Feats
Feat Type
Source
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- Advanced Class Guide [129]
- Advanced Class Origins [14]
- Advanced Player's Guide [166]
- Advanced Race Guide [183]
- Adventurer's Armory [2]
- Adventurer's Guide [63]
- Animal Archive [13]
- Blood of Angels [10]
- Blood of Fiends [14]
- Blood of the Elements [1]
- Blood of the Night [9]
- Champions of Balance [1]
- Cheliax, Empire of Devils [12]
- Curse of the Crimson Throne Player's Guide [4]
- Dragon Empires Primer [10]
- Dungeoneer's Handbook [7]
- Dwarves of Golarion [5]
- Elemental Master's Handbook [2]
- Faiths of Corruption [11]
- Faiths & Philosophies [15]
- Familiar Folio [14]
- Giant Hunter's Handbook [14]
- Gnomes of Golarion [13]
- Halflings of Golarion [11]
- Knights of the Inner Sea [1]
- Mythic Adventures [159]
- Osirion, Legacy of Pharaohs [8]
- Pathfinder Core Rulebook [176]
- Pathfinder Unchained [24]
- People of the North [1]
- People of the Stars [5]
- Qadira, Jewel of the East [1]
- Quests and Campaigns [8]
- Sargava, the Lost Colony [6]
- Spymaster's Handbook [9]
- Taldor, Echoes of Glory [8]
- The Harrow Handbook [3]
- Ultimate Campaign [28]
- Ultimate Combat [255]
- Ultimate Intrigue [106]
- Ultimate Magic [110]
1631 feats
| Name ▲ | Types | Prerequisites | Description |
|---|---|---|---|
| Aberrant Tumor | Aberrant bloodline. | Gain a tumor familiar | |
| Abundant Revelations | Mystery class feature. | Use a single revelation more times each day | |
| Acadamae Graduate | Specialist wizard level 1st; cannot have conjuration as a forbidden school. | Cast conjuration (summoning) spells faster | |
| Accursed | Story | You must carry a curse that can be lifted only by a quest or similar great... | Gain SR 5 + level, cannot be lowered |
| Accursed Critical | Critical | Critical Focus, ability to cast bestow curse or major curse, caster level 9th. | Confirm a critical hit and cast a curse as part of the attack |
| Accursed Hex | Hex class feature. | Target a creature with a hex a second time that day if it made its save the first time | |
| Accursed Hex (Mythic) | Mythic | Accursed Hex. | Hexed again, the target rolls its save twice and takes the lower |
| Acrobatic | +2 bonus on Acrobatics and Fly checks | ||
| Acrobatic (Mythic) | Mythic | Acrobatic. | +2 more on Acrobatics and Fly; mythic power for a natural 20 |
| Acrobatic Spellcaster | Combat | Combat Casting, Skill Focus (Acrobatics). | Avoid attacks of opportunity from casting with Acrobatics |
| Acrobatic Steps | Dex 15, Nimble Moves. | Ignore 20 feet of difficult terrain when you move | |
| Adaptive Fortune | Fortunate One, adaptable luck racial trait, character level 10th, halfling. | Increase your skill and uses with Adaptable Luck | |
| Adder Strike | Combat | Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike. | May apply contact poison to unarmed strikes |
| Additional Traits | Gain two additional character traits | ||
| Adept Champion | Smite evil class feature, base attack bonus +5. | Trade smite evil damage for bonus on combat maneuver checks | |
| Advanced Ranger Trap | Trap class feature, ranger level 5th. | Add +1 to the Disable Device and Perception check DCs for your ranger traps | |
| Agent of Fear | Persuasive, frightening appearance† class feature. | Target a creature more often with appearances | |
| Agile Maiden | Combat | Str 13; Dex 13; Endurance or armor training class feature; proficiency with... | Treat Gray Maiden plate as medium or heavy armor for class features |
| Agile Maneuvers | Combat | Use your Dex bonus when calculating your CMB | |
| Agile Tongue | Grippli. | Your tongue becomes capable of manipulating small items or stealing objects | |
| Airy Step | Sylph. | +2 save vs. air/electricity effects, ignore 30 ft. when falling | |
| Aldori Artistry | Combat | Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Finesse, base... | Gain a +2 bonus on a combat maneuver |
| Aldori Dueling Disciple | Combat | Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Finesse, Weapon... | Gain bonuses on Intimidate checks |
| Aldori Dueling Mastery | Combat | Exotic Weapon Proficiency (Aldori dueling sword†), Quick Draw, Weapon... | Gain combat benefits when using Aldori dueling swords |
| Aldori Style | Combat, Style | Alertness, Exotic Weapon Proficiency (Aldori dueling sword†), Weapon... | Gain a +2 bonus on damage when fighting |
| Aldori Style Aegis | Combat, Style | Aldori Style†, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori... | Parry an attack made by a single |
| Aldori Style Conquest | Combat, Style | Aldori Style†, Aldori Style Aegis†, Alertness, Combat Reflexes, Exotic... | Take no penalties on attack rolls when |
| Alertness | +2 bonus on Perception and Sense Motive checks | ||
| Alertness (Mythic) | Mythic | Alertness. | +2 more on Perception and Sense Motive; mythic power for a natural 20 |
| Alignment Channel | Ability to channel energy. | Channel energy can heal or harm outsiders | |
| Alignment Channel (Mythic) | Mythic | Alignment Channel. | Alignment channel affects any creature of that alignment, at half effect |
| All-Consuming Swing | Combat | Str 13 , Power Attack, Cleave, Vital Strike, base attack bonus +8. | Apply Vital Strike to a Cleave attack, but take the Vital Strike damage yourself as well |
| Allied Spellcaster | Teamwork | Caster level 1st. | +2 bonus on level checks to overcome spell resistance |
| Amateur Gunslinger | Combat | You have no levels in a class that has the grit class feature. | Gain limited amount of grit and access to gunslinger deeds |
| Amateur Investigator | Int 13, 1 rank in at least one Knowledge skill, no levels in a class that... | Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks | |
| Amateur Swashbuckler | Combat | No levels in a class that has the panache† class feature. | Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice |
| Ambush Sense | Combat | Int 13, trap sense class feature. | Add your trap sense bonus to Perception checks against surprise and AC during the surprise round |
| Amplified Hex | Hex class feature. | Augment your hexes by expending spell power | |
| Ancestral Scorn | Intimidate 5 ranks, tiefling. | Sicken enemies when you demoralize them. | |
| Angelic Blood | Con 13, aasimar. | +2 save vs. evil effects and Con checks to stabilize, nearby evil creatures take damage when you bleed | |
| Angelic Flesh | Angelic Blood, aasimar. | -2 Disguise and Stealth, but gain a benefit based on metallic affinity of your flesh | |
| Angel Wings | Angelic Blood, aasimar, character level 10th. | Gain a pair of wings and a fly speed | |
| Animal Affinity | +2 bonus on Handle Animal and Ride checks | ||
| Animal Affinity (Mythic) | Mythic | Animal Affinity. | +2 more on Handle Animal and Ride; mythic power to speak with animals |
| Animal Soul | Animal companion or mount class feature. | You can shrug off spells that don't work on animals | |
| Antagonize | Use Diplomacy or Intimidate to goad creatures | ||
| Anticipate Dodge | Combat | Dodge, Mobility; base attack bonus +7, brawler† level 4th, or monk level 4th. | Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus |
| Apotheosis | Story | You must have had direct contact with a deity or godlike being, or have been... | Resist the call of death with greater ease, communications with your deity have a higher chance of succeeding |
| Aquatic Ancestry | Undine. | Gain the amphibious quality and increase your swim speed | |
| Arcane Armor Mastery | Combat | Arcane Armor Training, Medium Armor Proficiency, caster level 7th. | Reduce your arcane spell failure chance by 20% |
| Arcane Armor Training | Combat | Light Armor Proficiency, caster level 3rd. | Reduce your arcane spell failure chance by 10% |
| Arcane Armor Training (Mythic) | Mythic | Arcane Armor Training. | Armor training spell failure reduction is free; −20% more in light armor |
| Arcane Blast | Arcane spellcaster, caster level 10th. | Sacrifice a spell to make a ray attack | |
| Arcane Blast (Mythic) | Mythic | Arcane Blast. | Halve the blast's dice to also trip or bull rush the target |
| Arcane Jinxer | Arcane spellcaster, Halfling Jinx trait. | Sacrifice arcane spells to make your jinxes harder to resist | |
| Arcane School Spirit | General | Bluff 1 rank, arcane school class feature, gnome. | Talk up your spells, making them harder to resist |
| Arcane Shield | Arcane spellcaster, caster level 10th. | Sacrifice a spell to gain deflection bonus to AC | |
| Arcane Shield (Mythic) | Mythic | Arcane Shield. | Add half your tier to the shield's deflection bonus; mythic power extends it |
| Arcane Strike | Combat | Ability to cast arcane spells. | +1 damage and weapons are considered magic |
| Arcane Strike (Mythic) | Mythic | Arcane Strike. | Arcane Strike lasts 1 minute; mythic power adds a +1 weapon special ability |
| Arcane Talent | Cha 10; elf, half-elf, or gnome. | Cast a 0-level spell 3 times per day as a spell-like ability | |
| Arcane Trap Suppressor | Ability to cast dispel magic or greater dispel magic as a spell or... | Use dispel magic to suppress magical traps for longer than usual | |
| Archon Diversion | Combat | Archon Style, Combat Expertise, Improved Unarmed Strike, base attack bonus... | Redirect an attack from an opponent to yourself to grant an ally an attack of opportunity |
| Archon Justice | Combat | Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike,... | Redirect an attack from an opponent to yourself to grant several allies attacks of opporunity |
| Archon Style | Combat, Style | Combat Expertise, Improved Unarmed Strike, base attack bonus +2 or monk level 2nd. | Grant bonus to AC to allies against single opponent's attacks |
| Arcing Lob | Dex 15, Point-Blank Shot, Precise Shot, Throw Anything. | Reduce or extend your splash damage when hitting larger creatures | |
| Arc Slinger | Combat | Point-Blank Shot, proficient with sling or halfling sling staff. | Reduce ranged attack penalties due to range by 2 |
| Area Jinx | Widen Spell, Halfling Jinx trait. | Jinx multiple creatures at once | |
| Arisen | Story | You must have been slain and brought back from the dead, or have the Left to... | Negative hit point threshold for death is increased |
| Armored Rider | Mounted Combat, Ride 3 ranks. | Ignore armor check penalty when riding | |
| Armor of the Pit | Tiefling. | +2 natural armor bonus or resistance 5 to two energy types | |
| Armor Proficiency, Heavy | Combat | Light Armor Proficiency, Medium Armor Proficiency. | No penalties on attack rolls while wearing heavy armor |
| Armor Proficiency, Light | Combat | No penalties on attack rolls while wearing light armor | |
| Armor Proficiency, Medium | Combat | Light Armor Proficiency. | No penalties on attack rolls while wearing medium armor |
| Artifact Hunter | Story | You must have come within sight of a legendary artifact at some point in your past. | Coax more out of your magical items |
| Ascendant | Story | You must have the Secret Shame drawback (page 7) or the Bastard-Born... | You and your apparent allies gain a +2 bonus on skill checks to gain influence or request a favor |
| Aspect of the Beast | wild shape class feature, see Special. | Gain one of four bestial advantages | |
| Aspect of the Beast (Mythic) | Mythic | Aspect of the Beast. | A stronger bestial manifestation: senses, claws, movement or wild instinct |
| Aspis Partner | Gain access to additional resources | ||
| Atheist Abjurations | Divine Defiance. | +2 caster level to dispel/counter divine spells and dismiss divine creatures | |
| Athletic | +2 bonus on Climb and Swim checks | ||
| Athletic (Mythic) | Mythic | Athletic. | +2 more on Climb and Swim; mythic power for a natural 20 |
| Attuned to the Wild | Elf. | Heal faster within a specific terrain | |
| Augment Summoning | Spell Focus (conjuration). | Summoned creatures gain +4 Str and Con | |
| Augment Summoning (Mythic) | Mythic | Augment Summoning. | Your summoned creatures count as mythic; mythic power makes them tougher |
| Aversion Tolerance | Vampire. | +2 bonus on saves to resist aversions | |
| Babble-Peddler | General | Appraise 5 ranks, Bluff 5 ranks, gnome. | Trick creatures into exchanging valuable things for junk |
| Back to Back | Teamwork | Perception 3 ranks. | Grant adjacent ally +2 to AC against flanking opponents |
| Banishing Critical | Combat, Critical | Critical Focus, ability to cast dismissal or banishment, caster level 9th. | Dismiss a summoned creature with a critical hit |
| Banner of Doom | Combat | Base attack bonus +8, banner class feature, tiefling. | Penalize enemies' saving throws with fear when your banner is in sight. |
| Barroom Brawler | Combat | Base attack bonus +4. | Once per day, gain the use of a combat feat you don’t possess for 1 minute |
| Bashing Finish | Combat | Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. | Make a free shield bash after a critical hit |
| Battle Cry | Combat | Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks. | Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear |
| Battlefield Healer | Story | You must successfully cast a conjuration (healing) spell on an ally after... | Reduce DC for casting defensively when taking damage |
| Bear's Balance | Combat | Iron Will, rage class feature. | Enter a rage rather than succumb to fear |
| Beast Rider | Animal companion or mount class feature, character level 7th, half-orc or orc. | Gain the service of a monstrous companion or mount | |
| Befuddling Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | Confuse opponent with unarmed strike |
| Belier’s Bite | Combat | Improved Unarmed Strike. | Deal 1d4 bleed damage with your unarmed strikes |
| Believer’s Boon | Wis 13, alignment must be within one step of your deity’s. | Gain that use of a 1st-level cleric domain ability | |
| Believer’s Hands | Wis 13, Believer’s Boon†, must be lawful good, alignment must be within one... | Use lay on hands once per day | |
| Bend with the Wind | Wis 15, Body Control, Endurance, Meditation Master. | Gain cold and fire resist 5. | |
| Bestow Luck | Defiant Luck, Inexplicable Luck, human. | +1 use of Defiant Luck, use Inexplicable Luck for an ally’s benefit | |
| Betrayal Sense | Combat | Wis 13, rogue level 3rd, trap sense class feature. | Apply trap sense on checks to see through disguises and avoid surprise attacks |
| Betrayer | Quick Draw, Persuasive, base attack bonus +3. | Gain free attack upon successful Diplomacy skill check | |
| Bewildering Koan | General | Bluff 1 rank, ki pool class feature, gnome. | Pose unanswerable questions to distract your enemies |
| Binding Throw | Combat | Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. | After successful Ki Throw, you may attempt to grapple |
| Black Cat | Catfolk. | 1/day, force opponent to reroll a successful attack with a penalty | |
| Black Marketeer | Appraise 4 ranks, Gather Information 4 ranks, Knowledge (local) 4 ranks. | Gain a resource pool from black market connections | |
| Blasting Charge | Base attack bonus +7, ability to cast 2nd- level bloodrager† spells,... | Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack | |
| Blazing Aura | Combat | Inner Flame, Scorching Weapons, character level 13th, ifrit. | Scorching Weapons aura: 1d6 fire to adjacent creatures |
| Bleeding Critical | Combat, Critical | Critical Focus, base attack bonus +11. | Whenever you score a critical hit, the target takes 2d6 bleed |
| Bleeding Critical (Mythic) | Mythic | Bleeding Critical, Critical Focus (mythic). | Bleed damage increases by your tier and is harder to stop |
| Blessed | Story | You must have had friendly contact with a good outsider that would qualify... | Bonus to checks relating to good-aligned outsiders |
| Blessed Striker | Base attack bonus +11, ability to cast divine spells, alignment must be... | Your attacks are considered to have the alignments you share with your deity | |
| Blighted Critical | Critical | Caster level 5th. | Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight |
| Blighted Critical Mastery | Blighted Critical, Critical Focus, caster level 9th. | Pick the spellblight inflicted by a critical | |
| Blind-Fight | Combat | Reroll miss chances for concealment | |
| Blind-Fight (Mythic) | Mythic | Blind-Fight. | Mythic power to ignore concealment miss chances for rounds equal to tier |
| Blinding Critical | Combat, Critical | Critical Focus, base attack bonus +15. | Whenever you score a critical hit, the target is blinded |
| Blinding Flash | Combat | Dex 13, Combat Expertise. | Angle the light's reflection into your opponent's eyes to dazzle them. |
| Blinding Light | Inner Light, aasimar, dayl(ght spell-like ability. | Blind those who attempt to dispel your daylight effect. | |
| Blinding Sneak Attack | Combat | Base attack bonus +5, darkness spell-like ability, sneak attack class... | Use your sneak attack to blind while in darkness. |
| Blistering Feint | Combat | Combat Expertise, Improved Feint, ifrit. | +2 on feint checks when wielding a fire weapon |
| Blood Beak | Combat | Base attack bonus +5, natural weapon racial trait, tengu. | Increase the damage of your beak attack, deal bleed with a critical hit |
| Blood Drinker | Dhampir. | Gain strength by drinking blood | |
| Blooded Arcane Strike | Combat | Arcane Strike, ability to cast arcane spells, bloodrage† class feature. | Gain the benefits of Arcane Strike while bloodraging |
| Blood Feaster | Blood Drinker, base attack bonus +6, dhampir. | Gain strength from consuming lots of blood | |
| Bloodletting | Worshiper of Zon-Kuthon. | Deal 1 bleed damage when you threaten a critical hit with a piercing or slashing weapon | |
| Blood of Heroes | Hero’s Fortune. | Gain 2 hero points when leveling up. | |
| Blood Salvage | Blood Drinker, dhampir. | Drink the blood from dead creatures as well as the living | |
| Blood Ties | General | Bluff 1 rank, bloodline class feature, gnome. | Use Bluff in place of Diplomacy to influence those tied to your bloodline |
| Blood Vengeance | Half-orc or orc, nonlawful. | Enter a rage-like state when an ally is critically wounded or killed | |
| Bloody Assault | Combat | Str 13, Power Attack, base attack bonus +6. | Trade melee attack bonus for bleed damage |
| Bludgeoner | Combat | Inflict nonlethal damage with bludgeoning weapons | |
| Blundering Defense | Combat | Cautious Fighter, halfling. | Grant allies a luck bonus to AC/CMD when you fight defensively or use total defense |
| Blustering Bluff | Cha 13, Bluff 1 rank, Intimidate 1 rank. | Bully people into believing your Bluff | |
| Boar Ferocity | Combat | Improved Unarmed Strike, Boar Style, Intimidate 6 ranks. | Add piercing damage to unarmed attacks, and demoralize opponents |
| Boar Shred | Combat | Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks. | Unarmed attacks cause bleed damage |
| Boar Style | Combat, Style | Improved Unarmed Strike, Intimidate 3 ranks. | Unarmed strikes deal bludgeoning or slashing damage |
| Body Control | Wis u, Meditation Master. | +1 Fort vs. poison, disease, starvation, fatigue/exhausted effects. Eat less food, drink less water, sleep half as much. | |
| Bodyguard | Combat | Combat Reflexes. | Use attack of opportunity to add a bonus to adjacent ally’s AC |
| Body Mastery | Wis 19, Body Control, Meditation Master, character level 15th. | Gain DR 2/—. | |
| Body Shield | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. | Gain cover against attacks while grappling |
| Bolstered Resilience | Damage reduction. | Increase DR against a single attack | |
| Bolster Jinx | Great Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx trait. | Increase a jinxed target's penalty to a save if you have a bonus to that save | |
| Bonebreaker | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning... | Deal Str or Dex damage when using Stunning Fist |
| Bookish Rogue | Minor magic rogue talent. | Change your rogue talent spell-like abilities with study | |
| Boon Companion | Animal companion or familiar class feature. | Companion or familiar abilities are treated as though you were a higher level | |
| Born Alone | Orc. | Gain temporary hit points by killing or knocking creatures unconscious | |
| Bouncing Spell | Metamagic | Redirect a spell that had no effect on initial target | |
| Bounding Hammer | Combat | Proficiency with hammer, base attack bonus +6. | Bounce throwing hammers off your opponents so they return to you |
| Branded for Retribution | Bane class feature. | Grant ally’s weapon the bane quality against a branded opponent | |
| Breadth of Experience | Dwarf, elf, or gnome; 100+ years old. | +2 bonus on all Knowledge and Profession checks | |
| Break Guard | Combat | Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. | May attack opponent you attempted to disarm with your second weapon |
| Brewmaster | Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf. Table 1–1:... | +2 Craft (alchemy) and Profession (brewer), +1 poison DC | |
| Brew Potion | Item Creation | Caster level 3rd. | Create magic potions |
| Brilliant Planner | Int 13, character level 5th. | Use gold to fund unspecified plans | |
| Brilliant Spell Preparation | Int 13, ability to prepare 3rd-level spells. | Prepare spells faster in a reserved slot | |
| Broken Wing Gambit | Combat, Teamwork | Bluff 5 ranks. | Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity |
| Bull Rush Strike | Combat | Str 13, Improved Bull Rush, Power Attack, base attack bonus +9. | Attempt a bull rush on a successful critical hit |
| Bullying Blow | Combat | Intimidate 1 rank, orc. | Intimidate creatures while attacking them |
| Burn! Burn! Burn! | Disable Device 1 rank, goblin. | Deal extra fire damage with non-magical fire attacks, +4 Reflex vs. catching on fire | |
| Burning Spell | Metamagic | Spell with the acid or fire descriptor deals extra damage the next round | |
| Burrowing Teeth | Sharpclaw, Tunnel Rat, ratfolk. | Gain a limited burrow speed | |
| But a Scratch | Combat | Cha 13, Bluff 4 ranks. | Demoralize foes by playing down a mighty blow |
| Call Truce | Cha 15, Persuasive, Diplomacy 5 ranks. | Call for a truce in combat | |
| Canny Tumble | Combat | Dodge, Mobility, Acrobatics 5 ranks. | Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity |
| Careful Flyer | Acrobatic, Fly 5 ranks. | Avoid Fly checks and attacks of opportunity when flying slowly | |
| Careful Sneak | Dex 13, Stealth 3 ranks. | Use Stealth slowly without penalty from most armor | |
| Carrion Feeder | Tengu. | +2 save vs. disease and ingested poison, +2 Survival to find food for yourself | |
| Cartogramancer | Knowledge (geography) 10 ranks, ability to cast greater teleport. | Use Knowledge to find a destination for greater teleport | |
| Cartwheel Dodge | Evasion class feature, improved evasion class feature, acrobatics 12 ranks. | With a successful evasion you may move half your speed | |
| Casual Illusionist | Gnome, gnome magic racial trait. | Gain a bonus to Bluff, Disguise, and Sleight of Hand as long as you have unused spell-like illusions | |
| Cat and Mouse | Combat | Bluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deed. | Hold your riposte to gain an advantage |
| Catch Off-Guard | Combat | No penalties for improvised melee weapons | |
| Catch Off-Guard (Mythic) | Mythic | Catch Off-Guard. | Improvised weapons deal +tier damage and resist sunder and disarm |
| Catfolk Exemplar | Catfolk. | Gain a unique manifestation of your catlike nature | |
| Cat’s Fall | Dex 13, Acrobatics 1 rank. | Take less damage when falling and always land on your feet | |
| Caustic Slur | General | Bluff 1 rank, favored enemy class feature, gnome. | Insult your favored enemies to anger them |
| Cautious Fighter | Combat | Halfling. | Increase your bonus when fighting defensively or using total defense |
| Cavalry Formation | Combat, Teamwork | Mounted Combat. | May share space with other mounts, charge through space occupied by allied mount |
| Celestial Servant | Aasimar, animal companion, familiar, or mount class feature. | Enhance your companion with the celestial template | |
| Champion | Story | You must have defeated a single challenging foe without any aid from... | Gain bonuses on attack/AC with combat challenges |
| Champion of Anarchy | Alignment | 10 Hit Dice, chaotic neutral alignment. | You spread chaos wherever you go. |
| Champion of Balance | Alignment | 10 Hit Dice, neutral alignment. | You are dedicated to perfect balance in the multiverse. |
| Champion of Destruction | Alignment | 10 Hit Dice, chaotic evil alignment. | You would destroy the world if it were within your power. |
| Champion of Freedom | Alignment | 10 Hit Dice, chaotic good alignment. | You believe that beings can thrive only when free. |
| Champion of Grace | Alignment | 10 Hit Dice, neutral good alignment. | It is your mission to do as much good as possible. |
| Champion of Malevolence | Alignment | 10 Hit Dice, neutral evil alignment. | Things would be better if everyone just did as you wished. |
| Champion of Righteousness | Alignment | 10 Hit Dice, lawful good alignment. | You know that good must be tempered with order if it’s going to prevail in the long term. |
| Champion of Tranquility | Alignment | 10 Hit Dice, lawful neutral alignment. | The harmony of law is your highest ideal. |
| Champion of Tyranny | Alignment | 10 Hit Dice, lawful evil alignment. | You must beat down the masses to have true order. |
