Level for Ranger: –

15 spells

Name ▲ School Subschool Ranger Level Description
Aquatic Trail divination 2 You use divination magic to enhance the underwater trails in the area around you, allowing you...
Heavy Water transmutation 4 You cause a volume of water to become heavier than normal. Swimming in or through such water...
Hidden Spring transmutation 1 You spend 1 hour in quiet meditation, holding the focus component in both hands and walking...
Life Current conjuration healing 3 You infuse the current with positive energy. At the start of their turn when the current moves...
Marid's Mastery transmutation 1 The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching...
Rising Water conjuration 3 You conjure a cylinder of calm water on an area of solid ground or on top of a body of water....
Slipstream conjuration creation 2 You create a low-cresting wave of water that carries the target along the surface of water or...
Soothing Mud conjuration healing 3 You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud...
Spindrift Spritz conjuration healing 1 You can cast this spell only as a response to a target attempting a saving throw against an...
Spindrift Spritz, Mass conjuration healing 3 This spell functions as spindrift spritz, except as noted above.
Tail Current transmutation 3 This spell functions as tailwind except it creates a helpful current in water instead of in the...
Unlife Current conjuration healing 3 This functions as life current except you infuse the current with negative energy, so it heals...
Wall of Brine conjuration creation 3 You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of...
Water Walk transmutation 3 The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,...
Water Walk, Communal transmutation 2 This spell functions like water walk, except you divide the duration in 10-minute intervals...