bonus
Monkey Lunge Combat Lunge, Acrobatics 1 rank. Use Lunge without lowering your AC
Monkey Moves Combat Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks. Add Wisdom bonus on Climb checks, and climb and crawl at half speed
Monkey Shine Combat Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist,... After successful Stunning Fist, you may enter an adjacent square
Monkey Style Combat, Style Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks. Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone
Monstrous Mask Tiefling, must be taken at 1st level. +5 Intimidate vs. humanoids.
Monument Builder Story Knowledge (engineering) 1 rank, and you must have built a structure worth at... Increase the value of your constructions and gain bonuses to Knowledge (engineering)
Moonlight Stalker Combat Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or... Gain +2 on damage and attack rolls when you have concealment vs. foe
Moonlight Stalker Feint Combat Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks,... Make a Bluff check to feint with concealment vs. foe
Moonlight Stalker Master Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker,... While concealed, miss chance increases by 10%
Moonlight Summons Spell Focus (conjuration), able to cast summon nature’s ally. Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver
Mother’s Gift Changeling. Enhance the boon from your hag parent
Mountain-Splitting Strike Combat Wis 13, Improved Unarmed Strike. Unarmed and stunning fist attacks are mroe effective on a charge
Mounted Archery Combat Ride 1 rank, Mounted Combat. Halve the penalty for ranged attacks while mounted
Mounted Archery (Mythic) Mythic Mounted Archery. Make a ranged attack while using your mount as cover
Mounted Blade Mounted Combat, Ride-By Attack, Ride 3 ranks. Attack an adjacent foe with Ride-By Attack
Mounted Combat Combat Ride 1 rank. Avoid attacks on mount with Ride check
Mounted Combat (Mythic) Mythic Mounted Combat. Negate extra hits on your mount equal to your tier
Mounted Onslaught Mounted Combat, Trample, Ride 5 ranks. Overrun multiple creatures
Mounted Shield Combat Mounted Combat, Shield Focus. Apply shield bonus to mount’s AC
Mounted Skirmisher Combat Ride rank 14, Mounted Combat, Trick Riding. Make a full attack if mount moves its speed or less
Multitalented Mastery Character level 5th, half-elf, multitalented racial trait. Consider all classes as favored classes
Murderer’s Circle Combat, Performance Dodge, Acrobatics 4 ranks. When you make a performance combat check after a critical, move 5 feet
Murmurs of Earth Echoes of Stone, character level 9th, oread. Gain a limited form of tremorsense
My Blade Is Yours Combat, Teamwork Int 13, Combat Expertise, Sense Motive 3 ranks. Use a weapon special quality from adjacent ally’s weapon
Mystic Stride Dex 15, Nimble Moves, woodland stride class feature. Move at full speed even through magically enhanced foliage
Mythic Crafter Mythic Any item creation feat. Craft mythic magic items; +5 on checks to craft non-mythic items
Mythic Paragon Mythic Your tier counts as 2 higher for the potency of mythic abilities
Mythic Spell Lore Mythic Ability to cast spells. Learn mythic spells equal to your tier
Nameless One Abandon identity to gain protection
Nanite Disruption Nanite surge racial trait. Use nanite surge to damage other mechanical creatures
Narrow Frame Escape Artist 1 rank, animal or magical beast. Avoid penalties on attack and AC when squeezing
Nation Builder Story You must have explored and claimed an area of at least 100 square miles. Bonus to various skills while in unclaimed wilderness or your own land
Natural Charmer Cha 17, dhampir. Take 20 on charisma-based checks with friendly humanoids
Natural Spell Wis 13, wild shape class feature. Cast spells while using wild shape
Natural Spell (Mythic) Mythic Natural Spell. Use spell-completion and spell-trigger items while wild shaped
Nature Magic Knowledge (nature) 1 rank. Gain know direction as a constant ability and use one other druid orison once per day
Neckbreaker Combat Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike,... May deal Str or Dex damage to pinned opponent
Neither Elf nor Human Exile’s Path, Seen and Unseen, character level 11th, half-elf. Ignore harmful effects that target humans or elves
Nemesis Story You must have at least one enemy who wishes to cause you great harm. If you... Gain extra benefits when leveling in your favored class
Nerve-Racking Negotiator Persuasive. Target of Intimidate doesn’t turn against you later
Net Adept Combat Exotic Weapon Proficiency (net), base attack bonus +1. May treat a net as a one-handed weapon
Net and Trident Combat Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting. May wield a one-handed or light weapon with a net
Net Maneuvering Combat Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3. May use a net to trip or disarm
Net Trickery Combat Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6. May use a net to blind your opponent 538729 538729
Nightmare Fist Combat Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness. While fighting in magical darkness, you deal +2 damage
Nightmare Striker Combat Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist,... While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2
Nightmare Weaver Combat Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast... Can demoralize foes while casting darkness.
Nimble Moves Dex 13. Ignore 5 feet of difficult terrain when you move
Nimble Moves (Mythic) Mythic Nimble Moves. Move through 5 feet of difficult terrain per 2 tiers as if normal
Nimble Striker Combat Dex 13, base attack bonus +1, catfolk, sprinter racial trait. Do not take the -2 AC penalty when cleaving, lunging, or charging
Noble Spell Resistance Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow. Increase your Spell Resistance
No Name Grit Grit class feature or Amateur Gunslinger feat, Bluff 4 ranks. Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks
Notorious Vigilante Combat Dazzling Display, Weapon Focus, any nongood alignment, great renown social... Use Dazzling Display as a standard action based on your reputation alone
Object of Legend Story You must have some highly personal stake in attaining the object of your... Acquire great power and skill
Omnipresent Mentor Cha 17, Inspiring Mentor†, inspire competence bardic performance. Inspire competence affects one ally for 24 hours
Onslaught Combat Str 13, Power Attack, base attack bonus +1, sneak attack class feature. Get sneak attack damage on your first power attack during a surprise round
Opening Volley Combat Successful ranged attack grants +4 on next melee attack roll
Oracular Intuition Mystery class feature. Gain bonuses to Sense Motive and Spellcraft to identify magic item properties
Orator Skill Focus (Linguistics). Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances
Orc Hewer Combat Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf. +2 bonus to attack when cleaving orcs
Orc Weapon Expertise Combat Base attack bonus +1, orc. Learn unique abilities with orc weapons
Ordered Mind Caster level 7th, lawful alignment, worshiper of Asmodeus. Counterspell with spells of the same school
Oread Burrower Stony Step, character level 9th, oread. Gain a burrow speed
Oread Earth Glider Oread Burrower, Stony Step, character level 13th, oread. Gain the earth glide ability
Osiriontologist Knowledge (history) 4 ranks, Knowledge (local) 4 ranks, Speak Language... Gain bonuses to multiple skills while in Osirion
Ostentatious Display Gain bonuses from wearing valuable nonmagical items
Ostentatious Rager Combat Intimidate 5 ranks, rage class feature. Rage as a performance for money or to distract enemies
Osyluth Guile Combat Bluff 8 ranks, Dodge. Add your Charisma bonus to AC when fighting defensively
Outflank Combat, Teamwork Base attack bonus +4. Gain +4 bonus on attack rolls when flanking
Owl Dive Combat Dex 17, Owl Style†, Owl Swoop†, Skill Focus (Stealth), base attack bonus +7... Use Fly with martial training and charge through any creature
Owl Style Combat, Style Dex 13, Skill Focus (Stealth), Stealth 1 rank. Use Stealth with martial training and charge with Stealth
Owl Swoop Combat Dex 15, Owl Style†, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank. Use Acrobatics with martial training and while charging
Pack Attack Combat, Teamwork Base attack bonus +1. Ally's attack allows you to take a 5-foot step
Pack Flanking Teamwork Int 13, Combat Expertise, ability to acquire an animal companion. You and your companion creature flank regardless of position
Pack Tactics Int 13, animal companion class feature. Your companion is treated as having all the same teamwork feats you do
Painful Anchor Anchoring aura class feature. Deal damage to an anchored evil outsider
Paired Opportunists Combat, Teamwork +4 bonus on attacks of opportunity
Panther Claw Combat Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style. Retaliate as a free action instead of as a swift action
Panther Parry Combat Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style. Retaliatory attacks are resolved before the attack
Panther Style Combat, Style Wis 13, Combat Reflexes, Improved Unarmed Strike. Retaliate against opponents that take attacks of opportunity against you
Paralyzing Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14. Paralyze with unarmed strikes
Parry Spell Spellcraft 15 ranks, Improved Counterspell. Reflect a counterspelled spell back on its caster
Parting Shot Combat Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6. Make a ranged attack when withdrawing
Pass For Human Half-elf, half-orc, or halfling (see Special). +10 on Disguise checks to look like a human
Passing Trick Combat Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller. Successful Acrobatics check allows you to feint
Penetrating Strike Combat Weapon Focus, 12th-level fighter, proficiency with weapon. Your attacks ignore 5 points of damage reduction
Penetrating Strike (Mythic) Mythic Penetrating Strike. Ignore 1 more point of DR per 3 tiers, including DR without a type
Perfect Awareness Combat Wis 17, Combat Meditation, Meditation Master, character level 9th. Take 20 on Perception 1/day.