| Channeled Blessing | Blessings† class feature, channel energy class feature. | Bestow a blessing on an ally when you channel energy | |
| Channeled Revival | Channel energy 6d6 (positive energy). | May expend channel energy to cast breath of life | |
| Channeled Shield Wall | Channel energy, 3d6 proficiency with a shield. | Enhance your shield and the shields of allies adjacent to you | |
| Channel Force | Aasimar, channel energy 2d6. | Push or pull a single target when you channel energy to harm | |
| Channeling Force | Combat | Ability to cast at least one force spell, channel energy class feature. | Spend channel energy to deal extra force damage with weapon attacks |
| Channeling Scourge | Inquisitor channel energy class feature. | Inquisitor levels count as cleric levels for channeling damage | |
| Channel Smite | Combat | Channel energy class feature. | Channel energy through your attack |
| Channel Smite (Mythic) | Mythic | Channel Smite. | Bonus on the smite's attack roll equal to your channel dice |
| Charge Through | Combat | Str 13, Improved Overrun, Power Attack, base attack bonus +1. | Make overrun as free action while charging |
| Charge Through (Mythic) | Mythic | Charge Through. | Charge through allies; mythic power for further overruns |
| Charging Hurler | Combat | Point-Blank Shot. | May use charge rules to make thrown weapon attack 538726 538726 |
| Childlike | Cha 13, halfling. | +2 on Disguise checks to look like human child, take 10 on Bluff checks | |
| Chokehold | Combat | Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th. | May pin grappled opponent one size category larger than you |
| Circuitous Shot | Combat | Dex 19, Blind-Fight, Improved Precise Shot, Point-Blank Shot, Precise Shot,... | Bounce ranged attacks to avoid total cover |
| City Sprinter | Street Smarts†. | Move quickly and safely through urban terrain | |
| Clambering Escape | Combat | Int 13, Combat Expertise, Improved Reposition, evasion class feature. | After evading, reposition a foe into a blast |
| Claw Pounce | Combat | Str 13, Dex 15, Nimble Striker, base attack bonus +10, catfolk, cat’s claws... | Make a full attack with your claws on a charge |
| Cleave | Combat | Str 13, Power Attack, base attack bonus +1. | Make an additional attack if the first one hits |
| Cleave (Mythic) | Mythic | Cleave. | Cleave reaches foes not adjacent to the first; mythic power to keep attacking |
| Cleave Through | Combat | Str 13, Cleave, Power Attack, base attack bonus +11, dwarf. | Take 5 ft steps between cleaves to threaten additional creatures |
| Cleaving Finish | Combat | Str 13, Cleave, Power Attack. | Make additional attack if opponent is knocked out. |
| Close Call | Deft Hands. | Reroll a disable device check 1/day | |
| Close-Quarters Thrower | Combat | Dex 13, Dodge, Weapon Focus with selected thrown weapon. | Attacks with selected weapons do not provoke attacks of opportunity |
| Cloud Gazer | Sylph. | See through fog, mist, and clouds | |
| Cloud Step | Spider Step, monk level 12th. | Air walk for half your slow fall distance | |
| Cloven Helm | Combat | Dented Helm, Hard-Headed, base attack bonus +11, dwarf. | +1 AC vs. critical hits with helms, apply damage to helmet during a critical hit |
| Clustered Shots | Combat | Point-Blank Shot, Precise Shot, base attack bonus +6. | Total damage from full-round ranged attacks before applying DR |
| Coaxing Spell | Metamagic Feat | Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranks. | Use mind-affecting spells to affect mindless oozes or vermin |
| Cockatrice Strike | Combat | Improved Unarmed Strike, Gorgon’s Fist, Medusa’s Wrath, base attack bonus +16. | Turn a target to stone with a critical hit |
| Cold Celerity | Endurance. | +2 initiative and +1 attack rolls in cold | |
| Combat Casting | +4 bonus on concentration checks for defensive casting | ||
| Combat Expertise | Combat | Int 13. | Trade attack bonus for AC bonus |
| Combat Expertise (Mythic) | Mythic | Combat Expertise. | +2 more dodge bonus; mythic power negates the attack penalty for 1 minute |
| Combat Medic | Teamwork | Heal 5 ranks. | May take 10 and not provoke attacks of opportunity when using Heal |
| Combat Meditation | Combat | Wis 13, Meditation Master, character level 5th. | Learn to meditate quickly, though your meditation benefits will not last as long. |
| Combat Patrol | Combat | Combat Reflexes, Mobility, base attack bonus +5. | Increase threatened area for attack of opportunity |
| Combat Reflexes | Combat | Make additional attacks of opportunity | |
| Combat Reflexes (Mythic) | Mythic | Combat Reflexes. | Unlimited attacks of opportunity; mythic power to repeat them on one foe |
| Combat Stamina | Combat | Base attack bonus +1. | Gain a stamina pool to help boost your combat abilities |
| Combat Style Master | Combat | Improved Unarmed Strike, two or more style feats, base attack bonus +6 or... | May switch styles as a free action |
| Command Undead | Channel negative energy class feature. | Channel energy can be used to control undead | |
| Command Undead (Mythic) | Mythic | Command Undead. | Command undead with a higher DC; intelligent undead get no extra saves |
| Conceal Scent | Hide 3 ranks, Survival 3 ranks. | Hide your scent from monsters | |
| Conceal Spell | Deceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank. | Conceal evidence of spellcasting | |
| Conciliator | Story | Must have successfully requested that the opposing sides of a violent... | Diplomacy to ask hostile foes for a pause or nonlethal combat |
| Concussive Spell | Metamagic | Spell with the sonic descriptor gains a debilitating concussive effect | |
| Confabulist | Bluff 9 ranks, Sense Motive 9 ranks. | Follow a failed lie with another lie | |
| Confounding Tumble Deed | Panache | Amateur Swashbuckler† feat or panache† class feature, Canny Tumble†,... | When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round |
| Consecrate Spell | Aasimar, able to prepare or cast consecrate. | Metamagic: spell is maximized against evil creatures | |
| Contingent Channeling | True healer class feature, Selective Channeling. | May transfer positive energy to ally who can use it to heal | |
| Conviction | Cha 13 . | Objects which vampires are averse to become harder to overcome | |
| Cooperative Crafting | 1 rank in any Craft skill, any item creation feat. | +2 bonus on Craft or Spellcraft checks while working together | |
| Cooperative Disabling | Teamwork | Disable Device 1 rank, trapfinding class feature. | Ally can attempt a second Disable Device check as an immediate action |
| Coordinated Charge | Combat, Teamwork | You have at least two other teamwork feats, base attack bonus +10. | You may charge the same foe when an ally does |
| Coordinated Defense | Combat, Teamwork | +2 bonus to CMD | |
| Coordinated Maneuvers | Combat, Teamwork | +2 bonus on combat maneuver checks | |
| Coordinated Shot | Combat, Teamwork | Point-Blank Shot. | When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe |
| Cornugon Shield | Combat | Dex 15, Weapon Focus (spiked chain). | Wield a spiked chain as a weapon and shield |
| Cornugon Smash | Combat | Power Attack, Intimidate 6 ranks. | Make intimidate checks along with power attacks |
| Cornugon Stun | Combat | Stunning Fist. | Use stunning fist with monk weapons along with unarmed attacks |
| Cornugon Trip | Combat | Dex 15, Improved Trip, Weapon Focus (spiked chain). | Make trip attempts with a thrown spiked chain |
| Cosmopolitan | Read and speak two additional languages | ||
| Counterpunch | Combat | Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed... | When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you |
| Counter Reflexes | Combat | Anticipate Dodge†, Dodge, Mobility; base attack bonus +9, brawler† level... | Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you |
| Courageous Resolve | Craven racial trait or fearless racial trait, half ling. | Increase your resistance to fear | |
| Covering Defense | Combat | Shield Focus, base attack bonus +6. | Provide cover to an ally with total defense |
| Craft Magic Arms and Armor | Item Creation | Caster level 5th. | Create magic armors, shields, and weapons |
| Craft Rod | Item Creation | Caster level 9th. | Create magic rods |
| Craft Staff | Item Creation | Caster level 11th. | Create magic staves |
| Craft Wand | Item Creation | Caster level 5th. | Create magic wands |
| Craft Wondrous Item | Item Creation | Caster level 3rd. | Create magic wondrous items |
| Crane Riposte | Combat | Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus... | When you deflect an attack, you may make an attack of opportunity |
| Crane Style | Combat, Style | Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. | Take –2 penalty when fighting defensively |
| Crane Wing | Combat | Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. | May deflect one attack per round while fighting defensively or using total defense |
| Create Reliquary Arms and Shields | Craft Magic Arms and Armor, ability to cast consecrate or desecrate. | Make your shield or weapon a holy symbol | |
| Create Sanguine Elixir | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. | Create an elixir that allows another to use a bloodline power | |
| Criminal Reputation | Diplomacy 5 ranks, Intimidate 5 ranks. | Influence criminals more easily | |
| Crippling Critical | Combat | Critical Focus, base attack bonus +13. | Whenever you score a critical hit, the target’s speed is halved |
| Critical Conduit | Deliver touch spells ability, familiar. | Increase critical threat range when delivering touch spells for your master | |
| Critical Cure | Healing spells cure +1 hp (more at higher levels) on wounded targets | ||
| Critical Focus | Combat | Base attack bonus +9. | +4 bonus on attack rolls made to confirm critical hits |
| Critical Focus (Mythic) | Mythic | Critical Focus. | Automatically confirm critical threats against non-mythic foes |
| Critical Mastery | Combat | Critical Focus, any two critical feats, 14th- level fighter. | Apply two effects to your critical hits |
| Critical Mastery (Mythic) | Mythic | Critical Focus (mythic), Critical Mastery. | Apply one more critical feat per 3 tiers |
| Critical Versatility | Combat | Fighter level 11th, human. | 1/day, learn a Critical feat |
| Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. | Reload crossbow as free action and make full attacks |
| Crusader’s Fist | Combat | Lay on hands class feature or touch of corruption class feature, Improved... | May use lay on hands or touch of corruption upon successful Unarmed Strike |
| Crusader’s Flurry | Channel energy class feature, flurry of blows class feature, Weapon Focus... | May use flurry of blows with deity’s favored melee weapon | |
| Crushing Blow | Combat | Improved Unarmed Strike, Stunning Fist. | Stunning Fist reduces target’s AC |
| Cry Challenge | Antagonize0M. | Trick opponents into making opportunity attacks against you, granting yourself a +4 dodge bonus to AC | |
| Cunning Intuition | Combat | Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, Ready for... | Choose your readied action when it triggers |
| Cursed Item Detection | Spellcraft 5 ranks, ability to cast detect magic as a spell or spell-like ability. | +2 to identify magic items, less DC to determine cursed items | |
| Cutting Humiliation | Persuasive, Intimidate 5 ranks. | Humiliate someone to weaken Charisma-based checks | |
| Cypher Magic | Int 15, Scribe Scroll. | Gain bonuses to caster level when using scrolls | |
| Cypher Script | Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook... | You are more efficient at using your spellbook | |
| Daggermark Lore | Craft (alchemy) 5 ranks, member of the Daggermark Poisoner’s Guild, poison... | Your poison is more difficult to resist | |
| Damned | Story | You must have had friendly contact with an evil-aligned outsider that would... | Bonus to checks relating to evil-aligned outsiders |
| Dampen Presence | Skill Focus (Stealth), Stealth 5 ranks. | Use stealth to hide from creatures with blindsight/blindsense | |
| Darkness Trick | Use Magic Device 5 ranks, ability to cast darkness. | Deactivate a magic weapon’s light | |
| Dark Sight | Gloom Sight, fetchling. | See a small distance within magical darkness | |
| Darting Retrieval | Combat, Teamwork | Int i3, Combat Expertise, Improved Disarm. | Kick disarmed items out of the way before the enemy can retrieve them |
| Darting Viper | Combat | Base attack bonus +4, proficiency with the dwarven dorn-dergar. | Switch between reach and normal with the dorn-dergar as a swift action |
| Dastardly Finish | Combat | Sneak attack +5d6. | Deliver coup de grace to cowering or stunned target |
| Dastardly Finish (Mythic) | Mythic | Dastardly Finish. | Coup de grace dazed or staggered foes; −tier on their save to survive |
| Dauntless Destiny | Cha 13, Fearless Curiosity, Intimidate 10 ranks, human. | +1 save vs. emotion spells, reroll a natural 1 1/day, get free Intimidate if new roll succeeds | |
| Dazing Assault | Combat | Str 13, Power Attack, base attack bonus +11. | Trade melee attack bonus to daze opponents |
| Dazing Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4. | Daze with unarmed strikes |
| Dazing Spell | Metamagic | Daze creature with spell damage | |
| Dazzling Display | Combat | Weapon Focus, proficiency with the selected weapon. | Intimidate all foes within 30 feet |
| Dazzling Display (Mythic) | Mythic | Dazzling Display. | Dazzling Display as a move or swift action at a penalty |
| Deadly Aim | Combat | Dex 13, base attack bonus +1. | Trade ranged attack bonus for damage |
| Deadly Aim (Mythic) | Mythic | Deadly Aim. | +3 ranged damage per step of Deadly Aim instead of +2 |
| Deadly Finish | Combat | Base attack bonus +11. | Foes you knock out must make a Fort save or die |
| Deadly Stroke | Combat | Dazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus,... | Deal double damage plus 1 Con bleed |
| Deadly Stroke (Mythic) | Mythic | Deadly Stroke. | Mythic power for a Deadly Stroke that slays a non-mythic creature outright |
| Deafening Critical | Combat, Critical | Critical Focus, base attack bonus +13. | Whenever you score a critical hit, the target is deafened |
| Deafening Explosion | Bomb class feature, hobgoblin. | Reduce bomb damage to deafen those hit | |
| Death from Above | Combat | Gain +5 bonus on attack rolls when charging from higher ground or flying | |
| Death from Above (Mythic) | Mythic | Death from Above. | Charging from above raises your critical multiplier by 2 |
| Deathless Initiate | Combat | Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. | Not staggered while using Diehard; gain +2 on melee damage rolls |
| Deathless Master | Combat | Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance,... | Do not lose hit points while using Diehard |
| Deathless Zealot | Combat | Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master,... | Foes must reroll critical confirmation attacks |
| Death or Glory | Combat | Str 13, Power Attack, base attack bonus +6. | Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents |
| Deceitful | +2 bonus on Bluff and Disguise checks | ||
| Deceitful (Mythic) | Mythic | Deceitful. | +2 more on Bluff and Disguise; mythic power for a natural 20 |
| Deceptive Exchange | Int 13, Combat Expertise, Improved Feint. | Upon successful feint, you may force opponent to accept an object | |
| Decoy’s Misdirection | Familiar | Must have a familiar with the decoy archetype (see page 10). | Fool scry attempts using your familiar |
| Deep Drinker | Con 13, monk level 11, drunken ki class feature. | Gain 2 temporary ki from drunken ki | |
| Deepsight | Darkvision 60 feet. | Your darkvision has a range of 120 feet | |
| Deepsight (Mythic) | Mythic | Deepsight. | Darkvision range +10 feet per tier |
| Defending Eidolon | Shield ally feature. | Your eidolon sacrifices its attacks to defend you | |
| Defensive Combat Training | Combat | Use your total Hit Dice as your base attack bonus for CMD | |
| Defensive Combat Training (Mythic) | Mythic | Defensive Combat Training, 4th mythic tier. | Add half your tier to your CMD |
| Defensive Weapon Training | Combat | Int 13, base attack bonus +5. | Gain +2 dodge bonus against a single fighter weapon group |
| Defiant Luck | Human. | 1/day, reroll a natural 1 | |
| Deflect Arrows | Combat | Dex 13, Improved Unarmed Strike. | Avoid one ranged attack per round |
| Deflect Arrows (Mythic) | Mythic | Deflect Arrows. | Deflect extra attacks equal to half your tier; mythic power to deflect a ray |
| Deft Catcher | Skill Focus (Sleight of Hand). | Use Sleight of Hand to avoid dropping an item | |
| Deft Hands | +2 bonus on Disable Device and Sleight of Hand checks | ||
| Deft Hands (Mythic) | Mythic | Deft Hands. | +2 more on Disable Device and Sleight of Hand; mythic power for a natural 20 |
| Deft Shootist Deed | Grit | Grit class feature or Amateur Gunslinger feat, Dodge, Mobility. | With 1 grit, shooting and reloading firearms don't provoke |
| Demoralizing Lash | Combat | Base attack bonus +1, Intimidate 1 rank, hobgoblin. | Strike a demoralized foe with a whip to increase the demoralized duration |
| Dented Helm | Combat | Hard-Headed, base attack bonus +6, dwarf. | +1 AC vs critical hits when wearing a helmet, apply half damage of critical hit towards helmet |
| Deny Death | Ki pool, Endurance | Use ki to stave off death | |
| Deny the Reaper | Story | You must have witnessed the death of a close companion in battle—a death... | +2 bonus on Heal, apply first aid as move action |
| Dervish Dance | Combat | Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar. | Use Dex modifier instead of Str modifier with scimitar |
| Desperate Swing | Combat | Cautious Fighter, base attack bonus +1, halfling. | +4 critical confirmation when fighting defensively, make an attack with total defense 1/day |
| Destroyer’s Blessing | Combat | Half-orc or orc, rage class feature. 5656 | Regain rage and heal by sundering in combat |
| Destroy Identity | Critical Focus, base attack bonus +11, worshiper of Lamashtu. | Deal Charisma damage and stagger target on a critical hit | |
| Destructive Dispel | Ability to cast dispel magic or greater dispel magic, caster level 11th. | Upon successful dispel, opponent must save or is stunned | |
| Detect Expertise | Int 13; ability to cast detect chaos, detect evil, detect good, detect law,... | Detect a creature’s magical abilities | |
| Detect Expertise (Mythic) | Mythic | Detect Expertise. | Detect Expertise works at once; non-mythic creatures get no save |
| Devastating Strike | Combat | Vital Strike, base attack bonus +9. | Deal extra damage when using Vital Strike bonus |
| Devil Sense | Wis 13, ability to cast detect evil as a spell or spell-like ability. | Sense the presence of evil outsiders | |
| Die for Your Master | Tumor familiar alchemist discovery. | Tumor familiar dies in place of its master | |
| Diehard | Endurance. | Automatically stabilize and remain conscious below 0 hp | |
| Dimensional Agility | Ability to use the abundant step class feature or cast dimension door. | May take any additional actions remaining after using dimension door or abundant step | |
| Dimensional Assault | Ability to use the abundant step class feature or cast dimension door,... | May use dimension door or abundant step as part of a charge action | |
| Dimensional Dervish | Ability to use the abundant step class feature or cast dimension door,... | During full-attack action, you may cast dimension door or use abundant step as a swift action | |
| Dimensional Maneuvers | Ability to use the abundant step class feature or cast dimension door,... | Gain +4 on combat maneuver checks while using Dimensional Dervish | |
| Dimensional Savant | Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to... | Provide flanking from all squares you attack from when using Dimensional Dervish | |
| Disable Dweomer | Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding. | Use Disable Device to suppress magic items | |
| Disarming Strike | Combat | Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. | Attempt a disarm on a successful critical hit |
| Disarming Threat Deed | Panache | Amateur Swashbuckler† or panache† class feature; Diplomacy 2 ranks,... | Use Intimidate without making the target unfriendly |
| Discerning Eye | Elf or half-elf, keen senses racial trait. | +2 save vs. illusion, +2 Linguistic to detect forgeries | |
| Discordant Voice | Bardic performance class feature, Perform (oratory or sing) 10 ranks. | When using bardic performance, allies deal 1d6 extra 538727 538727 sonic damage | |
| Disengaging Feint | Combat | Int 13, Combat Expertise, Improved Feint. | Feint lets you move your speed without provoking attacks of opportunity |
| Disengaging Flourish | Combat | Int 13, Combat Expertise, Disengaging Feint, Improved Feint. | Successful feint causes your starting square to not count as threatened |
| Disengaging Shot | Combat | Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility. | When using Disengaging Flourish, you may make a single attack |
| Disheartening Display | Combat | Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with chosen weapon. | Use Dazzling Display to increase a fear effect |
| Disorienting Blow | Combat | Stunning Fist, base attack bonus +11. | Confuse the enemy with your stunning fist attack. |
| Disorienting Maneuver | Dodge, Acrobatics 5 ranks. | After successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent | |
| Dispelling Critical | Critical | Arcane Strike, base attack bonus +11, ability to cast dispel magic. | After critical hit, you may cast dispel magic |
| Dispelling Fist | Improved Unarmed Strike, base attack bonus +11, ability to cast dispel... | May cast dispel magic as a swift action after an attack | |
| Dispel Synergy | Spellcraft 5 ranks. | Dispel magic target takes a –2 penalty on saves | |
| Disposable Weapon | Base attack bonus +1, proficient with weapon. | Break a fragile weapon to confirm a critical hit | |
| Disrupting Shot | Combat | Dex 13, Point-Blank Shot, fighter level 6th. | Ranged attacks increase enemy’s DC to cast spells |
| Disruptive | Combat | 6th-level fighter. | Increases the DC to cast spells adjacent to you |
| Disruptive (Mythic) | Mythic | Disruptive. | Casting defensively near you is harder by half your tier, even if you can't make attacks of opportunity |
| Disruptive Recall | Spell recall class feature, Spellcraft 5 ranks. | Use spell recall after disrupting an opponent’s spell | |
| Disruptive Spell | Metamagic | Target of spell must make concentration check to cast a spell in the next round | |
| Distance Thrower | Combat | Str 13. | Reduce ranged penalties for thrown weapons by 2 |
| Distance Thrower (Mythic) | Mythic | Str 17, Distance Thrower. | Thrown weapons have double range |
| Distant Jinx | Halfling Jinx trait. | Increase your jinx range by 30 ft. | |
| Distracting Charge | Combat, Teamwork | When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged | |
| Diva Advance | Combat | Cha 17, Combat Expertise Diva Strike†, Diva Style†, Improved Feint, base... | You don’t provoke attacks of opportunity from foes you feinted against |
| Diva Strike | Combat | Cha 15; Combat Expertise; Diva Style†; Improved Feint; base attack bonus +7... | Deal additional damage to a target that is denied its Dex bonus to AC |
| Diva Style | Combat, Style | Cha 13; base attack bonus +1 or bard level 1st. | Use Perform instead of Bluff to feint |
| Diverse Palate | Blood Drinker, dhampir. | Enhance your taste for blood to other creatures | |
| Divine Defiance | +2 save vs. divine spells and abilities | ||
| Divine Denouncer | Divine Defiance. | Gain a bonus to certain skills involving divine spellcasters or outsiders | |
| Divine Interference | Divine spellcaster, caster level 10th. | Sacrifice a spell to force an enemy to reroll a successful attack against your ally | |
| Divine Interference (Mythic) | Mythic | Divine Interference. | Penalty becomes twice the sacrificed spell's level; mythic power for triple |
| Divine Protection | Cha 13, Knowledge (religion) 5 ranks. | Gain a bonus equal to your Charisma bonus on a saving throw | |
| Diviner’s Delving | Spell Focus (divination). | +2 bonus on caster level checks with divinations | |
| Djinni Spin | Combat | Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved... | Use Elemental Fist to surround yourself with electricity |
| Djinni Spirit | Combat | Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike,... | Gain 1 additional use of Elemental Fist per day, and electricity resistance |
| Djinni Style | Combat, Style | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... | Gain 1 additional use of Elemental Fist per day and bonus to electricity damage |
| Dodge | Combat | Dex 13. | +1 dodge bonus to AC |
| Dodge (Mythic) | Mythic | Dodge. | +1 more to AC; mythic power for +10 dodge against one attack |
| Domain Strike | Combat | Domain class feature, Improved Unarmed Strike. | Use a domain power through unarmed strike |
| Dorn-Dergar Master | Combat | Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar. | Use a dorn-dergar as a one-handed weapon |
| Double Bane | Bane class feature, Two-Weapon Fighting. | Apply your bane to a second weapon | |
| Double Slice | Combat | Dex 15, Two-Weapon Fighting. | Add your Str bonus to off-hand damage rolls |
