Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
School: evocation
Class: Ranger
- Add column
- Clear ×
- Arcanist [203]
- Wizard [203]
- Sorcerer [203]
- Witch [69]
- Magus [104]
- Bard [69]
- Skald [67]
- Summoner [19]
- Unsummoner [18]
- Bloodrager [66]
- Shaman [65]
- Druid [85]
- Hunter [81]
- Ranger [23] ×
- Cleric [127]
- Oracle [125]
- Warpriest [104]
- Inquisitor [74]
- Antipaladin [17]
- Paladin [38]
- Alchemist [23]
- Investigator [22]
- Psychic [92]
- Mesmerist [14]
- Occultist [85]
- Spiritualist [31]
- Medium [23]
Descriptor
Verbal
Somatic
Material
Focus
Divine Focus
23 spells
| Name ▲ | Subschool | Ranger Level | Description |
|---|---|---|---|
| Brightest Light | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Burning Entanglement | 3 | This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its... | |
| Campfire Wall | 2 | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Channel The Gift | 3 | You channel your magical power to fuel the target's spellcasting. The next spell the target... | |
| Deadeye's Arrow | 1 | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Extreme Buoyancy | 2 | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Frosthammer | 3 | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Horn of Pursuit | 1 | You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring... | |
| Ice Slick | 2 | You create a blast of intense cold, coating all solid surfaces in the area with a thin coating... | |
| Lead Anchor | 2 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Lightning Lash | 2 | You create a crackling lash of unholy lightning that flickers and flashes in your hand like a... | |
| Neutral Buoyancy | 2 | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Night of Blades | 4 | Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the... | |
| Pinecone Bomb | 3 | Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small... | |
| Ricochet Shot | 2 | You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target... | |
| Shield of The Dawnflower | 4 | You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack... | |
| Siege Scatter | 4 | A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points... | |
| Symbol of Storms | 3 | This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered... | |
| Tamer's Lash | 1 | A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you... | |
| Thunderstomp | 1 | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Thunderstomp, Greater | 3 | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Tracking Mark | 1 | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Wind Wall | 2 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... |