Perfect Center Combat Wis 21, Combat Meditation, Meditation Master, character level 17th. Take 10 on any skill check/concentration check, even if not normally allowed.
Perfect Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. Roll twice for attacks with monk weapons and take the better roll
Perfect Style Combat, Style Wis 13; base attack bonus +5 or monk level 5th. Gain energy resistance
Performance Weapon Mastery Combat All weapons you are proficient with act as if they had the performance quality
Performing Combatant Combat Dazzling Display, any one performance feat. Can make combat performance checks in any combat
Pernicious Stab Combat Sneak attack +2d6. Forgo sneak attack damage to increase a poison’s effectiveness
Persistent Spell Metamagic Creatures who saved against a spell must save again
Persuasive +2 bonus on Diplomacy and Intimidate checks 115115
Persuasive Bribery Persuasive. Bribe effectively and without offending others
Persuasive (Mythic) Mythic Persuasive. +2 more on Diplomacy and Intimidate; mythic power for a natural 20
Piercing Grapple Combat Dex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ranks. Impale a foe while grappling
Piercing Spell Metamagic Affected spell treats creatures with SR as having an SR of 5 lower
Pin Down Combat Combat Reflexes, fighter level 11th. Opponents that take 5-foot step or withdraw provoke attack of opportunity from you
Pinning Knockout Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base... Against a pinned opponent, you may double nonlethal damage with grapple check
Pinning Rend Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base... Against pinned opponent, you may deal bleed damage with Grapple check
Pinpoint Poisoner Combat Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved... When using Adder Strike, you may poison two blowgun darts that can be used in melee
Pinpoint Targeting Combat Dex 19, Improved Precise Shot, Point- Blank Shot, Precise Shot, base attack... No armor or shield bonus on one ranged attack
Pinpoint Targeting (Mythic) Mythic Pinpoint Targeting. Use Pinpoint Targeting after moving up to 5 feet per tier
Piranha Strike Combat Weapon Finesse, base attack bonus +1. Take a -1 penalty to attacks to get a +2 bonus to damage with light weapons (scales with BAB)
Planar Preservationist Preservationist alchemist archetype. With every summon nature’s ally extract you learn, learn a corresponding summon monster extract
Planar Traveler Story You must be related to an outsider or have been born on a plane other than... Enhance your survival outside of your home plane
Planar Wanderer Cartogramancer†, Knowledge (geography) 10 ranks, Knowledge (planes) 10... Arrive more accurately with plane shift
Planar Wild Shape Wild shape class feature, Knowledge (planes) 5 ranks. May add the celestial or fiendish template to your animal form
Play to the Crowd Int 19, Ironclad Logic†, Diplomacy 5 ranks, Sense Motive 5 ranks. Learn biases to assist your Diplomacy
Point Blank Master Combat Weapon Specialization with selected ranged weapon. Firing one ranged weapon type doesn't provoke while threatened
Point-Blank Shot Combat +1 attack and damage on targets within 30 feet
Point-Blank Shot (Mythic) Mythic Point-Blank Shot. +2 attack and damage at close range; mythic power adds half your tier
Polyglot Familiar Familiar Must have a familiar. Your familiar can speak with other creatures
Pommel Strike Deed Panache Amateur Swashbuckler† or panache† class feature; base attack bonus +3. Attack with a light or one-handed piercing weapon’s pommel and knock down foes
Potent Holy Symbol Good alignment, worshiper of a good deity. Keep vampires at bay with your holy symbol while still casting spells or channeling energy
Potent Surge Mythic +1 to your surge result
Power Attack Combat Str 13, base attack bonus +1. Trade melee attack bonus for damage
Power Attack (Mythic) Mythic Power Attack. +3 damage per step of Power Attack instead of +2, doubled on a critical
Powerful Shape Wild shape class feature, druid level 8th. While in wild shape, you are treated as one size category larger
Powerful Shape (Mythic) Mythic Powerful Shape. Wild shape forms gain the giant template
Practiced Tactician Tactician class feature. Use tactician ability one additional time per day
Precise Shot Combat Point-Blank Shot. No penalty for shooting into melee
Precise Strike Combat, Teamwork Dex 13, base attack bonus +1. Deal +1d6 points of precision damage with melee attacks
Preferred Spell Spellcraft 5 ranks, Heighten Spell. Spontaneously cast a specific spell
Prodigy Gain a +2 bonus on two Craft, Perform, or Profession skills
Prone Shooter Combat Weapon Focus (crossbow or firearm), base attack bonus +1. May ignore penalties for shooting while prone
Prone Slinger Combat May use a sling while prone
Prophet Story Ability to cast divine spells, and you must either have received a vision... Increase your defenses when buffing allies
Prophetic Visionary Mystery class feature. Once per day, enter a deep trance and gain a prophetic vision
Prophetic Visionary (Mythic) Mythic Prophetic Visionary. Augury at will, with better odds and guidance on a success
Pummeling Bully Combat Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling... When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action
Pummeling Charge Combat Improved Unarmed Strike, Pummeling Style†; base attack bonus +12, brawler†... Pummel after a charge
Pummeling Style Combat, Style Improved Unarmed Strike; base attack bonus +6, brawler’s flurry† class... Combine your unarmed strikes together
Punishing Kick Combat Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. Knock down or push back foes with unarmed strikes
Puppet Master Story You must have survived an encounter with a challenging foe without suffering... Make successive Diplomacy checks more easily.
Pure Faith Divine health class feature. Gain a +4 sacred bonus against poison
Purifying Channel Cha 15, Selective Channeling, channel energy class feature. Burn a foe when you heal allies
Pushing Assault Combat Str 15, Power Attack, base attack bonus +1. Push a foe back with a two-handed weapon
Push the Limits Combat Con 13, Combat Stamina, base attack bonus +1. Gain a secondary stamina pool to use in the event your primary runs out
Quarterstaff Master Combat Weapon Focus (quarterstaff), base attack bonus +5. Use a quarterstaff one-handed 145 145
Quick Bull Rush Combat Str 13, Improved Bull Rush, Power Attack, base attack bonus +6. May bull rush in place of one of your melee attacks
Quick Channel Knowledge (religion) 5 ranks, channel energy class feature. Channel energy faster by expending more uses
Quick Dirty Trick Combat Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. May perform a dirty trick in place of one of your melee attacks 8383
Quick Drag Combat Str 13, Improved Drag, Power Attack, base attack bonus +6. May perform a drag maneuver in place of one of your melee attacks
Quick Draw Combat Base attack bonus +1. Draw weapon as a free action
Quick Draw (Mythic) Mythic Quick Draw. Quick Draw works on any item; mythic power to retrieve two hidden items
Quicken Blessing Access to a blessing’s major power†, blessings† class feature. Choose a blessing and spend two uses to call upon it as a swift action
Quicken Spell Metamagic Cast spell as a swift action
Quick Favor Persuasive. Follow up quickly on gather information 1/day
Quick Reposition Combat Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. May reposition in place of one of your melee attacks
Quick Steal Combat Int 13, Combat Expertise, Improved Steal, base attack bonus +6. May steal in place of one of your melee attacks
Quick Study Combat Int 13, bravery +3 class feature, fighter level 10th. Study with an ally to learn a combat feat
Quick Wild Shape Wild shape class feature, caster level 8th. Wild shape quickly into a less powerful form
Quiet Death Combat Dex 19, Stealth 10 ranks, rogue level 10th. Drop your foes before they make a sound
Quivering Palm Adept Combat Quivering palm class feature. Add +2 to the saving throw DC of quivering palm.
Quivering Palm Versatility Combat Quivering palm class feature, base attack bonus +13. Alter the way you use your quivering palm.