| Draconic Aspect | Kobold. | Gain energy resistance 5, or +1 natural armor if already possessing the dragon-scaled trait | |
| Draconic Breath | Draconic Aspect, kobold. | Gain a draconic breath attack, +2 save vs. sleep/paralysis | |
| Draconic Glide | Draconic Aspect, kobold. | +2 save vs. sleep/paralysis, grow a pair of wings for gliding | |
| Draconic Paragon | Draconic Aspect, either Draconic Breath or Draconic Glide, character level... | +2 save vs. sleep/paralysis, breath weapon increases in potential | |
| Drag Down | Combat | Int 13, Combat Expertise, Improved Trip. | If tripped, you can attempt a trip against that foe |
| Dragonbane Aura | Aura of courage class feature, caster level 8th. | Aura of courage expands and grants protection against dragon breath weapons | |
| Dragon Ferocity | Combat | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks. | Gain bonus on unarmed attacks, and you can cause opponents to be shaken |
| Dragon Roar | Combat | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. | Gain +1 use of Stunning Fist per day, and you can emit a concussive roar |
| Dragon Style | Combat, Style | Str 15, Improved Unarmed Strike, Acrobatics 3 ranks. | Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain |
| Draining Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | Cause fatigue with unarmed strikes |
| Dramatic Display | Combat, Performance | Dazzling Display. | Gain +2 on Performance checks, attack rolls, and combat maneuver checks |
| Dreadful Carnage | Combat | Str 15, Power Attack, Furious Focus, base attack bonus +11. | Make a free Intimidate check when you knock down a foe |
| Dreadful Carnage (Mythic) | Mythic | Dreadful Carnage. | Demoralize non-mythic foes out to 60 feet; mythic power to frighten them |
| Drink Is Life | Mythic | Con 19, 3rd mythic tier. | Drink alcohol as a swift action, without penalties, gaining panacea effects |
| Drow Nobility | Able to use drow spell-like abilities, drow. | Increase your drow spell-like abilities | |
| Drunkard’s Recovery | Con 13. | Alcohol automatically stabilizes you | |
| Dual Enhancement | Two-Weapon Fighting; divine bond (weapon) or sacred weapon† class feature. | Imbue two weapons with divine bond or sacred weapon instead of just one | |
| Dual Path | Mythic | 1st mythic tier. | Gain a second mythic path's 1st-tier ability and its path abilities |
| Duck and Cover | Teamwork | Take ally’s result on Reflex saving throw | |
| Dueling Cape Deed | Combat, Panache | Dodge, Sleight of Hand 1 rank. | Use your cape as a snaring buckler |
| Duelist of the Roaring Falls | Combat | Aldori Dueling Disciple†, Exotic Weapon Proficiency (Aldori dueling sword†),... | Add Dex bonus to damage rolls against foes that are afraid |
| Duelist of the Shrouded Lake | Combat | Aldori Dueling Disciple†, Exotic Weapon Proficiency (Aldori dueling sword†),... | Gain offensive and defensive bonuses with certain combat maneuvers |
| Dwarf Blooded | Oread. | Learn the dwarven racial traits "slow and steady" and "stonecunning" | |
| Dynasty Founder | Story | You must have lived in the chosen city for at least I year or be the heir of... | Exert your control over a city's policies and politics |
| Eagle Eyes | Wis 13, keen senses racial trait. | Ignore up to –5 due to distance on visual Perception checks | |
| Eagle Eyes (Mythic) | Mythic | Eagle Eyes. | Ignore −10 in distance penalties on sight Perception; mythic power ignores all |
| Eagle’s Resolve | Iron Will. | Gain bonuses against mind-affecting effects | |
| Earth Child Binder | Combat | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style,... | You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit |
| Earth Child Style | Combat, Style | Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed... | Defensive training AC increases to +6 against giants |
| Earth Child Topple | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style,... | You may trip a giant of up to Huge size | |
| Echoes of Stone | Oread. | +4 Perception when underground, +4 Survival to avoid becoming lost in caverns/rocky areas | |
| Echoing Spell | Metamagic | Cast a spell a second time | |
| Eclectic | Human. | Gain an additional favored class | |
| Ectoplasmic Spell | Metamagic | Spell fully affects incorporeal and ethereal creatures | |
| Effortless Trickery | Gnome. | Maintain concentration with illusion spells easier | |
| Efreeti Stance | Combat | Con 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike,... | Gain +1 use of Elemental Fist per day and fire resistance |
| Efreeti Style | Combat, Style | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... | Gain +1 use of Elemental Fist per day and a bonus on fire damage |
| Efreeti Touch | Combat | Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved... | Can emit a cone of fire that may light opponents on fire |
| Eldritch Aid | Caster level 1st. | Expend spells to grant additional energy to an allied spellcaster | |
| Eldritch Claws | Combat | Str 15, natural weapons, base attack bonus +6. | Natural weapons treated as magic and silver |
| Eldritch Heritage | Cha 13, Skill Focus with the class skill of bloodline selected for this feat... | Gain a bloodline power | |
| Eldritch Heritage (Mythic) | Mythic | Eldritch Heritage. | Bloodline powers as a sorcerer of your character level −2 |
| Eldritch Researcher | Story | You must have created a new spell, or have The Way Things Work background. | Gain bonuses with spells that you’ve created |
| Elemental Channel | Channel energy class feature. | Channel energy can harm or heal elementals | |
| Elemental Channel (Mythic) | Mythic | Elemental Channel. | Elemental Channel affects any elemental subtype |
| Elemental Commixture | Teamwork | Caster level 1st. | Combine elemental spells with allies’ to create synergistic effects |
| Elemental Fist | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | Deal 1d6 energy damage with an unarmed strike |
| Elemental Fist (Mythic) | Mythic | Elemental Fist. | Elemental Fist deals 1d8 and gains extra uses equal to your tier |
| Elemental Focus | +1 bonus on save DCs for one energy type | ||
| Elemental Focus (Mythic) | Mythic | Elemental Focus. | +1 more to the save DCs of spells of one energy type |
| Elemental Jaunt | Character level 15th, ifrit, oread, sylph, or undine. | Cast plane shift 1/day to return to the plane of your ancestors | |
| Elemental Spell | Metamagic | Inflict energy damage instead of regular spell damage | |
| Elephant Stomp | Combat | Str 13, Power Attack, Improved Overrun, base attack bonus +1. | Get an immediate attack against an opponent you overrun |
| Elusive Redirection | Elusive target class feature, Combat Expertise, Improved Unarmed Strike,... | When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent | |
| Elven Accuracy | Combat | Elf. | Reroll miss chance due to concealment when using a bow |
| Elven Accuracy (Mythic) | Mythic | Elven Accuracy. | Ignore concealment with bows; reroll total-concealment misses |
| Elven Battle Training | Combat | Base attack bonus +1, elf. | Gain bonuses with traditional elven weapons |
| Elven Spirit | Half-elf. | Gain the Elven Magic quality | |
| Emissary’s Emboldening | Familiar | Must have a familiar with the emissary archetype (see page 10). | Resist fear effects when your familiar is near |
| Empathy | Cha i3, android. | Learn to experience emotion | |
| Empower Spell | Metamagic | Increase spell variables by 50% | |
| Endurance | +4 bonus on checks to avoid nonlethal damage | ||
| Endurance (Mythic) | Mythic | Endurance. | Endurance bonus +half tier; half damage from forced march and exposure |
| Energy Channel | Channel energy class feature; Air, Earth, Fire, or Water domain or blessing†. | Spend channel energy to deal extra energy damage with weapon attacks | |
| Enfilading Fire | Combat, Teamwork | Point-Blank Shot, Precise Shot, one other teamwork feat. | When ally flanks opponent, you gain +2 on ranged attack rolls against opponent |
| Enforcer | Combat | Intimidate 1 rank. | Demoralize opponent as free action when you inflict nonlethal damage |
| Enhanced Ki Throw | Combat | Ki pool class feature, Ki Throw (see the Pathfinder RPG Advanced Player’s Guide). | Spend 1 ki point to deal damage when throwing an opponent to the ground. |
| Enlarge Spell | Metamagic | Double spell range | |
| Enrage Opponent | Combat, Panache | Cha 13, Amateur Swashbuckler or panache class feature, Persuasive. | Lower angered opponent’s defenses until she attacks you |
| Ensemble | Teamwork | Perform 5 ranks | Nearby performers can aid your perform checks |
| Entreating Critical | Combat, Critical | Cha 15, Call Truce†, Critical Focus, Persuasive, base attack bonus +11,... | Use a critical hit to convince foes to agree to a truce |
| Equipment Trick | Combat | Base attack bonus +1. | Learn unique tricks with a piece of equipment |
| Escape Route | Teamwork | You do not provoke attacks of opportunity when moving through spaces adjacent to allies | |
| Eschew Materials | Cast spells without material components | ||
| Eschew Materials (Mythic) | Mythic | Eschew Materials. | Cast without material components up to 10 gp per tier |
| Esoteric Abjuration | Esoteric | Your abjuration spells give the target a +1 competence bonus to a single saving throw for the duration of the spell | |
| Esoteric Conjuration | Esoteric | Your conjuration spells that summon creatures grant them partial concealment for 1 round | |
| Esoteric Divination | Esoteric | Your divination spells are more likely to give you information | |
| Esoteric Enchantment | Esoteric | Your enchantment spells inflict a penalty to ability checks, attack rolls, damage rolls, saving throws, or skill checks | |
| Esoteric Evocation | Esoteric | Your evocation spells deal extra damage | |
| Esoteric Illusion | Esoteric | Your illusion spells are harder to disbelieve | |
| Esoteric Linguistics | Skill Focus (Linguistics). | Use Linguistics in place of some Use Magic Device and Spellcraft checks | |
| Esoteric Necromancy | Esoteric | Your necromancy spells cause their targets to be shaken | |
| Esoteric Transmutation | Esoteric | Your transmutation spells grant a bonus to physical abilities | |
| Evolved Companion | Cha 13, animal companion class feature. | Companion gains a 1-point eidolon evolution | |
| Evolved Familiar | Int 13, Cha 13, familiar class feature. | Familiar gains a summoner evolution | |
| Evolved Summoned Monster | Augmented Summoning, Spell Focus (conjuration), ability to cast summon monster I. | Summoned monster gains a 1-point eidolon evolution | |
| Exhausting Critical | Combat, Critical | Critical Focus, Tiring Critical, base attack bonus +15. | Whenever you score a critical hit, the target is exhausted |
| Exile’s Path | Half-elf. | Reroll Will saves against enchantment effects | |
| Exotic Weapon Proficiency | Combat | Base attack bonus +1. | No penalty on attacks made with one exotic weapon |
| Expanded Arcana | Caster level 1st, see Special. | Add one or two spells to list of spells known | |
| Expanded Fiendish Resistance | Tiefling. | Gain extra fiendish resistances | |
| Expanded Preparation | Arcanist† level 1st. | Gain extra spell slots | |
| Expanded Resistance | Gnome, illusion resistance racial trait. | Expand your illusion resistance to another school of magic | |
| Expanded Spell Kenning | Spell kenning class feature. | Add druid or witch spells to your spell kenning | |
| Expanded Studies | Wis 17, hunter or warpriest level 16th. | Add 7th-level spells to your spell list for the purpose of using spell completion and spell trigger items | |
| Expeditious Sleuth | Perception 3 ranks, inspiration or lore master class feature. | Search faster and gain a +2 bonus when you take 20 | |
| Experienced Vagabond | Bluff 2 ranks, Knowledge (local) 2 ranks, member of an underclass | Gain bonuses when dealing with criminals and vagabonds | |
| Expert Boarder | Affiliated with the Gray Corsairs. | Gain bonuses on Acrobatics and Climb | |
| Expert Driver | Skilled Driver with the selected vehicle type. | Maneuver a vehicle of a selected type as a move action, and you can stop immediately | |
| Exploit Lore | Monster lore class feature, base attack bonus +11. | Use your lore to gain attack and damage bonus against a single creature | |
| Explorer | Story | You must have crossed at least 30 miles of wilderness without map or guide. | Gain skills to aid getting along in the wild |
| Exquisite Sneak | Dex 15, Careful Sneak†, Stealth 6 ranks. | Use Stealth without penalty from most armor | |
| Extended Animal Focus | Animal focus† class feature. | Add Wisdom bonus to minutes usable per day for your animal focus ability | |
| Extended Bane | Bane class feature. | Bane is extended a number of rounds equal to your Wisdom | |
| Extend Spell | Metamagic | Double spell duration | |
| Extra Arcana | Magus arcana class feature. | Gain an additional magus arcana | |
| Extra Arcane Pool | Arcane pool class feature. | Arcane pool increases by 2 | |
| Extra Arcanist Exploit | Arcanist exploit† class feature. | Gain an additional arcanist exploit | |
| Extra Bane | Bane class feature. | May use bane ability 3 additional times per day | |
| Extra Bombs | Bomb class feature. | Throw two additional bombs per day | |
| Extra Cantrips or Orisons | Ability to cast cantrips or orisons. | Gain 2 additional cantrips or orisons known | |
| Extra Channel | Channel energy class feature. | Channel energy two additional times per day | |
| Extra Contingency | Character level 19th. | Have two active contingency effects | |
| Extra Discovery | Discovery class feature. | Gain one additional discovery | |
| Extra Elemental Assault | Suli. | Increase elemental assault ability by 2 rounds | |
| Extra Evolution | Eidolon class feature. | Eidolon adds 1 point to its evolution pool | |
| Extra Gnome Magic | Cha 13, gnome. | Gain additional uses of your spell-like abilities | |
| Extra Grit | Grit | Grit class feature or the Amateur Gunslinger feat. | Gain 2 extra grit points per day, and maximum grit increases by 2 |
| Extra Hex | Hex class feature. | Gain one additional hex | |
| Extra Inspiration | Amateur Investigator† or inspiration† class feature. | Gain three uses of inspiration | |
| Extra Investigator Talent | Investigator talent† class feature. | Gain an additional investigator talent | |
| Extra Item Slot | Non-humanoid body shape. | Learn to wear other magical items | |
| Extra Ki | Ki pool class feature. | Increase your ki pool by 2 points | |
| Extra Lay On Hands | Lay on hands class feature. | Use lay on hands two additional times per day | |
| Extra Martial Flexibility | Martial flexibility† class feature. | Gain three uses of martial flexibility | |
| Extra Mercy | Lay on hands class feature, mercy class feature. | Your lay on hands benefits from one additional mercy | |
| Extra Mythic Power | Mythic | Two extra uses of mythic power each day | |
| Extra Panache | Panache | Amateur Swashbuckler† or panache† class feature. | Gain 2 extra panache points |
| Extra Path Ability | Mythic | 3rd mythic tier. | Gain one more path ability |
| Extra Performance | Bardic performance class feature. | Use bardic performance for 6 additional rounds per day | |
| Extra Rage | Rage class feature. | Use rage for 6 additional rounds per day | |
| Extra Rage Power | Rage power class feature. | Gain one additional rage power | |
| Extra Ranger Trap | Trap class feature. | Set traps two additional times a day | |
| Extra Reservoir | Arcane reservoir† class feature. | Gain 3 more points in your arcane reservoir | |
| Extra Revelation | Revelation class feature. | Gain one additional revelation | |
| Extra Rogue Talent | Rogue talent class feature. | Gain one additional rogue talent | |
| Extra Slayer Talent | Slayer talent† class feature. | Gain an additional slayer talent | |
| Extra Spontaneous Spell Mastery | Magaambyan arcanist† spontaneous spell mastery class feature. | Gain one additional use of spontaneous spell mastery | |
| Extra Stamina | Combat | Combat Stamina, base attack bonus +5. | Increase your stamina pool by 3 points |
| Extra Summons | Ability to cast summon monster as a spell-like ability, summoner 1st. | Gain 1 extra use of summon monster per day | |
| Extra Surge | Con i3, nanite surge racial trait. | Use nanite surge an extra time per day | |
| Extreme Prejudice | Combat | Seething Hatred†, sneak attack +3d6, studied target† class feature. | When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s |
| Eye for Ingredients | Eschew Materials, Appraise 6 ranks, Spellcraft 6 ranks. | Save money buying material components | |
| Eyes of Judgment | Detect alignment class feature, caster level 6th. | Determine target’s exact alignment after 3 rounds of observation | |
| Fabulous Figments | Mythic | Spell Focus (illusion). | Non-mythic creatures can't identify your illusions with Spellcraft |
| Faerie’s Strike | Combat | Nature Magic or the ability to cast druid or ranger spells; Vital Strike,... | Illuminate foes with Vital Strike |
| Falcon’s Cry | Cha 13, affiliated with the Steel Falcons. | Bolster allies’ chances of escape | |
| Falling Water Gambit | Combat | Aldori Dueling Disciple†, Duelist of the Roaring Falls†, Duelist of the... | Increase threat range of Aldori dueling sword versus foes you feint against |
| False Opening | Combat | Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus... | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks 8181 |
| Familiar Bond | Iron Will. | You gain a familiar | |
| Familiar Focus | Familiar. | The power of your master’s spells is increased when cast on you | |
| Familiar Spell | Metamagic | Spellcaster with familiar class feature. | Imbue your familiar with a spell, allowing it to cast the spell at a later time |
| Famine Tolerance | Moroi or nosferatu. | Increase the length of time you can go between feedings | |
| Fanged Crown Massacre | Bodyguard, Combat Reflexes, Perform (oratory) 3 ranks, any evil alignment. | Grant a female ally a +2 bonus on an attack roll with a DC Perform (oratory) check | |
| Far-Roaming Familiar | Intelligence 13, must have a familiar. | Empathic link on familiar persists regardless of distance | |
| Far Shot | Combat | Point-Blank Shot. | Decrease ranged penalties by half |
| Far Shot (Mythic) | Mythic | Far Shot. | Mythic power to ignore range increment penalties for a turn |
| Fascination Jinx | Bardic performance class feature, Halfling Jinx trait. | Combine the effects of your jinx with a bard's fascinate ability | |
| Fast Drinker | Con 18, drunken ki class feature. | Drink as a swift action | |
| Fast Empathy | Handle Animal 5 ranks, wild empathy class feature. | Use wild empathy as a standard action | |
| Fast Empathy (Mythic) | Mythic | Fast Empathy. | Use wild empathy as a swift action |
| Fast Healer | Con 13, Diehard, Endurance. | Regain additional hit points when healing | |
| Fast Learner | Int 13, human. | Gain both +1 HP and +1 skill point when leveling in a favored class | |
| Favored Defense | Favored enemy class feature. | Bonus to CMD and AC when attacked by favored enemy | |
| Favored Enemy Spellcasting | Ability to cast spells. | Spell DCs are 1 higher for your chosen enemy | |
| Favored Judgment | Wis 13, judgment class feature. | Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list | |
| Fearless Aura | Aura of courage class feature, caster level 8th. | Aura of courage expands and makes allies immune to fear effects | |
| Fearless Curiosity | Cha 13, human. | +1 save vs. emotion spells, gain new saves to reduce the effect of fear | |
| Fearless Zeal | Story | You must be ordained as a sacred (or profane) champion of your faith by a... | Become a living symbol of your faith |
| Fearsome Finish | Intimidating Prowess, worshiper of Lamashtu. | +4 bonus on Intimidate checks to demoralize when you reduce an enemy to 0 or fewer hit points | |
| Feign Curse | Deceitful, Bluff 5 ranks, Spellcraft 1 rank. | Trick an enemy into thinking she’s cursed | |
| Feinting Flurry | Combat | Dex 15, flurry of blows class feature, Combat Expertise. | Weave a feint attempt with your flurry of blows. |
| Feint Partner | Combat, Teamwork | Bluff 1 rank. | When ally successfully feints, you gain attack of opportunity against opponent Ally’s attack allows you to take a 5-foot step |
| Feline Grace | Dexterity 13, catfolk. | +2 CMD vs. bull rush, grapple, overrun, reposition, and trip | |
| Felling Escape | Combat | Int 13, Combat Expertise, Improved Trip. | Trip a foe when you break a grapple |
| Felling Smash | Combat | Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6. | Trip a foe when you make a power attack |
| Fencing Grace | Combat | Dex 13, Weapon Finesse, Weapon Focus (rapier). | Use Dexterity on rapier damage rolls |
| Feral Combat Training | Combat | Improved Unarmed Strike, Weapon Focus with selected natural weapon. | Use Improved Unarmed Strike feats with natural weapons |
| Feral Heart | Story | You must have reverted to savage behavior through a traumatic event or... | Embrace your savage behaivor for increased combat ability |
| Ferocious Action | Ferocity racial trait, orc. | Avoid being staggered when in negative hit points at the cost of losing them faster | |
| Ferocious Resolve | Con 13, half-orc, orc ferocity racial trait. | Gain the Ferocity ability | |
| Ferocious Summons | Augment Summoning, Spell Focus (conjuration), half-orc or orc. | Creatures you summon gain the Ferocity ability | |
| Ferocious Tenacity | Combat | Ferocity racial trait, half-orc or orc, rage class feature. | Spend rounds of rage to reduce damage that would otherwise kill you |
| Fey Spell Lore | Cha 13, Spellcraft 1 rank, ability to cast druid spells. | Add fey-themed spells to your druid spell list | |
| Fey Spell Versatility | Cha 13, Spellcraft 1 rank, ability to cast ranger spells. | Add enchantments, illusions, or curses to your ranger spell list | |
| Field Repair | Craft 4 ranks. | Take no penalty for repairs made with improvised materials | |
| Fiendish Darkness | Darkness spell-like ability, tiefling. | Use darkness 3/day. | |
| Fiendish Facade | Must be taken at 1st level, tiefling. | +5 Disguise when impersonating another race. | |
| Fiendish Resilience | Dex 13, evasion class feature, tiefling. | Gain +4 bonus to Reflex save against a specific energy type. | |
| Fiend Sight | Darkvision 60 ft., tiefling. | Gain low-light vision, improve darkvision to 120 ft. | |
| Fighting Frenzy | Combat, Teamwork | Cha 13, rage class feature. | Avoid an AC penalty while in rage if allies are close by |
| Fight On | Con 13; dwarf, half-orc, or orc. | Gain temporary hit points when reduced to 0 | |
| Figment’s Fluidity | Familiar | Must have a familiar with the figment archetype (see page 10). | Your familiar can reshape itself |
| Final Embrace | Combat | Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special... | Gain constrict and grab special attacks |
| Final Embrace Horror | Combat | Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special... | Creatures that take constriction damage from you are also shaken |
| Final Embrace Master | Combat | Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special... | Your constrict attack deals double the number of damage dice |
| Firebrand | Combat | Worshiper of Asmodeus | Use a torch as a deadly weapon. |
| Fire Hand | Combat | Goblin. | Wield torches as weapons, +1 attack with fire in melee |
| Fire Music | Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane... | Replace bard spell damage with fire damage, summoned monsters gain fire attacks | |
| Fire Music (Mythic) | Mythic | Fire Music. | Fire Music damage ignores fire resistance up to your tier |
| Firesight | Ifrit. | See through fire and smoke without penalty | |
| Fire Tamer | Goblin. | +2 save vs. fire, +2 Diplomacy/Intimidate with goblins | |
| Flame Heart | Fire Tamer, character level 5th, goblin. | Gain fire resistance 5, +1 caster/alchemist level with fire spells or fire bombs | |
| Flanking Foil | Combat | Foes you strike lose their flanking bonus against you | |
| Flaring Spell | Metamagic | Spell with the fire, light, or electricity descriptor dazzles creatures it affects | |
| Fleet | Your base speed increases by 5 feet | ||
| Fleeting Spell | Metamagic | Dismiss spell more easily | |
| Fleet (Mythic) | Mythic | Fleet. | Base land speed +5 feet more, regardless of armor or load |
| Flexible Hex | Wandering hex† class feature. | Change wandering hex with a swift action | |
| Flexible Wizardry | Spell Mastery, wizard level 1st. | Prepare some spells flexibly | |
| Focused Disbelief | Divine Defiance. | Gain SR 11 + level against certain divine sources | |
| Focused Eidolon | Shield ally class feature. | Gain +4 on concentration checks while adjacent to your eidolon | |
| Focused Inspiration | Inspiration† class feature, keen recollection† class feature. | Roll d8s or higher when you use inspiration on chosen skills | |
| Focused Shot | Combat | Int 13, Point Blank Shot, Precise Shot. | Add Int modifier on damage rolls with bows or crossbows |
| Focused Spell | Metamagic | Increase save DC of spell for one target in a group | |
| Focusing Blow | Teamwork | Hobgoblin Discipline, hobgoblin. | Cause damage to break an ally from an ongoing mind-affecting effect |
