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Subschool: compulsion
Class: Ranger
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- Arcanist [149]
- Wizard [150]
- Sorcerer [150]
- Witch [141]
- Magus [8]
- Bard [164]
- Skald [160]
- Summoner [21]
- Unsummoner [15]
- Bloodrager [15]
- Shaman [31]
- Druid [26]
- Hunter [28]
- Ranger [14] ×
- Cleric [68]
- Oracle [68]
- Warpriest [59]
- Inquisitor [74]
- Antipaladin [23]
- Paladin [29]
- Alchemist [12]
- Investigator [12]
- Psychic [178]
- Mesmerist [149]
- Occultist [45]
- Spiritualist [25]
- Medium [45]
Descriptor
Target
Verbal
Somatic
Material
Focus
Divine Focus
14 spells
| Name ▲ | School | Ranger Level | Description |
|---|---|---|---|
| Animal Ambassador | enchantment | 3 | You compel a single animal to travel to a spot you designate and deliver a message to a creature... |
| Animal Messenger | enchantment | 1 | You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to... |
| Animal Purpose Training | enchantment | 1 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Battle Trance | enchantment | 3 | You are transformed into a single-minded force of destruction. You gain the ferocity monster... |
| Bleed For Your Master | enchantment | 3 | When you would be hit by an attack that requires an attack roll, or when you are within an area... |
| Call Animal | enchantment | 1 | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Calm Animals | enchantment | 1 | This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals... |
| Compel Hostility | enchantment | 1 | Whenever a creature you can see that threatens you makes an attack against one of your allies,... |
| Hold Animal | enchantment | 2 | This spell functions like hold person, except that it affects an animal instead of a humanoid. |
| Make Lost | enchantment | 1 | You strip the targets of their senses of direction and recent memories of travel. They... |
| Tactical Miscalculation | enchantment | 2 | The target becomes fixated on avoiding damage and fails to spot even the most opportune moments... |
| Terrain Bond | enchantment | 4 | You call upon the spirits of nature to help you adapt to your environment. You treat the terrain... |
| Unbreakable Heart | enchantment | 1 | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Wartrain Mount | enchantment | 1 | You instill the target animal with the combat training general purpose (see the Handle Animal... |