Racial Heritage Human. Affected as though both human and another race
Racial Heritage (Mythic) Mythic Racial Heritage. Gain one racial trait and the language of your heritage race
Radiant Charge Lay on hands class feature. Expend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities
Rage Casting Blood casting† class feature. Sacrifice hit points for bloodrager spell potency
Raging Absorption Ability to cast 2nd-level bloodrager spells, bloodrage† class feature. Absorb arcane energy from damaging spells to refuel bloodrage
Raging Blood Eldritch Heritage or sorcerer bloodline class feature. Enter a lesser bloodrage
Raging Brutality Str 13, rage class feature, Power Attack, base attack bonus +12. Add Constitution bonus on damage rolls
Raging Concentration Blood casting† class feature. While bloodraging, add your morale bonus to Constitution to concentration checks
Raging Deathblow Greater rage class feature. Rend a dying foe and gain one round of rage
Raging Hurler Rage class feature, Throw Anything. Throw a two-handed weapon as a standard action
Raging Throw Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base... Add Con bonus on checks to bull rush
Raging Vitality Con 15, rage class feature. +2 bonus to Con when raging, and continue raging if unconscious
Ranged Disable Far Shot, Point-Blank Shot, Weapon Focus, Disable Device 9 ranks. Use a ranged weapon for Disable Device
Ranged Feint Combat Base attack bonus +2, Bluff 3 ranks. Feint with a ranged weapon
Ranged Study Weapon Focus with the chosen weapon, studied combat† class feature. Choose a ranged weapon and use studied combat with that weapon
Rapid Grappler Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base... Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple.
Rapid Recovery Con i3, Rapid Repair, nanite surge racial trait. Remove some conditions when healing with Rapid Repair
Rapid Reload Combat Weapon Proficiency (crossbow type chosen). Reload crossbow quickly
Rapid Reload (Mythic) Mythic Rapid Reload. Rapid Reload with all crossbows and firearms
Rapid Repair Wis i3, nanite surge racial trait. Use nanite surge to heal damage
Rapid Shot Combat Dex 13, Point-Blank Shot. Make one extra ranged attack
Rapid Shot (Mythic) Mythic Rapid Shot. Rapid Shot without its penalty, or with two extra attacks
Ray Shield Combat Dex 15, Missile Shield, Spellbreaker. Deflect one ranged touch attack per round with shield
Razortusk Half-orc. Gain bite attack
Reach Spell Metamagic Increase spell range to higher range category
Reactive Healing Quick Channel or Quicken Spell; channel energy or lay on hands class feature. When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action
Read Spell Traces Learn more from magic auras
Ready for Anything Combat Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, base attack... Always act on the surprise round
Realistic Likeness Kitsune. Take the shape of specific people when in human form
Rebounding Leap Combat Leaping lance class feature, Acrobatics 5 ranks, Ride 11 ranks. Remount your steed as a swift action with successful Acrobatics check
Rebuffing Reduction Combat Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1. Bull Rush opponent who fails to pierce your DR
Reckless Aim Combat Point-Blank Shot, Precise Shot. Take -1 AC for +2 attack, risk hitting random adjacent creature on natural 1.
Reckless Rage Power Attack; rage or raging song† class feature. Take a penalty on attack rolls to deal more damage while raging
Recovered Rage Rage or raging song† class feature. Regain rage or raging song with each foe you reduce to 0 or fewer hit points
Redemption Story You must have lost class features by violating the code of conduct of a... Face fear in order to gain bonuses
Redistributed Might Combat Con 13 or Wis 13, Enhanced Morale, Exotic Weapon Proficiency (Aldori dueling... Apply bonuses to your Strength to your Dexterity instead
Reject Poison Dex 13, poison use class feature, worshiper of Norgorber. You have a 20% chance of not being affected by poisons
Religious Pilgrim Knowledge (geography) 2 ranks, Knowledge (religion) 4 ranks. Gain bonuses to Will saves, Diplomacy checks, and Survival checks. Also buy non-magical religious items at a discount
Remote Bomb Delayed bomb discovery. Increase the delay on your bombs and detonate bombs remotely
Rending Claws Combat Str 13, two claw natural weapon attacks, base attack bonus +6. Deal 1d6 extra damage if both claws hit
Rending Fury Combat Base attack bonus +6, rend special attack. Need half the normal number of attacks to deal rend damage
Repositioning Strike Combat Int 13, Combat Expertise, Improved Trip, base attack bonus +9. Attempt a reposition attack on a successful critical hit
Resilient Armor Divine bond (armor or shield) or sacred armor† class feature. Gain DR against the some attacks
Resilient Brute Half-orc or orc. Treat half the damage of a critical hit as nonlethal damage
Resilient Eidolon Eidolon class feature. When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you
Resolute Rager Orc, rage class feature. Resist fear while in a rage
Revelation Strike Combat Revelation class feature, Improved Unarmed Strike. Affect an opponent with revelation as part of a melee attack
Revered Guidance Aasimar, must be taken at 1st level. +4 Diplomacy with a chosen race.
Reverse-Feint Combat Toughness, base attack bonus +1, orc. Allow an opponent to easily hit you so you can make a quick counter attack
Reward of Grace Lay on hands class feature. With each use of lay on hands, gain a +1 sacred bonus on attack rolls
Reward of Life Lay on hands class feature. With each use of lay on hands, gain hit points equal to your Charisma
Rhetorical Flourish Cha 13, Persuasive. Use verbal misdirection while making Diplomacy 538730 538730 check
Rhetorical Flourish (Mythic) Mythic Rhetorical Flourish. Rhetorical Flourish's Diplomacy bonus +tier against non-mythic creatures
Rhino Charge Combat Power Attack, Improved Bull Rush, base attack bonus +5. Gain the ability to ready charge attacks
Ricochet Shot Deed Grit Grit class feature or Amateur Gunslinger feat, Blind-Fight. Ricochet your shots off of a wall or other solid terrain
Ricochet Splash Weapon Dex 13, Throw Anything. Make an attack roll with a splash weapon if it misses and lands in another creature’s square
Ride-By Attack Combat Ride 1 rank, Mounted Combat. Move before and after a charge attack while mounted
Ride-By Attack (Mythic) Mythic Ride-By Attack. Keep attacking successive targets during a Ride-By Attack
Righteous Healing Judgment class feature. Heal more when you have a judgment active
Rime Spell Metamagic Spell with the cold descriptor also entangles creatures if the spell damages them
Risky Striker Combat Base attack bonus +1, halfling. -1 AC to gain +2 damage vs. larger enemies, scales with BAB
Ritual Mask Nameless One†, ability to cast one or more occult rituals (Pathfinder RPG... Spirit class feature and ritual use bolstered
Rival Story You must have at least one enemy who wishes to outdo you. If you have... Gain extra skill points or Fame.
Riving Strike Combat Arcane Strike, ability to cast arcane spells. Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities
Rugged Northerner Con 13, Survival 1 rank. Frostbite, hypothermia, and extreme cold effects lessened
Run Run at 5 times your normal speed
Run (Mythic) Mythic Run. Run at seven times your speed; better running jumps
Sable Company Marine Ranger level 4th. Gain a hippogriff as your animal companion
Sabotage Magic Item Magical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranks. Sabotage an item to cause a mishap
Sabotage Specialist Deft Hands, Disable Device 5 ranks. Items you sabotage fail at a more precise time
Sabotaging Sunder Combat Str 13, Improved Sunder, Power Attack, Disable Device 7 ranks. Break objects through sabotage rather than force
Sacred Summons Aura class feature, ability to cast summon monster. Summon monsters whose alignment subtype matches yours as a standard action
Sage’s Guidance Familiar Must have a familiar with the sage archetype (see page 11). Your familiar’s knowledge grants you bonuses on attack/skills
Sap Adept Combat Sneak attack +1d6. Gain bonus damage on nonlethal attacks
Sap Master Combat Sneak attack +3d6, Sap Adept. Deal twice your sneak attack damage when dealing nonlethal damage
Savage Display Combat, Performance Dazzling Display. Gain +2 on Performance checks and +1d6 on damage rolls
Saving Shield Combat Shield Proficiency. Grant shield bonus to an adjacent ally
Saving Shield (Mythic) Mythic Saving Shield. +3 shield bonus to an ally, and an attack of opportunity when it saves them
Scarlet Rose Devotion Bodyguard, Combat Reflexes, Perform (oratory) 3 ranks, any good alignment. Grant a female ally a +2 bonus on a saving
Scavenger’s Eye Tengu. Quickly identify the most valuable item in a hoard, +2 to all Appraise checks
Scholar +2 bonus on two Knowledge skills
Schooled Resolve Bravery class feature. Add your bravery bonus against mind-affecting spells and effects from vampires
School Strike Combat Wizard school class feature, Improved Unarmed Strike. May deliver magic school effect as swift action after melee attack
Scorching Weapons Combat Ifrit. +2 save vs. fire/light spells, deal fire damage with weapons you wield
Scorpion Style Combat Improved Unarmed Strike. Reduce target’s speed to 5 ft.