| Foeslayer | Story | You must have been defeated and robbed of at least half your possessions by... | Improve your battle prowess against the chosen enemy |
| Following Step | Combat | Dex 13, Step Up. | Move up to 10 feet as an immediate action |
| Foment the Blood | Channel energy class feature, orc. | Give orcs a bonus on weapon damage and critical confirmation rolls instead of affecting them normally with your channel | |
| Fool Magic | Deceitful, Disguise 1 rank, Use Magic Device 1 rank. | Use Disguise to fool magic items | |
| Force Dash | Base attack bonus +4, ability to cast 2nd-level arcane spells, ability to... | Lose a prepared spell or a spell slot to increase your speed | |
| Forge Ring | Item Creation | Caster level 7th. | Create magic rings |
| Forgotten Past | Story | You must have suffered permanent memory loss or have the Reincarnated background. | Reduce the effectiveness of mind-affecting spells on you |
| Formula Recollection | Spellcraft 5 ranks, keen recollection† class feature. | When a spell is cast, record its formula later | |
| Fortified Armor Training | Combat | Proficient with armor or shield. | Break armor or shield to turn critical hit into a normal hit |
| Fortunate One | Adaptable luck racial trait, halfling. | Increase your Adaptable Luck uses by 1 | |
| Fox Insight | Combat | Int 13, Fox Style†. | You are difficult to feint against and demoralize |
| Fox Style | Combat, Style | Int 13. | Feint and distract with martial training |
| Fox Trickery | Combat | Int 13, Combat Expertise, Fox Insight†, Fox Style†, Improved Dirty Trick. | Perform dirty tricks as attacks of opportunity |
| Furious Finish | Rage class feature, Vital Strike, base attack bonus +6. | Deal maximum damage and end your rage | |
| Furious Focus | Combat | Str 13, Power Attack, base attack bonus +1. | Do not take the Power Attack penalty on the first attack each round |
| Furious Focus (Mythic) | Mythic | Furious Focus. | No Power Attack penalty on attacks of opportunity; mythic power negates all |
| Fury of the Tainted | Combat | Cha 13, rage class feature, tiefling. | +4 save vs. good spells and effects while raging. |
| Fury’s Fall | Combat | Improved Trip. | Add your dexterity bonus to your CMB when making a trip attempt |
| Fury’s Snare | Combat | Fury’s Fall, Improved Trip. | Entangle an opponent in your whip when tripping them |
| Galley Slave | Profession (sailor) 2 ranks, current or former galley slave | Gain bonuses while aboard a ship | |
| Gang Up | Combat | Int 13, Combat Expertise. | Flank an opponent if at least two allies are adjacent to it |
| Garen’s Discipline | Combat | Alertness, Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Focus... | Gain a bonus to a saving throw when |
| Gaze Reflection | Spellcraft 10 ranks, bold stare and mesmerist tricks class features. | Use your stare to ignore or reflect gaze attacks | |
| Giant-Bane Caster | Caster level 4th, favored enemy (giants) class feature. | Giants have a harder time resisting your spells | |
| Giant Killer | Combat | Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base... | Target additional creatures during cleave if larger than you, gain +2 attack against them |
| Giant-Killer Stance | Combat | Power Attack. | Treat reach weapons as if they had the brace quality against larger opponents |
| Giant Steps | Duergar, slow and steady racial trait. | Increase your speed when you increase your size | |
| Gliding Steps | Dodge, Mobility, Nimble Moves, ki pool. | Use ki to provoke fewer attacks of opportunities while moving | |
| Glimpse Beyond | Story | You must have faced an undead, evil outsider, or aberration with a CR... | Learn how to defend yourself against creatures of madness |
| Gloom Sight | Fetchling. | Gain darkvision 90 ft. at the cost of light sensitivity | |
| Gloom Strike | Combat | Blind-Fight, fetchling. 111111 | +1 attack when within dim light or darkness |
| Gnome Trickster | Cha 13, gnome, gnome magic racial trait. | Use mage hand and prestidigitation once per day | |
| Gnome Trickster (Mythic) | Mythic | Gnome Trickster. | Gnome spell-like abilities gain blur and vanish and extra uses |
| Gnome Weapon Focus | Combat | Base attack bonus +1, gnome, proficient with all martial weapons. | +1 attack with all gnome weapons |
| Goblin Cleaver | Combat | Str 13, Cleave, Power Attack, dwarf. | Target additional creatures during cleave if smaller than you, gain +2 attack against them |
| Goblin Gunslinger | Combat | Goblin. | Wield Medium firearms without penalty |
| Gore Fiend | Half-orc or orc, rage class feature. | Regain rage by confirming a critical or receiving one | |
| Gorgon’s Fist | Combat | Improved Unarmed Strike, Scorpion Style, base attack bonus +6. | Stagger a foe whose speed is reduced |
| Gorgon's Fist (Mythic) | Mythic | Gorgon’s Fist. | Gorgon's Fist dazes instead of staggering; mythic power raises its DC |
| Gory Finish | Combat | Dazzling Display, Weapon Focus. | Make an Intimidate check if you reduce an opponent to negative hit points |
| Go Unnoticed | Dex 13, Small size or smaller. | Make Stealth check against flat-footed opponents during first round of combat | |
| Grabbing Drag | Combat | Grabbing Style†, Improved Grapple; base attack bonus +8, brawler† level 4th,... | Move farther with dragged foes |
| Grabbing Master | Combat | Grabbing Drag†, Grabbing Style†, Improved Grapple; base attack bonus +12,... | Grab two foes instead of just one |
| Grabbing Style | Combat, Style | Improved Grapple; base attack bonus +6, brawler’s flurry† class feature, or... | Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning |
| Graceful Steal | Combat | Dex 13, Agile Maneuvers, Improved Steal, Sleight of Hand 3 ranks. | Steal outside of combat and from containers |
| Grant Initiative | Cunning initiative class feature. | Grant bonus to initiative to ally | |
| Grasping Strike | Combat | Nature Magic or the ability to cast druid or ranger spells; Vital Strike,... | Entangle those you hit with Vital Strike |
| Grasping Tail | Tiefling. | Use your tail to grab small stowed objects as a swift action | |
| Gray Maiden Initiate | Female, must be taken at 1st level. | Become affiliated with Gray Maidens | |
| Great Cleave | Combat | Str 13, Cleave, Power Attack, base attack bonus +4. | Make an additional attack after each attack hits |
| Greater Blighted Critical | Critical | Blighted Critical, Critical Focus, caster level 12th. | Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight |
| Greater Blind-Fight | Combat | Perception 15 ranks, Improved Blind- Fight. | Total concealment is considered normal concealment |
| Greater Bull Rush | Combat | Improved Bull Rush, Power Attack, base attack bonus +6, Str 13. | Enemies you bull rush provoke attacks of opportunity |
| Greater Channel Force | Channel Force, Improved Channel Force, aasimar, channel energy 6d6. | As Channel Force, but affect every creature within 30 feet instead of just one | |
| Greater Channel Smite | Channel energy class feature, Channel Smite, base attack bonus +8. | Can exchange channel positive energy to create pool of damage dice | |
| Greater Dirge of Doom | Improved Dirge of Doom†, ability to perform dirge of doom. | Your dirge effects linger and can cause fear up to panicked | |
| Greater Dirty Trick | Combat | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. | Dirty trick penalty lasts 1d4 rounds |
| Greater Disarm | Combat | Combat Expertise, Improved Disarm, base attack bonus +6, Int 13. | Disarmed weapons are knocked away from your enemy |
| Greater Drag | Combat | Str 13, Improved Drag, Power Attack, base attack bonus +6. | Enemies you drag provoke attacks of opportunity |
| Greater Drow Nobility | Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like... | Enhance detect magic to be constant, gain more spell-like abilities | |
| Greater Eldritch Heritage | Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th. | Gain a higher-level sorcerer bloodline power | |
| Greater Elemental Focus | Elemental Focus. | +1 bonus on save DCs for one energy type | |
| Greater Feint | Combat | Combat Expertise, Improved Feint, base attack bonus +6, Int 13. | Enemies you feint lose their Dex bonus for 1 round |
| Greater Grapple | Combat | Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13. | Maintain your grapple as a move action |
| Greater Mercy | Cha 13, lay on hands class feature, mercy class feature. | Lay on hands heals extra hit points if the target doesn't need a mercy | |
| Greater Overrun | Combat | Improved Overrun, Power Attack, base attack bonus +6, Str 13. | Enemies you overrun provoke attacks of opportunity |
| Greater Penetrating Strike | Combat | Penetrating Strike, Weapon Focus, 16th- level fighter. | Your attacks ignore 10 points of damage reduction |
| Greater Rending Fury | Combat | Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attack. | When you rend an opponent, you deal bleed damage |
| Greater Reposition | Combat | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. | Enemies you reposition provoke attacks of opportunity |
| Greater Shield Focus | Combat | Shield Focus, Shield Proficiency, 8th- level fighter. | Gain a +1 bonus to your AC when using a shield |
| Greater Shield Specialization | Combat | Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield... | +2 bonus to AC against criticals, and negate critical hit once per day |
| Greater Skald’s Vigor | Skald’s Vigor†, Perform (song) 10 ranks. | Allies share the fast healing of Skald’s Vigor | |
| Greater Snap Shot | Combat | Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base... | Gain bonus on damage and critical confirmation when using ranged weapons |
| Greater Spell Focus | Spell Focus. | +1 bonus on save DCs for one school | |
| Greater Spell Penetration | Spell Penetration. | +2 bonus on level checks to beat spell resistance | |
| Greater Spell Specialization | Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells. | Sacrifice a spell to cast your specialized spell | |
| Greater Steal | Combat | Int 13, Combat Expertise, Improved Steal, base attack bonus +6. | Enemies don’t notice theft until after combat |
| Greater Sunder | Combat | Improved Sunder, Power Attack, base attack bonus +6, Str 13. | Damage from sunder attempts transfers to your enemy |
| Greater Trip | Combat | Combat Expertise, Improved Trip, base attack bonus +6, Int 13. | Enemies you trip provoke attacks of opportunity |
| Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11. | Gain a third off-hand attack |
| Greater Vital Strike | Combat | Improved Vital Strike, Vital Strike, base attack bonus +16. | Deal four times the normal damage on a single attack |
| Greater Weapon Focus | Combat | Proficiency with selected weapon, Weapon Focus with selected weapon,... | +1 bonus on attack rolls with one weapon |
| Greater Weapon of the Chosen | Combat | Improved Weapon of the Chosen†, Weapon Focus with deity’s favored weapon,... | Roll twice with your favored weapon and take the better roll |
| Greater Weapon Specialization | Combat | Proficiency with selected weapon, Greater Weapon Focus with selected weapon,... | +2 bonus on damage rolls with one weapon |
| Greater Whip Mastery | Combat | Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8. | Grapple using a whip |
| Greater Wild Empathy | Knowledge (nature) 5 ranks, wild empathy class feature. | Use wild empathy to intimidate and expand the creatures it can affect | |
| Great Fortitude | +2 on Fortitude saves | ||
| Great Fortitude (Mythic) | Mythic | Great Fortitude. | Roll Fortitude saves twice against non-mythic magic and take the higher |
| Great Hatred | Combat | Gnome, hatred racial trait. | Additional +1 attack against targets of your hatred |
| Ground-Grabber | Combat | Con 13. | +2 CMD against larger enemies |
| Groundling | Cha 13, gnome, gnome magic racial trait. | Speak with burrowing animals as spell-like ability | |
| Group Deliver Touch Spells | Teamwork | Group Shared Spells, must have a familiar with the share spells and deliver... | Cast spells through allied familiars |
| Group Shared Spells | Teamwork | Must have a familiar with the share spells ability. | Your allies can share spells with your familiar |
| Grudge Fighter | Combat | Orc. | +1 attack/damage against those who attack you |
| Gruesome Slaughter | Combat | Intimidating Prowess, Killing Flourish†, Intimidate 11 ranks, slayer† level 11th. | Creatures demoralized by Killing Flourish could become sickened |
| Guardian of the Wild | Attuned to the Wild, elf. | +2 dodge bonus to AC within specific terrain | |
| Guardian’s Return | Familiar | Must have a familiar with the protector archetype (see page 11). | Your familiar can teleport near when you are in danger |
| Guided Hand | Channel energy class feature, Channel Smite, proficiency with your deity’s... | May use Wisdom modifier for attack rolls with favored weapon | |
| Guided Hand (Mythic) | Mythic | Guided Hand. | Add Wisdom to damage with your deity's favored weapon |
| Gunsmithing | May create, repair, and restore firearms | ||
| Half-Drow Paragon | Drow-blooded and drow magic racial traits, half-elf. | Count as Drow for race-related effects | |
| Hamatula Grasp | Combat | Hamatula Strike, Improved Grapple, Strength 13, base attack bonus +9. | Lower the penalty to attack an impaled creature and deal more damage |
| Hamatula Strike | Combat | Improved Grapple, Strength 13, Base Attack Bonus +7. | Impale creatures with piercing weapons |
| Hammer the Gap | Combat | Base attack bonus +6. | With a full-attack action, each hit against the same 538728 538728 opponent deals extra damage |
| Harder They Fall | Combat, Teamwork | Str i3, Int i3, Combat Expertise, Power Attack. | Grant ally a +2 bonus on bull rush or trip attempt |
| Hard-Headed | Combat | Base attack bonus +1, dwarf. | +1 attack/CMB/CMD when using a helmet, +2 save vs. staggered or stunned effects |
| Harmonic Sage | Bardic performance class feature, Knowledge (engineering) 5 ranks. | Gain extra abilities when performing within an artificial structure | |
| Harrowed | Cha 13, must be chosen at 1st level | +1 on saves vs. enchantment; can draw Harrow cards for bonuses | |
| Haunted Gnome | Combat | Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank. | Gain haunted fey aspect |
| Haunted Gnome Assault | Combat | Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks. | Gain independent use of gnome magic |
| Haunted Gnome Shroud | Combat | Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault,... | Gain additional use of gnome magic |
| Heavenly Radiance | Aasimar, daylight spell-like ability, sufficiently high level (see below). | Gain an additional use of daylight, expend your use of it to use other spells | |
| Heightened Trap Sense | Search 6 ranks, trap sense +1. | Make automatic Search checks when near traps | |
| Heighten Spell | Metamagic | Treat spell as a higher level | |
| Hellcat Pounce | Combat | Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6. | Make a second attack in the surprise round |
| Hellcat Stealth | Skill Focus (Stealth), Stealth 6 ranks. | Make stealth checks in normal or bright light, even while observed | |
| Helpless Prisoner | General | Bluff 5 ranks, Escape Artist 1 rank, gnome. | Bluff your captors into loosening your restraints |
| Heroic Defiance | Diehard, Endurance, base Fortitude save +8. | Once per day, delay onset of harmful condition for 1 round | |
| Heroic Defiance (Mythic) | Mythic | Heroic Defiance. | Negate a harmful condition once per day, and mythic power for more |
| Heroic Recovery | Diehard, Endurance, base Fortitude save +4. | Once per day, gain new saving throw against harmful condition requiring Fort save | |
| Heroic Recovery (Mythic) | Mythic | Heroic Recovery. | Mythic power for more uses of Heroic Recovery, adding your tier |
| Heroic Will | Iron Will, base Will save +4, human. | Attempt a new Will save 1/day to remove a harmful effect | |
| Hero’s Display | Combat, Performance | Dazzling Display, Weapon Focus, and proficiency with the selected weapon. | Gain +2 on performance combat checks; may demoralize opponents |
| Hero’s Fortune | Gain a hero point and increase your maximum. | ||
| Hex Strike | Combat | Hex class feature, Improved Unarmed Strike. | Upon successful unarmed strike, you may use a hex |
| Hobgoblin Discipline | Base attack bonus +1, hobgoblin. | +1 on saves when near other hobgoblins | |
| Hold the Blade | Combat | Improved Disarm, base attack bonus +10. | Disarm an opponent after being attacked. |
| Horde Charge | Teamwork | Base attack bonus +1, half-orc or orc. | +2 attack/damage when charging at the same time |
| Horse Master | Combat | Expert trainer class feature (Advanced Player’s Guide 33), Ride 6 ranks. | Use your character level to determine powers and abilities for your mount |
| Horse Whisperer | +2 Handle Animal and Ride with horses | ||
| Human Spirit | Half-elf. | Receive 1 bonus skill rank per hit dice (max 4) | |
| Huntmaster | Handle Animal 1 rank; either the animal companion, divine bond (mount), or... | +2 Handle Animal and Knowledge (nature) with chosen animal, +1 level higher for animal companion abilities | |
| Hydraulic Maneuver | Hydraulic push spell-like ability, undine. | Use hydraulic push with more combat maneuvers | |
| Hymn Singer | Bardic performance, good alignment, worshiper of a good deity. | Weave holy scripture into your performance to keep vampires at bay | |
| Iconoclast | Combat | Divine Defiance, Improved Sunder, Power Attack, Intimidate 3 ranks. | Intimidate nearby creatures when sundering a holy symbol |
| Impact Critical Shot | Combat, Critical | Dex 13, Point-Blank Shot, base attack bonus +9. | You can bull rush on a critical hit |
| Impaling Critical | Combat, Critical | Critical Focus, Weapon Specialization with selected piercing melee weapon,... | May impale and deal extra damage to opponent with a critical hit |
| Implant Bomb | Heal 5 ranks, delayed bomb alchemist discovery. | Implant a bomb in a willing or helpless creature | |
| Improved Awesome Blow | Combat | Str 13; Awesome Blow or awesome blow† class feature; Power Attack | +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies |
| Improved Back to Back | Teamwork | Back to Back, Perception 5 ranks. | Grant adjacent ally +2 to AC against flanking opponents |
| Improved Blind-Fight | Combat | Perception 10 ranks, Blind-Fight. | Ignore miss chance for less than total concealment |
| Improved Bravery | Combat | Cha 13, bravery class feature. | Bravery applies against all mind-affecting effects |
| Improved Bull Rush | Combat | Str 13, Power Attack, base attack bonus +1. | +2 bonus on bull rush attempts, no attack of opportunity |
| Improved Bull Rush (Mythic) | Mythic | Improved Bull Rush. | Bull rush bonus +half tier; attack of opportunity against those who try |
| Improved Channel | Channel energy class feature. | +2 bonus on channel energy DC | |
| Improved Channel Force | Channel Force, aasimar, channel energy 4d6. | As Channel Force, but target all creatures in a 60-foot line or 30-foot cone | |
| Improved Channel (Mythic) | Mythic | Improved Channel. | Non-mythic creatures roll twice against your channel damage, taking the lower |
| Improved Charging Hurler | Combat | Charging Hurler, Point-Blank Shot. | Your target may be at any range |
| Improved Cleaving Finish | Combat | Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6. | May use Cleaving Finish any number of times/round |
| Improved Conceal Spell | Conceal Spell†, Deceitful, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand... | Hide powerful spells more easily | |
| Improved Counterspell | Counterspell with spell of the same school | ||
| Improved Counterspell (Mythic) | Mythic | Improved Counterspell. | Counterspell with any spell of the same school and equal or higher level |
| Improved Critical | Combat | Proficient with weapon, base attack bonus +8. | Double the threat range of one weapon |
| Improved Critical (Mythic) | Mythic | Improved Critical, base attack bonus +8. | Critical multiplier +1 with your chosen weapon |
| Improved Dark Sight | Dark Sight, Gloom Sight, fetchling. | Gain the ability to see perfectly in darkness, at the cost of light blindness | |
| Improved Devastating Strike | Combat | Devastating Strike, Vital Strike, base attack bonus +13. | Gain bonus on rolls to confirm critical hits |
| Improved Dirge of Doom | Ability to perform dirge of doom. | Dirge of doom expands to 60 feet and can cause fear up to frightened | |
| Improved Dirty Trick | Combat | Int 13, Combat Expertise. | +2 bonus on dirty trick attempts, no attack of opportunity |
| Improved Dirty Trick (Mythic) | Mythic | Improved Dirty Trick. | Dirty trick bonus +half tier; attack of opportunity against those who try |
| Improved Disarm | Combat | Int 13, Combat Expertise. | +2 bonus on disarm attempts, no attack of opportunity |
| Improved Disarm (Mythic) | Mythic | Improved Disarm. | Disarm bonus +half tier; attack of opportunity against those who try |
| Improved Drag | Combat | Str 13, Power Attack, base attack bonus +1. | +2 bonus on drag attempts, no attack of opportunity |
| Improved Drag (Mythic) | Mythic | Improved Drag. | Drag bonus +half tier; attack of opportunity against those who try |
| Improved Drow Nobility | Cha 13, Drow Nobility, able to use drow spell-like abilities, drow. | Gain even more drow spell-like abilities | |
| Improved Duck and Cover | Teamwork | Duck and Cover. | When you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage |
| Improved Eldritch Heritage | Cha 15, Eldritch Heritage, character level 11th. | Gain an additional bloodline power | |
| Improved Elemental Counterspell | Two basic blast wild talents from two different elements, expanded element... | You can use your kinetic blast to counterspell any elemental spell | |
| Improved Familiar | Ability to acquire a new familiar, compatible alignment, sufficiently high... | Gain a more powerful familiar | |
| Improved Familiar Bond | Familiar Bond, Iron Will. | Your familiar advances in power | |
| Improved Familiar (Mythic) | Mythic | Improved Familiar. | Familiar gains ability score bonuses, natural armor and spell resistance |
| Improved Feint | Combat | Int 13, Combat Expertise. | Feint as a move action |
| Improved Feinting Flurry | Combat | Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry,... | Deny your opponent their Dex bonus when using Feinting Flurry. |
| Improved Feint Partner | Combat, Teamwork | Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6. | When ally successfully feints, you gain attack of opportunity against opponent |
| Improved Fiendish Darkness | Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling. | +2 CL when casting darkness; use darkness as swift action with an evil spell. | |
| Improved Fiendish Sorcery | Fiendish sorcery racial trait, tiefling. | Treat your Charisma as 2 higher with the Rakshasa or Shadow bloodlines. | |
| Improved Flexible Wizardry | Flexible Wizardry†, Spell Mastery, wizard level 8th. | Flexibly prepare more spells | |
| Improved Fury of the Tainted | Cha 13, Fury of the Tainted, base attack bonus +8, rage class feature, tiefling. | Gain SR 10+levels against good spells while raging. | |
| Improved Grapple | Combat | Dex 13, Improved Unarmed Strike. | +2 bonus on grapple attempts, no attack of opportunity |
| Improved Grapple (Mythic) | Mythic | Improved Grapple. | Grapple bonus +half tier; attack of opportunity against those who try |
| Improved Great Fortitude | Great Fortitude. | Once per day, you may reroll a Fortitude save | |
| Improved Horse Whisperer | Horse Whisperer†, Handle Animal 5 ranks, Ride 5 ranks. | Can speak with horses | |
| Improved Impaling Critical | Combat, Critical | Impaling Critical, Critical Focus, Weapon Specialization with selected... | Impaled opponent must succeed at a grapple maneuver to pull your weapon out |
| Improved Improvisation | Int 13, Fast Learner, Improvisation, human. | Halve nonproficiency penalty, gain +4 bonus when using Improvisation instead of +2 | |
| Improved Initiative | Combat | +4 bonus on initiative checks | |
| Improved Initiative (Mythic) | Mythic | Improved Initiative. | Initiative bonus +tier; mythic power to treat initiative as a natural 20 |
| Improved Iron Will | Iron Will. | Once per day, you may reroll a Will save | |
| Improved Ki Throw | Combat | Improved Bull Rush, Ki Throw. | Throw opponent into occupied square as a bull rush |
| Improved Legendary Influence | Legendary Influence†, lesser spirit power and propitiation class features. | Gain two different feats from each legend | |
| Improved Lightning Reflexes | Lightning Reflexes. | Once per day, you may reroll a Reflex save | |
| Improved Low Blow | Combat | Base attack bonus +4, halfling, low-blow racial trait. | +2 critical confirmation against larger opponents, 1/day reroll a confirmation roll |
| Improved Monster Lore | Monster lore class feature. | Gain a sacred bonus on monster lore checks | |
| Improved Mounted Archery | Mounted Archery, Mounted Combat, Ride 1 rank. | Become better at mounted archery | |
| Improved Overrun | Combat | Str 13, Power Attack, base attack bonus +1. | +2 bonus on overrun attempts, no attack of opportunity |
| Improved Overrun (Mythic) | Mythic | Improved Overrun. | Overrun bonus +half tier; attack of opportunity against those who try |
| Improved Precise Shot | Combat | Dex 19, Point-Blank Shot, Precise Shot, base attack bonus +11. | No cover or concealment chance on ranged attacks |
| Improved Rending Fury | Combat | Rending Fury, base attack bonus +9, rend special attack. | Deal extra damage on a successful rend |
| Improved Reposition | Combat | Int 13, Combat Expertise. | +2 bonus on reposition attempts, no attack of opportunity |
| Improved Reposition (Mythic) | Mythic | Improved Reposition. | Reposition bonus +half tier; attack of opportunity against those who try |
| Improved Sabotaging Sunder | Combat | Str 13, Improved Sunder, Power Attack, Sabotaging Sunder†, Disable Device 9 ranks. | Use Sabotaging Sunder on more objects and without provoking attacks of opportunity |
| Improved Second Chance | Combat | Int 13, Combat Expertise, Second Chance, base attack bonus +11. | Take a –5 penalty on later attacks to reroll missed attack |
| Improved Share Spells | Spellcraft 10 ranks, ability to acquire an animal companion, eidolon,... | Spells affect both you and your bonded creature | |
| Improved Shield Bash | Combat | Shield Proficiency. | Keep your shield bonus when shield bashing |
| Improved Sidestep | Combat | Dex 15, Dodge, Mobility, Sidestep. | Sidestep without using your 5-foot step on your next turn |
| Improved Snap Shot | Combat | Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9. | You threaten an additional 10 feet with Snap Shot |
| Improved Spell Sharing | Teamwork | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. | Divide spell duration with the companion creature |
| Improved Stalwart | Diehard, Endurance, Stalwart, base attack bonus +11. | Double DR gained from Stalwart | |
| Improved Steal | Combat | Int 13, Combat Expertise. | +2 bonus on steal attempts, no attack of opportunity |
| Improved Steal (Mythic) | Mythic | Improved Steal. | Steal bonus +half tier; attack of opportunity against those who try |
| Improved Stonecunning | Wis 13, dwarf, stonecunning racial trait. | +4 bonus on Perception checks to notice unusual stonework | |
| Improved Stonecunning (Mythic) | Mythic | Improved Stonecunning. | Stone tell once per day |
| Improved Studied Combatant | Int 13, Amateur Investigator†, Studied Combatant†, base attack bonus +8, 1... | Studied strike grants a +4 bonus on attack rolls and damage rolls | |
| Improved Sunder | Combat | Str 13, Power Attack, base attack bonus +1. | +2 bonus on sunder attempts, no attack of opportunity |
| Improved Sunder (Mythic) | Mythic | Improved Sunder. | Sunder bonus +half tier; attack of opportunity against those who try |
| Improved Surprise Follow-Through | Combat | Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base... | Deny opponents their Dex bonus when using Great Cleave |
| Improved Swap Places | Combat, Teamwork | Swap Places. | When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity |
| Improved Trip | Combat | Int 13, Combat Expertise. | +2 bonus on trip attempts, no attack of opportunity |
| Improved Trip (Mythic) | Mythic | Improved Trip. | Trip bonus +half tier; attack of opportunity against those who try |
| Improved Two-Weapon Feint | Combat | Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon... | Make a Bluff check instead of your first attack |
| Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6. | Gain additional off-hand attack |
| Improved Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow... | Enhance the spell-like abilities which mark you as drow nobility | |
| Improved Unarmed Strike | Combat | Always considered armed | |
| Improved Unarmed Strike (Mythic) | Mythic | Improved Unarmed Strike. | +half tier unarmed damage; mythic power to ignore hardness |
| Improved Vital Strike | Combat | Vital Strike, base attack bonus +11. | Deal three times the normal damage on a single attack |
| Improved Weapon of the Chosen | Combat | Weapon Focus with your deity’s favored weapon, Weapon of the Chosen†. | Gain the benefits of Weapon of the Chosen until the start of your next turn |
| Improved Whip Mastery | Combat | Weapon Focus (whip), Whip Mastery, base attack bonus +5. | Threaten with your whip and grasp Tiny objects |
| Improvisation | Int 13, Fast Learner, human. | +2 bonus on skills with no ranks, all trained skills may be used untrained | |
| Improvised Weapon Mastery | Combat | Catch Off-Guard or Throw Anything, base attack bonus +8. | Make an improvised weapon deadly |
| Incite Paranoia | Combat | Int 13, Combat Expertise, Deceitful, Greater Feint, Improved Feint, base... | Ruin your foes’ teamwork and spread doubt among them |
| Incremental Elemental Assault | Suli. | Use your elemental assault in 1-round increments | |
| Inerrant Justice | Story | Must have witnessed or suffered a grave injustice that went unpunished, or... | Take minimum damage from an attack |
| Inexplicable Luck | Defiant Luck, human. | 1/day, +8 bonus before a roll is made or +4 after | |
| Infiltrator | Story | Must have adopted an assumed or secret identity associated with an enemy... | Make a divination spell return false information |
| In Harm’s Way | Combat | Bodyguard. | Take the damage of a successful attack upon an adjacent ally |
| Inner Breath | Character level 11th, sylph. | You no longer need to breathe | |
| Inner Flame | Combat | Scorching Weapons, character level 7th, ifrit. | +4 save vs. fire/light spells, deal extra damage with Scorching Weapons |
| Inner Light | Aasimar, dayl(ght spell-like ability. | Daylight spell-like ability at +1 caster level; darkvision if it's dispelled | |
| Innocent Blood | Story | You must slay at least 50 intelligent noncombatants for either your own... | Be more intimidating than ever before |
| Insightful Advice | Perform (oratory) 3 ranks. | Aid allies all day long | |
| Insightful Delivery | Poison use class feature, studied strike +4d6. | Increase the DC of poison delivered with studied strike | |
| Insightful Gaze | Stern gaze class feature, Sense Motive 5 ranks. | When using Sense Motive, roll twice and take the higher roll | |
| Inspired Alchemy | Ability to create 2nd-level extracts, alchemy class feature, inspiration†... | Spend time and inspiration to recreate a consumed extract | |
| Inspired by Fear | Ability to perform dirge of doom. | You and allies in your dirge of doom effect gain a +4 bonus against fear | |
| Inspired Strike | Inspiration and studied combat† class features. | Expend inspiration to increase the damage dealt with the studied combat | |
| Inspiring Bravery | Combat | Cha 13, bravery class feature. | Grant your bravery to allies within 30 feet |
| Inspiring Mentor | Cha 13, inspire competence bardic performance. | Inspire competence affects allies within 30 feet | |
| Instant Judgment | Second judgment class feature. | May pronounce or change a judgment as an immediate action | |
| Intensified Spell | Metamagic | Increase maximum damage dice by 5 levels | |
| Intercept Charge | Combat, Teamwork | Move up to your speed to intercept charging foe as an immediate action | |
| Intimidating Bane | Bane class feature, Dazzling Display, Weapon Focus, character level 8th. | Gain +2 bonus on Dazzling Display while bane is active | |
| Intimidating Confidence | Cha 13, Fearless Curiosity, Intimidate 5 ranks, human. | +1 save vs. emotion spells, make free Intimidate checks when confirming critical hits | |
| Intimidating Gaze | Cha 13+, stern gaze class feature, Intimidate 5 ranks. | When using Intimidate, roll twice and take the higher roll | |
| Intimidating Performance | Ability to start a performance or a raging song as a move action, bardic... | Demoralize foes with a successful Perform check | |
| Intimidating Prowess | Combat | Add Str to Intimidate in addition to Cha | |
| Intimidating Prowess (Mythic) | Mythic | Intimidating Prowess. | +tier on Intimidate against non-mythic creatures, half against mythic |
| Intoxicating Flattery | Deceitful, Bluff 5 ranks. | Flatter someone to weaken Wisdom-based checks | |
| Invoke Primal Instinct | General | Bluff 1 rank, wild shape class feature, gnome. | Pantomine animal behavior to frighten your enemies or make them consider you harmless |
| Ironclad Logic | Int 19, Diplomacy 3 ranks. | Gain a +4 bonus on Diplomacy checks and use Intelligence in verbal duels | |
| Ironguts | Con 13; dwarf, half-orc, or orc. | +2 on saves against nausea, sickening, and ingested poisons | |
| Ironhide | Con 13; dwarf, half-orc, or orc. | +1 natural armor bonus to AC | |
| Iron Will | +2 bonus on Will saves | ||
| Iron Will (Mythic) | Mythic | Iron Will. | Roll Will saves twice against non-mythic magic and take the higher |
| Jabbing Dancer | Combat | Dodge, Improved Unarmed Strike, Jabbing Style†, Mobility; base attack bonus... | Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike |
| Jabbing Master | Combat | Dodge, Improved Unarmed Strike, Jabbing Dancer†, Jabbing Style†, Mobility,... | Increase the damage dealt with Jabbing Style |
| Jabbing Style | Combat, Style | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry† class... | Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn |
| Jaguar Pounce | Combat | Base attack bonus +4. | Gain benefits of Improved Critical feat when charging or Spring Attacking a flat-footed or helpless foe |
| Janni Rush | Combat | Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks,... | Always count as having a running start for jumping, and deal double damage on a jumping charge |
| Janni Style | Combat, Style | Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks. | Take only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you |
| Janni Tempest | Combat | Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks. | After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip |
| Jawbreaker | Combat | Improved Unarmed Strike, Stunning Fist, Heal 6 ranks. | With successful Stunning Fist, you may cripple opponent’s mouth |
| Jinx Alchemy | Swift alchemy class feature, Halfling Jinx trait. | Prevent jinxed creatures from benefiting from potions and other alchemical substances | |
| Jinxed Spell | Metamagic | Any two metamagic feats, Half ling Jinx trait. | Combine your jinxes with spells |
| Judgment Surge | Judgment class feature. | Gain improved versions of your judgments | |
| Jumper | Acrobatics 1 rank, creature type other than humanoid or outsider. | Jump with greater ease | |
| Keen Scent | Wis 13, half-orc or orc. | Gain the scent special ability | |
| Kick Up | Combat | Dex 12, Acrobatic, Acrobatics 1 rank; slayer† level 1st or swashbuckler† level 1st. | Retrieve an unattended item as a swift action |
| Killing Flourish | Combat | Intimidating Prowess, Intimidate 4 ranks, slayer† level 4th. | When melee attacks reduce a foe to below 0 hit points, demoralize those around you |
| Kirin Path | Combat | Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge... | You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion) |
| Kirin Strike | Combat | Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks,... | Gain +2 insight bonus to identify a creature |
| Kirin Style | Combat, Style | Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge... | May make Knowledge check against opponent as swift action to gain bonuses |
| Ki Stand | Ki pool. | Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so | |
| Ki Throw | Combat | Improved Trip, Improved Unarmed Strike. | Throw opponent into adjacent square with a trip attack |
| Knockout Artist | Sneak attack class feature, Improved Unarmed Strike. | Gain +2 damage per sneak attack when dealing nonlethal sneak damage | |
| Knockout Artist (Mythic) | Mythic | Knockout Artist. | Nonlethal unarmed sneak attacks roll d8s instead of d6s |
| Know Weakness | Combat | Bardic knowledge class feature. | +1 attack/damage against creatures you make a Knowledge check against |
| Kobold Ambusher | Combat | Stealth 4 ranks, kobold. | Use stealth at full speed with no penalty, run or charge while stealthed with reduced penalty |
| Kobold Sniper | Combat | Stealth 1 rank, kobold. | Take half penalty on Stealth checks when sniping |
| Landing Roll | Combat | Dex 13, Dodge, Mobility. | If tripped, move 5 feet as an immediate action |
| Lay of the Land | Animal focus† class feature, wild empathy class feature. | Gain lesser version of favored terrain class feature | |
| Leadership | Character level 7th. Benefits: This feat enables you to attract a loyal... | Gain a cohort and followers | |
| Leaf Singer | Cha 13, bardic performance class feature, elf or half-elf. | Gain benefits to bardic performance in forests and against fey | |
| Leaping Shot Deed | Grit | Dex 13, grit class feature or Amateur Gunslinger feat, Dodge, Mobility, base... | +2 Acrobatics to jump; move and fire every loaded firearm |
| Learn Ranger Trap | Survival 5 ranks. | Learn a single ranger trap | |
| Ledge Walker | Dex 13, dwarf, mountaineer or stability racial trait. | Move faster when balancing on narrow surfaces | |
| Legendary Influence | Lesser spirit power class feature. | Gain a different feat from each legend | |
| Legendary Teamwork | Mythic | Any two teamwork feats. | Fixed numeric bonuses from teamwork feats increase by 1 |
| Legionnaire’s Inspiration | Affiliated with the Golden Legion. | Grant allies +1 morale bonus to AC | |
| Liberator | Story | You must have been enslaved for at least 6 months, or have the Imprisoned or... | Inspire others to join your cause |
| Life-Dominant Soul | Dhampir. | Gain half normal healing from positive and negative energy instead of full from negative | |
| Life Lure | Channel positive energy class feature. | Channel positive energy to fascinate undead | |
| Life’s Blood | Samsaran. | Sacrifice your own vitality to heal another creature | |
| Lightning Draw | Combat, Panache | Quick Draw, swashbuckler initiative deed, swashbuckler level 7th. | Draw weapons reflexively |
| Lightning Reflexes | +2 bonus on Reflex saves | ||
| Lightning Reflexes (Mythic) | Mythic | Lightning Reflexes. | Roll Reflex saves twice against non-mythic magic and take the higher |
| Lightning Stance | Combat | Dex 17, Dodge, Wind Stance, base attack bonus +11. | Gain 50% concealment if you move |
| Light Step | Acrobatic Steps, Nimble Moves, elf. | Move normal speed in difficult terrain | |
| Lingering Invisibility | Duergar. | Remain translucent when your invisibility ends | |
| Lingering Performance | Bardic performance class feature. | Bardic performance continues for 2 rounds after you stop performing | |
| Lingering Spell | Metamagic | Instantaneous area effect spell lasts for 1 round | |
| Lithe Attacker | Narrow Frame, Escape Artist 5 ranks, animal or magical beast. | Attack from small nooks and crannies | |
| Long-Nose Form | Character level 3rd, tengu. | Learn to shape-shift into a long-nosed human | |
| Lookout | Combat, Teamwork | Act in surprise round if ally can act | |
| Lost in the Crowd | Hide easier when in crowds, and gain a bonus to AC when threatened by multiple enemies | ||
| Lost Legacy | Story | Your family must have claim to an inherited title or position that no longer... | Gain bonuses to Charisma and Wisdom based checks |
| Low Profile | Combat | Dex 13, Small size or smaller. | +1 dodge bonus to AC against ranged attacks |
| Luck of Heroes | Hero’s Fortune. | 25% chance to not spend a Hero Point when using one | |
| Lucky Halfling | Halfling. | You may roll saving throw for an ally once per day | |
| Lucky Halfling (Mythic) | Mythic | Lucky Halfling. | Add your tier to Lucky Halfling saves; mythic power to spare an ally |
| Lucky Healer | Adaptive luck racial trait, halfling. | Use Adaptive Luck to reroll damage healed | |
| Lucky Strike | Combat | Base attack bonus +5, adaptive luck racial trait, halfling. | Reroll weapon damage using Adaptive Luck |
| Lucky Surge | Mythic | Potent Surge, 3rd mythic tier. | Roll your surge die twice and take the higher |
| Lunge | Combat | Base attack bonus +6. | Take a –2 penalty to your AC to attack with reach |
| Lunge (Mythic) | Mythic | Lunge. | No AC penalty against a creature you hit with Lunge |
| Lunging Spell Touch | Spellcraft 6 ranks. | Increase reach of spell’s touch attack by 5 feet | |
| Mad Magic | Combat | Bloodrage class feature or perfect clarity rage power. | Cast spells from any of your classes during a bloodrage, keep rage benefits when using moment of clarity |
| Mage of the Wild | Attuned to the Wild, elf. | Bonus while casting within a specific terrain | |
| Magical Aptitude | +2 bonus on Spellcraft and Use Magic Device checks | ||
| Magical Aptitude (Mythic) | Mythic | Magical Aptitude. | +2 more on Spellcraft and Use Magic Device; mythic power for a natural 20 |
| Magical Enigma | Story | Bloodline, eidolon, mystery, phantom, spirit animal, or witch’s familiar... | Increase your class level or ability modifier for the purpose of your selected class feature |
| Magical Tail | Kitsune. | Grow an extra tail that increases your spell-like abilities | |
| Magnum Opus | Story | You must either have sold five or more self-created works of art worth a... | Enhance your abilities with Craft and Perform checks |
| Major Spell Expertise | Minor Spell Expertise, ability to cast 9th-level spells. | Cast 5th-level or lower spell as spell-like ability 2/day | |
| Malicious Eye | Evil eye witch hex, Halfling Jinx trait. | Combine your evil eye with your jinx | |
| Manifested Blood | Cha 13; draconic or elemental bloodline. | Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers | |
| Manipulative Agility | Bluff 1 rank, Sleight of Hand 1 rank. | Use Sleight of Hand for body-language Bluffs | |
| Mantis Style | Combat, Style | Improved Unarmed Strike, Stunning Fist, Heal 3 ranks. | Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2 |
| Mantis Torment | Combat | Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist. | Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent |
| Mantis Wisdom | Combat | Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks. | Treat half your non-monk levels as monk levels for Stunning Fist effects |
| Manyshot | Combat | Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6. | Shoot two arrows simultaneously |
| Manyshot (Mythic) | Mythic | Manyshot. | Fire two arrows with both your first and second attacks |
| Marid Coldsnap | Combat | Con 15, Wis 17, Elemental Fist**, Marid Spirit, Marid Style, Improved... | Unleash a 30-foot line of frigid water |
| Marid Spirit | Combat | Con 15, Wis 15, Elemental Fist**, Marid Style, Improved Unarmed Strike, base... | Gain +1 use of Elemental Fist per day, and cold resistance |
| Marid Style | Combat, Style | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... | Gain +1 use of Elemental Fist per day, and deal cold damage |
| Martial Dominance | Combat | Base attack bonus +5, Intimidate 1 rank. | Intimidate with martial training and on critical hits |
| Martial Mastery | Combat | Martial Versatility, fighter level 16th, human. | Combat feats can be applied to all weapons in the same group |
| Martial Versatility | Combat | Fighter level 4th, human. | One combat feat can be applied to all weapons within the same weapon group |
| Martial Weapon Proficiency | Combat | No penalty on attacks made with one martial weapon | |
| Mascot’s Affection | Familiar | Must have a familiar with the mascot archetype (see page 11). | Your familiar can have more team members |
| Masked by Fear | Nameless One†; base Will save bonus +6 or bravery class feature. | Fear effects are less effective against you | |
| Masked Intent | Nameless One†. | Your intentions become more difficult to read | |
| Mask Focus | Extend Spell, Nameless One†, ability to cast 3rd-level arcane spells. | Use your mask as a focus component or to extend spells | |
| Master Alchemist | Craft (alchemy) 5 ranks. | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster | |
| Master Combat Performer | Combat | Performing Combatant or at least three performance feats, base attack bonus +6. | Make a performance combat check as a free action |
| Master Craftsman | 5 ranks in any Craft or Profession skill. | You can craft magic items without being a spellcaster | |
| Masterful Display | Combat, Performance | Dazzling Display, any two performance feats. | Gain benefits of two performance feats |
| Master of the Ledger | Appraise 6 ranks, Profession (any one) 6 ranks | Learn how to make investments in businesses, earning monthly profits | |
| Master of Wonders | Iron Will, Wonderseeker faction, gnome. | Roll twice when using a rod of wonder | |
| Master of Your Kind | Familiar, speak with animals of its kind ability. | Influence other animals of your kind with new spell-like abilities | |
| Master Siege Engineer | Combat | Siege Weapon Engineer, Knowledge (engineering) 10 ranks. | Crew can load siege engine as a move action |
| Mauler’s Endurance | Familiar | Must have a familiar with the mauler archetype (see page 11). | Familiar gains 2 hp/level |
| Maximized Spellstrike | Maximized magic magus arcana, weapon expertise class feature or Quick Draw. | Maximize spellstrike by spending 3 arcana pool points | |
| Maximize Spell | Metamagic | Maximize spell variables | |
| Maximize Surge | Mythic | 6th mythic tier. | Once per day, two uses of mythic power make a surge roll its maximum |
| Measure Foe | Combat | Street Smarts†, base attack bonus +1. | Measure a foe’s combat prowess and gain bonuses |
| Meditation Master | Meditate for an hour to gain unique benefits. | ||
| Meditative Concentration | Wis 13, Combat Meditation, Meditation Master, character level 5th. | Enhance your concentration after meditating. | |
| Medusa’s Wrath | Combat | Improved Unarmed Strike, Gorgon’s Fist, Scorpion Style, base attack bonus +11. | Make 2 extra attacks against a hindered foe |
| Medusa's Wrath (Mythic) | Mythic | Medusa’s Wrath. | Trade the extra strikes for one blow that can daze, stagger or paralyze |
| Menacing Bane | Bane class feature. | May imbue weapon with menacing special quality | |
| Merciful Bane | Bane class feature. | Switch damage from lethal to nonlethal as a swift action | |
| Merciful Spell | Metamagic | Spell inflicts nonlethal damage instead of lethal | |
| Merciless Beating | Combat | Int 13, Combat Expertise, Gang Up. | Forgo a flanking bonus to grant +1 to the attacks of two other allies |
| Merciless Butchery | Combat | Dastardly Finish, sneak attack +5d6, studied target† class feature. | Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action |
| Merciless Rush | Improved Bull Rush, worshiper of Rovagug. | When your bull rush exceeds your target’s CMD by 5 or more, deal damage equal to your Strength modifier | |
| Metallic Wings | Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th. | Change your wings to metal and gain wing attacks | |
| Minor Spell Expertise | Ability to cast 4th-level spells. | Cast 1st-level spell as spell-like ability 2/day | |
| Misdirection Attack | Combat | Int 13, Combat Expertise, Deceitful, Misdirection Redirection†, Misdirection... | When using Misdirection Tactics, attacker provokes an attack of opportunity |
| Misdirection Redirection | Combat | Int 13, Combat Expertise, Misdirection Tactics†, Deceitful, Bluff 10 ranks. | When using Misdirection Tactics, redirect attack to another creature |
| Misdirection Tactics | Combat | Int 13, Combat Expertise, Deceitful, Bluff 4 ranks. | While using total defense, use Bluff to negate a hit |
| Missile Shield | Combat | Dex 13, Shield Focus. | Deflect one ranged attack per round with shield |
| Missile Shield (Mythic) | Mythic | Missile Shield. | Deflect extra attacks equal to half your tier; mythic power to deflect a ray |
| Mobile Gathering | Kineticist level 7th, kinetic blast class feature. | Move up to half your speed while gathering power as a full-round action | |
| Mobility | Combat | Dex 13, Dodge. | +4 AC against attacks of opportunity from movement |
| Mobility (Mythic) | Mythic | Mobility. | +6 dodge bonus from Mobility; step 5 feet when an attack of opportunity misses |
| Mocking Dance | Combat, Performance | Acrobatics 4 ranks or Perform (dance) 4 ranks. | May either move 5 feet without provoking attacks of opportunity, or your speed with them |
| Monastic Legacy | Combat | Still mind class feature, Improved Unarmed Strike. | Count half your non-monk levels as monk levels for unarmed strike damage |
| Monastic Legacy (Mythic) | Mythic | Monastic Legacy. | Other class levels count half toward your monk AC bonus |
| Monkey Lunge | Combat | Lunge, Acrobatics 1 rank. | Use Lunge without lowering your AC |
| Monkey Moves | Combat | Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks. | Add Wisdom bonus on Climb checks, and climb and crawl at half speed |
| Monkey Shine | Combat | Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist,... | After successful Stunning Fist, you may enter an adjacent square |
| Monkey Style | Combat, Style | Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks. | Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone |
| Monstrous Mask | Tiefling, must be taken at 1st level. | +5 Intimidate vs. humanoids. | |
| Monument Builder | Story | Knowledge (engineering) 1 rank, and you must have built a structure worth at... | Increase the value of your constructions and gain bonuses to Knowledge (engineering) |
| Moonlight Stalker | Combat | Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or... | Gain +2 on damage and attack rolls when you have concealment vs. foe |