Scorpion Style (Mythic) Mythic Scorpion Style. Speed reduction lasts longer; mythic power to slow the target
Scribe Scroll Item Creation Caster level 1st. Create magic scrolls
Scuttle Crawl farther with a move action, learn to 5 ft. step while crawling, avoid opportunity attacks from larger opponents
Sea Hunter Combat Combat Expertise, merfolk. Knock a swimming opponent off balance using trip
Sea Legs Profession (sailor) 5 ranks. Gain +2 on Acrobatics, Climb, and Swim checks
Second Chance Combat Int 13, Combat Expertise, base attack bonus +6. Exchange later attacks to reroll missed first attack
Secret Stash Deed Grit Grit class feature or Amateur Gunslinger feat, Sleight of Hand 1 rank. Spend 1 grit point to recover powder or ammunitionfrom your person
Seeds of Doubt Hex class feature,Divine Defiance. Your hexes cause doubt in divine magic
Seen and Unseen Exile’s Path, character level 5th, half-elf. +2 vs. scrying/divination, +2 on Stealth, -4 penalty to track you
Seething Hatred Combat Studied target† class feature. Select a favored enemy and gain greater benefits when such a creature is your studied target
Seize Advantage Combat Opportune parry and riposte† deed. Add foe’s Power Attack damage to your riposte
Seize the Moment Combat, Teamwork Combat Reflexes, Improved Critical. When ally confirms a critical threat, you gain an attack of opportunity
Selective Channeling Cha 13, channel energy class feature. Choose whom to affect with channel energy
Selective Channeling (Mythic) Mythic Selective Channeling. More healing or damage for each target you exclude from channel energy
Selective Spell Metamagic Spellcraft 10 ranks. Exclude targets from an area effect spell
Self-Sufficient +2 bonus on Heal and Survival checks
Self-Sufficient (Mythic) Mythic Self-Sufficient. +2 more on Heal and Survival; mythic power for a natural 20
Sense Assumptions Sense Motive 3 ranks. Discern which lies would be unbelievable
Sense Link Bond senses class feature. Gain a +4 bonus on Perception checks when sharing your eidolon’s senses
Sense Relationships Street Smarts†. Discern relationship between two people and use it against them 7777
Serpent Lash Weapon Finesse, proficient in whip. Make additional disarm/trip attempts with a whip after you successfully disarm/trip
Shadow Caster Caster level 1st, drow. Cast shadow and darkness spells as if you were two levels higher
Shadow Dodge Dex 13, worshiper of Norgorber. +3 dodge bonus to AC when you move through normal or dim light
Shadow Ghost Fetchling, shadow walk spell-like ability. Use shadow walk an additional time per day
Shadows of Fear Combat Hidden strike† +2d8 or sneak attack +2d6. Flank a scared creature once per round
Shadow Strike Combat Base attack bonus +1. Deal precision damage against targets with concealment
Shadow Walker Fetchling, shadow walk spell-like ability. Use dimension door in place of shadow walk within dim light or darkness
Shadowy Dash Wayang. Move at full speed using Stealth without penalty when in dim light or darkness
Shaitan Earthblast Combat Con 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin,... Unleash a 20-foot column of acid 8787
Shaitan Skin Combat Con 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style,... Gain +1 use of Elemental Fist per day, and acid resistance
Shaitan Style Combat, Style Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... Gain +1 use of Elemental Fist per day, and deal acid damage
Shake It Off Teamwork Gain +1 to all saving throws per adjacent ally
Shamed Story You must have been publicly embarrassed, or must have the Bastard Born... Get bonuses in combat when observed by others
Shapeshifter Foil Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any... When you deal damage, target’s ability to use any polymorph effects is hindered
Shapeshifting Hunter Favored enemy class feature, wild shape class feature. Add your druid and ranger levels for favored enemy
Shaping Focus Wild shape class feature, Knowledge (nature) 5 ranks. Count other class levels as druid levels for the purpose of wild shape
Shared Insight Wis 13, half-elf. Grant friendly creatures a +2 bonus on Perception checks
Shared Judgment Second judgment class feature. Extend a judgment to an adjacent ally instead of enacting a second judgment
Shared Manipulation Cha 13, half-elf. Grant +2 Bluff or Intimidate to nearby allies
Share Healing Teamwork Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. Share healing with your companion creature
Sharpclaw Combat Ratfolk. Gain two claw attacks
Sharp Senses Keen senses racial trait. +4 racial bonus on Perception checks
Shatter Defenses Combat Weapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon. Hindered foes are flat-footed
Shatter Defenses (Mythic) Mythic Shatter Defenses. A shattered foe is flat-footed against everyone's attacks
Shatter Resolve Channel negative energy class feature, worshiper of Urgathoa. Creatures damaged by your channeled negative energy become shaken
Shatterspell Combat Disruptive, Spellbreaker, dwarf, 10th- level fighter. Sunder ongoing spell effects
Shielded Caster Teamwork +4 bonus on concentration checks
Shield Focus Combat Shield Proficiency, base attack bonus +1. Gain a +1 bonus to your AC when using a shield
Shield Focus (Mythic) Mythic Shield Focus. Shield bonus applies to touch AC; mythic power adds it to a save
Shield Master Combat Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting,... No two-weapon penalties when attacking with a shield
Shield of Swings Combat Str 13, Power Attack, base attack bonus +1. Reduce damage with a two handed weapon to gain a +4 shield bonus
Shield Proficiency Combat No penalties on attack rolls when using a shield
Shield Slam Combat Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6. Free bull rush with a bash attack
Shield Slam (Mythic) Mythic Shield Slam. Foes slammed into a wall take 1d6 per 2 tiers
Shield Specialization Combat Proficiency with selected shield, Shield Focus, fighter level 4th. +2 bonus to AC against criticals with one type of shield
Shield Wall Combat, Teamwork Shield Proficiency. Increase your shield bonus to AC
Shingle Runner Dex 13, Acrobatic +2 Acrobatics/Climb, take 10 on Climb, fall down from heights easier
Shot on the Run Combat Dex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4. Make ranged attack at any point during movement
Shot on the Run (Mythic) Mythic Shot on the Run, base attack bonus +6. Make two ranged attacks during your movement
Sickening Critical Combat, Critical Critical Focus, base attack bonus +11. Whenever you score a critical hit, the target is sickened
Sickening Spell Metamagic Sicken creature with spell damage
Sidestep Combat Dex 13, Dodge, Mobility. Make 5-foot step immediately after an opponent misses
Siege Commander Combat Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession... Grant weapon crew +4 on assemble or move checks
Siege Engineer Combat Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks,... You are considered proficient with all siege weapons
Siege Gunner Combat Siege Engineer, Profession (siege engineer) 5 ranks. Take no size penalties for aiming a direct fire siege weapon
Signature Deed Grit Grit class feature, gunslinger level 11th. Use 1 deed for 1 fewer grit point
Signature Skill General 5 ranks in the chosen skill. Gain unique abilities with a chosen skill
Silent Kill Combat Stealth 12 ranks; assassinate† advanced slayer† talent or ninja master trick. Kill during the surprise round and slip back into shadows
Silent Spell Metamagic Cast spell without verbal components
Simple Weapon Proficiency Combat No penalty on attacks made with simple weapons
Sinister Reputation Cha 13; Intimidate 5 ranks; Persuasive or renown social talent. Establish a fearsome reputation in a settlement
Sin Seer Detect undead paladin class feature. Gain the ability to detect evil
Sirian’s Masterstroke Combat Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Focus (Aldori... Deal bonus precision damage to a foe you
Sisterhood Dedication Combat Cha 13, Shield Focus, Shield Wall, Sisterhood Rampart†, Sisterhood Style†,... Sisterhood Style bonuses increase, use teamwork feats more easily
Sisterhood Rampart Combat Cha 13, Shield Focus, Shield Wall, Sisterhood Style†, Weapon Focus... Grant adjacent female allies greater protection from Shield Wall
Sisterhood Style Combat, Style Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2. +1 on Reflex and Will saves and use teamwork feats more easily
Skald’s Vigor Raging song† class feature. Gain fast healing while raging and performing or performing raging song
Skeleton Summoner Spell Focus (necromancy), ability to cast summon monster. Summon skeletons instead of living creatures with summon monster
Skilled Driver Gain +4 bonus on driving checks with made with one vehicle
Skilled Rager Rage class feature. Pick a skill and use it while raging
Skill Focus +3 bonus on one skill (+6 at 10 ranks)
Skill Focus (Mythic) Mythic Skill Focus. Always take 10 or 20 with your chosen skill, even under threat
Slashing Grace Combat Dex 13, Weapon Finesse, Weapon Focus with chosen weapon. Treat a slashing weapon as a piercing melee weapon
Slayer’s Feint Combat Dex 15, Acrobatic or slayer† level 1st, Combat Expertise, Acrobatics 1 rank. Use Acrobatics instead of Bluff to feint
Slayer’s Knack Favored enemy class feature, base attack bonus +6. Double the threat range of all weapons against one favored enemy
Sleeper Hold Combat Greater Grapple, base attack bonus +8. Put your opponent to sleep when grappled.