| Moonlight Stalker Feint | Combat | Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks,... | Make a Bluff check to feint with concealment vs. foe |
| Moonlight Stalker Master | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker,... | While concealed, miss chance increases by 10% | |
| Moonlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally. | Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver | |
| Mother’s Gift | Changeling. | Enhance the boon from your hag parent | |
| Mountain-Splitting Strike | Combat | Wis 13, Improved Unarmed Strike. | Unarmed and stunning fist attacks are mroe effective on a charge |
| Mounted Archery | Combat | Ride 1 rank, Mounted Combat. | Halve the penalty for ranged attacks while mounted |
| Mounted Archery (Mythic) | Mythic | Mounted Archery. | Make a ranged attack while using your mount as cover |
| Mounted Blade | Mounted Combat, Ride-By Attack, Ride 3 ranks. | Attack an adjacent foe with Ride-By Attack | |
| Mounted Combat | Combat | Ride 1 rank. | Avoid attacks on mount with Ride check |
| Mounted Combat (Mythic) | Mythic | Mounted Combat. | Negate extra hits on your mount equal to your tier |
| Mounted Onslaught | Mounted Combat, Trample, Ride 5 ranks. | Overrun multiple creatures | |
| Mounted Shield | Combat | Mounted Combat, Shield Focus. | Apply shield bonus to mount’s AC |
| Mounted Skirmisher | Combat | Ride rank 14, Mounted Combat, Trick Riding. | Make a full attack if mount moves its speed or less |
| Multitalented Mastery | Character level 5th, half-elf, multitalented racial trait. | Consider all classes as favored classes | |
| Murderer’s Circle | Combat, Performance | Dodge, Acrobatics 4 ranks. | When you make a performance combat check after a critical, move 5 feet |
| Murmurs of Earth | Echoes of Stone, character level 9th, oread. | Gain a limited form of tremorsense | |
| My Blade Is Yours | Combat, Teamwork | Int 13, Combat Expertise, Sense Motive 3 ranks. | Use a weapon special quality from adjacent ally’s weapon |
| Mystic Stride | Dex 15, Nimble Moves, woodland stride class feature. | Move at full speed even through magically enhanced foliage | |
| Mythic Crafter | Mythic | Any item creation feat. | Craft mythic magic items; +5 on checks to craft non-mythic items |
| Mythic Paragon | Mythic | Your tier counts as 2 higher for the potency of mythic abilities | |
| Mythic Spell Lore | Mythic | Ability to cast spells. | Learn mythic spells equal to your tier |
| Nameless One | Abandon identity to gain protection | ||
| Nanite Disruption | Nanite surge racial trait. | Use nanite surge to damage other mechanical creatures | |
| Narrow Frame | Escape Artist 1 rank, animal or magical beast. | Avoid penalties on attack and AC when squeezing | |
| Nation Builder | Story | You must have explored and claimed an area of at least 100 square miles. | Bonus to various skills while in unclaimed wilderness or your own land |
| Natural Charmer | Cha 17, dhampir. | Take 20 on charisma-based checks with friendly humanoids | |
| Natural Spell | Wis 13, wild shape class feature. | Cast spells while using wild shape | |
| Natural Spell (Mythic) | Mythic | Natural Spell. | Use spell-completion and spell-trigger items while wild shaped |
| Nature Magic | Knowledge (nature) 1 rank. | Gain know direction as a constant ability and use one other druid orison once per day | |
| Neckbreaker | Combat | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike,... | May deal Str or Dex damage to pinned opponent |
| Neither Elf nor Human | Exile’s Path, Seen and Unseen, character level 11th, half-elf. | Ignore harmful effects that target humans or elves | |
| Nemesis | Story | You must have at least one enemy who wishes to cause you great harm. If you... | Gain extra benefits when leveling in your favored class |
| Nerve-Racking Negotiator | Persuasive. | Target of Intimidate doesn’t turn against you later | |
| Net Adept | Combat | Exotic Weapon Proficiency (net), base attack bonus +1. | May treat a net as a one-handed weapon |
| Net and Trident | Combat | Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting. | May wield a one-handed or light weapon with a net |
| Net Maneuvering | Combat | Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3. | May use a net to trip or disarm |
| Net Trickery | Combat | Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6. | May use a net to blind your opponent 538729 538729 |
| Nightmare Fist | Combat | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness. | While fighting in magical darkness, you deal +2 damage |
| Nightmare Striker | Combat | Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist,... | While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 |
| Nightmare Weaver | Combat | Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast... | Can demoralize foes while casting darkness. |
| Nimble Moves | Dex 13. | Ignore 5 feet of difficult terrain when you move | |
| Nimble Moves (Mythic) | Mythic | Nimble Moves. | Move through 5 feet of difficult terrain per 2 tiers as if normal |
| Nimble Striker | Combat | Dex 13, base attack bonus +1, catfolk, sprinter racial trait. | Do not take the -2 AC penalty when cleaving, lunging, or charging |
| Noble Spell Resistance | Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow. | Increase your Spell Resistance | |
| No Name | Grit | Grit class feature or Amateur Gunslinger feat, Bluff 4 ranks. | Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks |
| Notorious Vigilante | Combat | Dazzling Display, Weapon Focus, any nongood alignment, great renown social... | Use Dazzling Display as a standard action based on your reputation alone |
| Object of Legend | Story | You must have some highly personal stake in attaining the object of your... | Acquire great power and skill |
| Omnipresent Mentor | Cha 17, Inspiring Mentor†, inspire competence bardic performance. | Inspire competence affects one ally for 24 hours | |
| Onslaught | Combat | Str 13, Power Attack, base attack bonus +1, sneak attack class feature. | Get sneak attack damage on your first power attack during a surprise round |
| Opening Volley | Combat | Successful ranged attack grants +4 on next melee attack roll | |
| Oracular Intuition | Mystery class feature. | Gain bonuses to Sense Motive and Spellcraft to identify magic item properties | |
| Orator | Skill Focus (Linguistics). | Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances | |
| Orc Hewer | Combat | Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf. | +2 bonus to attack when cleaving orcs |
| Orc Weapon Expertise | Combat | Base attack bonus +1, orc. | Learn unique abilities with orc weapons |
| Ordered Mind | Caster level 7th, lawful alignment, worshiper of Asmodeus. | Counterspell with spells of the same school | |
| Oread Burrower | Stony Step, character level 9th, oread. | Gain a burrow speed | |
| Oread Earth Glider | Oread Burrower, Stony Step, character level 13th, oread. | Gain the earth glide ability | |
| Osiriontologist | Knowledge (history) 4 ranks, Knowledge (local) 4 ranks, Speak Language... | Gain bonuses to multiple skills while in Osirion | |
| Ostentatious Display | Gain bonuses from wearing valuable nonmagical items | ||
| Ostentatious Rager | Combat | Intimidate 5 ranks, rage class feature. | Rage as a performance for money or to distract enemies |
| Osyluth Guile | Combat | Bluff 8 ranks, Dodge. | Add your Charisma bonus to AC when fighting defensively |
| Outflank | Combat, Teamwork | Base attack bonus +4. | Gain +4 bonus on attack rolls when flanking |
| Owl Dive | Combat | Dex 17, Owl Style†, Owl Swoop†, Skill Focus (Stealth), base attack bonus +7... | Use Fly with martial training and charge through any creature |
| Owl Style | Combat, Style | Dex 13, Skill Focus (Stealth), Stealth 1 rank. | Use Stealth with martial training and charge with Stealth |
| Owl Swoop | Combat | Dex 15, Owl Style†, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank. | Use Acrobatics with martial training and while charging |
| Pack Attack | Combat, Teamwork | Base attack bonus +1. | Ally's attack allows you to take a 5-foot step |
| Pack Flanking | Teamwork | Int 13, Combat Expertise, ability to acquire an animal companion. | You and your companion creature flank regardless of position |
| Pack Tactics | Int 13, animal companion class feature. | Your companion is treated as having all the same teamwork feats you do | |
| Painful Anchor | Anchoring aura class feature. | Deal damage to an anchored evil outsider | |
| Paired Opportunists | Combat, Teamwork | +4 bonus on attacks of opportunity | |
| Panther Claw | Combat | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style. | Retaliate as a free action instead of as a swift action |
| Panther Parry | Combat | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style. | Retaliatory attacks are resolved before the attack |
| Panther Style | Combat, Style | Wis 13, Combat Reflexes, Improved Unarmed Strike. | Retaliate against opponents that take attacks of opportunity against you |
| Paralyzing Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14. | Paralyze with unarmed strikes |
| Parry Spell | Spellcraft 15 ranks, Improved Counterspell. | Reflect a counterspelled spell back on its caster | |
| Parting Shot | Combat | Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6. | Make a ranged attack when withdrawing |
| Pass For Human | Half-elf, half-orc, or halfling (see Special). | +10 on Disguise checks to look like a human | |
| Passing Trick | Combat | Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller. | Successful Acrobatics check allows you to feint |
| Penetrating Strike | Combat | Weapon Focus, 12th-level fighter, proficiency with weapon. | Your attacks ignore 5 points of damage reduction |
| Penetrating Strike (Mythic) | Mythic | Penetrating Strike. | Ignore 1 more point of DR per 3 tiers, including DR without a type |
| Perfect Awareness | Combat | Wis 17, Combat Meditation, Meditation Master, character level 9th. | Take 20 on Perception 1/day. |
| Perfect Center | Combat | Wis 21, Combat Meditation, Meditation Master, character level 17th. | Take 10 on any skill check/concentration check, even if not normally allowed. |
| Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | Roll twice for attacks with monk weapons and take the better roll |
| Perfect Style | Combat, Style | Wis 13; base attack bonus +5 or monk level 5th. | Gain energy resistance |
| Performance Weapon Mastery | Combat | All weapons you are proficient with act as if they had the performance quality | |
| Performing Combatant | Combat | Dazzling Display, any one performance feat. | Can make combat performance checks in any combat |
| Pernicious Stab | Combat | Sneak attack +2d6. | Forgo sneak attack damage to increase a poison’s effectiveness |
| Persistent Spell | Metamagic | Creatures who saved against a spell must save again | |
| Persuasive | +2 bonus on Diplomacy and Intimidate checks 115115 | ||
| Persuasive Bribery | Persuasive. | Bribe effectively and without offending others | |
| Persuasive (Mythic) | Mythic | Persuasive. | +2 more on Diplomacy and Intimidate; mythic power for a natural 20 |
| Piercing Grapple | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ranks. | Impale a foe while grappling |
| Piercing Spell | Metamagic | Affected spell treats creatures with SR as having an SR of 5 lower | |
| Pin Down | Combat | Combat Reflexes, fighter level 11th. | Opponents that take 5-foot step or withdraw provoke attack of opportunity from you |
| Pinning Knockout | Combat | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base... | Against a pinned opponent, you may double nonlethal damage with grapple check |
| Pinning Rend | Combat | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base... | Against pinned opponent, you may deal bleed damage with Grapple check |
| Pinpoint Poisoner | Combat | Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved... | When using Adder Strike, you may poison two blowgun darts that can be used in melee |
| Pinpoint Targeting | Combat | Dex 19, Improved Precise Shot, Point- Blank Shot, Precise Shot, base attack... | No armor or shield bonus on one ranged attack |
| Pinpoint Targeting (Mythic) | Mythic | Pinpoint Targeting. | Use Pinpoint Targeting after moving up to 5 feet per tier |
| Piranha Strike | Combat | Weapon Finesse, base attack bonus +1. | Take a -1 penalty to attacks to get a +2 bonus to damage with light weapons (scales with BAB) |
| Planar Preservationist | Preservationist alchemist archetype. | With every summon nature’s ally extract you learn, learn a corresponding summon monster extract | |
| Planar Traveler | Story | You must be related to an outsider or have been born on a plane other than... | Enhance your survival outside of your home plane |
| Planar Wanderer | Cartogramancer†, Knowledge (geography) 10 ranks, Knowledge (planes) 10... | Arrive more accurately with plane shift | |
| Planar Wild Shape | Wild shape class feature, Knowledge (planes) 5 ranks. | May add the celestial or fiendish template to your animal form | |
| Play to the Crowd | Int 19, Ironclad Logic†, Diplomacy 5 ranks, Sense Motive 5 ranks. | Learn biases to assist your Diplomacy | |
| Point Blank Master | Combat | Weapon Specialization with selected ranged weapon. | Firing one ranged weapon type doesn't provoke while threatened |
| Point-Blank Shot | Combat | +1 attack and damage on targets within 30 feet | |
| Point-Blank Shot (Mythic) | Mythic | Point-Blank Shot. | +2 attack and damage at close range; mythic power adds half your tier |
| Polyglot Familiar | Familiar | Must have a familiar. | Your familiar can speak with other creatures |
| Pommel Strike Deed | Panache | Amateur Swashbuckler† or panache† class feature; base attack bonus +3. | Attack with a light or one-handed piercing weapon’s pommel and knock down foes |
| Potent Holy Symbol | Good alignment, worshiper of a good deity. | Keep vampires at bay with your holy symbol while still casting spells or channeling energy | |
| Potent Surge | Mythic | +1 to your surge result | |
| Power Attack | Combat | Str 13, base attack bonus +1. | Trade melee attack bonus for damage |
| Power Attack (Mythic) | Mythic | Power Attack. | +3 damage per step of Power Attack instead of +2, doubled on a critical |
| Powerful Shape | Wild shape class feature, druid level 8th. | While in wild shape, you are treated as one size category larger | |
| Powerful Shape (Mythic) | Mythic | Powerful Shape. | Wild shape forms gain the giant template |
| Practiced Tactician | Tactician class feature. | Use tactician ability one additional time per day | |
| Precise Shot | Combat | Point-Blank Shot. | No penalty for shooting into melee |
| Precise Strike | Combat, Teamwork | Dex 13, base attack bonus +1. | Deal +1d6 points of precision damage with melee attacks |
| Preferred Spell | Spellcraft 5 ranks, Heighten Spell. | Spontaneously cast a specific spell | |
| Prodigy | Gain a +2 bonus on two Craft, Perform, or Profession skills | ||
| Prone Shooter | Combat | Weapon Focus (crossbow or firearm), base attack bonus +1. | May ignore penalties for shooting while prone |
| Prone Slinger | Combat | May use a sling while prone | |
| Prophet | Story | Ability to cast divine spells, and you must either have received a vision... | Increase your defenses when buffing allies |
| Prophetic Visionary | Mystery class feature. | Once per day, enter a deep trance and gain a prophetic vision | |
| Prophetic Visionary (Mythic) | Mythic | Prophetic Visionary. | Augury at will, with better odds and guidance on a success |
| Pummeling Bully | Combat | Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling... | When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action |
| Pummeling Charge | Combat | Improved Unarmed Strike, Pummeling Style†; base attack bonus +12, brawler†... | Pummel after a charge |
| Pummeling Style | Combat, Style | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry† class... | Combine your unarmed strikes together |
| Punishing Kick | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | Knock down or push back foes with unarmed strikes |
| Puppet Master | Story | You must have survived an encounter with a challenging foe without suffering... | Make successive Diplomacy checks more easily. |
| Pure Faith | Divine health class feature. | Gain a +4 sacred bonus against poison | |
| Purifying Channel | Cha 15, Selective Channeling, channel energy class feature. | Burn a foe when you heal allies | |
| Pushing Assault | Combat | Str 15, Power Attack, base attack bonus +1. | Push a foe back with a two-handed weapon |
| Push the Limits | Combat | Con 13, Combat Stamina, base attack bonus +1. | Gain a secondary stamina pool to use in the event your primary runs out |
| Quarterstaff Master | Combat | Weapon Focus (quarterstaff), base attack bonus +5. | Use a quarterstaff one-handed 145 145 |
| Quick Bull Rush | Combat | Str 13, Improved Bull Rush, Power Attack, base attack bonus +6. | May bull rush in place of one of your melee attacks |
| Quick Channel | Knowledge (religion) 5 ranks, channel energy class feature. | Channel energy faster by expending more uses | |
| Quick Dirty Trick | Combat | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. | May perform a dirty trick in place of one of your melee attacks 8383 |
| Quick Drag | Combat | Str 13, Improved Drag, Power Attack, base attack bonus +6. | May perform a drag maneuver in place of one of your melee attacks |
| Quick Draw | Combat | Base attack bonus +1. | Draw weapon as a free action |
| Quick Draw (Mythic) | Mythic | Quick Draw. | Quick Draw works on any item; mythic power to retrieve two hidden items |
| Quicken Blessing | Access to a blessing’s major power†, blessings† class feature. | Choose a blessing and spend two uses to call upon it as a swift action | |
| Quicken Spell | Metamagic | Cast spell as a swift action | |
| Quick Favor | Persuasive. | Follow up quickly on gather information 1/day | |
| Quick Reposition | Combat | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. | May reposition in place of one of your melee attacks |
| Quick Steal | Combat | Int 13, Combat Expertise, Improved Steal, base attack bonus +6. | May steal in place of one of your melee attacks |
| Quick Study | Combat | Int 13, bravery +3 class feature, fighter level 10th. | Study with an ally to learn a combat feat |
| Quick Wild Shape | Wild shape class feature, caster level 8th. | Wild shape quickly into a less powerful form | |
| Quiet Death | Combat | Dex 19, Stealth 10 ranks, rogue level 10th. | Drop your foes before they make a sound |
| Quivering Palm Adept | Combat | Quivering palm class feature. | Add +2 to the saving throw DC of quivering palm. |
| Quivering Palm Versatility | Combat | Quivering palm class feature, base attack bonus +13. | Alter the way you use your quivering palm. |
| Racial Heritage | Human. | Affected as though both human and another race | |
| Racial Heritage (Mythic) | Mythic | Racial Heritage. | Gain one racial trait and the language of your heritage race |
| Radiant Charge | Lay on hands class feature. | Expend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities | |
| Rage Casting | Blood casting† class feature. | Sacrifice hit points for bloodrager spell potency | |
| Raging Absorption | Ability to cast 2nd-level bloodrager spells, bloodrage† class feature. | Absorb arcane energy from damaging spells to refuel bloodrage | |
| Raging Blood | Eldritch Heritage or sorcerer bloodline class feature. | Enter a lesser bloodrage | |
| Raging Brutality | Str 13, rage class feature, Power Attack, base attack bonus +12. | Add Constitution bonus on damage rolls | |
| Raging Concentration | Blood casting† class feature. | While bloodraging, add your morale bonus to Constitution to concentration checks | |
| Raging Deathblow | Greater rage class feature. | Rend a dying foe and gain one round of rage | |
| Raging Hurler | Rage class feature, Throw Anything. | Throw a two-handed weapon as a standard action | |
| Raging Throw | Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base... | Add Con bonus on checks to bull rush | |
| Raging Vitality | Con 15, rage class feature. | +2 bonus to Con when raging, and continue raging if unconscious | |
| Ranged Disable | Far Shot, Point-Blank Shot, Weapon Focus, Disable Device 9 ranks. | Use a ranged weapon for Disable Device | |
| Ranged Feint | Combat | Base attack bonus +2, Bluff 3 ranks. | Feint with a ranged weapon |
| Ranged Study | Weapon Focus with the chosen weapon, studied combat† class feature. | Choose a ranged weapon and use studied combat with that weapon | |
| Rapid Grappler | Combat | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base... | Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. |
| Rapid Recovery | Con i3, Rapid Repair, nanite surge racial trait. | Remove some conditions when healing with Rapid Repair | |
| Rapid Reload | Combat | Weapon Proficiency (crossbow type chosen). | Reload crossbow quickly |
| Rapid Reload (Mythic) | Mythic | Rapid Reload. | Rapid Reload with all crossbows and firearms |
| Rapid Repair | Wis i3, nanite surge racial trait. | Use nanite surge to heal damage | |
| Rapid Shot | Combat | Dex 13, Point-Blank Shot. | Make one extra ranged attack |
| Rapid Shot (Mythic) | Mythic | Rapid Shot. | Rapid Shot without its penalty, or with two extra attacks |
| Ray Shield | Combat | Dex 15, Missile Shield, Spellbreaker. | Deflect one ranged touch attack per round with shield |
| Razortusk | Half-orc. | Gain bite attack | |
| Reach Spell | Metamagic | Increase spell range to higher range category | |
| Reactive Healing | Quick Channel or Quicken Spell; channel energy or lay on hands class feature. | When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action | |
| Read Spell Traces | Learn more from magic auras | ||
| Ready for Anything | Combat | Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, base attack... | Always act on the surprise round |
| Realistic Likeness | Kitsune. | Take the shape of specific people when in human form | |
| Rebounding Leap | Combat | Leaping lance class feature, Acrobatics 5 ranks, Ride 11 ranks. | Remount your steed as a swift action with successful Acrobatics check |
| Rebuffing Reduction | Combat | Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1. | Bull Rush opponent who fails to pierce your DR |
| Reckless Aim | Combat | Point-Blank Shot, Precise Shot. | Take -1 AC for +2 attack, risk hitting random adjacent creature on natural 1. |
| Reckless Rage | Power Attack; rage or raging song† class feature. | Take a penalty on attack rolls to deal more damage while raging | |
| Recovered Rage | Rage or raging song† class feature. | Regain rage or raging song with each foe you reduce to 0 or fewer hit points | |
| Redemption | Story | You must have lost class features by violating the code of conduct of a... | Face fear in order to gain bonuses |
| Redistributed Might | Combat | Con 13 or Wis 13, Enhanced Morale, Exotic Weapon Proficiency (Aldori dueling... | Apply bonuses to your Strength to your Dexterity instead |
| Reject Poison | Dex 13, poison use class feature, worshiper of Norgorber. | You have a 20% chance of not being affected by poisons | |
| Religious Pilgrim | Knowledge (geography) 2 ranks, Knowledge (religion) 4 ranks. | Gain bonuses to Will saves, Diplomacy checks, and Survival checks. Also buy non-magical religious items at a discount | |
| Remote Bomb | Delayed bomb discovery. | Increase the delay on your bombs and detonate bombs remotely | |
| Rending Claws | Combat | Str 13, two claw natural weapon attacks, base attack bonus +6. | Deal 1d6 extra damage if both claws hit |
| Rending Fury | Combat | Base attack bonus +6, rend special attack. | Need half the normal number of attacks to deal rend damage |
| Repositioning Strike | Combat | Int 13, Combat Expertise, Improved Trip, base attack bonus +9. | Attempt a reposition attack on a successful critical hit |
| Resilient Armor | Divine bond (armor or shield) or sacred armor† class feature. | Gain DR against the some attacks | |
| Resilient Brute | Half-orc or orc. | Treat half the damage of a critical hit as nonlethal damage | |
| Resilient Eidolon | Eidolon class feature. | When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you | |
| Resolute Rager | Orc, rage class feature. | Resist fear while in a rage | |
| Revelation Strike | Combat | Revelation class feature, Improved Unarmed Strike. | Affect an opponent with revelation as part of a melee attack |
| Revered Guidance | Aasimar, must be taken at 1st level. | +4 Diplomacy with a chosen race. | |
| Reverse-Feint | Combat | Toughness, base attack bonus +1, orc. | Allow an opponent to easily hit you so you can make a quick counter attack |
| Reward of Grace | Lay on hands class feature. | With each use of lay on hands, gain a +1 sacred bonus on attack rolls | |
| Reward of Life | Lay on hands class feature. | With each use of lay on hands, gain hit points equal to your Charisma | |
| Rhetorical Flourish | Cha 13, Persuasive. | Use verbal misdirection while making Diplomacy 538730 538730 check | |
| Rhetorical Flourish (Mythic) | Mythic | Rhetorical Flourish. | Rhetorical Flourish's Diplomacy bonus +tier against non-mythic creatures |
| Rhino Charge | Combat | Power Attack, Improved Bull Rush, base attack bonus +5. | Gain the ability to ready charge attacks |
| Ricochet Shot Deed | Grit | Grit class feature or Amateur Gunslinger feat, Blind-Fight. | Ricochet your shots off of a wall or other solid terrain |
| Ricochet Splash Weapon | Dex 13, Throw Anything. | Make an attack roll with a splash weapon if it misses and lands in another creature’s square | |
| Ride-By Attack | Combat | Ride 1 rank, Mounted Combat. | Move before and after a charge attack while mounted |
| Ride-By Attack (Mythic) | Mythic | Ride-By Attack. | Keep attacking successive targets during a Ride-By Attack |
| Righteous Healing | Judgment class feature. | Heal more when you have a judgment active | |
| Rime Spell | Metamagic | Spell with the cold descriptor also entangles creatures if the spell damages them | |
| Risky Striker | Combat | Base attack bonus +1, halfling. | -1 AC to gain +2 damage vs. larger enemies, scales with BAB |
| Ritual Mask | Nameless One†, ability to cast one or more occult rituals (Pathfinder RPG... | Spirit class feature and ritual use bolstered | |
| Rival | Story | You must have at least one enemy who wishes to outdo you. If you have... | Gain extra skill points or Fame. |
| Riving Strike | Combat | Arcane Strike, ability to cast arcane spells. | Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities |
| Rugged Northerner | Con 13, Survival 1 rank. | Frostbite, hypothermia, and extreme cold effects lessened | |
| Run | Run at 5 times your normal speed | ||
| Run (Mythic) | Mythic | Run. | Run at seven times your speed; better running jumps |
| Sable Company Marine | Ranger level 4th. | Gain a hippogriff as your animal companion | |
| Sabotage Magic Item | Magical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranks. | Sabotage an item to cause a mishap | |
| Sabotage Specialist | Deft Hands, Disable Device 5 ranks. | Items you sabotage fail at a more precise time | |
| Sabotaging Sunder | Combat | Str 13, Improved Sunder, Power Attack, Disable Device 7 ranks. | Break objects through sabotage rather than force |
| Sacred Summons | Aura class feature, ability to cast summon monster. | Summon monsters whose alignment subtype matches yours as a standard action | |
| Sage’s Guidance | Familiar | Must have a familiar with the sage archetype (see page 11). | Your familiar’s knowledge grants you bonuses on attack/skills |
| Sap Adept | Combat | Sneak attack +1d6. | Gain bonus damage on nonlethal attacks |
| Sap Master | Combat | Sneak attack +3d6, Sap Adept. | Deal twice your sneak attack damage when dealing nonlethal damage |
| Savage Display | Combat, Performance | Dazzling Display. | Gain +2 on Performance checks and +1d6 on damage rolls |
| Saving Shield | Combat | Shield Proficiency. | Grant shield bonus to an adjacent ally |
| Saving Shield (Mythic) | Mythic | Saving Shield. | +3 shield bonus to an ally, and an attack of opportunity when it saves them |
| Scarlet Rose Devotion | Bodyguard, Combat Reflexes, Perform (oratory) 3 ranks, any good alignment. | Grant a female ally a +2 bonus on a saving | |
| Scavenger’s Eye | Tengu. | Quickly identify the most valuable item in a hoard, +2 to all Appraise checks | |
| Scholar | +2 bonus on two Knowledge skills | ||
| Schooled Resolve | Bravery class feature. | Add your bravery bonus against mind-affecting spells and effects from vampires | |
| School Strike | Combat | Wizard school class feature, Improved Unarmed Strike. | May deliver magic school effect as swift action after melee attack |
| Scorching Weapons | Combat | Ifrit. | +2 save vs. fire/light spells, deal fire damage with weapons you wield |
| Scorpion Style | Combat | Improved Unarmed Strike. | Reduce target’s speed to 5 ft. |
| Scorpion Style (Mythic) | Mythic | Scorpion Style. | Speed reduction lasts longer; mythic power to slow the target |
| Scribe Scroll | Item Creation | Caster level 1st. | Create magic scrolls |
| Scuttle | Crawl farther with a move action, learn to 5 ft. step while crawling, avoid opportunity attacks from larger opponents | ||
| Sea Hunter | Combat | Combat Expertise, merfolk. | Knock a swimming opponent off balance using trip |
| Sea Legs | Profession (sailor) 5 ranks. | Gain +2 on Acrobatics, Climb, and Swim checks | |
| Second Chance | Combat | Int 13, Combat Expertise, base attack bonus +6. | Exchange later attacks to reroll missed first attack |
| Secret Stash Deed | Grit | Grit class feature or Amateur Gunslinger feat, Sleight of Hand 1 rank. | Spend 1 grit point to recover powder or ammunitionfrom your person |
| Seeds of Doubt | Hex class feature,Divine Defiance. | Your hexes cause doubt in divine magic | |
| Seen and Unseen | Exile’s Path, character level 5th, half-elf. | +2 vs. scrying/divination, +2 on Stealth, -4 penalty to track you | |
| Seething Hatred | Combat | Studied target† class feature. | Select a favored enemy and gain greater benefits when such a creature is your studied target |
| Seize Advantage | Combat | Opportune parry and riposte† deed. | Add foe’s Power Attack damage to your riposte |
| Seize the Moment | Combat, Teamwork | Combat Reflexes, Improved Critical. | When ally confirms a critical threat, you gain an attack of opportunity |
| Selective Channeling | Cha 13, channel energy class feature. | Choose whom to affect with channel energy | |
| Selective Channeling (Mythic) | Mythic | Selective Channeling. | More healing or damage for each target you exclude from channel energy |
| Selective Spell | Metamagic | Spellcraft 10 ranks. | Exclude targets from an area effect spell |
| Self-Sufficient | +2 bonus on Heal and Survival checks | ||
| Self-Sufficient (Mythic) | Mythic | Self-Sufficient. | +2 more on Heal and Survival; mythic power for a natural 20 |
| Sense Assumptions | Sense Motive 3 ranks. | Discern which lies would be unbelievable | |
| Sense Link | Bond senses class feature. | Gain a +4 bonus on Perception checks when sharing your eidolon’s senses | |
| Sense Relationships | Street Smarts†. | Discern relationship between two people and use it against them 7777 | |
| Serpent Lash | Weapon Finesse, proficient in whip. | Make additional disarm/trip attempts with a whip after you successfully disarm/trip | |
| Shadow Caster | Caster level 1st, drow. | Cast shadow and darkness spells as if you were two levels higher | |
| Shadow Dodge | Dex 13, worshiper of Norgorber. | +3 dodge bonus to AC when you move through normal or dim light | |
| Shadow Ghost | Fetchling, shadow walk spell-like ability. | Use shadow walk an additional time per day | |
| Shadows of Fear | Combat | Hidden strike† +2d8 or sneak attack +2d6. | Flank a scared creature once per round |
| Shadow Strike | Combat | Base attack bonus +1. | Deal precision damage against targets with concealment |
| Shadow Walker | Fetchling, shadow walk spell-like ability. | Use dimension door in place of shadow walk within dim light or darkness | |
| Shadowy Dash | Wayang. | Move at full speed using Stealth without penalty when in dim light or darkness | |
| Shaitan Earthblast | Combat | Con 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin,... | Unleash a 20-foot column of acid 8787 |
| Shaitan Skin | Combat | Con 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style,... | Gain +1 use of Elemental Fist per day, and acid resistance |
| Shaitan Style | Combat, Style | Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus... | Gain +1 use of Elemental Fist per day, and deal acid damage |
| Shake It Off | Teamwork | Gain +1 to all saving throws per adjacent ally | |
| Shamed | Story | You must have been publicly embarrassed, or must have the Bastard Born... | Get bonuses in combat when observed by others |
| Shapeshifter Foil | Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any... | When you deal damage, target’s ability to use any polymorph effects is hindered | |
| Shapeshifting Hunter | Favored enemy class feature, wild shape class feature. | Add your druid and ranger levels for favored enemy | |
| Shaping Focus | Wild shape class feature, Knowledge (nature) 5 ranks. | Count other class levels as druid levels for the purpose of wild shape | |
| Shared Insight | Wis 13, half-elf. | Grant friendly creatures a +2 bonus on Perception checks | |
| Shared Judgment | Second judgment class feature. | Extend a judgment to an adjacent ally instead of enacting a second judgment | |
| Shared Manipulation | Cha 13, half-elf. | Grant +2 Bluff or Intimidate to nearby allies | |
| Share Healing | Teamwork | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount. | Share healing with your companion creature |
| Sharpclaw | Combat | Ratfolk. | Gain two claw attacks |
| Sharp Senses | Keen senses racial trait. | +4 racial bonus on Perception checks | |
| Shatter Defenses | Combat | Weapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon. | Hindered foes are flat-footed |
| Shatter Defenses (Mythic) | Mythic | Shatter Defenses. | A shattered foe is flat-footed against everyone's attacks |
| Shatter Resolve | Channel negative energy class feature, worshiper of Urgathoa. | Creatures damaged by your channeled negative energy become shaken | |
| Shatterspell | Combat | Disruptive, Spellbreaker, dwarf, 10th- level fighter. | Sunder ongoing spell effects |
| Shielded Caster | Teamwork | +4 bonus on concentration checks | |
| Shield Focus | Combat | Shield Proficiency, base attack bonus +1. | Gain a +1 bonus to your AC when using a shield |
| Shield Focus (Mythic) | Mythic | Shield Focus. | Shield bonus applies to touch AC; mythic power adds it to a save |
| Shield Master | Combat | Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting,... | No two-weapon penalties when attacking with a shield |
| Shield of Swings | Combat | Str 13, Power Attack, base attack bonus +1. | Reduce damage with a two handed weapon to gain a +4 shield bonus |
| Shield Proficiency | Combat | No penalties on attack rolls when using a shield | |
| Shield Slam | Combat | Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6. | Free bull rush with a bash attack |
| Shield Slam (Mythic) | Mythic | Shield Slam. | Foes slammed into a wall take 1d6 per 2 tiers |
| Shield Specialization | Combat | Proficiency with selected shield, Shield Focus, fighter level 4th. | +2 bonus to AC against criticals with one type of shield |
| Shield Wall | Combat, Teamwork | Shield Proficiency. | Increase your shield bonus to AC |
| Shingle Runner | Dex 13, Acrobatic | +2 Acrobatics/Climb, take 10 on Climb, fall down from heights easier | |
| Shot on the Run | Combat | Dex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4. | Make ranged attack at any point during movement |
| Shot on the Run (Mythic) | Mythic | Shot on the Run, base attack bonus +6. | Make two ranged attacks during your movement |
| Sickening Critical | Combat, Critical | Critical Focus, base attack bonus +11. | Whenever you score a critical hit, the target is sickened |
| Sickening Spell | Metamagic | Sicken creature with spell damage | |
| Sidestep | Combat | Dex 13, Dodge, Mobility. | Make 5-foot step immediately after an opponent misses |
| Siege Commander | Combat | Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession... | Grant weapon crew +4 on assemble or move checks |
| Siege Engineer | Combat | Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks,... | You are considered proficient with all siege weapons |
| Siege Gunner | Combat | Siege Engineer, Profession (siege engineer) 5 ranks. | Take no size penalties for aiming a direct fire siege weapon |
| Signature Deed | Grit | Grit class feature, gunslinger level 11th. | Use 1 deed for 1 fewer grit point |
| Signature Skill | General | 5 ranks in the chosen skill. | Gain unique abilities with a chosen skill |
| Silent Kill | Combat | Stealth 12 ranks; assassinate† advanced slayer† talent or ninja master trick. | Kill during the surprise round and slip back into shadows |
| Silent Spell | Metamagic | Cast spell without verbal components | |
| Simple Weapon Proficiency | Combat | No penalty on attacks made with simple weapons | |
| Sinister Reputation | Cha 13; Intimidate 5 ranks; Persuasive or renown social talent. | Establish a fearsome reputation in a settlement | |
| Sin Seer | Detect undead paladin class feature. | Gain the ability to detect evil | |
| Sirian’s Masterstroke | Combat | Exotic Weapon Proficiency (Aldori dueling sword†), Weapon Focus (Aldori... | Deal bonus precision damage to a foe you |
| Sisterhood Dedication | Combat | Cha 13, Shield Focus, Shield Wall, Sisterhood Rampart†, Sisterhood Style†,... | Sisterhood Style bonuses increase, use teamwork feats more easily |
| Sisterhood Rampart | Combat | Cha 13, Shield Focus, Shield Wall, Sisterhood Style†, Weapon Focus... | Grant adjacent female allies greater protection from Shield Wall |
| Sisterhood Style | Combat, Style | Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2. | +1 on Reflex and Will saves and use teamwork feats more easily |
| Skald’s Vigor | Raging song† class feature. | Gain fast healing while raging and performing or performing raging song | |
| Skeleton Summoner | Spell Focus (necromancy), ability to cast summon monster. | Summon skeletons instead of living creatures with summon monster | |
| Skilled Driver | Gain +4 bonus on driving checks with made with one vehicle | ||
| Skilled Rager | Rage class feature. | Pick a skill and use it while raging | |
| Skill Focus | +3 bonus on one skill (+6 at 10 ranks) | ||
| Skill Focus (Mythic) | Mythic | Skill Focus. | Always take 10 or 20 with your chosen skill, even under threat |
| Slashing Grace | Combat | Dex 13, Weapon Finesse, Weapon Focus with chosen weapon. | Treat a slashing weapon as a piercing melee weapon |
| Slayer’s Feint | Combat | Dex 15, Acrobatic or slayer† level 1st, Combat Expertise, Acrobatics 1 rank. | Use Acrobatics instead of Bluff to feint |
| Slayer’s Knack | Favored enemy class feature, base attack bonus +6. | Double the threat range of all weapons against one favored enemy | |
| Sleeper Hold | Combat | Greater Grapple, base attack bonus +8. | Put your opponent to sleep when grappled. |
| Sleep Venom | Vishkanya. | Alter your poison to put enemies to sleep | |
| Sliding Axe Throw | Combat | Dex 13, base attack bonus +1. | Use your throwing axes to ignore shields and trip your opponents |
| Sliding Dash | Combat | Dex 15, Acrobatics 10 ranks or acrobatic charge† class feature, Bluff 3 ranks. | Charge through a foe for a flank attack |
| Sling Flail | Combat | Weapon Focus (sling), base attack bonus +1. | Make melee attacks with a sling |
| Slow Faller | Acrobatics 5 ranks or slow fall class feature. | Gain or improve the slow fall ability | |
| Slow Time | Combat | Wis 15, Combat Meditation, Meditation Master, character level 7th. | Gain a brief amount of haste after meditation. |
| Sluggish Jinx | Halfling Jinx trait. | Apply the penalty of your jinx to the target's initiative and attack rolls | |
| Sly Draw | Quick Draw. | Use Sleight of Hand in place of Bluff to feint | |
| Smash | Combat | Power Attack, half-orc. | Ignore 5 points of hardness when breaking an object |
| Smell Fear | Keen Scent, half-orc or orc. | +4 on Perception checks to detect frightened creatures | |
| Snake Fang | Combat | Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style,... | If opponent misses you, make an attack of opportunity as an immediate action |
| Snake Sidewind | Combat | Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks. | Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits |
| Snake Style | Combat, Style | Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks. | Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks |
| Snapping Turtle Clutch | Combat | Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base... | Your shield bonus applies to your CMD and touch AC |
| Snapping Turtle Shell | Combat | Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved... | AC bonus increases by 2, and opponents receive –4 on critical confirmations |
| Snapping Turtle Style | Combat, Style | Improved Unarmed Strike, base attack bonus +1 or monk level 1st. | Gain +1 shield bonus to AC when at least one hand is free |
| Snap Shot | Combat | Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6. | Threaten squares within 5 feet of you when wielding a ranged weapon |
| Snatch Arrows | Combat | Dex 15, Deflect Arrows, Improved Unarmed Strike. | Catch one ranged attack per round |
| Snatch Arrows (Mythic) | Mythic | Snatch Arrows. | Throw back a snatched weapon as a melee attack |
| Sneaking Precision | Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9. | On the second sneak attack in a round, you may apply a critical feat | |
| Sneaky Vagabond | Get a bonus to Hide while being pursued or in crowds and on other checks relating to hiding | ||
| Sociable | Cha 13, half-elf. | Grant friendly creatures a +2 bonus on Diplomacy checks | |
| Sociable (Mythic) | Mythic | Sociable. | +2 Diplomacy bonus all the time; a move action raises it to +4 |
| Social Bravery | Combat | Cha 13, bravery class feature. | Apply bravery against various social attacks |
| Sorcerous Bloodstrike | Cha 13, sorcerer bloodline class feature. | Regain a bloodline power when you reduce a creature to 0 or fewer hit points | |
| Sorcerous Strike | Combat | Sorcerer bloodline class feature, Improved Unarmed Strike. | Apply a bloodline ability as part of a melee attack |
| Spell Bane | Bane class feature. | Your spells’ DCs increase by 2 when bane is in effect | |
| Spell Bluff | Bluff 5 ranks, Spellcraft 5 ranks. | Bluff other spellcasters, increasing the DC needed to identify your spell | |
| Spellbreaker | Combat | Disruptive, 10th-level fighter. | Enemies provoke attacks if their spells fail |
| Spellbreaker (Mythic) | Mythic | Spellbreaker. | Non-mythic casters you threaten always provoke, even casting defensively |
| Spell Focus | +1 bonus on save DCs for one school | ||
| Spell Focus (Mythic) | Mythic | Spell Focus. | +1 more to the save DCs of one school |
| Spell Hex | Major hex class feature. | Cast a 1st-level spell as a hex | |
| Spell Mastery | 1st-level wizard. | Prepare some spells without a spellbook | |
| Spell Mastery (Mythic) | Mythic | Spell Mastery. | Prepare mastered spells as a full-round action |
| Spell Penetration | +2 bonus on level checks to beat spell resistance | ||
| Spell Penetration (Mythic) | Mythic | Spell Penetration. | Add half your tier to caster level checks against spell resistance |
| Spell Perfection | Spellcraft 15 ranks, at least three metamagic feats. | Apply any metamagic feat to one spell without penalty, up to 9th level | |
| Spellsong | Cha 13, bardic performance class ability, able to cast 1st-level spells. | Combine spellcasting and bardic performance | |
| Spell Specialization | Int 13, Spell Focus. | Pick one spell and cast it as if you were higher level | |
| Spell Sponge | Animal companion or familiar, share spells ability. | Harmless spells cast on you by your master are automatically extended | |
| Spider Step | Acrobatics 6 ranks, Climb 6 ranks, monk level 6th. | Walk on walls or ceilings for half your slow fall distance | |
| Spider Summoner | Ability to cast summon monster or summon nature’s ally spells, drow. | Summon powerful spiders with your magic | |
| Spinning Throw | Combat | Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed... | Spend a swift action to bull rush opponent, move it, then knock it prone |
| Spirit Beacon | Wis 15, Iron Will. | Gain bonuses against one category of spirit | |
| Spirited Charge | Combat | Ride 1 rank, Mounted Combat, Ride- By Attack. | Double damage on a mounted charge |
| Spirited Charge (Mythic) | Mythic | Spirited Charge. | A mounted charge can stagger the target |
| Spirit of the Wild | Attuned to the Wild, Guardian of the Wild, elf. | Become more perceptive within a specific terrain | |
| Spirit Rebuke | Wis 17; Iron Will; Spirit Beacon†; Diplomacy 5 ranks or Intimidate 5 ranks. | Dispel magical spirit effects or damage spirits | |
| Spirit’s Gift | Ability to acquire an animal companion or a familiar. | Commune with a spirit to grant your animal companion or familiar a shaman spirit augmentation | |
| Spirit Sight | Wis 15, Iron Will, Spirit Beacon†. | See invisible spirits more easily | |
| Spirit Talker | Hex class feature; shaman† level 6th or witch level 6th. | Commune with a spirit to gain temporary use of one of its hexes | |
| Spiritual Guardian | Ability to cast spiritual weapon or spiritual ally, spirit magic† class feature. | Increase the attack power of your spirit spells | |
| Spit Venom | Combat | Nagaji. | Spit poison up to 10 feet to blind your opponent |
| Splash Weapon Mastery | Throw splash weapons farther and more accurately | ||
| Splintering Weapon | Base attack bonus +1, proficient with weapon, weapon made of primitive material. | Break a weapon to deal bleed damage | |
| Split Hex | Witch level 10th. | A targeted hex can affect two creatures | |
| Split Major Hex | Split hex, caster level 18th. | A targeted major hex can affect two creatures | |
| Spontaneous Metafocus | Cha 13, one metamagic feat, able to spontaneously cast spells. | Apply metamagic to one spell and keep the standard casting time | |
| Spontaneous Metafocus (Mythic) | Mythic | Spontaneous Metafocus. | Change your Spontaneous Metafocus spell each morning |
| Spontaneous Nature’s Ally | Knowledge (nature) 5 ranks, ability to spontaneously cast cure spells or... | Lose a spell slot to spontaneous cast a summon nature’s ally spell of the same level | |
| Spring Attack | Combat | Dex 13, Dodge, Mobility, base attack bonus +4. | Move before and after melee attack |
| Spring Attack (Mythic) | Mythic | Spring Attack, base attack bonus +6. | Spring Attack without moving 10 feet first; mythic power avoids attacks of opportunity |
| Squash Flat | Improved Bull Rush, Merciless Rush, worshiper of Rovagug. | Whenever you exceed a bull rush attempt by 5 or more, trip the target as a free action | |
| SQUIRE | Character level 4th, proficient with all martial weapons. | Attract a squire to aid in your knightly endeavors. | |
| Stabbing Shot | Combat | Rapid Shot, elf. | Use arrow as a melee attack to push enemies back |
| Stable Gallop | Animal or magical beast. | Your rider takes less penalties on ranged attacks while you move | |
| Stage Combatant | Combat | Weapon Focus, base attack bonus +5 | Take no penalty to deal nonlethal damage |
| Staggering Critical | Combat, Critical | Critical Focus, base attack bonus +13. | Whenever you score a critical hit, the target is staggered |
| Staggering Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2. | Stagger foes with unarmed strikes |
| Stalker’s Focus | Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has... | Gain an animal focus for you or your animal companion | |
| Stalwart | Diehard, Endurance, base attack bonus +4. | Forgo dodge AC bonus for equivalent DR | |
| Stance of the Xorn | Combat | Wis 15, base attack bonus +3. | Prevent flanking creatures from gaining a bonus against you |
| Stand Still | Combat | Combat Reflexes. | Stop enemies from moving past you |
| Starlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally. | Summoned creatures gain a bonus on Perception and Stealth checks | |
| Starry Grace | Combat | Dex 13, Weapon Finesse, Weapon Focus (starknife). | Use Dexterity on starknife damage rolls |
| Startling Getaway | Combat | Startling appearance† class feature. | Move away after a startling appearance |
| Steadfast Personality | Use your Charisma modifier on saves against mind-affecting effects | ||
| Stealth Synergy | Teamwork | Take the highest roll made by you and your allies on Stealth checks | |
| Stealthy | +2 bonus on Escape Artist and Stealth checks | ||
| Stealthy (Mythic) | Mythic | Stealthy. | +2 more on Escape Artist and Stealth; mythic power for a natural 20 |
| Steam Caster | Undine. | Cast fire spells underwater as superheated steam | |
| Steel Soul | Dwarf, hardy racial trait. | +4 racial bonus on saves against spells and spell-like abilities | |
| Step Up | Combat | Base attack bonus +1. | Take a 5-foot step as an immediate action |
| Step Up and Strike | Combat | Dex 13, Following Step, Step Up, base attack bonus +6. | Follow adjacent creature and attack as an immediate action |
| Still Spell | Metamagic | Cast spell without somatic components | |
| Stoic Pose | Svirfneblin. | Conceal yourself to appear as a small pile of rocks | |
| Stone Dodger | Teamwork | Allied warnings help you avoid large thrown objects | |
| Stone-Faced | Dwarf. | +4 bonus on Bluff checks to lie or conceal motives | |
| Stone Sense | Improved Stonecunning, Perception 10 ranks. | Gain tremorsense 10 ft. | |
| Stone Singer | Cha 13, bardic performance class feature, dwarf. | Gain benefits to bardic performance underground and against earth creatures | |
| Stony Step | Oread. | Move through earth/stone difficult terrain as if it were normal | |
| Storm-Lashed | Ignore many of the effects of bad weather | ||
| Stouthearted | Raging song† class feature. | Use raging song to reroll failed saves against fear effects | |
| Strangler | Combat | Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike. | Deal sneak damage to grappled opponent |
| Street Carnage | Combat | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street... | Gain ×3 critical multiplier with unarmed strikes |
| Street Smarts | +2 bonus on Knowledge (local) and Sense Motive checks | ||