Sleep Venom Vishkanya. Alter your poison to put enemies to sleep
Sliding Axe Throw Combat Dex 13, base attack bonus +1. Use your throwing axes to ignore shields and trip your opponents
Sliding Dash Combat Dex 15, Acrobatics 10 ranks or acrobatic charge† class feature, Bluff 3 ranks. Charge through a foe for a flank attack
Sling Flail Combat Weapon Focus (sling), base attack bonus +1. Make melee attacks with a sling
Slow Faller Acrobatics 5 ranks or slow fall class feature. Gain or improve the slow fall ability
Slow Time Combat Wis 15, Combat Meditation, Meditation Master, character level 7th. Gain a brief amount of haste after meditation.
Sluggish Jinx Halfling Jinx trait. Apply the penalty of your jinx to the target's initiative and attack rolls
Sly Draw Quick Draw. Use Sleight of Hand in place of Bluff to feint
Smash Combat Power Attack, half-orc. Ignore 5 points of hardness when breaking an object
Smell Fear Keen Scent, half-orc or orc. +4 on Perception checks to detect frightened creatures
Snake Fang Combat Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style,... If opponent misses you, make an attack of opportunity as an immediate action
Snake Sidewind Combat Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks. Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style Combat, Style Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks. Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Snapping Turtle Clutch Combat Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base... Your shield bonus applies to your CMD and touch AC
Snapping Turtle Shell Combat Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved... AC bonus increases by 2, and opponents receive –4 on critical confirmations
Snapping Turtle Style Combat, Style Improved Unarmed Strike, base attack bonus +1 or monk level 1st. Gain +1 shield bonus to AC when at least one hand is free
Snap Shot Combat Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6. Threaten squares within 5 feet of you when wielding a ranged weapon
Snatch Arrows Combat Dex 15, Deflect Arrows, Improved Unarmed Strike. Catch one ranged attack per round
Snatch Arrows (Mythic) Mythic Snatch Arrows. Throw back a snatched weapon as a melee attack
Sneaking Precision Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9. On the second sneak attack in a round, you may apply a critical feat
Sneaky Vagabond Get a bonus to Hide while being pursued or in crowds and on other checks relating to hiding
Sociable Cha 13, half-elf. Grant friendly creatures a +2 bonus on Diplomacy checks
Sociable (Mythic) Mythic Sociable. +2 Diplomacy bonus all the time; a move action raises it to +4
Social Bravery Combat Cha 13, bravery class feature. Apply bravery against various social attacks
Sorcerous Bloodstrike Cha 13, sorcerer bloodline class feature. Regain a bloodline power when you reduce a creature to 0 or fewer hit points
Sorcerous Strike Combat Sorcerer bloodline class feature, Improved Unarmed Strike. Apply a bloodline ability as part of a melee attack
Spell Bane Bane class feature. Your spells’ DCs increase by 2 when bane is in effect
Spell Bluff Bluff 5 ranks, Spellcraft 5 ranks. Bluff other spellcasters, increasing the DC needed to identify your spell
Spellbreaker Combat Disruptive, 10th-level fighter. Enemies provoke attacks if their spells fail
Spellbreaker (Mythic) Mythic Spellbreaker. Non-mythic casters you threaten always provoke, even casting defensively
Spell Focus +1 bonus on save DCs for one school
Spell Focus (Mythic) Mythic Spell Focus. +1 more to the save DCs of one school
Spell Hex Major hex class feature. Cast a 1st-level spell as a hex
Spell Mastery 1st-level wizard. Prepare some spells without a spellbook
Spell Mastery (Mythic) Mythic Spell Mastery. Prepare mastered spells as a full-round action
Spell Penetration +2 bonus on level checks to beat spell resistance
Spell Penetration (Mythic) Mythic Spell Penetration. Add half your tier to caster level checks against spell resistance
Spell Perfection Spellcraft 15 ranks, at least three metamagic feats. Apply any metamagic feat to one spell without penalty, up to 9th level
Spellsong Cha 13, bardic performance class ability, able to cast 1st-level spells. Combine spellcasting and bardic performance
Spell Specialization Int 13, Spell Focus. Pick one spell and cast it as if you were higher level
Spell Sponge Animal companion or familiar, share spells ability. Harmless spells cast on you by your master are automatically extended
Spider Step Acrobatics 6 ranks, Climb 6 ranks, monk level 6th. Walk on walls or ceilings for half your slow fall distance
Spider Summoner Ability to cast summon monster or summon nature’s ally spells, drow. Summon powerful spiders with your magic
Spinning Throw Combat Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed... Spend a swift action to bull rush opponent, move it, then knock it prone
Spirit Beacon Wis 15, Iron Will. Gain bonuses against one category of spirit
Spirited Charge Combat Ride 1 rank, Mounted Combat, Ride- By Attack. Double damage on a mounted charge
Spirited Charge (Mythic) Mythic Spirited Charge. A mounted charge can stagger the target
Spirit of the Wild Attuned to the Wild, Guardian of the Wild, elf. Become more perceptive within a specific terrain
Spirit Rebuke Wis 17; Iron Will; Spirit Beacon†; Diplomacy 5 ranks or Intimidate 5 ranks. Dispel magical spirit effects or damage spirits
Spirit’s Gift Ability to acquire an animal companion or a familiar. Commune with a spirit to grant your animal companion or familiar a shaman spirit augmentation
Spirit Sight Wis 15, Iron Will, Spirit Beacon†. See invisible spirits more easily
Spirit Talker Hex class feature; shaman† level 6th or witch level 6th. Commune with a spirit to gain temporary use of one of its hexes
Spiritual Guardian Ability to cast spiritual weapon or spiritual ally, spirit magic† class feature. Increase the attack power of your spirit spells
Spit Venom Combat Nagaji. Spit poison up to 10 feet to blind your opponent
Splash Weapon Mastery Throw splash weapons farther and more accurately
Splintering Weapon Base attack bonus +1, proficient with weapon, weapon made of primitive material. Break a weapon to deal bleed damage
Split Hex Witch level 10th. A targeted hex can affect two creatures
Split Major Hex Split hex, caster level 18th. A targeted major hex can affect two creatures
Spontaneous Metafocus Cha 13, one metamagic feat, able to spontaneously cast spells. Apply metamagic to one spell and keep the standard casting time
Spontaneous Metafocus (Mythic) Mythic Spontaneous Metafocus. Change your Spontaneous Metafocus spell each morning
Spontaneous Nature’s Ally Knowledge (nature) 5 ranks, ability to spontaneously cast cure spells or... Lose a spell slot to spontaneous cast a summon nature’s ally spell of the same level
Spring Attack Combat Dex 13, Dodge, Mobility, base attack bonus +4. Move before and after melee attack
Spring Attack (Mythic) Mythic Spring Attack, base attack bonus +6. Spring Attack without moving 10 feet first; mythic power avoids attacks of opportunity
Squash Flat Improved Bull Rush, Merciless Rush, worshiper of Rovagug. Whenever you exceed a bull rush attempt by 5 or more, trip the target as a free action
SQUIRE Character level 4th, proficient with all martial weapons. Attract a squire to aid in your knightly endeavors.
Stabbing Shot Combat Rapid Shot, elf. Use arrow as a melee attack to push enemies back
Stable Gallop Animal or magical beast. Your rider takes less penalties on ranged attacks while you move
Stage Combatant Combat Weapon Focus, base attack bonus +5 Take no penalty to deal nonlethal damage
Staggering Critical Combat, Critical Critical Focus, base attack bonus +13. Whenever you score a critical hit, the target is staggered
Staggering Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2. Stagger foes with unarmed strikes
Stalker’s Focus Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has... Gain an animal focus for you or your animal companion
Stalwart Diehard, Endurance, base attack bonus +4. Forgo dodge AC bonus for equivalent DR
Stance of the Xorn Combat Wis 15, base attack bonus +3. Prevent flanking creatures from gaining a bonus against you
Stand Still Combat Combat Reflexes. Stop enemies from moving past you
Starlight Summons Spell Focus (conjuration), able to cast summon nature’s ally. Summoned creatures gain a bonus on Perception and Stealth checks
Starry Grace Combat Dex 13, Weapon Finesse, Weapon Focus (starknife). Use Dexterity on starknife damage rolls
Startling Getaway Combat Startling appearance† class feature. Move away after a startling appearance
Steadfast Personality Use your Charisma modifier on saves against mind-affecting effects
Stealth Synergy Teamwork Take the highest roll made by you and your allies on Stealth checks
Stealthy +2 bonus on Escape Artist and Stealth checks
Stealthy (Mythic) Mythic Stealthy. +2 more on Escape Artist and Stealth; mythic power for a natural 20
Steam Caster Undine. Cast fire spells underwater as superheated steam
Steel Soul Dwarf, hardy racial trait. +4 racial bonus on saves against spells and spell-like abilities
Step Up Combat Base attack bonus +1. Take a 5-foot step as an immediate action
Step Up and Strike Combat Dex 13, Following Step, Step Up, base attack bonus +6. Follow adjacent creature and attack as an immediate action
Still Spell Metamagic Cast spell without somatic components
Stoic Pose Svirfneblin. Conceal yourself to appear as a small pile of rocks
Stone Dodger Teamwork Allied warnings help you avoid large thrown objects
Stone-Faced Dwarf. +4 bonus on Bluff checks to lie or conceal motives
Stone Sense Improved Stonecunning, Perception 10 ranks. Gain tremorsense 10 ft.
Stone Singer Cha 13, bardic performance class feature, dwarf. Gain benefits to bardic performance underground and against earth creatures
Stony Step Oread. Move through earth/stone difficult terrain as if it were normal
Storm-Lashed Ignore many of the effects of bad weather
Stouthearted Raging song† class feature. Use raging song to reroll failed saves against fear effects
Strangler Combat Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike. Deal sneak damage to grappled opponent
Street Carnage Combat Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street... Gain ×3 critical multiplier with unarmed strikes
Street Smarts +2 bonus on Knowledge (local) and Sense Motive checks
Street Style Combat, Style Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base... Deal extra damage and bull rush in urban areas
Street Sweep Combat Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street... Follow up attack to knock bull-rushed foes prone
Stretched Wings Str 13, Skill Focus (Fly), strix, wing-clipped racial trait. Increase your Strix fly speed, ignore the wing-clipped penalty to flying upward
Strike Back Combat Base attack bonus +11. Attack foes that strike you while using reach
Strike Back (Mythic) Mythic Strike Back. Step toward a foe outside your reach for a readied attack
Strong Comeback Add a +2 bonus on all rerolls
Strong Comeback (Mythic) Mythic Strong Comeback. Roll rerolls twice and take the higher
Stronghold Story You must have the Leadership feat and must lead at least 10 combat-capable... Enhance troops under your command
Structural Strike Combat, Panache Knowledge (engineering) 5 ranks, precise strike class feature or precise strike deed. Use precise strike against creatures normally immune
Studied Combatant Int 13, Amateur Investigator†, base attack bonus +6, 1 rank in at least one... Expend inspiration to gain a limited version of studied combat
Studied Spell Metamagic Spell uses Knowledge to bypass racial resistances
Stunning Assault Combat Str 13, Power Attack, base attack bonus +16. Trade melee attack bonus to stun opponents
Stunning Critical Combat, Critical Critical Focus, Staggering Critical, base attack bonus +17. Whenever you score a critical hit, the target is stunned
Stunning Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. Stun opponent with an unarmed strike
Stunning Fist Adept Combat Stunning Fist, base attack bonus +3. Add +1 to the saving throw DC of stunning fist.
Stunning Fist (Mythic) Mythic Stunning Fist. Stunning Fist DC +half tier, usable more than once per round
Stunning Pin Combat Improved Grapple, Improved Unarmed Strike, Stunning Fist. Use Stunning Fist against pinned opponents
Stylized Spell Metamagic Bluff 5 ranks, Spellcraft 5 ranks. Spell is difficult to identify and might be mistaken for a similar spell
Subtle Enchantments Deceitful, Spell Focus (enchantment). Victims and observers might not notice your enchantments
Summoner’s Call Eidolon class feature. Your eidolon gets a bonus when summoned
Summon Neutral Monster Chaotic neutral, lawful neutral, or neutral alignment. Summon creatures that embody the forces of balance
Sundering Strike Combat Str 13, Improved Sunder, Power Attack, base attack bonus +9. Attempt a sunder attack on a successful critical hit
Sunlight Summons Spell Focus (conjuration), able to cast summon nature’s ally. Summoned creatures glow and are immune to blinding and dazzling effects
Sunlit Strike Arcane Strike, able to prepare or cast sunli[jht. Deal more damage to enemies vulnerable to light.
Superior Scryer Spell Focus (divination), the ability to cast at least one spell of the... Improve various effects of scrying spells
Superior Summoning Augment Summoning, caster level 3rd. When summoning more than one creature, summon an extra one
Supernal Feast Con 15, aasimar. Feast on your ancestors to gain their power.
Supernatural Spy Story Alchemist discovery, arcane discovery, arcanist exploit, or magus arcana... Increase your ability modifier for calculating the effects and save DCs of one of your class features.
Suppress Regeneration Combat, Teamwork Allies take advantage of an enemies’ halted regeneration
Sure and Fleet Fleet of foot racial trait, halfling. +2 Acrobatics and Climb
Sure-Footed Quadruped animal or magical beast. +2 bonus to keep your balance and avoid falling
Sure Grasp Climb 1 rank. When climbing, roll twice and take the highest result
Surge of Success Human. +2 bonus on a single roll each time you confirm a critical hit or roll a natural 20 saving throw
Surprise Follow-Through Combat Str 13, Cleave, Power Attack, base attack bonus +1. Deny an opponent his Dex bonus when cleaving
Surprise Maneuver Combat Expertise; sneak attack +3d6 or studied strike† +3d6. Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC
Surprise Strike Combat Cautious Fighter, Desperate Swing, base attack bonus +6, halfling. 1/day when fighting defensively or using Desperate Swing, negate the attack penalty
Swap Places Combat, Teamwork Switch places with an adjacent ally
Swarm Dodger Dex 15, evasion. Avoid damage from swarms when they attack
Swift Aid Combat Int 13, Combat Expertise, base attack bonus +6. Attempt to aid another as a swift action
Swing About Teamwork Escape Routeuc. Help move allies around without provoking
Swipe and Stash Combat Sleight of Hand 5 ranks. Plant objects on others
Sword and Pistol Combat Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base... Ranged attacks do not provoke attacks of 538731 538731 opportunity
Sympathetic Rage Combat Half-orc or orc, nonlawful. Enter a rage-like state when a nearby ally rages
Tactical Reposition Combat Int 13, Combat Expertise, Improved Reposition. Use reposition to move enemies into hazardous areas
Tag-Team Interrogation Teamwork Intimidating Prowess or Persuasive; Diplomacy 1 rank; Intimidate 1 rank. Work with an ally to adjust a creature's attitude
Tail Terror Combat Base attack bonus +1, kobold. Use your tail as a weapon, learn to use tail attachments
Taldan Conscript Taldan serf in service to a lord +1 to damage when using a farm implement, +1 initiative when with other conscripts
Taldan Knight Base attack bonus +6, heavy armor proficiency, proficient in a martial weapon Gain a cohort squire
Taldan Squire Base attack bonus +1, proficient in a martial weapon +2 initiative when near a knight, +1 dodge AC when near injured allies
Talented Magician Major magic rogue talent, minor magic rogue talent. Gain additional uses of spell-like abilities
Tandem Trip Combat, Teamwork When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Tangle Feet Combat Dodge, Mobility, Underfoot (Advanced Player’s Guide 173), goblin, Small size... Trip up larger opponents when you use Acrobatics to move through their square
Tantrum Combat Bluff 1 rank, rage class feature, gnome. Use the Bluff skill to feint while raging
Target of Opportunity Combat, Teamwork Point-Blank Shot, base attack bonus +6. When an ally hits with a ranged attack, youmay make an attack as an immediate action
Taskmaster Combat Demoralizing Lash, Intimidate 5 ranks, hobgoblin. Spur an ally into combat to increase their offense at the cost of defense
Taunt Cha 13, Small size or smaller. Demoralize opponents with Bluff instead of Intimidate
Team Pickpocketing Teamwork Bluff 1 rank, Sleight of Hand 1 rank. When ally makes a Bluff check, you can pick opponent's pocket as an immediate action
Team Up Combat Int 13, Combat Expertise, Gang Up, base attack bonus +6. Aid another as a move action with two adjacent allies
Telepathic Link Must have a familiar with the speak with master ability. Communicate telepathically with your familiar up to a mile away
Telepathy Tap Sense Motive 10 ranks, ability to cast detect thoughts or telepathy as a... Eavesdrop on telepathic communication
Teleport Tactician Combat Combat Reflexes, Disruptive, Spellbreaker. Teleporting creatures provoke attacks of opportunity
Tenacious Spell Metamagic Spell is difficult to dispel and remains for 1d4 rounds
Tenacious Survivor Con 13, Diehard, Endurance, half-orc or orc. Linger on to be healed even after death
Tenacious Transmutation Spell Focus (transmutation). +2 to DC to dispel your transmutations
Tengu Raven Form Tengu Wings, character level 7th, tengu. Take the form of a large black raven 1/day
Tengu Wings Character level 5th, tengu. Grow wings 1/day
Terrifying Mask Cha 13, Monstrous Mask, tiefling. Use Intimidate in place of Sense Motive.