| Street Style | Combat, Style | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base... | Deal extra damage and bull rush in urban areas |
| Street Sweep | Combat | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street... | Follow up attack to knock bull-rushed foes prone |
| Stretched Wings | Str 13, Skill Focus (Fly), strix, wing-clipped racial trait. | Increase your Strix fly speed, ignore the wing-clipped penalty to flying upward | |
| Strike Back | Combat | Base attack bonus +11. | Attack foes that strike you while using reach |
| Strike Back (Mythic) | Mythic | Strike Back. | Step toward a foe outside your reach for a readied attack |
| Strong Comeback | Add a +2 bonus on all rerolls | ||
| Strong Comeback (Mythic) | Mythic | Strong Comeback. | Roll rerolls twice and take the higher |
| Stronghold | Story | You must have the Leadership feat and must lead at least 10 combat-capable... | Enhance troops under your command |
| Structural Strike | Combat, Panache | Knowledge (engineering) 5 ranks, precise strike class feature or precise strike deed. | Use precise strike against creatures normally immune |
| Studied Combatant | Int 13, Amateur Investigator†, base attack bonus +6, 1 rank in at least one... | Expend inspiration to gain a limited version of studied combat | |
| Studied Spell | Metamagic | Spell uses Knowledge to bypass racial resistances | |
| Stunning Assault | Combat | Str 13, Power Attack, base attack bonus +16. | Trade melee attack bonus to stun opponents |
| Stunning Critical | Combat, Critical | Critical Focus, Staggering Critical, base attack bonus +17. | Whenever you score a critical hit, the target is stunned |
| Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | Stun opponent with an unarmed strike |
| Stunning Fist Adept | Combat | Stunning Fist, base attack bonus +3. | Add +1 to the saving throw DC of stunning fist. |
| Stunning Fist (Mythic) | Mythic | Stunning Fist. | Stunning Fist DC +half tier, usable more than once per round |
| Stunning Pin | Combat | Improved Grapple, Improved Unarmed Strike, Stunning Fist. | Use Stunning Fist against pinned opponents |
| Stylized Spell | Metamagic | Bluff 5 ranks, Spellcraft 5 ranks. | Spell is difficult to identify and might be mistaken for a similar spell |
| Subtle Enchantments | Deceitful, Spell Focus (enchantment). | Victims and observers might not notice your enchantments | |
| Summoner’s Call | Eidolon class feature. | Your eidolon gets a bonus when summoned | |
| Summon Neutral Monster | Chaotic neutral, lawful neutral, or neutral alignment. | Summon creatures that embody the forces of balance | |
| Sundering Strike | Combat | Str 13, Improved Sunder, Power Attack, base attack bonus +9. | Attempt a sunder attack on a successful critical hit |
| Sunlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally. | Summoned creatures glow and are immune to blinding and dazzling effects | |
| Sunlit Strike | Arcane Strike, able to prepare or cast sunli[jht. | Deal more damage to enemies vulnerable to light. | |
| Superior Scryer | Spell Focus (divination), the ability to cast at least one spell of the... | Improve various effects of scrying spells | |
| Superior Summoning | Augment Summoning, caster level 3rd. | When summoning more than one creature, summon an extra one | |
| Supernal Feast | Con 15, aasimar. | Feast on your ancestors to gain their power. | |
| Supernatural Spy | Story | Alchemist discovery, arcane discovery, arcanist exploit, or magus arcana... | Increase your ability modifier for calculating the effects and save DCs of one of your class features. |
| Suppress Regeneration | Combat, Teamwork | Allies take advantage of an enemies’ halted regeneration | |
| Sure and Fleet | Fleet of foot racial trait, halfling. | +2 Acrobatics and Climb | |
| Sure-Footed | Quadruped animal or magical beast. | +2 bonus to keep your balance and avoid falling | |
| Sure Grasp | Climb 1 rank. | When climbing, roll twice and take the highest result | |
| Surge of Success | Human. | +2 bonus on a single roll each time you confirm a critical hit or roll a natural 20 saving throw | |
| Surprise Follow-Through | Combat | Str 13, Cleave, Power Attack, base attack bonus +1. | Deny an opponent his Dex bonus when cleaving |
| Surprise Maneuver | Combat Expertise; sneak attack +3d6 or studied strike† +3d6. | Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC | |
| Surprise Strike | Combat | Cautious Fighter, Desperate Swing, base attack bonus +6, halfling. | 1/day when fighting defensively or using Desperate Swing, negate the attack penalty |
| Swap Places | Combat, Teamwork | Switch places with an adjacent ally | |
| Swarm Dodger | Dex 15, evasion. | Avoid damage from swarms when they attack | |
| Swift Aid | Combat | Int 13, Combat Expertise, base attack bonus +6. | Attempt to aid another as a swift action |
| Swing About | Teamwork | Escape Routeuc. | Help move allies around without provoking |
| Swipe and Stash | Combat | Sleight of Hand 5 ranks. | Plant objects on others |
| Sword and Pistol | Combat | Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base... | Ranged attacks do not provoke attacks of 538731 538731 opportunity |
| Sympathetic Rage | Combat | Half-orc or orc, nonlawful. | Enter a rage-like state when a nearby ally rages |
| Tactical Reposition | Combat | Int 13, Combat Expertise, Improved Reposition. | Use reposition to move enemies into hazardous areas |
| Tag-Team Interrogation | Teamwork | Intimidating Prowess or Persuasive; Diplomacy 1 rank; Intimidate 1 rank. | Work with an ally to adjust a creature's attitude |
| Tail Terror | Combat | Base attack bonus +1, kobold. | Use your tail as a weapon, learn to use tail attachments |
| Taldan Conscript | Taldan serf in service to a lord | +1 to damage when using a farm implement, +1 initiative when with other conscripts | |
| Taldan Knight | Base attack bonus +6, heavy armor proficiency, proficient in a martial weapon | Gain a cohort squire | |
| Taldan Squire | Base attack bonus +1, proficient in a martial weapon | +2 initiative when near a knight, +1 dodge AC when near injured allies | |
| Talented Magician | Major magic rogue talent, minor magic rogue talent. | Gain additional uses of spell-like abilities | |
| Tandem Trip | Combat, Teamwork | When you make a trip against an opponent threatened by any ally, roll twice and take the higher result | |
| Tangle Feet | Combat | Dodge, Mobility, Underfoot (Advanced Player’s Guide 173), goblin, Small size... | Trip up larger opponents when you use Acrobatics to move through their square |
| Tantrum | Combat | Bluff 1 rank, rage class feature, gnome. | Use the Bluff skill to feint while raging |
| Target of Opportunity | Combat, Teamwork | Point-Blank Shot, base attack bonus +6. | When an ally hits with a ranged attack, youmay make an attack as an immediate action |
| Taskmaster | Combat | Demoralizing Lash, Intimidate 5 ranks, hobgoblin. | Spur an ally into combat to increase their offense at the cost of defense |
| Taunt | Cha 13, Small size or smaller. | Demoralize opponents with Bluff instead of Intimidate | |
| Team Pickpocketing | Teamwork | Bluff 1 rank, Sleight of Hand 1 rank. | When ally makes a Bluff check, you can pick opponent's pocket as an immediate action |
| Team Up | Combat | Int 13, Combat Expertise, Gang Up, base attack bonus +6. | Aid another as a move action with two adjacent allies |
| Telepathic Link | Must have a familiar with the speak with master ability. | Communicate telepathically with your familiar up to a mile away | |
| Telepathy Tap | Sense Motive 10 ranks, ability to cast detect thoughts or telepathy as a... | Eavesdrop on telepathic communication | |
| Teleport Tactician | Combat | Combat Reflexes, Disruptive, Spellbreaker. | Teleporting creatures provoke attacks of opportunity |
| Tenacious Spell | Metamagic | Spell is difficult to dispel and remains for 1d4 rounds | |
| Tenacious Survivor | Con 13, Diehard, Endurance, half-orc or orc. | Linger on to be healed even after death | |
| Tenacious Transmutation | Spell Focus (transmutation). | +2 to DC to dispel your transmutations | |
| Tengu Raven Form | Tengu Wings, character level 7th, tengu. | Take the form of a large black raven 1/day | |
| Tengu Wings | Character level 5th, tengu. | Grow wings 1/day | |
| Terrifying Mask | Cha 13, Monstrous Mask, tiefling. | Use Intimidate in place of Sense Motive. | |
| Terrorizing Display | Combat | Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10... | Spur nearby allies with Taskmaster when using Dazzling Display |
| Thanatopic Spell | Metamagic | Knowledge (religion) 6 ranks, Spell Focus (necromancy). | Affected spell’s death effects, energy drain, and negative levels affect undead |
| Theurgy | Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast... | Augment arcane spells with divine energy and divine spells with arcane energy | |
| Thief of Legend | Story | You must have stolen at least 1,000 gp worth of treasure without being... | Master the ability to handle traps and locks |
| Thoughtful Discernment | Discern lies class feature. | Detect lies in a statement you heard, even hours after it has been uttered | |
| Threatening Illusion | Metamagic | Spell Focus (illusion), gnome. | Force enemies to think of your illusions as real threats |
| Threatening Negotiator | Nerve-Racking Negotiator†, Persuasive, Skill Focus (Intimidate). | Increases Intimidate’s duration to 2d6 hours | |
| Threnodic Spell | Metamagic | Knowledge (religion) 6 ranks, Spell Focus (necromancy). | Change a mind-affecting spell so it can affect undead, but not living creatures |
| Thrill of the Kill | Half-orc or orc, rage class feature. | Regain rage by killing or knocking out an enemy | |
| Throw Anything | Combat | No penalties for improvised ranged weapons | |
| Throw Anything (Mythic) | Mythic | Throw Anything. | +2 attack and damage with improvised thrown and splash weapons |
| Thundering Spell | Metamagic | Deafen creature with spell damage | |
| Tiger Claws | Combat | Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th. | Make a single attack with both hands, and combine the results |
| Tiger Pounce | Combat | Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack... | May apply the penalty from Power Attack to AC |
| Tiger Style | Combat, Style | Improved Unarmed Strike, base attack bonus +3 or monk level 3rd. | Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage |
| Timely Coordination | Teamwork | +1 bonus on attack rolls and skill checks for readied actions triggered by allies | |
| Tiring Critical | Combat, Critical | Critical Focus, base attack bonus +13. | Whenever you score a critical hit, the target is fatigued |
| Titan Strike | Mythic | Improved Unarmed Strike (mythic). | Unarmed strikes deal damage as one size larger; bonus against bigger foes |
| Toppling Spell | Metamagic | Spell with the sonic descriptor knocks targets prone | |
| Totem Beast | Wis 13, animal companion class feature. | Grant totem bonuses to your animal companion | |
| Touch of Serenity | Combat | Wis 18, Improved Unarmed Strike, base attack bonus +8. | Foes hit by unarmed strikes cannot attack or cast spells |
| Toughness | +3 hit points, +1 per Hit Die beyond 3 | ||
| Toughness (Mythic) | Mythic | Toughness. | Double the hit points from Toughness; DR 10/epic below 0 hp |
| Tower Shield Proficiency | Combat | Shield Proficiency. | No penalties on attack rolls when using a tower shield |
| Town Tamer | Story | You must have 5 ranks in Intimidate and a personal motivation to clean up a... | Become more intimidating in specific settlements |
| Toxic Recovery | Dwarf, hardy racial trait. | Heal ability damage faster | |
| Trample | Combat | Ride 1 rank, Mounted Combat. | Overrun targets while mounted |
| Trample (Mythic) | Mythic | Trample. | Your mount makes two hoof attacks on an overrun foe |
| Trapper’s Setup | Craft (traps) 5 ranks. | Manually trigger traps to gain +2 on attack rolls and to DC | |
| Trap Wrecker | Power Attack, Disable Device 1 rank, orc. | Smash traps instead of disarming them | |
| Tree Hanger | Combat | Acrobatics 1 rank, vanara. | Use your tail to defend against trips and hang from nearby objects |
| Tribal Hunter | Combat, Teamwork | Animal Affinity. | Flank large creatures easier when you are adjacent to the target with a friend |
| Tribal Scars | Gain a benefit linked to your tribe | ||
| Trick Riding | Combat | Ride 9 ranks, Mounted Combat. | Automatically pass simple Ride skill checks |
| Tripping Staff | Combat | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base... | Treat a quarterstaff as if it had the trip weapon special feature |
| Tripping Staff (Mythic) | Mythic | Tripping Staff. | Trip bonus +half tier with a quarterstaff; failed trips provoke |
| Tripping Strike | Combat | Int 13, Combat Expertise, Improved Trip, base attack bonus +9. | Attempt a trip attack on a successful critical hit |
| Tripping Twirl | Combat | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus... | Use a quarterstaff to make a trip attempt against all adjacent enemies |
| Triton Portal | Character level 5th, hydraulic push spell-like ability, undine. | Summon allies with your spell-like abilities | |
| True Deception | Cha 17, Disguise 17 ranks, master disguise master ninja trick or master of... | Fool divinations with Disguise | |
| True Love | Story | You must have found love with a person you can’t be with, have a current... | Increase your skill with emotion spells and Sense Motive |
| Truth-Seeker | Story | You must have visited a ruin or forgotten place that has been abandoned for... | Learn more about history, find secret doors with ease |
| Tunnel Rat | Ratfolk, swarming racial trait. | Count as a smaller size for the purpose of squeezing | |
| Turn Undead | Channel positive energy class feature. | Channel energy can be used to make undead flee | |
| Turn Undead (Mythic) | Mythic | Turn Undead. | Turn Undead reaches farther; mythic power to destroy undead |
| Twilight Tattoo | Wis 13, affiliated with the Twilight Talons. | Gain a magic tattoo that grants benefits | |
| Twinned Feint | Combat | Cha 13. | After succeeding at a feint, you can attempt a feint against a second target |
| Twin Thunders | Combat | Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or... | Substitute disarm, sunder, and trip for any of your attacks vs. giants |
| Twin Thunders Flurry | Combat | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon... | Trip a giant of up to Huge size, and deal +2 damage against giants |
| Twin Thunders Master | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon... | Opponent struck by Twin Thunders is shaken | |
| Twist Away | Evasion. | Use Reflex in place of Fortitude as an immediate action | |
| Twist the Knife | Combat | +1 attack and damage vs. grazed, wounded, or critical foes | |
| Two-Fisted Drinker | Mythic | Quick Draw. | Draw two potions as a move action and drink both as a standard action |
| Two-Handed Thrower | Combat | Str 15. | Gain Str bonus when using two hands to throw a one or two-handed weapon |
| Two-Weapon Defense | Combat | Dex 15, Two-Weapon Fighting. | Gain +1 shield bonus when fighting with two weapons |
| Two-Weapon Defense (Mythic) | Mythic | Two-Weapon Defense. | Add your weapons' best enhancement bonus to Two-Weapon Defense |
| Two-Weapon Feint | Combat | Dex 15, Int 13, Combat Expertise, Two- Weapon Fighting. | Forgo first melee attack to feint |
| Two-Weapon Fighting | Combat | Dex 15. | Reduce two-weapon fighting penalties |
| Two-Weapon Fighting (Mythic) | Mythic | Two-Weapon Fighting. | Mythic power negates two-weapon penalties for rounds equal to tier |
| Two-Weapon Rend | Combat | Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting,... | Rend a foe hit by both your weapons |
| Two-Weapon Rend (Mythic) | Mythic | Two-Weapon Rend. | Two-Weapon Rend deals 2d8 + twice Strength |
| Ultimate Mercy | Cha 19, Greater Mercy, lay on hands, mercy class feature. | Expend 10 uses of lay on hands to bring a dead creature back to life | |
| Ultimate Resolve | Aura of resolve class feature. | Aura of resolve expands and does not fall when you do | |
| Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow... | Unlock spell-like abilities marking your place amongst Drow nobility | |
| Unblinking Flame Feint | Combat | Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or... | Use Wis mod instead of Cha mod to feint |
| Unblinking Flame Fist | Combat | Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking... | Stunning fist save DC is +2 vs. flat-footed foes |
| Unbreakable | Combat | Con 13, Endurance, Toughness, fighter level 4th. | Gain additional hp from favored classes |
| Uncanny Alertness | Alertness. | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects | |
| Uncanny Concentration | Combat Casting. | Don’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks | |
| Uncanny Defense | Combat | Cautious Fighter, base attack bonus +3, halfling. | Gain bonus to Reflex saves and CMD when fighting defensively or taking total defense |
| Undead Master | Spell focus (necromancy), the ability to cast animate dead or command undead. | Animate and command more undead | |
| Undead Master (Mythic) | Mythic | Undead Master. | Add your tier to caster level for animating and commanding undead |
| Under and Over | Combat | Agile Maneuvers, Small size or smaller. | Failed grapples against you cause attacker to fall prone |
| Underfoot | Combat | Dodge, Mobility, Small size or smaller. | +4 on Acrobatics checks to move past larger opponents |
| Undersized Mount | Combat | Ride 1 rank. | Ride creatures of your size |
| Unfair Grip | Combat | Str 13, Dex 13, Improved Grapple, Improved Unarmed Strike, Power Attack,... | Gain a bonus on checks to maintain grapples, those grappled take a penalty to escape |
| Unfettered Familiar | Caster level 5th, ability to acquire a familiar. | Bestow touch spells on your familiar from a distance | |
| Unfolding Wind Rush | Combat | Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind... | Move and make a full attack with |
| Unfolding Wind Strike | Combat | Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9th. | Double range increment of thrown weapons |
| Unforgotten | Story | You must have a close relative, spouse, or other person dear to your heart... | Reduce nonlethal damage you take, increase your saving throw bonuses |
| Unimpeachable Honor | Iron Will. | +4 bonus to avoid violating beliefs, –4 penalty on attack rolls and damage rolls versus allies | |
| Unsanctioned Detection | Detect evil class feature. | Use detect evil to gain bonuses on Perception and Sense Motive checks | |
| Unsanctioned Knowledge | Int 13, ability to cast 1st-level paladin spells. | Add spells to your paladin spell list | |
| Unseat | Combat | Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base... | Knock opponents from their mounts |
| Unseat (Mythic) | Mythic | Unseat. | A foe knocked off its mount takes 1d6 per 2 tiers |
| Unstoppable Esotery | Esoteric | Your spells that use esoteric material components are harder to stop or remove | |
| Untwisting Iron Skin | Combat | Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base... | Gain DR/adamantine, and gain DR/— |
| Untwisting Iron Strength | Combat | Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9th. | Ignore some of target’s hardness |
| Urban Forager | Knowledge (local) 4 ranks, Survival 4 ranks, Track | Use Survival to forage and track in urban locations | |
| Valiant Steed | Animal or magical beast. | +4 bonus against fear or emotion effects, easier to be pushed into a frightening situation | |
| Valiant Vault | Mythic | Mounted Combat, Ride-By Attack, Ride 5 ranks. | Your mount always has a running start on jumps |
| Vampiric Companion | Dhampir or vampire, nongood alignment, 10 levels in a class that grants a... | Gain an undead companion | |
| Variant Prayer Scroll | Jiang-shi. | Change the powers granted by your prayer-scroll | |
| Vast Hatred | Combat | Gnome, hatred racial trait. | Expand your hatred to another two creature types |
| Vengeance | Story | You must have a close family member or other loved one slain by a specific... | knight’s fist) |
| Vermin Heart | Wild empathy class feature. | Target vermin with spells as if they were animals | |
| Versatile Channeler | Channel energy class feature, necromancer or neutrally aligned cleric (see below). | Channel both positive and negative energy | |
| Versatile Jinxer | Iron Will, Halfling Jinx trait. | Jinx DC uses Int or Wis instead of Cha | |
| Vicious Stomp | Combat | Combat Reflexes, Improved Unarmed Strike. | When opponent falls prone, it provokes an attack of opportunity from you |
| Vigilant Eidolon | Eidolon class feature. | +4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless | |
| Vital Strike | Combat | Base attack bonus +6. | Deal twice the normal damage on a single attack |
| Vital Strike (Mythic) | Mythic | Vital Strike. | Vital Strike also multiplies Strength and magic damage bonuses |
| Voice of the Sibyl | Cha 15. | Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks | |
| Voice of the Sibyl (Mythic) | Mythic | Voice of the Sibyl. | +1 Bluff, Diplomacy and Perform (oratory) per 3 tiers |
| Walking Sleight | Deft Hands, Sleight of Hand 5 ranks. | Use Sleight of Hand as a move action or during a move | |
| War Blessing | Mystery or domains class feature. | Gain a lesser use of the blessings class feature | |
| Warrior Priest | Ability to cast divine spells, domain or mystery class feature. | +1 bonus to initiative and +2 on concentration checks when casting defensively | |
| Warrior Priest (Mythic) | Mythic | Warrior Priest. | +half tier on initiative and concentration checks |
| War Singer | Cha 13, bardic performance class feature, half-orc or orc. | Gain benefits to bardic performance on battlefields and against orcs | |
| Water Skinned | Undine. | Extinguish small flames with a touch | |
| Wave Strike | Combat | Weapon expertise class feature or Quick Draw, Bluff 1 rank. | Spend a swift action to make a Bluff check to feint |
| Weapon Finesse | Combat | Use Dex instead of Str on attack rolls with light weapons | |
| Weapon Finesse (Mythic) | Mythic | Weapon Finesse. | Use Dexterity on damage with Weapon Finesse |
| Weapon Focus | Combat | Proficiency with selected weapon, base attack bonus +1. | +1 bonus on attack rolls with one weapon |
| Weapon Focus (Mythic) | Mythic | Weapon Focus. | Double Weapon Focus's attack bonus |
| Weapon of the Chosen | Combat | Weapon Focus with deity’s favored weapon, must worship and receive spells... | As a swift action, your first attack with weapon counts as magical |
| Weapon Specialization | Combat | Proficiency with selected weapon, Weapon Focus with selected weapon, fighter... | +2 bonus on damage rolls with one weapon |
| Weapon Specialization (Mythic) | Mythic | Weapon Specialization. | +half tier damage with your chosen weapon |
| Welcome Pain | Iron Will, worshiper of Zon-Kuthon. | Shed conditions before they would bring you unconscious. | |
| Well-Prepared | Half ling. | Retrieve a specific mundane item from your person | |
| Whip Mastery | Combat | Weapon Focus (whip), base attack bonus +2. | Using a whip does not provoke attacks of opportunity |
| Whirlwind Attack | Combat | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base... | Make one melee attack against all foes within reach |
| Wicked Valor | Con 15, Diehard, Endurance, tiefling. | Heal twice as much while resting. | |
| Widen Spell | Metamagic | Double spell area | |
| Wild Speech | Druid level 6th, wild shape class feature. | Speak while in wild shape | |
| Willing Accomplice | Cha 13, Bluff 3 ranks, Sense Motive 1 rank. | Use Bluff to aid ally’s Disguise | |
| Wily Warrior | Story | Bluff 1 rank, Sense Motive 1 rank, base attack bonus +1, or you must have... | Use your ranks in Sense Motive in place of your Will save. |
| Wind Stance | Combat | Dex 15, Dodge, base attack bonus +6. | Gain 20% concealment if you move |
| Wings of Air | Airy Step, character level 9th, sylph. 159 159 | Increased save against air/electricity effects, gain a supernatural fly speed | |
| Winter’s Strike | Combat | Nature Magic or the ability to cast druid or ranger spells; Vital Strike,... | Target of your Vital Strike must successfully save or become fatigued |
| Witchbreaker | Combat | Iron Will. | Gain a +2 bonus on saves against effects from hags and witches; can potentially break their mind-affecting effects on allies with successful critical hits |
| Witch Knife | Witch class. | Use dagger as focus for witch patron spells | |
| Witch Knife (Mythic) | Mythic | Witch Knife. | Your witch knife adds +1 to the DC of all your witch spells |
| Witty Feint | Combat | Bluff 1 rank, weapon training class feature, gnome. | Improve your own AC instead of harming your enemy's when feinting in combat |
| Word of Healing | Lay on hands class feature. | Use lay on hands from a distance | |
| Worst Case Jinx | Knowledge (arcana) 5 ranks, Halfling Jinx trait. | Hinder the effects of beneficial spells with your jinx | |
| Wounded Paw Gambit | Combat, Teamwork | Broken Wing Gambit, Bluff 5 ranks. | When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker |
| Yai-Mimic Spell | Metamagic | Int 15, Still Spell. | Modify a ray spell to fire from your forehead, granting you brief regeneration |