Terrorizing Display Combat Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10... Spur nearby allies with Taskmaster when using Dazzling Display
Thanatopic Spell Metamagic Knowledge (religion) 6 ranks, Spell Focus (necromancy). Affected spell’s death effects, energy drain, and negative levels affect undead
Theurgy Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast... Augment arcane spells with divine energy and divine spells with arcane energy
Thief of Legend Story You must have stolen at least 1,000 gp worth of treasure without being... Master the ability to handle traps and locks
Thoughtful Discernment Discern lies class feature. Detect lies in a statement you heard, even hours after it has been uttered
Threatening Illusion Metamagic Spell Focus (illusion), gnome. Force enemies to think of your illusions as real threats
Threatening Negotiator Nerve-Racking Negotiator†, Persuasive, Skill Focus (Intimidate). Increases Intimidate’s duration to 2d6 hours
Threnodic Spell Metamagic Knowledge (religion) 6 ranks, Spell Focus (necromancy). Change a mind-affecting spell so it can affect undead, but not living creatures
Thrill of the Kill Half-orc or orc, rage class feature. Regain rage by killing or knocking out an enemy
Throw Anything Combat No penalties for improvised ranged weapons
Throw Anything (Mythic) Mythic Throw Anything. +2 attack and damage with improvised thrown and splash weapons
Thundering Spell Metamagic Deafen creature with spell damage
Tiger Claws Combat Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th. Make a single attack with both hands, and combine the results
Tiger Pounce Combat Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack... May apply the penalty from Power Attack to AC
Tiger Style Combat, Style Improved Unarmed Strike, base attack bonus +3 or monk level 3rd. Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage
Timely Coordination Teamwork +1 bonus on attack rolls and skill checks for readied actions triggered by allies
Tiring Critical Combat, Critical Critical Focus, base attack bonus +13. Whenever you score a critical hit, the target is fatigued
Titan Strike Mythic Improved Unarmed Strike (mythic). Unarmed strikes deal damage as one size larger; bonus against bigger foes
Toppling Spell Metamagic Spell with the sonic descriptor knocks targets prone
Totem Beast Wis 13, animal companion class feature. Grant totem bonuses to your animal companion
Touch of Serenity Combat Wis 18, Improved Unarmed Strike, base attack bonus +8. Foes hit by unarmed strikes cannot attack or cast spells
Toughness +3 hit points, +1 per Hit Die beyond 3
Toughness (Mythic) Mythic Toughness. Double the hit points from Toughness; DR 10/epic below 0 hp
Tower Shield Proficiency Combat Shield Proficiency. No penalties on attack rolls when using a tower shield
Town Tamer Story You must have 5 ranks in Intimidate and a personal motivation to clean up a... Become more intimidating in specific settlements
Toxic Recovery Dwarf, hardy racial trait. Heal ability damage faster
Trample Combat Ride 1 rank, Mounted Combat. Overrun targets while mounted
Trample (Mythic) Mythic Trample. Your mount makes two hoof attacks on an overrun foe
Trapper’s Setup Craft (traps) 5 ranks. Manually trigger traps to gain +2 on attack rolls and to DC
Trap Wrecker Power Attack, Disable Device 1 rank, orc. Smash traps instead of disarming them
Tree Hanger Combat Acrobatics 1 rank, vanara. Use your tail to defend against trips and hang from nearby objects
Tribal Hunter Combat, Teamwork Animal Affinity. Flank large creatures easier when you are adjacent to the target with a friend
Tribal Scars Gain a benefit linked to your tribe
Trick Riding Combat Ride 9 ranks, Mounted Combat. Automatically pass simple Ride skill checks
Tripping Staff Combat Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base... Treat a quarterstaff as if it had the trip weapon special feature
Tripping Staff (Mythic) Mythic Tripping Staff. Trip bonus +half tier with a quarterstaff; failed trips provoke
Tripping Strike Combat Int 13, Combat Expertise, Improved Trip, base attack bonus +9. Attempt a trip attack on a successful critical hit
Tripping Twirl Combat Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus... Use a quarterstaff to make a trip attempt against all adjacent enemies
Triton Portal Character level 5th, hydraulic push spell-like ability, undine. Summon allies with your spell-like abilities
True Deception Cha 17, Disguise 17 ranks, master disguise master ninja trick or master of... Fool divinations with Disguise
True Love Story You must have found love with a person you can’t be with, have a current... Increase your skill with emotion spells and Sense Motive
Truth-Seeker Story You must have visited a ruin or forgotten place that has been abandoned for... Learn more about history, find secret doors with ease
Tunnel Rat Ratfolk, swarming racial trait. Count as a smaller size for the purpose of squeezing
Turn Undead Channel positive energy class feature. Channel energy can be used to make undead flee
Turn Undead (Mythic) Mythic Turn Undead. Turn Undead reaches farther; mythic power to destroy undead
Twilight Tattoo Wis 13, affiliated with the Twilight Talons. Gain a magic tattoo that grants benefits
Twinned Feint Combat Cha 13. After succeeding at a feint, you can attempt a feint against a second target
Twin Thunders Combat Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or... Substitute disarm, sunder, and trip for any of your attacks vs. giants
Twin Thunders Flurry Combat Dwarf or gnome; defensive training racial trait; Improved Two-Weapon... Trip a giant of up to Huge size, and deal +2 damage against giants
Twin Thunders Master Dwarf or gnome; defensive training racial trait; Improved Two-Weapon... Opponent struck by Twin Thunders is shaken
Twist Away Evasion. Use Reflex in place of Fortitude as an immediate action
Twist the Knife Combat +1 attack and damage vs. grazed, wounded, or critical foes
Two-Fisted Drinker Mythic Quick Draw. Draw two potions as a move action and drink both as a standard action
Two-Handed Thrower Combat Str 15. Gain Str bonus when using two hands to throw a one or two-handed weapon
Two-Weapon Defense Combat Dex 15, Two-Weapon Fighting. Gain +1 shield bonus when fighting with two weapons
Two-Weapon Defense (Mythic) Mythic Two-Weapon Defense. Add your weapons' best enhancement bonus to Two-Weapon Defense
Two-Weapon Feint Combat Dex 15, Int 13, Combat Expertise, Two- Weapon Fighting. Forgo first melee attack to feint
Two-Weapon Fighting Combat Dex 15. Reduce two-weapon fighting penalties
Two-Weapon Fighting (Mythic) Mythic Two-Weapon Fighting. Mythic power negates two-weapon penalties for rounds equal to tier
Two-Weapon Rend Combat Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting,... Rend a foe hit by both your weapons
Two-Weapon Rend (Mythic) Mythic Two-Weapon Rend. Two-Weapon Rend deals 2d8 + twice Strength
Ultimate Mercy Cha 19, Greater Mercy, lay on hands, mercy class feature. Expend 10 uses of lay on hands to bring a dead creature back to life
Ultimate Resolve Aura of resolve class feature. Aura of resolve expands and does not fall when you do
Umbral Scion Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow... Unlock spell-like abilities marking your place amongst Drow nobility
Unblinking Flame Feint Combat Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or... Use Wis mod instead of Cha mod to feint
Unblinking Flame Fist Combat Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking... Stunning fist save DC is +2 vs. flat-footed foes
Unbreakable Combat Con 13, Endurance, Toughness, fighter level 4th. Gain additional hp from favored classes
Uncanny Alertness Alertness. +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects
Uncanny Concentration Combat Casting. Don’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks
Uncanny Defense Combat Cautious Fighter, base attack bonus +3, halfling. Gain bonus to Reflex saves and CMD when fighting defensively or taking total defense
Undead Master Spell focus (necromancy), the ability to cast animate dead or command undead. Animate and command more undead
Undead Master (Mythic) Mythic Undead Master. Add your tier to caster level for animating and commanding undead
Under and Over Combat Agile Maneuvers, Small size or smaller. Failed grapples against you cause attacker to fall prone
Underfoot Combat Dodge, Mobility, Small size or smaller. +4 on Acrobatics checks to move past larger opponents
Undersized Mount Combat Ride 1 rank. Ride creatures of your size
Unfair Grip Combat Str 13, Dex 13, Improved Grapple, Improved Unarmed Strike, Power Attack,... Gain a bonus on checks to maintain grapples, those grappled take a penalty to escape
Unfettered Familiar Caster level 5th, ability to acquire a familiar. Bestow touch spells on your familiar from a distance
Unfolding Wind Rush Combat Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind... Move and make a full attack with
Unfolding Wind Strike Combat Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9th. Double range increment of thrown weapons
Unforgotten Story You must have a close relative, spouse, or other person dear to your heart... Reduce nonlethal damage you take, increase your saving throw bonuses
Unimpeachable Honor Iron Will. +4 bonus to avoid violating beliefs, –4 penalty on attack rolls and damage rolls versus allies
Unsanctioned Detection Detect evil class feature. Use detect evil to gain bonuses on Perception and Sense Motive checks
Unsanctioned Knowledge Int 13, ability to cast 1st-level paladin spells. Add spells to your paladin spell list
Unseat Combat Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base... Knock opponents from their mounts
Unseat (Mythic) Mythic Unseat. A foe knocked off its mount takes 1d6 per 2 tiers
Unstoppable Esotery Esoteric Your spells that use esoteric material components are harder to stop or remove
Untwisting Iron Skin Combat Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base... Gain DR/adamantine, and gain DR/—
Untwisting Iron Strength Combat Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9th. Ignore some of target’s hardness
Urban Forager Knowledge (local) 4 ranks, Survival 4 ranks, Track Use Survival to forage and track in urban locations
Valiant Steed Animal or magical beast. +4 bonus against fear or emotion effects, easier to be pushed into a frightening situation
Valiant Vault Mythic Mounted Combat, Ride-By Attack, Ride 5 ranks. Your mount always has a running start on jumps
Vampiric Companion Dhampir or vampire, nongood alignment, 10 levels in a class that grants a... Gain an undead companion
Variant Prayer Scroll Jiang-shi. Change the powers granted by your prayer-scroll
Vast Hatred Combat Gnome, hatred racial trait. Expand your hatred to another two creature types
Vengeance Story You must have a close family member or other loved one slain by a specific... knight’s fist)
Vermin Heart Wild empathy class feature. Target vermin with spells as if they were animals
Versatile Channeler Channel energy class feature, necromancer or neutrally aligned cleric (see below). Channel both positive and negative energy
Versatile Jinxer Iron Will, Halfling Jinx trait. Jinx DC uses Int or Wis instead of Cha
Vicious Stomp Combat Combat Reflexes, Improved Unarmed Strike. When opponent falls prone, it provokes an attack of opportunity from you
Vigilant Eidolon Eidolon class feature. +4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless
Vital Strike Combat Base attack bonus +6. Deal twice the normal damage on a single attack
Vital Strike (Mythic) Mythic Vital Strike. Vital Strike also multiplies Strength and magic damage bonuses
Voice of the Sibyl Cha 15. Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks
Voice of the Sibyl (Mythic) Mythic Voice of the Sibyl. +1 Bluff, Diplomacy and Perform (oratory) per 3 tiers
Walking Sleight Deft Hands, Sleight of Hand 5 ranks. Use Sleight of Hand as a move action or during a move
War Blessing Mystery or domains class feature. Gain a lesser use of the blessings class feature
Warrior Priest Ability to cast divine spells, domain or mystery class feature. +1 bonus to initiative and +2 on concentration checks when casting defensively
Warrior Priest (Mythic) Mythic Warrior Priest. +half tier on initiative and concentration checks
War Singer Cha 13, bardic performance class feature, half-orc or orc. Gain benefits to bardic performance on battlefields and against orcs
Water Skinned Undine. Extinguish small flames with a touch
Wave Strike Combat Weapon expertise class feature or Quick Draw, Bluff 1 rank. Spend a swift action to make a Bluff check to feint
Weapon Finesse Combat Use Dex instead of Str on attack rolls with light weapons
Weapon Finesse (Mythic) Mythic Weapon Finesse. Use Dexterity on damage with Weapon Finesse
Weapon Focus Combat Proficiency with selected weapon, base attack bonus +1. +1 bonus on attack rolls with one weapon
Weapon Focus (Mythic) Mythic Weapon Focus. Double Weapon Focus's attack bonus
Weapon of the Chosen Combat Weapon Focus with deity’s favored weapon, must worship and receive spells... As a swift action, your first attack with weapon counts as magical
Weapon Specialization Combat Proficiency with selected weapon, Weapon Focus with selected weapon, fighter... +2 bonus on damage rolls with one weapon
Weapon Specialization (Mythic) Mythic Weapon Specialization. +half tier damage with your chosen weapon
Welcome Pain Iron Will, worshiper of Zon-Kuthon. Shed conditions before they would bring you unconscious.
Well-Prepared Half ling. Retrieve a specific mundane item from your person
Whip Mastery Combat Weapon Focus (whip), base attack bonus +2. Using a whip does not provoke attacks of opportunity
Whirlwind Attack Combat Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base... Make one melee attack against all foes within reach
Wicked Valor Con 15, Diehard, Endurance, tiefling. Heal twice as much while resting.
Widen Spell Metamagic Double spell area
Wild Speech Druid level 6th, wild shape class feature. Speak while in wild shape
Willing Accomplice Cha 13, Bluff 3 ranks, Sense Motive 1 rank. Use Bluff to aid ally’s Disguise
Wily Warrior Story Bluff 1 rank, Sense Motive 1 rank, base attack bonus +1, or you must have... Use your ranks in Sense Motive in place of your Will save.
Wind Stance Combat Dex 15, Dodge, base attack bonus +6. Gain 20% concealment if you move
Wings of Air Airy Step, character level 9th, sylph. 159 159 Increased save against air/electricity effects, gain a supernatural fly speed
Winter’s Strike Combat Nature Magic or the ability to cast druid or ranger spells; Vital Strike,... Target of your Vital Strike must successfully save or become fatigued
Witchbreaker Combat Iron Will. Gain a +2 bonus on saves against effects from hags and witches; can potentially break their mind-affecting effects on allies with successful critical hits
Witch Knife Witch class. Use dagger as focus for witch patron spells
Witch Knife (Mythic) Mythic Witch Knife. Your witch knife adds +1 to the DC of all your witch spells
Witty Feint Combat Bluff 1 rank, weapon training class feature, gnome. Improve your own AC instead of harming your enemy's when feinting in combat
Word of Healing Lay on hands class feature. Use lay on hands from a distance
Worst Case Jinx Knowledge (arcana) 5 ranks, Halfling Jinx trait. Hinder the effects of beneficial spells with your jinx
Wounded Paw Gambit Combat, Teamwork Broken Wing Gambit, Bluff 5 ranks. When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker
Yai-Mimic Spell Metamagic Int 15, Still Spell. Modify a ray spell to fire from your forehead, granting you brief regeneration